Part 1: The Fall of Kenabres.


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Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Arloric draws his sword and goes after the others, beginning to sing.

"Green trees bending stand with us, Carrock enduring, valorous..."

Echoes of Natures Song! Everyone gets +2 Reflex and AC!


Male Human Nerd 11

The minotaur is where you expected him, standing before the door. He lets out a chilling scream and assumes a defensive position.
YOUR TURN!
Minotaur Image
ROUND 2


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

"But will he be left alone? Naught but blood and shattered bone..." Arloric continues as he advances towards the foeman, giving his allies space to charge in.

Can I get to him and attack this round, or will that have to wait?


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

She casts haste on as many of the party as she can focuses on the melee members.


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

Buoyed by Telerin's spell, Uriel charges the minotaur.

Attack: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Damage: 1d10 + 8 ⇒ (9) + 8 = 17

Crit?
Attack: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Damage: 1d10 + 8 ⇒ (9) + 8 = 17


Male Human Nerd 11

You can attack, with Telerin's haste effect (which this turn is only charging).


F Halfling Barb 6/Champ 1 | HP 57/74| AC19 (T15 FF15) CMD19 | F+10 R+7 W+4(+2 vs Fear) | Init +6 | Perception +12 | Rage 13/16 | Mythic Power 3/5 | Hero Points 3/3

Kelly screams, half as a war cry, half in shock at how fast she can move suddenly. She circles the monster until she's opposite Uriel, then dives in with abandon.

Rage on, Risky Striker active
Acrobatics if he has reach: 1d20 + 13 ⇒ (14) + 13 = 27
Attack: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24
Damage: 1d4 + 6 ⇒ (1) + 6 = 7

| AC16 (T12 FF11) CMD15 | F+7 R+7 W+5(+2 vs Fear) |

+1 AC vs the minotaur


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Still singing, Arloric charges with Uriel!

Cold Iron Broken-Back Seax: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 251d10 + 3 ⇒ (5) + 3 = 8


Male Human Nerd 11

The minotaur defends against all of you, without trying to attack. He even reacts to Kelly's attack from the back!
But even like that, he is hit by Kelly and Arloric (even is the damage is very low) before Uriel connects mightily against it, making it scream in pain!
Its turn!
Seeing that his defensive stance was not enough, the minotaur let out a cloud of abyssal smoke from his mouth, darkening the place!
Cast Darkness!
YOUR TURN!
Round 3!


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

"...left of all he hoped to save...Where are the warriors once called brave?" Arloric sings, smirking as his blackened eye can see just fine in the dark. He presses the attack!

Cold Iron Broken-Back Seax: 1d20 + 5 ⇒ (14) + 5 = 191d10 + 3 ⇒ (10) + 3 = 13


Hero Points: 0|Myth Power: 5/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 44/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Alexa moves in and goes for a stab. Her eyes can see in the dark as well as Arloric's.

Flanking Stab *Hasted*: 1d20 + 6 + 2 + 1 ⇒ (19) + 6 + 2 + 1 = 28
Crit?: 1d20 + 6 + 2 + 1 ⇒ (16) + 6 + 2 + 1 = 25

Crit Damage?: 2d6 + 4 + 3d6 ⇒ (1, 3) + 4 + (4, 4, 2) = 18


F Halfling Barb 6/Champ 1 | HP 57/74| AC19 (T15 FF15) CMD19 | F+10 R+7 W+4(+2 vs Fear) | Init +6 | Perception +12 | Rage 13/16 | Mythic Power 3/5 | Hero Points 3/3

The halfling keeps slashing at where she last saw the monster.

Rage on, Risky Striker active

Main Attack, Cold Iron: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Blind miss chance: 1d100 ⇒ 15
Damage: 1d4 + 6 ⇒ (2) + 6 = 8

Haste Attack, Cold Iron: 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16
Blind miss chance: 1d100 ⇒ 30
Damage: 1d4 + 6 ⇒ (4) + 6 = 10

Offhand Attack: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
Blind miss chance: 1d100 ⇒ 21
Damage: 1d4 + 6 ⇒ (3) + 6 = 9


| AC16 (T12 FF11) CMD15 | F+7 R+7 W+5(+2 vs Fear) |

World Serpent Totem: +1 AC vs outsiders
Risky Striker: -2 AC/+4 Damage vs. Large


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

does this look like a normal minotaur?


Male Human Nerd 11

A normal half-fiendish mad minotaur trying to prevent you from passing him to get behind the door.


Human Druid; HP 42/42 | AC 15 | T 12 | FF 14 | CMD 16 | Fort +6 | Ref +2 | Will +8 | Init +2 | Perc +11 (Darkvision 60ft)

Sario stuck at the back does her best to aid her allies.

Will use Combat advice to help buff a low roll


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 75/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +2; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Sorry about the absence, a lot going on.

Round one
Draw weapon and advance

Round 2

As they draw weapons and advance on the enemy, Darya extends a nimbus of light from her core, washing over her companions and filling them with the Power of her Faith.

Power of Faith (+1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear 30ft radius, 1 minute)

Round 3
As the swirling abyssal smoke plunges them in darkness Darya's voice rings out, echoing through the room. "I am protector of the innocent. I am the light in the darkness. I am truth. Ally to good! Nightmare to you!!"

If you recognize this, sorry I just had to

Calling out to the higher planes, the aasimar warrior summons an angelic spirit that bonds with her, her halo manifesting, then blazing even more brilliantly as her entire body seems to erupt in golden flames, shedding light without heat. Similar flames erupt around those close to her, spreading her divine protection.

Divine Bond:Angelic Bond: As a standard action, the paladin can call forth an angel spirit that bonds to her, causing her to manifest a resplendent halo. This bond allows the paladin to shine light as per continual flame for 1 minute per paladin level. Additionally, while the halo shines, all allies within 20 feet gain the benefits of protection from evil, except the deflection and resistance bonuses are +3.

Total party boosts. Echoes of Nature’s Song (Su): +2 insight bonus on Reflex saving throws and to AC, Power of Faith (+1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear 30ft radius, 1 minute), Divine Bond:Angelic Bond:+3 deflection bonus to AC, +3 resistance bonus, Haste:+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.

Different Bonus types stack:All party members within 20ft of Darya +7 to AC, +6 Reflex, +3 Will (+4 fear)/Fort, +1 attack, damage, extra attack during full attack.

Light spells counter and dispel darkness spells of an equal or lower level. Continual Flame is level 3 Cleric spell


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

Uriel attacks again, his limbs quickened and his spirit buoyed by Telerin's spell, Darya's light, and more besides.

Attack: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d10 + 9 ⇒ (8) + 9 = 17

Attack: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d10 + 9 ⇒ (1) + 9 = 10


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

is she dark wing duck?


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12
Telerin Quenya wrote:
is she dark wing duck?

No, clearly she is a Grey Knight Space Marine! :P


Male Human Nerd 11

Between all of your attacks you make short work of the Fiendish minotaur. Now a door stands on your way.
ROUND 4

Perception Check DC 15:
There is a whiff of something, like electricity, like ozone, coming from under the door.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Arloric stops singing just long enough to take a strong sniff and shout "Smells like a storm! Get that door open, but be ready to face lightning magic!"

Then he resumes the song.

"The men we once called brother...Children of a common mother..."


F Halfling Barb 6/Champ 1 | HP 57/74| AC19 (T15 FF15) CMD19 | F+10 R+7 W+4(+2 vs Fear) | Init +6 | Perception +12 | Rage 13/16 | Mythic Power 3/5 | Hero Points 3/3

Perception: 1d20 + 11 ⇒ (9) + 11 = 20

Keeping rage on, 9 rounds left


| AC18 (T14 FF13) CMD17 | F+7 R+7 W+5(+2 vs Fear) |
World Serpent Totem: +1 AC vs outsiders


Hero Points: 0|Myth Power: 5/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 44/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Perception: 1d20 + 8 ⇒ (11) + 8 = 19

Alexa tries to open the door.


Male Human Nerd 11

It's locked. Probably barred.


Hero Points: 0|Myth Power: 5/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 44/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Alexa whirls on Arloric. "Get it open!"


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

Strength: 1d20 + 3 ⇒ (19) + 3 = 22

Uriel slams his armored body into the door, hoping to just smash it down.


Male Human Nerd 11

A solid hit, but the door doesn't open...


Human Druid; HP 42/42 | AC 15 | T 12 | FF 14 | CMD 16 | Fort +6 | Ref +2 | Will +8 | Init +2 | Perc +11 (Darkvision 60ft)

"Use that Mace it should burst the door down in no time." Sario says from the back still on the stairs a bit.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Knowing time was of the essence, Arloric hastily grabs for the chime, hoping to every god and his mother this didn't waste it!

Use Magic Device: 1d20 + 10 ⇒ (20) + 10 = 30


Male Human Nerd 11

The ringing of the chime sounds like a heavenly chorus, clearing the evil miasma of the fort and blowing the door open with force.
Besides it... the final challenge...
I'll post the rest tomorrow!


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

She will cast resistance on everyone but will cast resist elements on Uriel for lightning


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Looks like it is 10 resistance


Male Human Nerd 11

This circular room's original purpose is unclear, but now it seems to be a trophy hall of some sort. A low stone pedestal sits on the floor in the middle of the chamber under a domed ceiling. Atop the pedestal is an iron, barbed cage-and within the cage sits a chunk of softly glowing white stone, the same you saw in your previous scrying.
The largest surviving fragment of the Kenabres wardstone. The key for abyss to bring the wardstone barrier down and invade the rest of Golarion, dooming all of its inhabitants to an eternal night of madness and torment.
And Jeslyn is there to defend it. She only needs to keep you at bay for a dozen of seconds more.
Jeslyn Image
As soon as the door opens she lets out a powerful spell, making dozens of black tentacles spring from the floor trying to grab your characters!
She casts Black Tentacles!
This spell causes a field of rubbery black tentacles to appear, burrowing up from the floor and reaching for any creature in the area.
Each of your characters is the target of a combat maneuver check.
The tentacles created by this spell cannot be damaged, but they can be dispelled as normal. The entire area of effect is considered difficult terrain while the tentacles last.

Black Tentacles Grapple CMB: 1d20 + 15 ⇒ (11) + 15 = 26
If it beats your CMD, your characters are grappled and suffers:
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
The CMD to escape the grapple is 25.
Grappled opponents cannot move without first breaking the grapple. All other movement is prohibited unless the creature breaks the grapple first. The black tentacles spell receives a +5 bonus on grapple checks made against opponents it is already grappling, but cannot move foes or pin foes.

"I'll drag your sould to the Abyss! You will never reach the wardstone in time!"
TURN 5
Your turn!


Hero Points: 0|Myth Power: 5/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 44/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

My DR should reduce that to 7 for me.

Escape Artist: 1d20 + 10 ⇒ (18) + 10 = 28

Alexa easily slips free of the tentacles--and makes a beeline for the wardstone!

I'm going straight for the objective. Can I reach it with 30 feet of movement? I think I'm still Hasted, if that makes a difference.


Male Human Nerd 11

Alexa avoids the tentacles with incredible dexterity and gets to the wardstone cage, a surprised look at Jeslyn face.
"YOU! You are supposed to surrender to us!"


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Hero Points: 0|Myth Power: 5/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 44/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

The only acknowledgement Alexa gives of Jeslyn's statement is a brief glare of pitch-black hatred before turning back to the wardstone cage.

Would I be able to reach through and take the wardstone next round? Or would I need to get the cage open first?


Male Human Nerd 11

The Wardstone fragment is big. Like small man-size. You probably won't be able to carry it. The cage doesn't have a door or a way to extract the wardstone. But you can reach for the wardstone if you want to touch it, as the cage has ample space for it.
Somewhat related image


F Halfling Barb 6/Champ 1 | HP 57/74| AC19 (T15 FF15) CMD19 | F+10 R+7 W+4(+2 vs Fear) | Init +6 | Perception +12 | Rage 13/16 | Mythic Power 3/5 | Hero Points 3/3

Escape Artist: 1d20 + 5 ⇒ (5) + 5 = 10
Kelly struggles futilely against the conjured appendages


| AC18 (T14 FF13) CMD17 | F+7 R+7 W+5(+2 vs Fear) |
World Serpent Totem: +1 AC vs outsiders


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

It is mechanically impossible for me to break the grapple.

Is this an ongoing ritual of some sort? Is Jeslyn chanting or something, or is she just guarding the piece?


Male Human Nerd 11

Roll Knowledge (Arcana) to try to understand what is happening. What he is sure is :
* Jeslyn is not concentrating.
* It doesn't seem to be anyone else in the room.
* The wardstone fragment is glowing and humming.
* The "electricity" smell is stronger here.


Hero Points: 0|Myth Power: 5/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 44/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Knowledge (Arcana?): 1d20 + 6 ⇒ (3) + 6 = 9


Male Human Nerd 11

Alexa has no idea what is happening, or how to stop it...


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

Uriel shrugs off the tentacles and charges forward. Looking Jeslyn in the eye, he says "By Ragathiel, this day will be your last!" CMB 27. Smite Evil!

Attack: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24
Damage: 1d10 + 14 ⇒ (1) + 14 = 15
As a Smite Evil, the damage bypasses all DR.


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Arloric begins singing anew, even as the tentacles try to crush his voice out of him.

"Brothers far and brothers near...are you overcome with fear?"

Everyone gets +1 AC and Reflex Saves!

Escape CMB: 1d20 + 6 ⇒ (1) + 6 = 7

He struggles but fails to escape.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

She won't be able to break the grapple either.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

1d20 + 12 ⇒ (17) + 12 = 29 know arcana


Human Druid; HP 42/42 | AC 15 | T 12 | FF 14 | CMD 16 | Fort +6 | Ref +2 | Will +8 | Init +2 | Perc +11 (Darkvision 60ft)

Sario stands no chance to escape either, if she was near the rear I assume she targeted it in the door way to stop us?

Escape artist: 1d20 - 1 ⇒ (19) - 1 = 18

'This we were not ready for." Sario says as she struggles in vain.


Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

No ranks in Knowledge (arcana), and I can't beat that DC for a Concentration check for casting, either. So not much for me to do but channel when people need it.


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Male Human (Taldan) Cleric 5 | Loot
Status:
AC: 16/10/16, HP 31/40; Init 0

It's been a while so people may not remember, and, uh, not everyone was with us for this part. We are supposed to touch the Wardstone fragment with the magic rod that was given to Telerin. So if you are going for the wardstone, go see Telerin first.


Male Human Nerd 11

Aberus recalled it!

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