AC 15, touch 11, flat-footed 14 (+3 armor, +1 Dex, +1 shield)
hp 33 (4d8+10)
Fort +6, Ref +2, Will +8; +1 trait bonus against death and negative energy effects., +1 trait bonus vs.
charm and compulsion
Defensive Abilities hard to kill; Resist acid 5, cold 5, electricity 5, windwalker
Speed 30 ft.
Melee scimitar +5 (1d6+2/18-20) or
spear +5 (1d8+3/×3)
Ranged sling +4 (1d4+2)
Special Attacks mythic power (5/day, surge +1d6)
Domain Spell-Like Abilities (CL 3rd; concentration +7)
7/day—storm burst (1d6+1 nonlethal)
Druid Spells Prepared (CL 4th; concentration +8)
2nd—binding earth ARG (DC 16), fog cloud D, gusting sphere ARG (DC 16), warp wood (DC 16)
1st—entangle (DC 15), hydraulic push APG, mighty fist of the earth ARG, obscuring mist D, snowballUW
0 (at will)— detect magic , know direction , light, purify food and drink (DC 14)
D Domain spell; Domain Weather domain
Str 15, Dex 12, Con 14, Int 12, Wis 18, Cha 12
Base Atk +3; CMB +5; CMD 16
Feats Combat Advice, Heighten Spell
Traits adrift, child of the crusades, nature worshiper, storm-touched
SQ nature bond (Weather domain), nature sense, wild empathy +5
Other Gear wooden armor APG, light wooden shield, scimitar, sling, spear, 110 gp
Combat Advice As mv act, designate enemy, ally gains +2 comp bonus on next atk vs. target.
Darkvision (60 feet) You can see in the dark (black and white only).
Druid Domain (Weather) Granted Powers: With power over storm and sky, you can call down the wrath
of the gods upon the world below.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Heighten Spell Increases spell level to effective level desired.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Storm Burst 1d6+1 nonlethal (7/day) (Sp) As a standard action, ranged touch attack deals 1d6+1 nonlethal dam to foe in 30 ft. & inflicts a -2 to att for 1 rd.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Windwalker (Ex) Wind effect penalties are reduced by 1 step.