Aasimar

Sario Ulum Taliesin's page

488 posts. Alias of Raltus.


Race

Human Druid; HP 42/42 | AC 15 | T 12 | FF 14 | CMD 16 | Fort +6 | Ref +2 | Will +8 | Init +2 | Perc +11 (Darkvision 60ft)

Strength 12
Dexterity 14
Constitution 13
Intelligence 12
Wisdom 17
Charisma 12

About Sario Ulum Taliesin

Sario Ulum :

Sario Ulum (Full druid)
Female archon-blooded aasimar (lawbringers) druid 5
LN Medium outsider (native)
Init +2; Senses darkvision 60 ft., eyes of the storm; Perception +12

Defense:

AC 15, touch 11, flat-footed 14 (+3 armor, +1 Dex, +1 shield)
hp 42 (5d8+12)
Fort +6, Ref +2, Will +8; +1 trait bonus against death and negative energy effects., +1 trait bonus vs.
charm and compulsion
Defensive Abilities hard to kill; DR 1/—; Resist acid 5, cold 5, electricity 5, windwalker


Offense:

—————
Speed 30 ft.
Melee scimitar +5 (1d6+2/18-20) or
spear +5 (1d8+3/×3)
Ranged sling +4 (1d4+2)
Special Attacks mythic power (5/day, surge +1d6), wild shape 1/day
Domain Spell-Like Abilities (CL 5th; concentration +9)
7/day—storm burst (1d6+2 nonlethal)
Druid Spells Prepared (CL 5th; concentration +9)
3rd—badger's ferocity UM (DC 17), call lightning D (DC 17), snare
2nd—binding earth ARG (DC 16), fog cloud D, gusting sphere ARG (DC 16), warp wood (DC 16)
1st—entangle (DC 15), hydraulic push APG, mighty fist of the earth ARG, obscuring mist D, snowballUW
0 (at will)— detect magic , know direction , light, purify food and drink (DC 14)
D Domain spell; Domain Weather domain

Statistics:

Str 15, Dex 12, Con 14, Int 12, Wis 18, Cha 12

Base Atk +3; CMB +5; CMD 16

Feats Combat Advice, Heighten Spell, Warrior Priest

Traits adrift, child of the crusades, nature worshiper, storm-touched

Skills Climb +5, Diplomacy +4, Handle Animal +9, Heal +12, Intimidate +3, Knowledge (geography) +9, Knowledge (nature) +11, Knowledge (planes) +2, Perception +12, Sense Motive +7, Spellcraft +7, Stealth +0, Survival +13; Racial Modifiers +2 Intimidate, +2 Sense Motive

Languages Celestial, Common, Druidic, Sylvan

SQ nature bond (Weather domain), nature sense, wild empathy +6

Other Gear wooden armor APG, light wooden shield, scimitar, sling, spear, 110 gp


Special Abilities:

Combat Advice As mv act, designate enemy, ally gains +2 comp bonus on next atk vs. target.
Darkvision (60 feet) You can see in the dark (black and white only).
Druid Domain (Weather) Granted Powers: With power over storm and sky, you can call down the wrath
of the gods upon the world below.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Heighten Spell Increases spell level to effective level desired.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Storm Burst 1d6+2 nonlethal (7/day) (Sp) As a standard action, ranged touch attack deals 1d6+1 nonlethal dam to foe in 30 ft. & inflicts a -2 to att for 1 rd.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Warrior Priest +2 on concentration checks when casting defensively or grappling.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Windwalker (Ex) Wind effect penalties are reduced by 1 step.