Starfinder: Is it going to fail, split Paizo in half, or succeed?


General Discussion

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thejeff wrote:

Though from my dim memories of Rifts, it pretty much lacks the whole space element, right?

You could also point at Shadowrun, if we're looking at gameworlds. Though cyberpunk is a specific SF genre that I doubt Starfinder is aiming for.

That's what the Rifts Dimension books were about, bringing in spaceships and such. :-)


@ Vic;

The Edition 'War' will happen, thinking otherwise would be naive, which I don't think you are. Paizo should ready itself for that 'Edition War', learning from its own past successes and failures, but also from the past successes and failures of others.


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I'm fine with playing both, I'm not sure why it has to be one or the other.


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DM Wellard wrote:
Personally I think it has all the potential to be Paizo's Alternity...which if you don't remember it was the final nail in TSR's coffin.

Save that TSR was going under already, for reasons having nothing to do with Alternity. When you have a civil war among the owners, that's never going to end well. That and the frequent fatal minefields that can be encountered with unexpected growth.

RPG Superstar 2009 Top 32

Nutcase Entertainment wrote:

@ Vic;

The Edition 'War' will happen, thinking otherwise would be naive, which I don't think you are. Paizo should ready itself for that 'Edition War', learning from its own past successes and failures, but also from the past successes and failures of others.

That would be both a different thread, and promptly closed by the Paizo moderators.

(That said, a "Science Fantasy Adventurers" sourcebook might have been a "safer move.")


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Paizo didn't get to where it is by playing it safe.


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I wonder if there will be Starfinder Charter Subscribers.


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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

If you mean by that people who subscribe to the adventure path from the beginning, I would have to assume that such people exist (since I plan to be one of them). Whether we get anything for it other than the benefits of the subscription itself is another question entirely.


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I just want the tag to Lord over the peasants.

And the books.

Mostly just the books, anything else will be a bonus.

But no, I don't expect extra perks. :-)

Paizo Employee Chief Technical Officer

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Drahliana Moonrunner wrote:
DM Wellard wrote:
Personally I think it has all the potential to be Paizo's Alternity...which if you don't remember it was the final nail in TSR's coffin.
Save that TSR was going under already, for reasons having nothing to do with Alternity. When you have a civil war among the owners, that's never going to end well. That and the frequent fatal minefields that can be encountered with unexpected growth.

Those who have educated themselves on TSR's demise don't all agree on the relative import of the various causes, but I doubt many of them would put Alternity in their top 10 list.


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Dale McCoy Jr wrote:
captain yesterday wrote:
Rifts?
*blink, blink* ... *blink blink* *deleted word* I haven't touched anything from Palladium since Robotech in the late 80's. But I think you just hit on the best source. Time to dive headlong into the ultimate edition.

There is upcoming Savage Worlds Rifts book. :)


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This is the book i was thinking of, and Skraypers to a lesser degree.


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captain yesterday wrote:
Paizo didn't get to where it is by playing it safe.

Paizo didn't get to where it is by being blind, deaf and/or too impulsive either.


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Ooo, could I be a double charter subscriber?! That would rule.


Well, really they DID play it safe. They used an already successful license rather than starting from scratch. Not a bad thing at all but yes, they did play it safe.


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Paizo got where they are by being clever and really good at what they do.

I have every confidence it will be a success. I have every confidence it's not going to sell anywhere near as many copies as Pathfinder has.


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Dale McCoy Jr wrote:

Fantasy RPGs always outsell SF RPGs. I mean the numbers have never been close. D20 modern was never close to D&D in terms of sales. Paizo knows all this and from Vic's words, it sounds like they budgeted and have their expectations set accordingly.

So comparing Pathfinder and Starfinder sales wise is not the best measure of the game's success.

Well, for D&D at least. Not all tabletop games have Fantasy outsell SF (or Space Opera).

For example, though Pathfinder and D&D have been at the top of the heap, over the past few years, selling right behind them have been Warhammer 40K RPGs or the Star Wars RPGs, meaning that those two are probably outselling all those other fantasy RPGs that are out there.

It also means they probably sell better than FFG's Fantasy RPGs (yes, FFG actually has had fantasy RPGs, SW and WH40K are not the only RPGs they produce!).

For tabletop in general, I believe WH40K is a better seller than WH Fantasy for GW.

I think it depends MORE on how it is marketed and how it's taken up than whether it's a Fantasy, Sci-Fi, or Space Opera. Space Opera/Sci-Fantasy seems to be better overall if you don't include D&D/PF in the mix.

In fact, I'd say that FFG might have somewhat to worry about the entire Space Opera idea of SF. Then again, Star Wars and Warhammer 40K are pretty built in audiences.

I think it's going to be all in the marketing. Personally, I'm excited to have something D20 with Space Opera/Science Fiction/Fantasy again.


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I imagine Paizo will take it slow and get a feel for how popular this new product will be amongst players.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

I love the idea of Starfinder. For years now, there have been posts on the boards from people saying, "Okay, eventually Paizo will have to put out Pathfinder second edition," when they clearly don't want to, and most people don't want them to (kinda the thing that grabbed most the 3.5ers in the first place). But this could be a new wonderful thing. And I'm excited.

The Exchange

Ched Greyfell wrote:
I love the idea of Starfinder. For years now, there have been posts on the boards from people saying, "Okay, eventually Paizo will have to put out Pathfinder second edition," when they clearly don't want to, and most people don't want them to (kinda the thing that grabbed most the 3.5ers in the first place). But this could be a new wonderful thing. And I'm excited.

i agree


For me, what I want, and what will determine whether or not I keep buying more starfinder products is the following:

1. I setting that feels like science-fantasy, not fantasy with some reskinned magic items we call tech. That means that technology should be freely available if you have the money, regardless of level types. It should be relatively easy to fix. It should feel different from magic.

2. If we have cyberware-- the same thing. If you need ot, use some sort of essence mechanic a'la shadowrun, but don't treat it like magic. Magic is not technology and the two are fundamentally different and nothing loses me faster than failing to understand that.


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Any science that is advanced enough is indistinguishable from magic.

Really though, I don't want cyberware to be junk that is just a money sink that provides less bonus but more penalty than magic items of the same cost. This was an issue with the technology guide. We looked through it and with how rare tech is, the feats and skills needed for it, time to craft, and the special laboratory needed to install cyberware which is so rare it is an artifact, it was totally pointless. We played iron gods and pretty much ignored everything that was tech as it was junk and magic was both better and cheaper and more accessible.

If they just copy and paste the crafting rules and technology guide into starfinder, then the game will be as junk as the tech in pathfinder.

If I want to play a total copy and paste of pathfinder, but in space, then I will just play pathfinder and set it in space.


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One thing tat people hace not talked mucho about, is Star Wars sagaof gilms, and the cchance to grow the fanbase.

Disney is going to produce 1 film per year gor a while. That's going to produce a big bunch of nrw custoners interested un Sci-Fi (with magic, none the lesS). Even witjout the brand, that's going to produce a big wave to surf over. Just like Lord of The Ring movies helped to produce new fantasy stuff in general, even gor setting that were not Tolkien.

Specially with the younger people, I thibk thid might be a selling point. Paizo need new custoners, cant keep selling thibgs to tha same guys forever.


gustavo iglesias wrote:

One thing tat people hace not talked mucho about, is Star Wars sagaof gilms, and the cchance to grow the fanbase.

Disney is going to produce 1 film per year gor a while. That's going to produce a big bunch of nrw custoners interested un Sci-Fi (with magic, none the lesS). Even witjout the brand, that's going to produce a big wave to surf over. Just like Lord of The Ring movies helped to produce new fantasy stuff in general, even gor setting that were not Tolkien.

Specially with the younger people, I thibk thid might be a selling point. Paizo need new custoners, cant keep selling thibgs to tha same guys forever.

Very well said. It will surge all the more if, as a lot of us are expecting, there will be some obvious star wars stand ins for jedi, sith, lightsabers and such.


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Jaçinto wrote:

Any science that is advanced enough is indistinguishable from magic.

Really though, I don't want cyberware to be junk that is just a money sink that provides less bonus but more penalty than magic items of the same cost. This was an issue with the technology guide. We looked through it and with how rare tech is, the feats and skills needed for it, time to craft, and the special laboratory needed to install cyberware which is so rare it is an artifact, it was totally pointless. We played iron gods and pretty much ignored everything that was tech as it was junk and magic was both better and cheaper and more accessible.

If they just copy and paste the crafting rules and technology guide into starfinder, then the game will be as junk as the tech in pathfinder.

If I want to play a total copy and paste of pathfinder, but in space, then I will just play pathfinder and set it in space.

I have a lot of problems with the tech guide too but a lot of that stems from A) Lack of support outside the book such as no tech weapon feats (laser clustered shots, static damage boosters, scaling effects or magic enhancements geared towards tech weapons) and B) Technology should not easily plug and play in the Pathfinder setting. In a high tech society finding a lab or being raised with the skills to use technology should be a given, equivalent to saying a wizard needs to swing by a supply shop and buy the expensive material components they know they will need for their spells.

I wouldnt mind and in fact would prefer needing a lab to manufacture complex tech gear. But i expect those kinds of places to be easy to find and likely even able to be built into the kinds of ships that players will control. Energy like arrows, at low levels you are keeping track of batteries while at higher levels you have zero point energy modules.

I have a lot of hope for this as the team has already chimed in saying they are looking at damage types, resistances, feats and all the rest to make sure they get a fun balance going.

The Exchange

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captain yesterday wrote:
Paizo didn't get to where it is by playing it safe.

Hear, hear!


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I think Starfinder will do well, if movies are anything to go by science fantasy is one of the most popular genres out there, but the decision to make it compatible with Pathfinder will limit its potential. Usually in business the most important decision is weighing the risk versus the reward. If Starfinder was developed independently of Pathfinder the potential reward is huge but the risk of failure is also large. Making Starfinder effectively an offshoot of Pathfinder is playing it safe. It is more likely to succeed but its success will always be limited by Pathfinder's success. Developing Starfinder won't have a detrimental effect on Pathfinder.

My hope is that I am being overly pessimistic and that Starfinder is a great success that allows Paizo to negotiate movie, novel, comic and computer game deals and keep producing great RPGs for years to come. At any rate our group is excited about Starfinder and were in the process of switching to 5e so that is at least one group who is sticking with Paizo thanks to the Starfinder announcement.

Jon Brazer Enterprises

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Boomerang Nebula wrote:
science fantasy is one of the most popular genres out there,

That truly isn't much of an indicator. Star Wars RPG is the only science fiction RPG that held its own in the top 5 RPGs. Traveller was popular back in the day, but it never held a candle to DnD. Mongoose has had the Traveller license since '08 and it may have made the top 5 once, maybe. The Warhammer 40k RPGs have been there for a while, but they're gone now.

Mind you, Paizo knows all this and, from the way Vic was talking, budgeted for it. And IMO that is the real trick to making RPGs profitable: budgeting right. So I am confident that Paizo will make the game profitable. They're smart cookies


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Dale McCoy Jr wrote:
Boomerang Nebula wrote:
science fantasy is one of the most popular genres out there,

That truly isn't much of an indicator. Star Wars RPG is the only science fiction RPG that held its own in the top 5 RPGs. Traveller was popular back in the day, but it never held a candle to DnD. Mongoose has had the Traveller license since '08 and it may have made the top 5 once, maybe. The Warhammer 40k RPGs have been there for a while, but they're gone now.

Mind you, Paizo knows all this and, from the way Vic was talking, budgeted for it. And IMO that is the real trick to making RPGs profitable: budgeting right. So I am confident that Paizo will make the game profitable. They're smart cookies

Perhaps you are right although the likes of Star Wars, Traveller and Warhammer 40k were each limited by being setting dependent. Dungeons and Dragons is not limited to any specific setting.

Imagine a good science fantasy game that was not setting dependent that would allow you to run an Avatar or Star Wars or Battlestar Galactica or Stargate or Guardians of the Galaxy or Dune or Lensman or Flash Gordon or Buck Rogers game really well. And that is not even touching related genres like anime and cyberpunk. The potential is huge, I just don't think anyone has made a great science fiction fantasy game with broad appeal and then marketed it well.


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Boomerang Nebula wrote:
Dale McCoy Jr wrote:
Boomerang Nebula wrote:
science fantasy is one of the most popular genres out there,

That truly isn't much of an indicator. Star Wars RPG is the only science fiction RPG that held its own in the top 5 RPGs. Traveller was popular back in the day, but it never held a candle to DnD. Mongoose has had the Traveller license since '08 and it may have made the top 5 once, maybe. The Warhammer 40k RPGs have been there for a while, but they're gone now.

Mind you, Paizo knows all this and, from the way Vic was talking, budgeted for it. And IMO that is the real trick to making RPGs profitable: budgeting right. So I am confident that Paizo will make the game profitable. They're smart cookies

Perhaps you are right although the likes of Star Wars, Traveller and Warhammer 40k were each limited by being setting dependent. Dungeons and Dragons is not limited to any specific setting.

Imagine a good science fantasy game that was not setting dependent that would allow you to run an Avatar or Star Wars or Battlestar Galactica or Stargate or Guardians of the Galaxy or Dune or Lensman or Flash Gordon or Buck Rogers game really well. And that is not even touching related genres like anime and cyberpunk. The potential is huge, I just don't think anyone has made a great science fiction fantasy game with broad appeal and then marketed it well.

It's easy to imagine.

I've got my doubts about how well Starfinder will fulfill that. Or for that matter how well any RPG could handle those widely different genres really well. Different kinds of superpowers/magic/psychic abilities. Vastly different technology levels and space combat approaches.

Traveller, at least, comes with a setting but I don't see why it's strictly limited to it. Any more than Pathfinder is limited to Golarion. Or at least to fantasy worlds with PF style magic and PF races and all the other paraphernalia. You can move away from that, but the more you do, the more you need to house rule things. Just like in SF settings, except there you've also got broad differences in what kinds of science fiction tech you'll be dealing with and those will all require rules support. Star Wars space combat is different from Star Trek space combat is different from GotG space combat is different from Lensman space combat.


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GURPS can handle all of those genres without breaking a sweat, but it doesn't have broad appeal as it is marketed really poorly, even the name is uninspiring!


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Boomerang Nebula wrote:

GURPS can handle all of those genres without breaking a sweat, but it doesn't have broad appeal as it is marketed really poorly, even the name is uninspiring!

GURPS can. As well as superheroes, fantasy, spies, and damn near anything else.

OTOH, it usually does so by giving you specific source books on top of the basic rules. You still need different rules for Lensman and Star Wars.

Hero does pretty much the same thing.

I'm not entirely sold on the concept of generic games, though I've played both GURPS and Hero. I tend to find that different genres are actually better served with different rules sets. Rules can help establish the proper tone for the genre.


Despite coming with setting information, if Starfinder Space is anything like Golarion in Pathfinder the setting will be barely limited.

Although I think this makes an extraordinary amount of sense Golarion has drastically different cultures each country over and is often called a 'world soup'. Paizo hasn't really shied from giving really different experiences based on the locale so we're given magi-tech, Pirates, African Jungles, Egypt, Castlevania-land and so on. Extend that logic to entire galaxies and there is so much to do in terms of settings. Then there's the third party things in works. You can just hook those up and call it a different galaxy.

Basically I think that given how Pathfinder works I don't think you'd have a problem with setting limitations even if you stay within the given setting.


Malwing wrote:

Despite coming with setting information, if Starfinder Space is anything like Golarion in Pathfinder the setting will be barely limited.

Although I think this makes an extraordinary amount of sense Golarion has drastically different cultures each country over and is often called a 'world soup'. Paizo hasn't really shied from giving really different experiences based on the locale so we're given magi-tech, Pirates, African Jungles, Egypt, Castlevania-land and so on. Extend that logic to entire galaxies and there is so much to do in terms of settings. Then there's the third party things in works. You can just hook those up and call it a different galaxy.

Basically I think that given how Pathfinder works I don't think you'd have a problem with setting limitations even if you stay within the given setting.

In a way, yes. In other ways no. You can certainly set up different cultures and races and things like that.

But SF is very tied to how the tech works. If you want to play in a setting with different tech assumptions, you're going to need to change the rules.
Much like Fantasy is tied to assumptions about how magic works. Change that and you need to change the rules. Even just low magic requires a lot of work in PF. Wildly different assumptions about how magic works would require even more.


Pathfinder Rulebook Subscriber

If the starship/fighter/mecha (please?) combat works well, I'd probably run alot of sci fi games in Starfinder.


thejeff wrote:
Malwing wrote:

Despite coming with setting information, if Starfinder Space is anything like Golarion in Pathfinder the setting will be barely limited.

Although I think this makes an extraordinary amount of sense Golarion has drastically different cultures each country over and is often called a 'world soup'. Paizo hasn't really shied from giving really different experiences based on the locale so we're given magi-tech, Pirates, African Jungles, Egypt, Castlevania-land and so on. Extend that logic to entire galaxies and there is so much to do in terms of settings. Then there's the third party things in works. You can just hook those up and call it a different galaxy.

Basically I think that given how Pathfinder works I don't think you'd have a problem with setting limitations even if you stay within the given setting.

In a way, yes. In other ways no. You can certainly set up different cultures and races and things like that.

But SF is very tied to how the tech works. If you want to play in a setting with different tech assumptions, you're going to need to change the rules.
Much like Fantasy is tied to assumptions about how magic works. Change that and you need to change the rules. Even just low magic requires a lot of work in PF. Wildly different assumptions about how magic works would require even more.

True but relatively speaking I find Pathfinder easier to homebrew world assumptions than with other fantasy games with a similar baseline for crunch. Especially since the third party scene at Pathfinder has been pretty prolific. That said I don't know much about scifi rpgs so I dont' know how variable they generally are.

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