
gustavo iglesias |

And "happening all the time and having no rule for it but not having any issues with it" is unlikely to flat out impossible.
Of course it's not impossible. Just make the 2h throw a standard action like the 1h throw, and there you go. You play, without an specific rule for 2h improvised items. The difference is minimal, and it doesnt happen often enough yo warrant a difference (for example, in your case, despite throwing several improvised 1h, you have never, ever, in any game, throwm a 2h ítem,as you have just said. why need anspecific rule for sonething you have never needed to do, ever?)
There are also real world difference between throwing sonething barely aerodynamic, such as a battle axe, snd something not at all, like a chair or a piece of a tapestry for example, or if it has a handle (like a sledge hammer) vs something that doesnt, or a lighter weapon even if two handed, instead than a heavier item. We dobt get a specific rule detaling rang of the improvised throw depenfing on the aerodynamics and weight and handle of the item, because it doesnt matter enough.
Not to mention the fun paradox of being easier to throw a bastard sword using one hand instead of two.
Edit: and this finishes my thread-hijack. I think we are going too off topic with this throwm 2h item and tiny armor stuff, even if streamlining the system was on topic

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Rysky wrote:
And "happening all the time and having no rule for it but not having any issues with it" is unlikely to flat out impossible.Of course it's not impossible. Just make the 2h throw a standard action like the 1h throw, and there you go. You play, without an specific rule for 2h improvised items. The difference is minimal, and it doesnt happen often enough yo warrant a difference (for example, in your case, despite throwing several improvised 1h, you have never, ever, in any game, throwm a 2h ítem,as you have just said. why need anspecific rule for sonething you have never needed to do, ever?)
There are also real world difference between throwing sonething barely aerodynamic, such as a battle axe, snd something not at all, like a chair or a piece of a tapestry for example, or if it has a handle (like a sledge hammer) vs something that doesnt, or a lighter weapon even if two handed, Esther than a heavier item. We dobt get a specific rule detaling rang of the improvised throw depenfing on the aerodynamics and weight and handle of the item, because it doesnt matter enough.
Not to mention the fun paradox of being easier to throw a bastard sword using one hand instead of two.
Why are there rules for Wizards? I never play them, so why do we need rules for them? Because someone else plays them.
And your suggestion falls flat since its SURPRISE a rule that now governs what to do when throwing two handed weapons.
You say throwing 1-handed and 2-handed work the same? That's a rule.
You say throwing 1-handed and 2-handed work differently? That's a rule.
It may penalize 2-handed growing more but I like the nuances rather than having one bland brush covering everything.
Edit: didn't even realize what thread I was in, my bad.

gustavo iglesias |

Question: Golarion is supposed to have been destroyed in the far-future of Starfinder.
What about other planets of Golarion's system, e.g. Castrovel and Akiton?
Golarion is missing. We dont know if it is destroyed, teleported, in another plane, or inside of a god's pocket after a maximized empowered intensified godly shrink item spell.
The test of the solar system, except golarion's moon, is there

Gwerig |

Question: Is there a plan for how space travel works?
Elaboration: I'd imagine that there are a variety of races with their own ideas, and I'm interested to see how different races solve the problem of interstellar gulfs. By way of example, I mucked around with combining metamagics and permanency on items and found that you could actually create a functioning space ship within the bounds of the rules using dimension doors and adaptation spells. Granted, it cost about as much as an actual space program, but I suppose that's to be expected.
Question: How does magic interact with technology?
Elaboration: If magic and technology do not play nice together (like in the Dresdin Files or Arcanum) where does the distinction lie? You could have a magically enchanted crossbow or pistol in Pathfinder, but what level of technology starts rebelling against magic, if it does? Or can we have the +1 Soda Machine of Vending that we've always wanted?
Inspirational Movies/Books/Video Games for the Environment:
Wizards (yes, I know it's awful)
Starchaser (yes, I know it's even worse)
The Martian (the Audiobook read by R.C. Bray)
The Dresdin Files
The old Ultima Games (with dimensional travel)

Quandary |

Quandary wrote:Question: Golarion is supposed to have been destroyed in the far-future of Starfinder.
What about other planets of Golarion's system, e.g. Castrovel and Akiton?Golarion is missing. We dont know if it is destroyed, teleported, in another plane, or inside of a god's pocket after a maximized empowered intensified godly shrink item spell.
The test of the solar system, except golarion's moon, is there.
Thanks. Hmm... So I guess even if they're no longer "Core PC Race", the Elves may still be around on Castrovel or elsewhere? Interesting to see if they become multi-HD Bestiary species under Starfinder, because why not? without the pressure for standard PC Race status. Or heck, "Elves" might end up being psychic imprints animating mobile ectoplasmic/leaf storms, "descended" from Elves who transformed themselves...

Gilfalas |

Thanks. Hmm... So I guess even if they're no longer "Core PC Race", the Elves may still be around on Castrovel or elsewhere?
Elves are a core race as are all the races in regular pathfinder.
It has been confirmed by Lead Designer James Sutter during an interview at Geek and Sundry here. There is more in the article as well.

Jack of Dust |

Quandary wrote:Thanks. Hmm... So I guess even if they're no longer "Core PC Race", the Elves may still be around on Castrovel or elsewhere?Elves are a core race as are all the races in regular pathfinder.
It has been confirmed by Lead Designer James Sutter during an interview at Geek and Sundry here. There is more in the article as well.
My understanding of it is that Elves will be in the Core Rulebook but won't be a core race in the Starfinder setting. We will have rules to play them but we probably can't expect too much of a focus on them in the Starfinder setting (or not immediately at least).

Gilfalas |

One question I have is this:
With the advancement of technology in the universe to the point where (we assume) star travel, advanced medicine, high technology such as computers and such exist, will the outer planes have adapted as well?
Will we see Angels in power armor battling cybernetically enhanced demons with laser beams on their freakin' heads?
And dragons using anti ship cannons as rifles, etc?

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Will Starfinder open up Apostae to the rest of the star system? If so, how are you going to do the stats for the Ilee since they are so varied in their anatomy and capabilities? Will the Ilee be a playable race? (perhaps under a different name... Celerians?)
We have a plan for Apostae, but we're not ready to reveal it.

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How compatible with Starfinder be with Aethera and/or Savage Planets?
That'll be entirely up to the companies publishing those products. Our concern is to make a game that does the stories we want to tell well. I strongly suspect that'll work well with 3pp star-focused Pathfinder-compatible games, but we can;t know until the books are all out.

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Question: Golarion is supposed to have been destroyed in the far-future of Starfinder.
What about other planets of Golarion's system, e.g. Castrovel and Akiton?
Golarion is NOT destroyed, It is missing, which is very different.
We have plans for all the other planets in the system, which we are not ready to reveal yet.

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Question: Is there a plan for how space travel works?
Yes. But the details are still be hammered down, so we're not talking about it yet.
Question: How does magic interact with technology?
Things like the Technology Guide and magic firearms in Pathfinder already tells us that magic and technology interact just fine in the universe both these games are set in. That said Starfinder is its own game, so it may not handle the ideas of magically enhanced technology exactly as you;d expect it to.

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My understanding of it is that Elves will be in the Core Rulebook but won't be a core race in the Starfinder setting. We will have rules to play them but we probably can't expect too much of a focus on them in the Starfinder setting (or not immediately at least).
I expect this to be true of all the Pathfinder core races.

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One question I have is this:
With the advancement of technology in the universe to the point where (we assume) star travel, advanced medicine, high technology such as computers and such exist, will the outer planes have adapted as well?
Will we see Angels in power armor battling cybernetically enhanced demons with laser beams on their freakin' heads?
And dragons using anti ship cannons as rifles, etc?
I expect there will be elements of that. OTOH, advanced technology already exists in the universe of Pathfinder, and outsiders mostly don't feel the need for it... so most of them still might now.
The exact balance of this will vary, based on what makes the most sense to us, and what we think best supports the stories we want to tell.

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Will Starfinder be using traditional measurements (foot-pound-gallon), or modern measurements (meter-kilogram-liter)?
5 ft steps or 2 meter steps?
This could change before the final product is out, but it's currently in feet, and generally uses the same measurements as Pathfinder.

Dragon78 |

I am more worried how the more cliché Golarion races will be handled like humans, orcs, goblins, halflings, aboleth, drow, etc. Because I don't want them on any of the other planets. That is one of things I really liked about Distant Worlds was we could get away from core races and overused D&D monster races.
I am also worried that magic will be nerfed and that tech will be too wide spread. I do not want high tech on Castrovel, Akiton, or other lower tech places in the solar system.

Luthorne |
Isn't Akiton more high-tech than most of Golarion...? Even their wandering nomads have guns...
Edit: And given the lashunta love of knowledge, it seems very out of character for them not to have gotten technology, presuming trade throughout the solar system at least is fairly unrestricted. Elves might be a different story, but...

Luthorne |
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They have rifles but not rocket launchers, laser guns, or laser swords, etc.. They might have airships especially with having low gravity compared to Golarion.
Yeah, but are you really expecting them to not improve at all after what's at least hundreds of years in the future from their depiction in Distant Worlds?
Edit: More specifically, shobhad longrifles act like rifles, which are Advanced firearms, so they might even be more advanced than Alkenstar, and since Alkenstar, Golarion's natives have become quite scientifically advanced, it seems, so it seems like Akiton should be even more advanced...and I believe the ysoki ratfolk from Akiton were already said to be a race with technological proclivities in the context of Starfinder, at least.

Luthorne |
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Yeah and Golarion has a crashed spaceship with high tech stuff in it that doesn't mean almost everyone on the planet has it.
Also your forgetting that each planet has a different amount of time that has passed since Golarion's disappearance.
Well, first of all:
A) I don't believe that's correct, what they said - if I recall correctly, of course - is that there is a gap in everyone's memories in regards to a certain period of time which varies, not that the period of time is different, but they don't know for sure exactly when it did disappear, adding to the mystery
B) Golarion has a crashed spaceship that represents a single isolated source of technology, whose contents have been prevented from spreading both due to the lack of an infrastructure to deal with energy needs and because of an evil cabal of technowizards trying to selfishly hoard knowledge. None of this would be true if technology naturally developed.
C) Even if it were correct, I don't think that's relevant because - again, presuming I recall correctly - it was already hundreds of years in the future before Golarion ever vanished, enough for its inhabitants to advance enough for space travel to be a thing, time for all the various planets and moons and things posing as moon to advance as societies, whether through the technology of magic or other forms of technology.
I mean, I'm not discounting the possiblity of various disasters potentially setting a planet's advancement backwards, or simply existing in situations where advancement is very difficult - like Apostae and the Ilee, for example - but, it seems pretty unlikely that once trade is established that technology won't be spreading unless a society specifically rejects it or it's particularly unsuited due to physical or environmental issues - Kalo-Mahoi for example, as a primarily underwater moon, would require a lot of adaptation due to the environment, whereas the shobhad, despite having longrifles, seem to reject a settled lifestyle, which limits their advancement in many ways. I could see some difficulty on Castrovel, thanks to the rampant growth leading to many of the same issues we have with long-lasting items in rainforests, but I certainly doubt that they've remained static or stagnant.
Of course, the exact details are unknown, I just think it's unlikely that the lashunta and ysoki and other such will have stagnated or been completely left behind technologically - both from what's been said and what seems to make sense based on what's been said. But this digression has probably gone on too long regardless...

Luthorne |
Akiton having slightly better Technology 3000 years before the Gap is pointless to know if it has better Technology now. 3000 years before Christ, Egypt was far more Advanced that the native people of current California, yet Silicon Valley blows El Cairo out of the water in modern day robotics
There's some degree of truth to that - though I did already mention the possibility of some things potentially hindering technological development - but the point was more that, to use your analogy, Cairo doesn't still utilize the same technology it did at 3,000 BCE. Thanks to trade, commerce, and other such things, it's probably at most a few decades behind, technologically...and many of their issues there are more likely to be due to instability and resources than actual technological ability, given how easy it is for information to spread. I sincerely doubt that Akiton will have had no technological progression at all.

gustavo iglesias |

Of course it will have tech progression. but the fact they had access to rifles when Golarion had muskets doesnt mean they'll get desintegrating guns when Absalom Station still has lasers. They csn be more Advanced or less Advanced than Golarion descendants, regardless of their tech level 5000 years ago.
However, re-reading the thread, I agree with you more than the guy you were answering to. Pretty sure they'll have space ships and lasers and stuff like that. Just not a sure thing tge'll be beyobd "Golarion humans" living in Absalom

Luthorne |
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Of course it will have tech progression. but the fact they had access to rifles when Golarion had muskets doesnt mean they'll get desintegrating guns when Absalom Station still has lasers. They csn be more Advanced or less Advanced than Golarion descendants, regardless of their tech level 5000 years ago.
However, re-reading the thread, I agree with you more than the guy you were answering to. Pretty sure they'll have space ships and lasers and stuff like that. Just not a sure thing tge'll be beyobd "Golarion humans" living in Absalom
Oh, of course it's not a sure thing. I was just saying that based on current levels of technology, if Golarion's humans had advanced to that stage, it would arguably be more justifiable for them to be at least as advanced if not more so than for them to for some reason have eschewed technology altogether.
That and that I find it weird to count Akiton as a "lower tech" place when they're arguably currently more advanced than Golarion as of the time of Pathfinder, barring Numeria, which uses salvaged tech developed from elsewhere. I mean, yes, the vercites and eoxian bone sages are more technologically advanced - but that's not saying much.
Realistically, I imagine that most places will have similar levels of technology just because ideas like that tend to be shared around, whether purposefully or inadvertently, due to trade, commerce, espionage, or just intermingling - like humans or ysoki choosing to live among the lashunta. It would be more difficult in cases where both sides are extremely hostile towards each other - as might be the cases with the bone sages of Eox - but thankfully, this will probably not be a Warhammer 40K scenario where pretty much absolutely every race wants to murder every single other race to justify wargami- I mean for completely justifiable in-character reasons, yessssss.

Dragon78 |

Shirtless Lashunta have psychic powers and tend to have spellcasters, I think they will do fine against laser guns. also Lashunta have standard metals and maybe even stranger materials.
As for Lashunta I would prefer there tech to be psychic based or based on crystal tech if they have advanced at all. I want the planet to remain a vast wilderness.
I think they said Golarion's moon is gone as well.

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I kinda wonder how much it is possible to streamline Pathfinder while it still being backward compatible .-.
Like, I'd be really glad if Starfinder at least made several rules from unchained part of core, for example, revised action economy and automatic bonus progression part of the rules, but maybe they could be streamlined even further... But would that break the backwards compatibility?
Would be also nice to get rid of useless/feat-chains/must-have-feats-in-order-to-be-useful and "Feats that allow you to do something that GM outside of PFS would have allowed you to do anyway before this feat was released because this feat's existence means you have to have it in order to do what you used to do without it" feats. Like, if every martial has to get power attack, its not giving them much of options, so maybe everyone should be able to use power attack and combat expertise regardless of class... I don't think allowing everyone to trade hit chance for more damage/defense would be broken, it'd give everyone more options in combat. Feats should give players more options, not restrict them. Heck, I have problem even with weapon focus feats since it locks character into having signature weapon so if they find loot that doesn't fit them, it'll be annoying for them. At least have them be weapon focus(weapon group) instead of specific weapon...
Well, anyway, even though I ranted there for a bit, I'll be glad if developers will be satisfied. It wouldn't be nice to see repeat of "We really should have changed to that, but we were too timid with backwards compatibility" thing. (Though would be nice to have more forgiving drowning rules :'D)

gustavo iglesias |
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I think "feat chains" are not bad. I like the Combat Style feats for example.
What is atrocius, tho, are feat taxes. Like needing point blank shot to get precise shot or power Attack to get cleave. Even worse when the feat tax is useless for the second feat, like Combat Expertise for several maneuvers.

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Uh yeah, I meant feat taxes. Forgot its different term from feat chains.
But yeah, I think some things should be things everyone is able to do instead of feats(like combat expertise you meantioned) and some feats shouldn't be linked to unrelated feats in a way that restricts character's options ridicolously if they wanted to get that one feat.

gustavo iglesias |
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I ussually give Power Attack, point blank shot, deadly Aim and Combat Expertise to every one with the prereq (STR 13, and so on). I also make the trip/push attempts not provoking, to incentivate cinematic moves lother than "full round Attack".
The game does not break, and my players are happy to have their feat a to toy with.
My current game is a Fallout-style version of Iron Gods, and using Semiautomatic fure as a template, I give several free dhioting feats based on Weapon design (scopes give things like Bullseye shot or precise shot, stocks give deadly Aim or point shot on the run, snd barrels give stuff like point blank shot or far shot). Again, the game doesnt break.it just make firearms ibteresting for characters that do not specialize on them.
Many feats aren't strong enough to break anything in the game even for free, snd many of them should be built in features in the Combat System, such as spending a move action to aim better or try to trip someone without provoking.

Dragon78 |
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I really do like the unchained rules for automatic stat progression. I would love for Starfinder to use that as a official rule. If magic/magic items are rare I don't want the same "Christmas tree effect" but used with tech. Also maybe with genetic engineering we could have better racial mods, stat progression, and/or character point build.

gustavo iglesias |

gustavo iglesias wrote:Didnt they say something about integrating bonuses into class advsncement instead of magic items? If so, Unchained sounds as the basisIf anyone can source that for us I'll give them 2 Internets.
I trued, but what I found was different than I remembered. They were talking about magic item crafting and economy.
Maybe they'll twink the expected WBLtone down the christmas effect, but we don't know yet. So it was wishful thinking on my behalf

IonutRO |

IonutRO wrote:gustavo iglesias wrote:Didnt they say something about integrating bonuses into class advsncement instead of magic items? If so, Unchained sounds as the basisIf anyone can source that for us I'll give them 2 Internets.I trued, but what I found was different than I remembered. They were talking about magic item crafting and economy.
Maybe they'll twink the expected WBLtone down the christmas effect, but we don't know yet. So it was wishful thinking on my behalf
That's alright, it'd would've been a pretty cool idea.

gbonehead Owner - House of Books and Games LLC |

Independent question: any chance Starfinder will try to address rules for sizes above colossal? Once we're dealing with starships and, theoretially, creatures the size of asteroids, it would be cool to have them actually be different at a fundamental level - kind of like swarms, where they're too small to be harmed by weapons - perhaps creatures above colossal are too large to be harmed by weapons more than 4 size categories smaller. There was a 3.5 book back in the day that had some above colossal rules, ah, Immortals Handbook - Epic Bestiary.
I seem to recall a mention of an attempt as part of the mythic rules (maybe it was along with kaiju), but with the design team deciding it was too large a task to sneak in. That's based on hazy recollection of old board posts, of course, the reality is probably different.
In any event, it's been a hole since kaiju were introduced; be cool to have it filled.

lordofthemax |
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I apologize for this half of the post, as it is more a request than a question. All I ask is that you make some form of Thri-Kreen available to play, and that you don't kill of the almighty Tengu race.
This half is my question: while I understand that this is early development and that you don't have plans for everything, are you at least OPEN to having a beta for the game?