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Not yet, though there is a really cool Aspis Item that allows you to snag an ioun stone out of midair and either use it's powers or drain it to cast magic missile. I am really hoping that the writers start using that tactic this season.
My barbarian, who currently has 10 ioun stones has them embedded in strategic locations on his body so that they enhance the look of his tattoos (ie his dragon tattoo on his back has ioun stones for eyes).

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I have a house rule that if you fall prone, the stones stop orbiting your head. I know the rules as written say nothing about it, but i have always imagined the stones orbiting parallel to the ground.
As a side note it also means you can't sleep with them orbiting. :)
"ooo look at all the birdies...
"Those are your ioun stones. We carved them to look like birds for just such an occasion. Now get up you pansy, it was only 42 points of damage.

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"ooo look at all the birdies...
"Those are your ioun stones. We carved them to look like birds for just such an occasion. Now get up you pansy, it was only 42 points of damage.
FFFWWHEEEEEEEETTTTTTTTTT!!!!
"PERSONAL FOUL, BIG NORSE WOLF'S TABLE, ROUGHING THE RULES -- RESKINNING! FIVE PAGE PENALTY, REPEAT LAST THREAD!
FFFFWHEEEEETTTTTTTTTTTTT!!!

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I have a house rule that if you fall prone, the stones stop orbiting your head. I know the rules as written say nothing about it, but i have always imagined the stones orbiting parallel to the ground.
As a side note it also means you can't sleep with them orbiting. :)
Then what do you do about the stat boosting ioun stones? They can't provide their full benefit without being there for 24 hours.

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It's the same as the GM trying to break your weapon, armor, stat-boosting item etc. It's one thing if the monster tactics talk about sundering things as part of the challenge of the encounter, but I think if the GM goes out of your way to break your stuff because he doesn't like a particular item or type of item, then the GM is pulling a jerk move.
It's just like coup de grace. Sure, there may be valid reasons to pull it off outside of the stated monster tactics. (Your character keeps getting up repeatedly after getting knocked down for example and its the only way for the NPC to keep you down.)
If the monster could identify that a particular item you possessed was causing their tactics to fail (such as a ring of freedom of movement against a monster that relies on constrict damage), then I could see that monster trying to sunder the item so that its tactics work.
Even then as with CDG case above its a bit questionable. The PC in question spent a considerable amount of resources to overcome that particular challenge.

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People forget that part of NPC is the CHARACTER part.
Coup de Grace at least makes SENSE. The monster is fighting you, its aware that healing magic is a thing, getting someone OUT of the fight is necessary to winning the fight.
Stealing your stuff is just the DM annoying the player. its metagaming. There are very few characters that should be willing to die to annoy you. Most things want to win and live.

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My villains have used that tactic with Telekinesis a few times.
Violent Thrust option, 1 item/level, Will save as they're held possessions, target=off into the boonies so stones were recoverable.
I'd feel dirty doing that into lava, but...
Note, the main target to throw was the PCs' held weapons, so just like you may lose a 5,000 g.p. stone, you may just as easily lose something much more valuable. Another reason for warriors to boost their Will saves, especially given how many creatures have at will Telekinesis. :)

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Note, the main target to throw was the PCs' held weapons, so just like you may lose a 5,000 g.p. stone, you may just as easily lose something much more valuable. Another reason for warriors to boost their Will saves, especially given how many creatures have at will Telekinesis. :)
RIGGGHHHT.
We'll get RIGHT on that when (or if) they ever unchain us.

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Well, its one reason that ioun stones, despite their cool factor, are silly. Think about the number of times the "airspace" around you head would get violated:
- ducking through a door
- diving into water
- putting on a helmet/hat
- getting a sap applied to the noggin
- having a bag put over your head
- making your way through a thick and tangled shrubbery
Oh, i know that ioun stones (mainly by being "slotless") are a valuable magic item. But its my assumption/assertion that they aren't as nice as they seem due to the circumstances an adventurer faces.
Lastly, Lorewalker, in my game, i both remove that "must be worn for x time" requirement and reduce the price of ioun stones by 25%.

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a couple of my characters have Ioun stones that I have then had continual flame cast on - so they look like an Ioun Torch - but are actually another stone with the spell acting as "Disinformation".
I actually had an old thread about concealing Ioun stones... Here..

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My barbarian, who currently has 10 ioun stones has them embedded in strategic locations on his body so that they enhance the look of his tattoos (ie his dragon tattoo on his back has ioun stones for eyes).
In that case none of them are working.
An ioun stone must be able to orbit freely around a creature’s head (or placed in a specialized matrix like a wayfinder) for its power to be active.
I just buy a wayfinder for each ioun stone I have.

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Lab_Rat wrote:My barbarian, who currently has 10 ioun stones has them embedded in strategic locations on his body so that they enhance the look of his tattoos (ie his dragon tattoo on his back has ioun stones for eyes).In that case none of them are working.
SRD wrote:An ioun stone must be able to orbit freely around a creature’s head (or placed in a specialized matrix like a wayfinder) for its power to be active.I just buy a wayfinder for each ioun stone I have.
Seeker of Secrets has rules for embedding ioun stones in a PC's body.

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Lab_Rat wrote:My barbarian, who currently has 10 ioun stones has them embedded in strategic locations on his body so that they enhance the look of his tattoos (ie his dragon tattoo on his back has ioun stones for eyes).In that case none of them are working.
SRD wrote:An ioun stone must be able to orbit freely around a creature’s head (or placed in a specialized matrix like a wayfinder) for its power to be active.I just buy a wayfinder for each ioun stone I have.
I think embedded ioun stones are covered in rules in Seeker of Secrets...
and isn't there some rule about having more than one wayfinder with Ioun Stones - something about only one of them working?
We had talked about having someone slip an "extra" Wayfinder with a slotted stone onto the big fighter with the "Stone of Preventing Evil Mind Control" - to shut down his protection...

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Well, its one reason that ioun stones, despite their cool factor, are silly. Think about the number of times the "airspace" around you head would get violated:
Or you could just hand-wave all this and let the PCs items just work without overthinking it. They did after all expend resources to acquire said items.

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Charon's Little Helper wrote:I think embedded ioun stones are covered in rules in Seeker of Secrets...Lab_Rat wrote:My barbarian, who currently has 10 ioun stones has them embedded in strategic locations on his body so that they enhance the look of his tattoos (ie his dragon tattoo on his back has ioun stones for eyes).In that case none of them are working.
SRD wrote:An ioun stone must be able to orbit freely around a creature’s head (or placed in a specialized matrix like a wayfinder) for its power to be active.I just buy a wayfinder for each ioun stone I have.
Yep. Bedazzled Barbarian's are legal.
and isn't there some rule about having more than one wayfinder with Ioun Stones - something about only one of them working?
We had talked about having someone slip an "extra" Wayfinder with a slotted stone onto the big fighter with the "Stone of Preventing Evil Mind Control" - to shut down his protection...
Quote from Seeker of Secrets
"The auras of multiple augmenting wayfinders tend to interfere with each other; a person with one who tries to hold or carry a second usually finds that both sputter out in just a few seconds, but activate again once the second one is set aside. Some advanced, expensive wayfinders may hold more than one ioun stone at the same time and still function (though another wayfinder can interfere if brought too close)."
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Charon's Little Helper wrote:Lab_Rat wrote:My barbarian, who currently has 10 ioun stones has them embedded in strategic locations on his body so that they enhance the look of his tattoos (ie his dragon tattoo on his back has ioun stones for eyes).In that case none of them are working.
SRD wrote:An ioun stone must be able to orbit freely around a creature’s head (or placed in a specialized matrix like a wayfinder) for its power to be active.I just buy a wayfinder for each ioun stone I have.I think embedded ioun stones are covered in rules in Seeker of Secrets...
and isn't there some rule about having more than one wayfinder with Ioun Stones - something about only one of them working?
When an ioun stone is set within the special indentation in a wayfinder, a secondary resonant power sometimes manifests to augment the ioun stone’s powers, though this suppresses the wayfinder’s normal magical abilities. This minor function is in addition to the stone’s normal abilities, which continue to affect the wayfinder’s bearer as though the stone were orbiting her head. Two resonating wayfinders wielded by the same character suppress one another’s abilities, but both return to normal when one wayfinder is set aside.

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Quote:When an ioun stone is set within the special indentation in a wayfinder, a secondary resonant power sometimes manifests to augment the ioun stone’s powers, though this suppresses the wayfinder’s normal magical abilities. This minor function is in addition to the stone’s normal abilities, which continue to affect the wayfinder’s bearer as though the stone were orbiting her head. Two resonating wayfinders wielded by the same character suppress one another’s abilities, but both return to normal when one wayfinder is set aside.
So if you bring 'odd' numbers of Wayfinders together, *one* of them will work?
1, 3, 5(?), 7(?!), 9(??!!)

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catdragon wrote:Well, its one reason that ioun stones, despite their cool factor, are silly. Think about the number of times the "airspace" around you head would get violated:Or you could just hand-wave all this and let the PCs items just work without overthinking it. They did after all expend resources to acquire said items.
Because Appeals to Fun are Pointless
And also i find that argument superfluous, you might as well say I have 5000 gp to buy a thing-a-ma-jig, how about i just cross off that 5000 gp and you allow me to have the powers of the thing-a-ma-jig?

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- ducking through a door
- diving into water
- putting on a helmet/hat
- getting a sap applied to the noggin
- having a bag put over your head
- making your way through a thick and tangled shrubbery
Oh, i know that ioun stones (mainly by being "slotless") are a valuable magic item. But its my assumption/assertion that they aren't as nice as they seem due to the circumstances an adventurer faces.
They are only not as nice if you believe any of the circumstances above would somehow negate the ability to benefit from an ioun stone, even temporarily.
Here is the relevant rules for ioun stones:
When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner.
The rule does not explicitly state that nothing can come between you and the stones in order for them to continue to function. There is nothing that says the don't work underwater. None of the above circumstances (with perhaps an argument for the stones getting tangled in the shrubbery as being equivalent to the stones being "netted") should separate them from their owner. The stone possibly smacks into the side of the door for a moment, so what?
While I normally agree with the issue with appeal to fun in a regular game where a GM can just make up their own rules to suit their desired level of verisimilitude, I reject the notion that it has no place in a shared world campaign like PFS. In fact it has always been my opinion that unless something is completely game-breaking or obviously contrary to the rules as written, then GMs should err on the side of player permissiveness when it comes to gray areas. (It doesn't have to be build specific either, the take 10/take 20 rules are often a point of contention that just irks me from time to time when GMs go out of their way to not allow it.)
In a home game where the GM decides that their definition of fun includes worrying about how every ioun stone fits through the door, I can simply choose to not play that game and look for another group. In PFS, once I sit down and start playing I can't ever play that scenario again, even if I'd like to get up from the table and walk away after 30 minutes because the GM fits my definition of a fun sponge.

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/snip/
The rule does not explicitly state that nothing can come between you and the stones in order for them to continue to function. There is nothing that says the don't work underwater. None of the above circumstances (with perhaps an argument for the stones getting tangled in the shrubbery as being equivalent to the stones being "netted") should separate them from their owner. The stone possibly smacks into the side of the door for a moment, so what?
While I normally agree with the issue with appeal to fun in a regular game where a GM can just make up their own rules to suit their desired level of verisimilitude, I reject the notion that it has no place in a shared world campaign like PFS. In fact it has always been my opinion that unless something is completely game-breaking or obviously contrary to the rules as written, then GMs should err on the side of player permissiveness when it comes to gray areas. (It doesn't have to be build specific either, the take 10/take 20 rules are often a point of contention that just irks me from time to time when GMs go out of their way to not allow it.)
In a home game where...
I actually agree with you 100% Michael. As my first post said, it was a house rule.

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Has anyone had a gm attack/destroy/steal your ioun stones in a game? If so, how common is this? Should i be worried about putting 5000g of ioun stones above my head +1 more in a wayfinder?
in Society play it is a rare event that PC possessions are messed with. Some players feel it's a taboo act as you are messing with their stuff but really scenario writers just haven't gone there very often. However, if you taunt the GM/NPC about it he's likely to put it on his list of possible acts. Most GMs allow acid splash to ignore hardness on suitable materials such as stone.
You can spend $5000 on ioun stones... no problem. Just remember that they are slotless so you are paying a *2 factor for the magical effect. There are some high level spells and effects that are available through the Seeker of Secrets cracked and flawed ioun stones at a lower cost as some functionality has been lost.

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I am reminded of a player character from an old campaign. The player had a special helmet made that was big enough to let the ioun stones orbit inside it. When described, the other players and GMs immediately came to the conclusion that his head must look like a mushroom.
Much mirth was to be had at his expense. Including things like the character not being able to hear stuff over the rolling sound of ioun stones across metal.
-j