
Devilkiller |

Getting better at melee can be easier than getting better at ranged when you're constrained on feats. However, you should probably know whether your DM will be enforcing the soft cover rules against reach weapons. If so that doesn't make them bad, but it would make them less than ideal for attacking from behind summoned monsters. Taking a -4 on attacks could be particularly troublesome when you're trying to use Power Attack.
I still don't see the appeal of Herald Caller over Evangelist unless you just want to be more flexible with your spell selection, but if the idea of calling heralds appeals to you more than that of preaching Erastil's virtues you should still do fine. Maybe it is just tough to trust that the summoned monsters can get things done for you, but Kingmaker is actually very well suited to a summoning focused caster, and a +3 bonus to hit and damage (or maybe more with BadBird's build) would be a big benefit for summoned monsters, the Magus, and the Skald. The usefulness of Inspire Courage is proportional to the number of attacks the party generates, and a party with summoned monsters can generate a lot.

Devilkiller |

Sure, I guess that taking Flagbearer early is nice since it helps the Magus and Skald as well as you and your summons. I'd still aim for Augment Summoning longer term though. Maybe you could think about something like this?
Evangelist (Flag)
1st - Flagbearer, Combat Reflexes
3rd - Sacred Summons
5th - Boon Companion
7th - Spell Focus (Conjuration)
9th - Augment Summoning
11th - Discordant Voice (+1d6 sonic damage)
13th - Summon Good Monster (add Legion and Shield Archons to your list)
Another option due to the amount of downtime available in Kingmaker could be to take Craft Wondrous Items instead of Combat Reflexes (shuffling other feats around a bit). That could potentially cut the rather high cost of Banner of the Ancient Kings in half.

Harleequin |

Herald Caller can channel heals to his monsters from unlimited range at full strength (unlike Evangelist) and still has spontaneous heals/harms as well as spontaneous summons and only has to invest a bit in feats to become an even better summoner!
Regarding party (and monster) buffs... once you get 4th level casting, all you need is Blessing of Fervor!

Harleequin |

Ahhh yes..... but there is nothing stopping a Herald Caller getting the Flagbearer feat and a Banner of the Ancient Kings either and since its far less feat starved than the Evangelist in terms of a summoner build (the Evangelist has to invest in 2-3 feats to be good whereas the Herald Caller could invest nothing and still be very good), it becomes a more efficient choice.

BadBird |

Flagbearer and BAK is much more marginal on a character without Inspire Courage though; it caps at +2 morale, rather than being a +5-6 combined buff. The +3 from Inspire alone is more than the damage boost from Augment Summons, and you can still take Augment. You're quite right that the Herald Caller is the better summoner; it's just that the Evangelist is a great party buffer on top of being a good summoner, which translates to uniquely powerful summons (and more combat power for the summoner as well).

Atarlost |
@Atarlost: why Cha so down? How can I channel to heal my poor friends, only one time per day? :/
A interesting note: none of the builds takes the "Selective Channeling" feat. Is this a so bad choice?
Ah! And now we have a skald in the party, so, I don't need to be an evangelist, and I'm thinking in a reach cleric build... Maybe a Crusader?
Suggestions? :)
Channeling isn't worth the stat points. You'll do most of your HP healing with a wand of cure light wounds. You'll probably memorize one cure for emergencies if your archetype doesn't spontaneously cast them until you switch to keeping breath of life and heal as your emergency death prevention spells.
Channel isn't worth the standard action unless someone is about to die that you couldn't reach with a single target cure/heal. That won't happen more than once a day in Kingmaker. It probably wouldn't happen more than once a day in any AP. A high initiative channeler can help if there will be lots of undead or haunts in a single day, but Kingmaker isn't that AP.
Selective channeling would distort your stat array to the extent that you would be unable to function as a combatant. You need those stat points for con and strength and/or dex. In an undersized party you need int. Even with someone switched to a skald you're still going to need to cover some skills in a three person party. You need to dump something as a MAD class And you'll probably be bored if you dump int.

Sumutherguy |

As nobody's brought it up thus far, I'm gonna suggest you look at the Evangelist PRC, as it might help your archer build considerably.
Biggest pros of it will be 9/10 progression in all cleric class features, +2 AC, +Wis to hit/damage with longbows, the ability to copy an animal companion, some spell-like abilities, and a pretty nifty customizable PRC capstone at level 16.
You'd give up only one effective cleric level for all that.
PRC here: http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/e-h/evangelist
Erastil boons here: http://archivesofnethys.com/DeityDisplay.aspx?ItemName=Erastil
adding Dex+Wis to attacks and Str+Wis to damage on a longbow should be especially effective for a cleric, and doubling your animal companion (assuming you took animal domain) is never a bad thing.