Can a Vigilante Hidden Strike a creature with Uncanny Dodge if the creature is unaware of the Vigilante?


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Essentially does unaware count as being a different thing than just flat-footed?

Uncanny Dodge:
Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.

Hidden Strike:
A stalker gains an ability called hidden strike, which allows him to deal an extra 1d8 points of precision damage on melee attacks (or ranged attacks from within 30 feet) against foes who are unaware of his presence, who consider him an ally, or who are made flat-footed by startling appearance. This extra damage increases by 1d8 at 3rd level and every 2 vigilante levels thereafter. A stalker vigilante can also deal hidden strike damage to a target that he is flanking or that is denied its Dexterity bonus to AC, but in these cases, the damage dice are reduced to d4s. A stalker can deal hidden strike damage against targets with concealment (but not total concealment).


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Quote:
Flat-Footed: A character who has not yet acted during a combat is flat-footed, unable to react normally to the situation. A flat-footed character loses his Dexterity bonus to AC (if any) and cannot make attacks of opportunity.

"Unaware", on the other hand, has never been properly been defined, to my knowledge, so expect to see a great deal of variation. Some might say you are unaware of things you can't see/know the precise location of, but I will note that an adventurer is likely to be very "aware" of the presence of a troglodyte, even if it's retreated behind a wall.

In any case, Uncanny Dodge protects against being flat-footed, but Hidden Strike damage is triggered by the target being unaware (in this example). Thus Uncanny Dodge won't lower Hidden Strike's damage, but it will allow you to retain your dexterity modifier versus the attack.


It's defined in Intrigue.

States of Awareness pg 188


Nice! Glad to see some clarity finally written.
As a brief summary for those reading along, the 4 states are:

Unaware: completely oblivious

Aware of Presence: knows something is around, but no idea where and/or what

Aware of Location: square pinpointed with an imprecise sense such as hearing

Observing: direct observation with a precise sense such as vision

Liberty's Edge

Pathfinder Rulebook Subscriber

For me, it is the first line of uncanny dodge that makes the difference.

Quote:
a rogue can react to danger before her senses would normally allow her to do so

Since they can react before thier senses do, then they are not truly unaware. The hard part is that is can be argued either way. Hopefully paizo will help clarify it.


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I found this too in core.

Unaware Combatants:
Combatants who are unaware at the start of battle don't get to act in the surprise round. Unaware combatants are flat-footed because they have not acted yet, so they lose any Dexterity bonus to AC.

So even though Uncanny Dodge stops you from being flat-footed during the surprise round it doesn't stop you from being unaware entirely, otherwise anyone with Uncanny Dodge would be able to act in the surprise round.

Grand Lodge

Carnithia wrote:

For me, it is the first line of uncanny dodge that makes the difference.

Quote:
a rogue can react to danger before her senses would normally allow her to do so
Since they can react before thier senses do, then they are not truly unaware. The hard part is that is can be argued either way. Hopefully paizo will help clarify it.

You mean like was explained in the post 5 hours and 10 minutes before yours?


claudekennilol wrote:
Carnithia wrote:

For me, it is the first line of uncanny dodge that makes the difference.

Quote:
a rogue can react to danger before her senses would normally allow her to do so
Since they can react before thier senses do, then they are not truly unaware. The hard part is that is can be argued either way. Hopefully paizo will help clarify it.
You mean like was explained in the post 5 hours and 10 minutes before yours?

I believe that Carnithia is stating that because of the clause about "before her senses would normally allow her to do so" that a rogue can never be "completely oblivious". So, no. Not like was explained in that post.


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Carnithia wrote:

For me, it is the first line of uncanny dodge that makes the difference.

Quote:
a rogue can react to danger before her senses would normally allow her to do so
Since they can react before thier senses do, then they are not truly unaware. The hard part is that is can be argued either way. Hopefully paizo will help clarify it.

I think you're extracting a lot from the ability summary. Uncanny Dodge specifies exactly how "rogues can react to danger before their senses allow her to do so", they aren't considered flat-footed before they act in combat or even before they're aware combat has begun. Their dodge is uncanny because they're dodging attacks they were unaware of. However they certainly can be unaware, which is a game term defined under determining surprise not an arbitrary phrase. Uncanny Dodge mentions nothing about surprise or awareness, it only mentions flat-footedness and the ability to add Dex to AC. Because hidden strike only cares about awareness and not flat-footedness it can be used on rogues who don't know a threat exists even though they still get dex to AC.


This is an old debate about Uncanny Dodge vs Sneak Attack that goes back to the beginning of d20.

tl;dr Uncanny Dodge makes targets immune to Sneak Attack from hidden and invisible attackers.

Skip Williams in a 3.5 FAQ wrote:

Uncanny Dodge and Sneak Attacks

The uncanny dodge class ability is just about the nastiest sneak attack breaker in the game. Only immunity to critical hits offers more absolute protection against sneak attacks. So, uncanny dodge gets a section in the article all to itself.

The uncanny dodge ability allows a flat-footed creature to retain its Dexterity bonus to Armor Class (if any) and it foils sneak attacks when in does so.

The uncanny dodge ability also allows a creature to use its Dexterity bonus (if any) against unseen foes, so an unseen foe must find some other way to make sneak attacks against creatures with this ability.

Uncanny dodge does not allow a creature to keep its Dexterity bonus to Armor Class (if any) when it physically cannot move. If you're grappled, held, helpless, incapacitated, pinned, or stunned, you lose your Dexterity bonus to Armor Class. If you're attacked while climbing, you also cannot use your Dexterity bonus to Armor Class. Uncanny dodge doesn't allow you to retain your Dexterity bonus to Armor Class in any of these cases.

I have not seen any indication that Pathfinder changed any of that, so no, a vigilante does not get the extra damage in that situation.


Hidden strike isn't sneak attack. Hidden strike applies in all ways that sneak attack does dealing d4s of damage. It also applies in two ways that sneak attack doesn't. It applies when the target considers the vigilante a friend and when the target is unaware of the striker. In these cases it does d8s of damage. In addition to all this and to solidify that Hidden strike is definitely a new thing it also applies against targets with concealment. So yes Pathfinder did change that.


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber
HibikiSatsuo wrote:
Hidden strike is definitely a new thing it also applies against targets with concealment. So yes Pathfinder did change that.

Yeah, Unchained Rogue Sneak Attack can also be used against someone with concealment. It still doesn't work if they have total concealment, AKA Invisibility.


BretI wrote:
HibikiSatsuo wrote:
Hidden strike is definitely a new thing it also applies against targets with concealment. So yes Pathfinder did change that.
Yeah, Unchained Rogue Sneak Attack can also be used against someone with concealment. It still doesn't work if they have total concealment, AKA Invisibility.

Yes, that's true. They've been trying to revamp the rogue in a couple of ways.


Uncanny Dodge does nothing to mitigate the "unaware" triggering condition, so a stalker vigilante would get his or her bonus d8s.


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This is a silly question. Use common sense like the developers have said (multiple times) and realize it's just a variation on sneak attack.

HibikiSatsuo wrote:

I think you're extracting a lot from the ability summary. Uncanny Dodge specifies exactly how "rogues can react to danger before their senses allow her to do so", they aren't considered flat-footed before they act in combat or even before they're aware combat has begun. Their dodge is uncanny because they're dodging attacks they were unaware of. However they certainly can be unaware, which is a game term defined under determining surprise not an arbitrary phrase. Uncanny Dodge mentions nothing about surprise or awareness, it only mentions flat-footedness and the ability to add Dex to AC. Because hidden strike only cares about awareness and not flat-footedness it can be used on rogues who don't know a threat exists even though they still get dex to AC.

It would be odd for Uncanny Dodge to mention "unawareness" specifically since it was only recently defined.

HibikiSatsuo wrote:
Hidden strike isn't sneak attack. Hidden strike applies in all ways that sneak attack does dealing d4s of damage. It also applies in two ways that sneak attack doesn't. It applies when the target considers the vigilante a friend and when the target is unaware of the striker. In these cases it does d8s of damage. In addition to all this and to solidify that Hidden strike is definitely a new thing it also applies against targets with concealment. So yes Pathfinder did change that.

A rogue attacking an unaware target (I.e. a failed perception check) would still get sneak attack. They could also get sneak attack if they attack a supposed "ally," though it would probably require a bluff check.

Both of these work for the same reason: they effectively make the target flat-footed.


No. Hidden Strike works because you're unaware. It doesn't care about flat flooted at all. It works because you don't know there's an enemy about to attack you.

Yes, uncanny dodge prevents you from being flat footed. No, that doesn't stop hidden strike because hidden strike doesn't mention flat footed anywhere in the description of its d8 ability.


Paulicus wrote:

It would be odd for Uncanny Dodge to mention "unawareness" specifically since it was only recently defined.

Unaware is defined on page 178 of the Core Rulebook so it's about 5 years old now.

Paulicus wrote:

A rogue attacking an unaware target (I.e. a failed perception check) would still get sneak attack. They could also get sneak attack if they attack a supposed "ally," though it would probably require a bluff check.

Both of these work for the same reason: they effectively make the target flat-footed.

Except that's not what the ability says and you're adding non-existent stipulations.

Liberty's Edge

HibikiSatsuo wrote:
Unaware is defined on page 178 of the Core Rulebook so it's about 5 years old now.

Or we could just accept that the rules are written in English (as opposed to 'rulespeak') and it has been standard usage for hundreds of years.


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Hidden strike is different from sneak attack. If they wanted to give the vigilante sneak attack, they would have given him sneak attack. They gave him this instead. Uncanny dodge protects you from being flat-footed, but doesn't let you be aware of things you wouldn't otherwise be aware of. Hidden strike triggers on being unaware.


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Even if we take the writing of the Core Rulebook as proper here, the proposed reading presents a logical fallacy.

Basically, what we have, if we dissect the given premise of "Vigilantes attacking someone with Uncanny Dodge don't get Hidden Strike damage", is:
-Hidden Strike deals Xd8 damage against targets who are unaware of the Vigilante.
-Targets who are unaware of the Vigilante are flat-footed against the Vigilante's attack.
-Therefore, Hidden Strike deals Xd8 damage against targets who are flat-footed against the Vigilante's attack.

Or, to shorten it, "if A causes B, then A and B are the same thing". This is tantamount to saying fire and smoke are the exact same.

Being unaware is a status all on its own. Yes, most people who are unaware of your attack are also flatfooted against it. But that doesn't necessarily mean that those people who aren't flatfooted against your attack are also aware of it. Likewise, it does not mean that all people who are flatfooted against your attacks are unaware of them.

The ability specifically says that you get the bonus damage "against foes who are unaware of his presence, who consider him an ally, or who are made flat-footed by startling appearance". Yes, the first two scenarios cause your opponent to be flatfooted. But they could have rolled the bonus damage into that as part of the third scenario, and mention foes made flat-footed by being unaware of the Vigilante's presence or due to considering him an ally. They didn't.

Could they have intended it the other way? Possibly. Maybe it was easier for them to type it the way they did. But, it's also possible, and in my opinion more likely, that the intention was as part of getting the extra damage dice due to ambushing your opponent in some manner. Which you are still, absolutely, doing, even if they're able to dodge your attack.

They still get their DEX and Dodge to AC... but if that doesn't get them away from your blade, it's not going to be a good day for them.

Sovereign Court

Byakko wrote:

Nice! Glad to see some clarity finally written.

As a brief summary for those reading along, the 4 states are:

Unaware: completely oblivious

Aware of Presence: knows something is around, but no idea where and/or what

Aware of Location: square pinpointed with an imprecise sense such as hearing

Observing: direct observation with a precise sense such as vision

How does the forewarned ability of diviners figure into that new awareness system?

Forewarned (Su)
You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20.


Saethori wrote:

Even if we take the writing of the Core Rulebook as proper here, the proposed reading presents a logical fallacy.

Basically, what we have, if we dissect the given premise of "Vigilantes attacking someone with Uncanny Dodge don't get Hidden Strike damage", is:
-Hidden Strike deals Xd8 damage against targets who are unaware of the Vigilante.
-Targets who are unaware of the Vigilante are flat-footed against the Vigilante's attack.
-Therefore, Hidden Strike deals Xd8 damage against targets who are flat-footed against the Vigilante's attack.

I agree with Saethori, that this line of reasoning is incorrect. Perhaps this will also help clarify:

A creature who is unaware of a Vigilante may not be flat-footed (e.g. uncanny dodge).
A creature who is flat-footed to a Vigilante may not be unaware (examples: the vigilante becomes invisible after attacking, the creature was aware of the vigilante as a threat before combat started but lost initiative, the vigilante is sniping repeatedly).
They are two distinct things, although they often may occur together.

Purple Dragon Knight wrote:

How does the forewarned ability of diviners figure into that new awareness system?

Forewarned (Su)
You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20.

It doesn't appear to interact with it at all. Despite its name, the only thing the power does is allow you to act in the surprise round and grant you a bonus on initiative checks.

This unintuitive situation has been around for a while and the new rules don't do much to address it. I would recommend using the following tactic in these situations, although a fair amount of table variation exists:

If a diviner is being ambushed, does not perceive the ambushers, and wins the initiative then tell the diviner that they sense combat has begun but that they are unaware of any threats. The diviner now has a few options: ready an action, delay, or perhaps cast a buff. As they have now acted they are no longer flat-footed, but are still unaware of anything they have not perceived.

Liberty's Edge

RAI I think that Uncanny Dodge should work against the unaware condition, RAW, it don't seem to work.


Diego Rossi wrote:
RAI I think that Uncanny Dodge should work against the unaware condition, RAW, it don't seem to work.

Whether or not it's RAI that uncanny dodge is supposed to protect against hidden strike I think unawareness is actually written to avoid people thinking Uncanny Dodge protects against it.

Core Rulebook 178 wrote:
Combatants who are unaware at the start of battle don't get to act in the surprise round. Unaware combatants are flat-footed because they have not acted yet, so they lose any Dexterity bonus to AC.

Unawareness doesn't even cause the flat-footed condition, not having acted yet does. If Uncanny Dodgers are immune to the unaware condition it means they're immune to being surprised.


HibikiSatsuo wrote:

Whether or not it's RAI that uncanny dodge is supposed to protect against hidden strike I think unawareness is actually written to avoid people thinking Uncanny Dodge protects against it.

I don't get that impression at all. If it did it would say something like "Uncanny Dodge does not protect it against this" and it does not say that.

Quote:


Unawareness doesn't even cause the flat-footed condition, not having acted yet does. If Uncanny Dodgers are immune to the unaware condition it means they're immune to being surprised.

I see what you are saying, but they are not the same thing. Being caught unaware is losing your dexterity bonus to AC and not acting yet in a surprise round is flat-footed. Those two things are synonymous in all ways except the conditions that caused them. Uncanny Dodge protects against both.

Really, what is the difference between hiding in the shadows and then attacking, or having a (2nd level) Invisibility spell on you and then attacking? Both are the same in that the target did not see you until you attacked. Uncanny Dodge protects against both of those situations because they are essentially the same thing.

To me, the only logical conclusion is that a vigilante does not get extra damage dice against a character with Uncanny Dodge.


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darth_borehd wrote:
I see what you are saying, but they are not the same thing. Being caught unaware is losing your dexterity bonus to AC and not acting yet in a surprise round is flat-footed. Those two things are synonymous in all ways except the conditions that caused them. Uncanny Dodge protects against both.

The problem is the ability actually says that one thing happens when the enemy is unaware and a different thing happens when the enemy is flat-footed, so the designers definitely don't treat them as synonymous.

Hidden Strike:
A stalker gains an ability called hidden strike, which allows him to deal an extra 1d8 points of precision damage on melee attacks (or ranged attacks from within 30 feet) against foes who are unaware of his presence, who consider him an ally, or who are made flat-footed by startling appearance. This extra damage increases by 1d8 at 3rd level and every 2 vigilante levels thereafter. A stalker vigilante can also deal hidden strike damage to a target that he is flanking or that is denied its Dexterity bonus to AC, but in these cases, the damage dice are reduced to d4s. A stalker can deal hidden strike damage against targets with concealment (but not total concealment).

darth_borehd wrote:

Really, what is the difference between hiding in the shadows and then attacking, or having a (2nd level) Invisibility spell on you and then attacking? Both are the same in that the target did not see you until you attacked. Uncanny Dodge protects against both of those situations because they are essentially the same thing.

Ultimate Intrigue cleared this up with the new states of awareness rules. Short answer is that you're right there's no difference between those two things but there's a higher level condition called unaware that exists during surprise rounds when the enemy didn't know you existed in the first place.

pg. 188 Ultimate Intrigue

Unaware:
On one end of the spectrum, a sneaking creature can succeed at Stealth well enough that the other creature isn’t even aware that the creature is present. This state allows the sneaking creature to use abilities such as the vigilante’s startling appearance. The Stealth skill description in the Core Rulebook says that perceiving creatures that fail to beat a sneaking character’s Stealth check result are not aware of the sneaking character, but that is different from being totally unaware. This is also true of a creature that has previously been made aware of the creature’s presence or location (see below) but is currently unable to observe the sneaking creature. In those cases, the sneaking creature can’t use abilities such as startling presence.

Aware of Presence:
The next state is when the perceiving creature is aware of the sneaking creature’s presence, though not of anything beyond that. This is the state that happens when an invisible creature attacks someone and then successfully uses Stealth so the perceiving creature doesn’t know where the attacker moved, or when a sniper succeeds at her Stealth check to snipe. A perceiving creature that becomes aware of a hidden creature’s presence will still be aware of its presence at least until the danger of the situation continues, if not longer (though memory-altering magic can change this).


No. The entire point of uncanny dodge is to avoid that sort of thing.

On top of that

Startling Appearance (Ex): At 5th level, a vigilante learns
o use the element of surprise to his advantage, startling
oes that are unaware of his presence. Whenever a vigilante
with this ability attempts an attack against a foe that is
ompletely unaware of the vigilante’s presence (usually due
o Stealth or invisibility), the foe is treated as f lat-footed
or the rest of the vigilante’s turn (uncanny dodge or a
imilar ability prevents this effect unless the vigilante is
t least 4 levels higher than the foe with uncanny dodge).
The foe also takes a –4 penalty on attacks made against the
vigilante until the start of the vigilante’s next turn.

Startling appearance is hidden strike on steroids.. and even that doesn't get through uncanny dodge.


Quote:
Startling appearance is hidden strike on steroids

??

Hidden Strike gives you bonus damage on your attacks if you meet certain conditions. Startling Appearance lets you make people flat footed and take a penalty on attack rolls.

They're not even slightly the same ability.

Quote:
and even that doesn't get through uncanny dodge.

Well.. Startling Appearance is an ability that says it makes someone flat footed.

And it doesn't work against someone who has an ability that says they're immune to being flat footed. That seems both pretty obvious and doesn't have much to do with how hidden strike may or may not work.


Squiggit wrote:
Quote:
Startling appearance is hidden strike on steroids

??

Hidden Strike gives you bonus damage on your attacks if you meet certain conditions. Startling Appearance lets you make people flat footed and take a penalty on attack rolls.

They're not even slightly the same ability.

Ones a very large cherry on top for the other.

Normally you pop out of the darkness and gank someone. you try to gank them again , they're aware of you, no sneak attack damage unless its the surprise round.

With this, you can let your big noisy fighter tromp his way into the middle of the room, pop out of the shadows, and full attack gank someone with all those lovely D8 sneak attacks. Otherwise you just get the one.

Quote:
and even that doesn't get through uncanny dodge.
Well.. Startling Appearance is an ability that says it makes someone flat footed.

Uncanny dodge: She cannot be caught flat-footed,

The thing is

1) Sudden strike is basically sneak attack, uncanny dodge prevents that.
2) an abilty that augments sudden strike,spells out that uncanny dodge stops them baring a big level difference.


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BigNorseWolf wrote:
No. The entire point of uncanny dodge is to avoid that sort of thing.

Can we try to forget for a second that Uncanny Dodge has historically been used to prevent sneak attacks? Hidden Strike isn't sneak attack. It doesn't benefit from Sniper Goggles and isn't stopped by Jingasa of the Fortunate Soldier. It doesn't qualify you for Prestige classes. It's a different ability that happens to work similarly to sneak attack. If they wanted it to be sneak attack they would have made it sneak attack with adjustments like they did with Knife Master. If they want to have Hidden Strike act in all ways like sneak attack they need to release a FAQ that says so, until then by RAW it doesn't.

Moreover if they wanted Uncanny Dodge to prevent sneak attacks in all situations forever they would have said that. Instead they were very specific about in which ways Uncanny Dodge prevents sneak attacks. It stops you from being flat-footed and later stops you from being flanked. It doesn't say it prevents sneak attacks if you can get them another way like say the Strangler feat. Since Vigilantes can get their Hidden Strikes under different conditions than flat-footed or flanking they get it. It's not stopped by Uncanny Dodge anymore than it's stopped by All-Around Vision even though that ability stops sneak attacks under certain conditions as well.


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HibikiSatsuo wrote:
BigNorseWolf wrote:
No. The entire point of uncanny dodge is to avoid that sort of thing.
Can we try to forget for a second that Uncanny Dodge has historically been used to prevent sneak attacks? Hidden Strike isn't sneak attack.

Its sneak attack with d8's if you're surprising someone and d4's if you're flanking. If there's something more complicated than that in the tea leaves they need to point it out.

Sovereign Court

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We're off to a great start with the Vigilante I think! :P


BigNorseWolf wrote:


Its sneak attack with d8's if you're surprising someone and d4's if you're flanking. If there's something more complicated than that in the tea leaves they need to point it out.

Ok, pointed out.

Hidden Strike wrote:

A stalker gains an ability called hidden strike, which allows him to deal an extra 1d8 points of precision damage on melee attacks (or ranged attacks from within 30 feet) against foes who are unaware of his presence, who consider him an ally, or who are made flat-footed by startling appearance. This extra damage increases by 1d8 at 3rd level and every 2 vigilante levels thereafter. A stalker vigilante can also deal hidden strike damage to a target that he is flanking or that is denied its Dexterity bonus to AC, but in these cases, the damage dice are reduced to d4s. A stalker can deal hidden strike damage against targets with concealment (but not total concealment).

Sneak Attack wrote:

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target.

You'll notice the portions in italics are more or less the same while the portions in bold are conditions under which a Vigilante can Hidden Strike when a Rogue can't Sneak Attack.


A rogue most certainly can sneak attack someone that is unaware of their presence. That denies them their dex , the sneak attack goes off.

Same thing with someone considering them an ally. Surprise round, gank, and if you win initiative,gank.

Those are the same things that let a rogue sneak, it just matters which one is which for the vigilante.


Uncanny Dodge means that the character who possesses it does not loses their dexterity bonus against the attacker.

If Hidden Strike does not rely on this to work, then it is golden.

Uncanny Dodge however does mean that the target's dex modifier still counts towards AC caluclations.


BigNorseWolf wrote:
A rogue most certainly can sneak attack someone that is unaware of their presence. That denies them their dex , the sneak attack goes off.

Here's unaware.

Unaware Combatants:
Combatants who are unaware at the start of battle don't get to act in the surprise round. Unaware combatants are flat-footed because they have not acted yet, so they lose any Dexterity bonus to AC.

Here's another condition that works similarly.

Invisibility:
Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any). See the invisibility special ability.

Uncanny Dodge lets the creature keep its dodge bonus to AC against the invisible creature, but it doesn't let it cancel out invisibility. Uncanny Dodge lets the creature keeps its dodge bonus to AC against the creature it's unaware of, but it doesn't let it cancel out the unawareness. Hidden Strike works against creatures that are unaware and doesn't care about flat-footedness.


Has this been clarified anywhere? So far as I can tell, Uncanny Dodge, RAW, does not prevent Hidden Strike, because Hidden Strike relies on the target being unaware, not flat-footed. While Uncanny Dodge prevents you from being flat-footed, it doesn't prevent you from being unaware.

Sovereign Court

I sense an amendment to Uncanny Dodge soon... (or not, really... as Vigilantes will probably need all the help they can get, unless I've misread things, they look rather weak)


I wouldn't be surprised if this was intentional... It gives Hidden Strike a leg up on Sneak Attack (which is probably generally speaking better). In addition, Uncanny Dodge is already pretty amazing.

Sovereign Court

Hidden Strike just usable once a fight right? (talking about the full d8 version)


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Startling Appearance can extend that, and with Shatter Defenses you can use it on anyone who is shaken.


Revan wrote:
Startling Appearance can extend that, and with Shatter Defenses you can use it on anyone who is shaken.

Umm, Shatter Defenses doesn't make the opponent unaware of the Vigilante, only Flat-Footed to them. You're getting 1d4 on those hidden strikes, not 1d8.

@PDK: I believe you're correct. Even if you stealth during the combat, the opponent is no longer unaware of you. They just don't know where you are.

Sovereign Court

Thanks guys. Once a fight gimmicks bypassing Uncanny Dodge is not a huge concern IMO. If it goes down to 1d4 after the initial 'boo!', I think it's cool by me... however the text for Hidden Strike does seem to indicate the full d8 version works on unaware combatants *and* those that are flat-footed by startling appearance:

"A stalker gains an ability called hidden strike, which allows him to deal an extra 1d8 points of precision damage on melee attacks (or ranged attacks from within 30 feet) against foes who are unaware of his presence, who consider him an ally, or who are made flat-footed by startling appearance. "

Looks like extending startling appearance as long as possible is the name of the game... in that case I'm kinda/sorta against bypassing Uncanny Dodge unless the Vigilante is 4 levels higher etc.


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Uncanny Dodge prevents you from being caught flat footed. So an ability that makes you flat footed...doesn't bypass uncanny dodge.

Hidden Strike via Startling Appearance is beaten by Uncanny Dodge because it requires you to be flat footed. Startling Appearance even outright says in its description that it's defeated by uncanny dodge.

Also even if you could-

Quote:
Looks like extending startling appearance as long as possible is the name of the game

Startling appearance only lasts until the end of your turn. You can't extend it anyways. All startling appearance does is let you full attack with your d8s once. I don't think there's any way to extend it beyond that.


Purple Dragon Knight wrote:

Thanks guys. Once a fight gimmicks bypassing Uncanny Dodge is not a huge concern IMO. If it goes down to 1d4 after the initial 'boo!', I think it's cool by me... however the text for Hidden Strike does seem to indicate the full d8 version works on unaware combatants *and* those that are flat-footed by startling appearance:

"A stalker gains an ability called hidden strike, which allows him to deal an extra 1d8 points of precision damage on melee attacks (or ranged attacks from within 30 feet) against foes who are unaware of his presence, who consider him an ally, or who are made flat-footed by startling appearance. "

Looks like extending startling appearance as long as possible is the name of the game... in that case I'm kinda/sorta against bypassing Uncanny Dodge unless the Vigilante is 4 levels higher etc.

Sorry, yeah, I hadn't noticed that bit. Still, Startling Strike only works against foes who are unaware... So basically, you'll get off a full attack, rather than a single hit. After that, I believe you're stuck.

Sovereign Court

Ok I get it now. Don't aim for the rogue or barbarian with this. Got it.

Edit: Note to self - take the Run feat if you ever have a bad day and decide to stat up a Vigilante.


Purple Dragon Knight wrote:

Ok I get it now. Don't aim for the rogue or barbarian with this. Got it.

Edit: Note to self - take the Run feat if you ever have a bad day and decide to stat up a Vigilante.

Or beef up your Acrobatics and get Up Close and Personal... I'm building an Barbarian Vigilante that relies on that and Leave an Opening to get a few attacks with a 2H weapon each turn.


I feel the vigilante is quite good and serviceable. The avenger is kinda straight forward as to how to make it work, but the stalker has lots of cool tricks to really help it be a force to reckon with.


I don't get the arguing. It is pretty straightforward.

Sneak Attack is NOT Hidden Strike and Hidden Strike is NOT Sneak Attack.

Sneak Attack is Sneak Attack. The only conditions that let you Sneak Attack are catching someone flat-footed or flanking someone - unless you have funky modified things that are still called Sneak Attack, like the Strangler feat or being a Scout.

Hidden Strike is Hidden Strike. Hidden Strike's triggering conditions are the same as Sneak Attack, for dealing d4s, and the aforementioned unaware, thinking an ally or using Startling Appearance to trigger d8s.

Uncanny Dodge specifically says you cannot be caught flat-footed. Thats it. Nothing more. End of story.

Now, before people complain that it needs an errata or not RAI, let me remind you that they could have included the errata in Ultimate Intrigue. They did not. Case closed.

I really don't get the problem people have with being able to make 7 attacks, dealing 21d6+42d8 to a single target once per combat. It is perfectly fair... And to answer the obligatory how: Warlock Stalker.

Silver Crusade

Skaeren wrote:
And to answer the obligatory how: Warlock Stalker.

The Warlock archetype replaces the normal Vigilante specialization.

So Warlock/Stalker is a no go.

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