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I was bored, decided to see what is included in the pouch, purely out of curiosity. And fun, because it gets kinda absurd quite fast. Thus far I've gone through spells starting with the letter A, going to continue though. I think I missed a focus or two before checking that they're also usually included.
A
a piece of metal cut from a shield
piece of seaweed
a thorn from a poisonous plant
a single piece of ammunition
a thorn
rhubarb leaf and an adder's stomach
powdered peas and an animal hoof
a glass lens
a rabbit’s foot
a small piece of doppelganger flesh
a piece of a tree struck by lightning
flower or piece of grass
a small bladder filled with air
a goose feather
a tiny bell and a piece of very fine silver wire
a pinch of salt and pepper
silt from a dry riverbed
a piece of the creature whose form you plan to assume
a part of the animal
a morsel of food the animal likes
a swatch of black cloth
a small pulley
a humanoid thumb bone
pinch of powdered iron or iron fillings
a lump of alum soaked in vinegar
pinch of rust
an ape or monkey paw
a drop of water and a glass bead
a spent wand
a bit of bat fur
arrow or crossbow bolt
a pinch of ash
burning incense
a piece of flesh from another creature of your species
powdered bone
a white feather
a miniature magnifying glass or spectacles

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B
a small iron ring
a cold iron nail
powdered bull’s horn
pieces of a smashed fiddle
a tuft of rabbit fur
a small handful of beans
a few hairs, or a pinch of dung, from a bear
a piece of the creature whose form you plan to assume
a feather or swatch of soft fabric
the object to be offered
pieces of shaved metal
a flask of seawater
octopus or squid tentacle
handful of snow, earth, or gravel
a chess piece
a feather or small object that symbolizes good fortune
a scrap of parchment
a drop of mercury
a pinch of dried red algae
a drop of blood from each creature to be affected
a life-sized animal sculpture of a familiar made of clay, cloth, stone, or wood,
the caster’s blood
a fresh handful of the caster’s blood
a drop of blood and a pinch of cinnamon
your blood
a bit of cloth made wet with saliva
an iron coil
two glass beads
a broken bone
a drop of clear oil
a twig
a miniature fan
a bullet
a few hairs, or a pinch of dung, from a bull
a lead bearing wrapped in clay
eye of a mundane salamander
a piece of flint and a pinch of silver dust

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C
a scrap of sheet music
crushed grasshopper
ash made from burnt thorns
a pinch of sand or limestone dust
pinch of cat fur
vial of black adder venom
a tiny ball of tar
a bit of fur, a piece of amber, glass, or a crystal rod; plus one silver pin per caster level
chain link
a length of fine golden chain
a miniature collection plate
2 silver coins
a small horn or a glass eye
a piece of brass
a miniature hoe
a leather glove
a set of 64 chicken bones
a rose petal and a drop of perfume
a leaf from a shade tree
a piece of seaweed
a bit of gauze and a wisp of smoke
a knotted serpent’s tongue
a bronze tuning fork
red, yellow, and blue powder or colored sand
a shread of raw meat and a splinter of bone
a drop of eidolon ichor
a drop of your blood
a wooden block carved with a letter
pinch of soot and salt
crushed amber
a small crystal or glass cone
three nutshells
fistful of mithral tacks
a snakeskin
quicksilver and an eyelash of a spell-using creature
a piece of bone and a piece of raw meat
a beetle
a pinch of dust for lower water or a drop of water for raise water
a piece of meteorite
a broken tool
a tool
a clay pot filled with grave dirt
handful of pebbles
dried blood from an evil outsider, sprinkled on the weapon
a soft glove
a document written in the language of the culture to be emulated
a pinch of dust
a feather and a drop of oil

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D
a damp piece of cotton
a lantern
a pinch of Darklands earth
bat fur and a piece of coal
either a pinch of dried carrot or an agate
a pinch of wool or similar substance
one arrow
a contract signed in blood
a pinch of dried toadstool
fine sand, rose petals, or a live cricket
bat fur and a piece of coal
a Medium creature’s skull or femur
a living fly
a hollow metal sphere
a piece of rubber dipped in glue
a locust
a ball of bat guano and sulfur
fine copper wire
a few drops of liquor
a magnetized nail or nugget of ore
a seed
a piece of mirror and a miniature brass hearing trumpet
a copper piece
earth from a grave
a chameleon scale
a lump of coal
a copper piece
a lodestone and a pinch of dust
a small loop of leather
a drop of holy water
a copper piece
a scale from dragon that produces the energy you seek to absorb
a piece of turtle shell
a dragon scale
the fang of a poisonous creature
hollow glass ball or dreamcatcher
a rotten egg or cabbage leaves
alchemically preserved mockingfey feathers
a pinch of dust gathered from a gravestone or sacred shrine
coal dust
a pinch of pumice

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E
feathers or droppings from an eagle
vellum inscribed with good outsider’s name
a small piece of a brick
a small mirror
four needles
the element you plan to assume
iron filings
a bit of the chosen element: earth, water, air, or fire
an example of the crest or coat of arms
a glass rod
a small bit of snakeskin
puppet strings
target creature’s heart
a ball of pitch
powdered iron
a drop of paint and a ball of clay
a lock of your hair
a small silver mirror
empty crystal box
broken glass
a poppy flower
a chameleon scale
tiny shovel
miniature broken hourglass
a rotting flower
a pinch of dried carrot or an agate

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F
a drop of blood
the heart of a hen or a white feather
a pinch of ash
a handful of clay, crystal, or glass spheres
rotted meat
a tiny fan and an exotic feather
a pinch of sulfur and a single shuriken worth 2 sp
a set of divination counters
a chili pepper
acorns or holly berries
phosphorus
a firefly or glowworm
a snake scale
hot pepper soaked in oil
a flame of any size
a ball of bat guano and sulfur
one fire source
a drop of oil and a small piece of flint
a small piece of charcoal
tallow, brimstone, and powdered iron
a pinch of powdered fool’s gold
lime, water, and earth
scrap of pickled flesh
a square of red cloth
a drop of mercury
a mixture of oil and water
a wing feather
a ring of keys
a twisted nail
a soft glove
a hummingbird's feather
a pinch of manure'
a few drops of river water
a scale of the dragon type you plan to assume
hairs or dung from a fox
a leather strip bound to the target
a small amount of ale in a flagon
a small crystal sphere
the skin of a toad
a fragment of mammoth tusk
a chunk of ice or a few drops of water melted from glacier ice
two balls of guano
I'll stop for today, more to follow.

Rei |

I may be wrong but I think the assumption is that you have the components for all the spells you can cast not for all spells in existence. I always took it to mean that you kept it stocked as you went about your business day to day.
Well, someone has to be the Most Well-Prepared Caster out there...

Pizza Lord |
I will point out that 'an arrow or crossbow bolt' and 'a lantern' will not be found in a spell component pouch. The material components must be items that can fit into a pouch. A pouch is typically described as able to hold about 3 apples at most.
So, despite the apparently infinite items that can fit and be held by a non-magical, off-the-shelf spell component pouch, there's still some that won't be found in it.

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I will point out that 'an arrow or crossbow bolt' and 'a lantern' will not be found in a spell component pouch. The material components must be items that can fit into a pouch. A pouch is typically described as able to hold about 3 apples at most.
So, despite the apparently infinite items that can fit and be held by a non-magical, off-the-shelf spell component pouch, there's still some that won't be found in it.
Iv always pictured belt pouches to be a little bigger then the standard dice bag, wider mouth opening, maybe 1 apple big... but thats just me and with no research into the matter, i just have alot of dice bags and picture my character with like 6 of those strapped to his belt...

Kazaan |
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The component pouch doesn't hold "everything". It holds quantum uncertainty. It might have feathers and sulfur and powdered rust and a nail and a bit of wax and whatever... or it might have nothing but lizard scales. It has nothing certain until you pull out what you need for your spell, at which point the quantum waveform collapses and that's an item that was in the pouch the whole time. It's similar to what happens when a character levels up; what they were studying is in a state of quantum uncertainty. It might have been towards a level in some other class, or your primary class. It might have been any feat you qualify for. It might have been swimming, acrobatics, or linguistics. It had the simultaneous potential of anything and everything that you, the player, could choose. But when you actually decide and put down on paper what it was you, ultimately, learned, then the character was, retroactively, studying that the whole time leading up to your level-up.

Matthew Downie |
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Spell component pouches are primarily for use by chefs.

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Yeah, I'm mostly doing this to point out the sheer absurdity of everything actually being there. Even if we just go with "everything a wizard that can cast 9th-level spells would need", which I think would be the longest list, the amount is kinda absurd.
Only info about the actual size of the pouch is that it weights 2 lbs (when empty I guess) and can "be strung onto a belt or bandolier". So I dunno, clearly kinda small for all this weird stuff. Especially if the caster would like to have multiple forms to transform into.
I also like to think that all of this is stuffed into the pouch without any separation. "Well I have no idea whether this is the glass marble or hollow metal ball, it's all covered in blood and guano".
Still going to continue this, though, just for my own amusement if nothing else.

wraithstrike |

One fun aspect of actually knowing what is in the spell component pouch is that occasionally one of the items will come in handy for a non-spell purpose.
Most GM's are not going to allow that to happen since you are not assumed to actually have all of those at the same time, plus that was not the intent of the pouch.

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CBDunkerson wrote:One fun aspect of actually knowing what is in the spell component pouch is that occasionally one of the items will come in handy for a non-spell purpose.Most GM's are not going to allow that to happen since you are not assumed to actually have all of those at the same time, plus that was not the intent of the pouch.
?
Yes, I meant the list of components required for the spells you can actually cast. So, that being said... what rationale could there possibly be for saying, 'nope you cannot use that magnifying glass to magnify things'?
The intent of the pouch was to simplify the component buying process... not to remove the components from the game entirely. If that was the case then the specific components should all be replaced with 'fairy dust' or some other material which can be purchased generically.
So long as 'Spider Climb' requires a living spider I can't see why any GM would rule that you do NOT have a live spider at any point in time other than when casting the spell. How could the spider be usable as a component for 'Spider Climb', but NOT as a target for 'Giant Vermin'?

MeanMutton |

wraithstrike wrote:CBDunkerson wrote:One fun aspect of actually knowing what is in the spell component pouch is that occasionally one of the items will come in handy for a non-spell purpose.Most GM's are not going to allow that to happen since you are not assumed to actually have all of those at the same time, plus that was not the intent of the pouch.?
Yes, I meant the list of components required for the spells you can actually cast. So, that being said... what rationale could there possibly be for saying, 'nope you cannot use that magnifying glass to magnify things'?
"It's not a functional magnifying glass. It's a magical fetish that holds merely the essense of a magnifying glass. If you want a real magnifying glass, the rules say that it is 100gp."

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"It's not a functional magnifying glass. It's a magical fetish that holds merely the essense of a magnifying glass. If you want a real magnifying glass, the rules say that it is 100gp."
Again, if someone is going to make up such a house rule then all material components might as well be replaced with 'fairy dust'.

Melkiador |

Again, if someone is going to make up such a house rule then all material components might as well be replaced with 'fairy dust'.
That's really not a bad idea. It's not like you often see a system like d20's material components used in spells in fiction anyway. If they are used in fiction, it's not usually for fast combat magic, but for long rituals.

thejeff |
A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a specific cost, divine focuses, and focuses that wouldn't fit in a pouch.
Personally, I'd allow it as long as it wasn't being abused. If you occasionally had a flash of brilliance and got out of a jam by using something from your spell components pouch, cool.
If you kept a list of things you didn't need to buy because you had them in your pouch, less so. At that point, everything that you could buy falls into "have a specific cost" - no magnifying glass in your pouch because magnifying glass has a specific cost on the equipment list.In response to an earlier comment, I'll also point out that according to the text only focuses that wouldn't fit in the pouch are forbidden. Components that wouldn't fit are fine. :)

thejeff |
MeanMutton wrote:"It's not a functional magnifying glass. It's a magical fetish that holds merely the essense of a magnifying glass. If you want a real magnifying glass, the rules say that it is 100gp."Again, if someone is going to make up such a house rule then all material components might as well be replaced with 'fairy dust'.
Material components are essentially there for flavor reasons and for those rare occasions when you don't have access to your components pouch. As far as I'm concerned that's a good thing.
I like the flavor, at least for some of them. The occasional scenario where you have to improvise is fun - scrounging in corners for sand or bits of web and trying to catch that spider. It would be a nightmare to track everything full time though.You certainly couldn't sell that magnifying glass in your pouch for 50gp, which suggests that for the spell you only need a smaller one or one that's inferior in some way - thus it might not be usable in the same way as the 100gp version.

MeanMutton |

MeanMutton wrote:"It's not a functional magnifying glass. It's a magical fetish that holds merely the essense of a magnifying glass. If you want a real magnifying glass, the rules say that it is 100gp."Again, if someone is going to make up such a house rule then all material components might as well be replaced with 'fairy dust'.
What house rule? A functional magnifying glass is 100 gp.. A spell component pouch doesn't contain any item with a specific cost.
Therefore, any magnifying glass that comes free in your pouch is usable as a spell focus item must not be the same functional magnifying glass that costs 100 gp.
Someone asks for a fluff justification and I gave one and then backed it up by explicit rules. Or, alternately, spend the 100 gp and buy the explicit, functional one.

thejeff |
Is it time to replace the spell component pouch with an arcane focus? Eschew materials would become Eschew Focus and the only spells requiring material components would be the ones requiring valuable components.
No. As I said before, I like at least some of the flavor and every once in a while it's fun to be stuck without the pouch and have to improvise components.
It's a minor part of the game, but I'd rather keep it.

wraithstrike |

wraithstrike wrote:CBDunkerson wrote:One fun aspect of actually knowing what is in the spell component pouch is that occasionally one of the items will come in handy for a non-spell purpose.Most GM's are not going to allow that to happen since you are not assumed to actually have all of those at the same time, plus that was not the intent of the pouch.?
Yes, I meant the list of components required for the spells you can actually cast. So, that being said... what rationale could there possibly be for saying, 'nope you cannot use that magnifying glass to magnify things'?
The intent of the pouch was to simplify the component buying process... not to remove the components from the game entirely. If that was the case then the specific components should all be replaced with 'fairy dust' or some other material which can be purchased generically.
So long as 'Spider Climb' requires a living spider I can't see why any GM would rule that you do NOT have a live spider at any point in time other than when casting the spell. How could the spider be usable as a component for 'Spider Climb', but NOT as a target for 'Giant Vermin'?
That is not what I was saying. I was saying the items only exist for the purpose of casting spells. You have the items the spells you specifically cast, not every spell in your book. As an example the arcanist can change which spell is prepared. The GM is not going to say if you change your prepared spell you can now have this new item, and use it for something besides casting the new spell.

thejeff |
CBDunkerson wrote:That is not what I was saying. I was saying the items only exist for the purpose of casting spells. You have the items the spells you specifically cast, not every spell in your book. As an example the arcanist can change which spell is prepared. The GM is not going to say if you change your prepared spell you can now have this new item, and use it for something besides casting the new spell.wraithstrike wrote:CBDunkerson wrote:One fun aspect of actually knowing what is in the spell component pouch is that occasionally one of the items will come in handy for a non-spell purpose.Most GM's are not going to allow that to happen since you are not assumed to actually have all of those at the same time, plus that was not the intent of the pouch.?
Yes, I meant the list of components required for the spells you can actually cast. So, that being said... what rationale could there possibly be for saying, 'nope you cannot use that magnifying glass to magnify things'?
The intent of the pouch was to simplify the component buying process... not to remove the components from the game entirely. If that was the case then the specific components should all be replaced with 'fairy dust' or some other material which can be purchased generically.
So long as 'Spider Climb' requires a living spider I can't see why any GM would rule that you do NOT have a live spider at any point in time other than when casting the spell. How could the spider be usable as a component for 'Spider Climb', but NOT as a target for 'Giant Vermin'?
I'm not sure that makes a difference. If I change my prepared spells (or in the case of a wizard, take a minute to prep a spell in an unused slot), I would have the components to cast it, so how is that different from having the component because I prepped it in the morning?
Mostly, don't look too hard behind the curtain. Don't think about what's in the pouch, just use it.

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My understanding of the 'specific cost' statement has always been that the pouch cannot contain any material component with a cost specified in the spell description. If it is instead taken to mean, as suggested here, any item with a cost specified anywhere then you would have bizarre situations where 'live spider' is allowed... up until the point someone offers to sell the PCs one for a copper in a random module.
In the specific case of the magnifying glass... I believe the spells which use one have something like a 'small magnifying glass'. That is... it is presumably not the same as the 100 gp version. More like a kid's prize from a crackerjack box. The point was that it would, in fact, magnify things. Likely not as well as the expensive one, but if it didn't magnify anything it wouldn't be a magnifying glass. These are actual objects which have actual properties... not mystic fairy dust constructs which exist ONLY to empower spells. If you are playing otherwise then YES that is very much a house rule.
The GM is not going to say if you change your prepared spell you can now have this new item, and use it for something besides casting the new spell.
Seems ludicrous to me. If you have the component for purposes of casting the spell then you have it for any other purpose as well.
The spell component pouch in the CRB is meant to simplify record keeping. It is an over-priced bag with the excess cost meant to represent the cost of continually procuring inexpensive items used in spell-casting. It is not a magical item which summons mystical components usable ONLY for spellcasting.

wraithstrike |

wraithstrike wrote:CBDunkerson wrote:That is not what I was saying. I was saying the items only exist for the purpose of casting spells. You have the items the spells you specifically cast, not every spell in your book. As an example the arcanist can change which spell is prepared. The GM is not going to say if you change your prepared spell you can now have this new item, and use it for something besides casting the new spell.wraithstrike wrote:CBDunkerson wrote:One fun aspect of actually knowing what is in the spell component pouch is that occasionally one of the items will come in handy for a non-spell purpose.Most GM's are not going to allow that to happen since you are not assumed to actually have all of those at the same time, plus that was not the intent of the pouch.?
Yes, I meant the list of components required for the spells you can actually cast. So, that being said... what rationale could there possibly be for saying, 'nope you cannot use that magnifying glass to magnify things'?
The intent of the pouch was to simplify the component buying process... not to remove the components from the game entirely. If that was the case then the specific components should all be replaced with 'fairy dust' or some other material which can be purchased generically.
So long as 'Spider Climb' requires a living spider I can't see why any GM would rule that you do NOT have a live spider at any point in time other than when casting the spell. How could the spider be usable as a component for 'Spider Climb', but NOT as a target for 'Giant Vermin'?
I'm not sure that makes a difference. If I change my prepared spells (or in the case of a wizard, take a minute to prep a spell in an unused slot), I would have the components to cast it, so how is that different from having the component because I prepped it in the morning?
Mostly, don't look too hard behind the curtain. Don't think about what's in the pouch, just use it.
My point is that the pouch's only purpose is to cast spells, and the game is assuming you have what you need to cast those spells. Anything more that than is not going to be allowed by most GM's. So any attempt to say "I could have cast this spell so I have item ____" is reaching.

Marius Castille |

You could also say the pouch is a 50 gp magic item that fills with the correct components when you prepare spells. As you cast spells, the components vanish. In theory, you could use the live spider from Spider Climb as the target for your Giant Vermin spell, but then you couldn't cast Spider Climb until you replaced the spider. Keeps your flavor and the ability to pull one-off stunts.

Trigger Loaded |

Personally, I'd be all for dumping the spell component mechanic as is. Many of the components are silly jokes, and aside from the absurdity of carrying all that in a pouch, there's also the absurdity of being able to fish out exactly the component you need in under a second.
Now, I could see simplifying it. Somebody above mentioned magic fairy dust, which might be on the right track. Say, each school of magic has its own component you use, so there's only eight items.
The Alchemist's Handbook has reagents, materials you use to give a little power boost to your spells. Like pure sulphur to add to Evocation damage, or myrrh to add to... healing spells? I forget, the book isn't nearby. But I really like that mechanic, and think it could replace standard components. You don'the need them, but if you buy them, you can use them for a little boost.

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Finally had time to continue this. So, on to next letter.
G
G
a pinch of spores
a bit of gauze and a wisp of smoke
a leather glove coated in dried embalming herbs
a pinch of dust, embers, wind-blown sand or drops of water, depending on the genie type
salt and a copper piece for each of the corpse's eyes
a brass doorknob
a piece of lava rock
a bit of wool or a small lump of wax
dire wolf tooth
an old reed from a wind instrument
cloth from a ghoul or earth from a ghoul's lair
a piece of the creature whose form you plan to assume
a leaf
ground mica
a glass or crystal bead
a glass globe
1 iron spike
a soft glove
octopus or squid tentacle
handful of pebbles
a marble
a small lead weight
butter
a leaf
a leaf or blade of grass and a drop of water
parchment with a holy text written on it
burning incense, a small measure of brimstone and oil, a knotted string, and a small amount of blood
a spool of thread or string

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H
a broken twig
a stone, a twig, and a green leaf
tobacco leaves, ingested
a pinch of sulfur and powdered garlic
driftwood branch or river rat’s tail
a shaving of licorice root
pinch of sand
a bit of sponge, damp with tears
a fetish of mammoth hair soaked in dragon’s blood
a drop of sweat
a coffee bean
any unholy symbol or heretical tome
a drop of your blood
a drop of ink
a cipher written on a piece of parchment
a sprig of mistletoe, and a vial of quicksilver
tiny fruit tarts and a feather
one hard metal bar or rod, which can be as small as a three-penny nail
a small, straight piece of iron
a drop of honey
a bit of sponge
a coin
a leather loop studded with lodestones
a needle and a dried eyeball
a bat’s tooth
a scrap of paper torn from a book about monsters
a stick of incense or a crystal rod

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I
a small stalagmite-shaped crystal
dust and water
wine stirred with an owl's feather
hair from a black cat
a shirt button
a hag’s whisker
a dose of an addictive drug or substance
handful of down
1 drop of devil blood
a thimble of water and a seed
a soft glove
an apple seed
an eyelash encased in gum arabic
a tiny bell and a piece of very fine silver wire
a piece of iron from an iron golem, a hero's armor, or a war machine
a pinch of forge soot
a mirror

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L
a piece of soil from the land to be memorized
an ounce of lead
a leather loop or golden wire bent into a cup shape
a bit of eggshell
a drop of blood from each target
a firefly
goose down
fur and two glass figurines
fur and a glass rod
a frog’s leg
a dead wasp
a bone needle and sinew thread
a tangle of multicolored threads
fur from a bloodhound
a forked twig
a pickled predator’s eye
sticky tree gum
a small key
a piece of fletching
a pinch of dirt

Rei |
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Hi guys, I'm said flatmate. We're already essentially the same person, so I figured I might as well finish what she started.
M
the powdered bones of a creature that died in prison
a piece of cured leather
a tiny silver whistle, a piece of bone, and a thread
a sheet of lead, a piece of glass, a wad of cotton, and powdered chrysolite
a small square of silk that must be passed over the object that receives the aura
a 3-ft.-diameter circle of powdered silver
a 3-ft.-diameter circle of powdered copper
black powder
a tiny piece of matter of the same sort of item you plan to create
a drop of your blood
a marionette’s crossbar
a piece of gauze
a full set of 10 fingernails
a chicken skull
a glass or metal marble and a twisted loop of parchment
a soft cloth
a shard of mirror
a piece of string, and ink consisting of squid secretion mixed with black dragon's blood
rabbit fur
a piece of the creature whose form you plan to assume
a pinch of powdered moonstone
a bit of horse hair
clay, loam, sand, and an iron blade
1 pint of water
a stick of incense treated with special balms
a whole fingernail

Rei |

Combining N and O because the lists were so short.
N
an item from the selected creature or creature type
a handful of pebbles dropped one by one onto the ground
a smooth stone
dried maggots
a rotten egg or cabbage leaves
a handful of knucklebones
a pinch of alum
charcoal
O
1 gallon of water
chameleon skin
a small piece of obsidian
a flask of seawater
a strip of black cloth
a swan feather
feathers or droppings of an owl

Rei |

P
blank parchment
sesame seeds
a glass cube
a bit of soot
a drop of water
ginseng root shavings
a bit of hair, a fingernail, or a similar portion of a creature
a sugar cube
a piece of the creature whose form you plan to assume
a small root cutting
a spider’s mandible
a piece of the creature whose form you choose
mercury, gum arabic, and smoke
leaves from a toxic plant
a pinch of powdered copper
a handful of crystal marbles
a small piece of psychoactive cactus
a pugwampi’s hair
a rag doll
a stick of incense

Rei |

Nothing for the spells under Q.
R
a square of red cloth
a piece of phosphor
a handful of earth
a drop of sweat
hoof shavings from a mule
a pinch of powdered iron
a metal pin
a drop of your blood
incense
a bit of plaster
a miniature cloak
ashes
a pinch of sand
lodestone and iron fillings
a wishbone
a pinch of dirt
powdered corn and a twisted loop of parchment
a piece of rubber or drop of tar
iron fillings
a small rune carved from stone

Rei |

This one's a doozy:
S
a vial of ambrosia
a pinch of silver dust
a handful of sand, dust, or fine powder
a small thorn
a bit of thistle
a bone from an undead creature
a queen ant
a crystal prism
a bit of gauze and a handful of ashes
fine sand and a vial of ink
a pool of water
lump of wax
a cup of water
powdered herring scales and a vial of will-o'-wisp essence
a lemon peel
a chip of stone, sand, a drop of water, and a wood splinter
eye of newt
talc and powdered silver
a handful of copper coins
three translucent pebbles
fine copper wire
a drop of blood
a basilisk eyelash and gum arabic
a pinch of rust
a single link from a spiked chain
a fetchling's tooth
a small black silk bag
a page from a dictionary
a hair, scale, or feather from your familiar
a piece of the creature whose form you plan to assume
a thorny vine
a drop of your own blood
a chip of mica
parchment with a holy text written on it
a handful of sand
a drop of ink
a metal or ivory horn
a bit of fleece
a silver needle
a coiled length of copper wire wrapped around the palm
handful of fine sand cast into the air
fine sand, rose petals, or a live cricket
dust and water
a few drops of oil and water
a drop of molasses
earth and water
a tiny shard of a mirror
a knife suitable for whittling
a bundle of sulfur wrapped in cloth
a miniature shovel
powdered peas and an animal hoof
a pinch of dust gathered from a gravestone or a sacred shrine
an unworked lodestone
bull’s blood, tallow
a worn-out coin
a prism
a silver piece
a small silver mirror
a pinch of sand from the Spellscar Desert
a live spider
pinch of saltpeter
a tiny puffball mushroom
a few drops of liquor
lime, sand, and a drop of water stirred by an iron spike
a piece of iron shaped like a scale tray
a handful of ash
a rotten egg or cabbage leaves
a pinch of earth or metal
a chip of granite
soft clay
powdered stone
a drop of blood mixed with earth
a copper rod
a single reptile scale
a glass marble or a piece of soap
a vial containing a bit of the caster’s breath
a snake's tongue and a honeycomb
chunk of rotten meat
stone or metal image of your ancestor
a silver hook
ashes of a dead animal
a handful of bug carapaces
a silver coin
a bent or tarnished wedding band
bit of cloth from a giant’s bag
a tiny bag and a small candle
strip of rune-inscribed parchment
a crocodile skull funerary mask
an empty wooden bowl
piece of fur from a herd animal
a square of red cloth
two silver coins
a piece of bone from any one of your totem animals
a vulture skull funerary mask
two flies
sunstone and fire source
a snake scale
a square of cloth and a needle
a lizard’s tooth
a crushed insect hive
a hair from a spider
mercury and phosphorus
a set of bull genitals
pure grain alcohol
a tuning fork

Rei |

T
a small piece of a map
a tiny mirror
a tiny ball of bitumen
a ball of hardened tar
oil stirred with a coil of wires
a crystal sphere and a pair of small magnets
two eggshells from two different creatures
a pinch of earth taken from your most favored terrain
shavings from a holy symbol
a 3-ft.-diameter circle of powdered silver
a bit of dried brain tissue
a piece of spent thunderstone
a tiny hourglass
a small crystal bead
a hard biscuit
a hard biscuit broken into pieces
a shaving of oak root
a clay model of a ziggurat
a drop of sweat
a drop of acid and a black glass sphere
a fish scale
a viper's fang
piece of ship
tattooing needle
sand, lime and water
clay and water
drop of animal blood
a snake's tongue and a honeycomb
small wooden replica of an archery target
a small knife
a blend of soil and the caster's blood
cloth and twine
a small die with the faces scratched off
a cocoon tied with string
a length of wire bent into a circle

Rei |

Combining U and V.
U
a pair of miniature swords
a gold piece with one scratched face
powdered silver
a broken chain
a piece of string and a bit of wood
a silver circlet
spittle
V
a pinch of ash
a living wasp
a vial of poison
a piece of the creature whose form you plan to assume
parchment rolled into cone
a handful of worms
iron filings
a fragment from a Large or larger weapon
a pinch of brimstone
a piece of lemon rind
obsidian and ash
a stirring spoon

Rei |

Combining the rest: there was nothing for the spells under Y, so W and Z it is.
W
a wren's egg
a bit of coral
small bit of gauze
a piece of phosphor
powdered quartz
a piece of quartz or rock crystal
a chunk of dried lava
a chip of mica
a tuning fork and a quartz crystal
a small block of granite
a sprinkle of flash powder
a swatch of black cloth
short reed or piece of straw
1 cup of water
an empty paper cartridge
spider web
a square of red cloth
an owl's beak
a tiny fan and an exotic feather
ground glass
an old bone, broken in the casting
a thorny vine
Z
a sliver of tree bark from a burnt tree from the Uskwood