Mephistopheles Obedience


Rules Questions


1 person marked this as a favorite.
Exalted Obedience wrote:
3: Revoke Healing (Su) A number of times per day equal to your Charisma modifier (minimum 1), you can deal damage to a creature in your line of sight that you have magically healed within the past 24 hours. The damage equals the amount restored by the highest-level spell with the healing descriptor that you can cast. This may result in you causing more damage than you healed. The damage occurs in a single round. In the case of healing spells that heal over multiple rounds, only healing provided in the first round is counted when determining damage.

This feels somewhat weird. Assuming I'm going straight Shaman->Exalted with this, by 14th level (Shaman 5/Exalted 9), I can cast Heal. That means I can CLW (1d8+5, or 9.5 health) somebody earlier in the day, then trigger the Obedience to deal 140 damage, which is pretty sweet. However, come 15th level, I learn Mass Cure Critical Wounds (4d8+15, or 33 healed) and Resurrection (Sets HP=HD). So between 14th and 15th levels, I lose over 100 damage. Is this right?

If I had a spell that cured ability damage as one of my highest-level Conjuration (Healing) spells, how much (if any) damage would that deal? What about a resurrection-type spell?


In most cases, yes, though not necessarily.

An easy fix for this is simply owning the heighten spell feat; in which case you may always have "heal" as an option for your highest level spell.

As far as the ability damage effect, I'm don't believe there's never an instance in which you (automatically) have such a spell that you don't have another option available. Even with oracles, you automatically gain the cure (or, I suppose, inflict... hm...) spells as you level.

As to how it makes sense, it's simple: a deal with the devil is never without it's... quirks. >:)


So wait...

An Oracle with the Inflict series, who takes CLW and Restoration (or the greater version)... Do they deal "all" ability damage?

Restoration wrote:
Restoration cures all temporary ability damage, and it restores all points permanently drained from a single ability score (your choice if more than one is drained). It also eliminates any fatigue or exhaustion suffered by the target.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Mephistopheles Obedience All Messageboards

Want to post a reply? Sign in.