Elemental Soldier


Advice

Silver Crusade

I recently got all the boons I need to make a Suli in PFS, and I really want to take full advantage of the flavor and mechanics the race provides, namely Elemental Assault.

I've looked at the Elemental Knight archetype for the Magus, and that's not entirely off the table, but what would be some suggestions for a Suli embracing his elemental heritage, weaving the elements into his attacks whenever possible?


Hmmm.... getting incremental elemental assault and maybe some extra EA would make this ability actually worth using. The first feat lets you spread out your rounds so you could potentially use it in every fight, and the latter lets you get more rounds so you can toss the ability out some more early on.

I am going to go with slayer, ranger, monk, or brawler for suggestions. IE- some TWF focused class. That lets you get a better deal for your ability, since it procs on every hit of that round. So TWF gives you double the effect compared to 2 handing.

Silver Crusade

lemeres wrote:


I am going to go with slayer, ranger, monk, or brawler for suggestions. IE- some TWF focused class. That lets you get a better deal for your ability, since it procs on every hit of that round. So TWF gives you double the effect compared to 2 handing.

I hadn't actual considered that, but that sounds like an interesting idea. I guess I had focused in on the strength bonus the race gives, but I think a Slayer or Ranger could be an interesting choice. Brawler would be interesting, but in my experience, they are a bit starved for swift actions once their martial flexibility gets to be a swift action.

Thank you for your suggestions, I have a good springboard now :-)


I'd also consider unchained barbarian with elemental stance and other elemental rage powers to fit your theme. Stacks nicely with elemental assault too, and you can TWF fairly well with the changes to rage.


Phylotus wrote:
lemeres wrote:


I am going to go with slayer, ranger, monk, or brawler for suggestions. IE- some TWF focused class. That lets you get a better deal for your ability, since it procs on every hit of that round. So TWF gives you double the effect compared to 2 handing.

I hadn't actual considered that, but that sounds like an interesting idea. I guess I had focused in on the strength bonus the race gives, but I think a Slayer or Ranger could be an interesting choice. Brawler would be interesting, but in my experience, they are a bit starved for swift actions once their martial flexibility gets to be a swift action.

Thank you for your suggestions, I have a good springboard now :-)

Well, slayer might not be great either. Their boost mechanic eventually turns into a swift action, and it is against a specific target. So you likely have to spend several swift actions per fight.

Ranger seems great though. Might be decent enough for nautre-y soldier of the elements.

You might also consider sohei monk. They are one of the things I point to when I complain about 'kids these days with their unchained monks'. Anyway, they can flurry in light armor (so no need to think into 'how to get basic AC for monks so they can survive first level), and they get weapon training to boost their attack/damage to acceptable levels. They can also flurry with things in their weapon groups later, although I have never been the type to just up and switch weapon types. Still...nodachis are an option for an 1d10, 18-20 sword. And the polearms also seem attractive.

Silver Crusade

lemeres wrote:
Phylotus wrote:
lemeres wrote:


I am going to go with slayer, ranger, monk, or brawler for suggestions. IE- some TWF focused class. That lets you get a better deal for your ability, since it procs on every hit of that round. So TWF gives you double the effect compared to 2 handing.

I hadn't actual considered that, but that sounds like an interesting idea. I guess I had focused in on the strength bonus the race gives, but I think a Slayer or Ranger could be an interesting choice. Brawler would be interesting, but in my experience, they are a bit starved for swift actions once their martial flexibility gets to be a swift action.

Thank you for your suggestions, I have a good springboard now :-)

Well, slayer might not be great either. Their boost mechanic eventually turns into a swift action, and it is against a specific target. So you likely have to spend several swift actions per fight.

Ranger seems great though. Might be decent enough for nautre-y soldier of the elements.

You might also consider sohei monk. They are one of the things I point to when I complain about 'kids these days with their unchained monks'. Anyway, they can flurry in light armor (so no need to think into 'how to get basic AC for monks so they can survive first level), and they get weapon training to boost their attack/damage to acceptable levels. They can also flurry with things in their weapon groups later, although I have never been the type to just up and switch weapon types. Still...nodachis are an option for an 1d10, 18-20 sword. And the polearms also seem attractive.

Bah, I hadn't seen that about Slayers. I'll need to look into the Sohei, as the monk seems to fit the story I'm thinking of for this character (guardian to a Janni enclave in the mountains in Katapesh or Thuvia or the like). Ranger is also attractive for that option, so I will do some theorycraft with that.

Silver Crusade

Von Jovina wrote:
I'd also consider unchained barbarian with elemental stance and other elemental rage powers to fit your theme. Stacks nicely with elemental assault too, and you can TWF fairly well with the changes to rage.

For some reason I'm not liking the TWF Barbarian. Maybe it's the need for Strength/Dexterity/Constitution because of them not gettin bonus feats like Rangers and Slayers. But the Elemental Stance thing is intriguing


Phylotus wrote:
Bah, I hadn't seen that about Slayers. I'll need to look into the Sohei, as the monk seems to fit the story I'm thinking of for this character (guardian to a Janni enclave in the mountains in Katapesh or Thuvia or the like). Ranger is also attractive for that option, so I will do some theorycraft with that.

Yeah. Slayers need their swift actions. At least if you don't get a sneak attack off (that lets you proc it as a free action)

Not that its a bad thing, mind you. Studied target is a flexible ability that works both on and off the battlefield. It adds to social skills- and it is nice roleplaying that you eye everyone up the same way you eye the guy you want to shank; nice mechanics as meaning for someone that has to deal with cutthroats. The combat bonuses are nice.

And swift action is the place to put the 'you use it sometimes, it is somewhat important, and we don't want to mess up general action economy' things. It is a martial character, so it won't have swift actions unless you pick up other neat little tricks... like this. Also doesn't mesh well with multiclassing, but the system generally tries to discourage that with the scaling. Anyway, swift actions are a gateway to prevent you from grabbing too many of the cool 'basically a free action' tricks.

But it looks like you have some decent fits for your character nonetheless.

Silver Crusade

lemeres wrote:
Phylotus wrote:
Bah, I hadn't seen that about Slayers. I'll need to look into the Sohei, as the monk seems to fit the story I'm thinking of for this character (guardian to a Janni enclave in the mountains in Katapesh or Thuvia or the like). Ranger is also attractive for that option, so I will do some theorycraft with that.

Yeah. Slayers need their swift actions. At least if you don't get a sneak attack off (that lets you proc it as a free action)

Not that its a bad thing, mind you. Studied target is a flexible ability that works both on and off the battlefield. It adds to social skills- and it is nice roleplaying that you eye everyone up the same way you eye the guy you want to shank; nice mechanics as meaning for someone that has to deal with cutthroats. The combat bonuses are nice.

And swift action is the place to put the 'you use it sometimes, it is somewhat important, and we don't want to mess up general action economy' things. It is a martial character, so it won't have swift actions unless you pick up other neat little tricks... like this. Also doesn't mesh well with multiclassing, but the system generally tries to discourage that with the scaling. Anyway, swift actions are a gateway to prevent you from grabbing too many of the cool 'basically a free action' tricks.

But it looks like you have some decent fits for your character nonetheless.

Yeah, my experience has mostly been with an archer ranger, a bloodrager, and a gunslinger, so I've never really used much swift actions. Except for my brawler, and he has certainly been interesting with his martial flexibility and his combat styles.

I've also spotted the Monk of the Four Winds, that one is intriguing to me as well because of Elemental Fist. Thanks again for all the help!


Oh, and if you go for twf ranger a nice little trick- use either double weapons, or sword/glove type weapons. They both ahve the same advantage- you can two hand with them (great for a str build), and then switch to TWF when you you can full attack.

Double weapons work better with stuff like weapon focus (which helps to cancel out TWF penalties), but the other option is to go scimitar and cestus for rather nice crits. The idea there is just to take a hand off the sword and use a gauntlet style weapon to hit them in the gut.


I think I've been saying this too much lately, but for an elemental theme...

4 levels of Druid and Shaping Focus allows you to spend all day as a medium elemental. Cross that with a combat-ready class like Unchained Monk or Warpriest for a very elemental soldier. I think it's pretty straightforward that you could drop a weapon, shape into a humanoid elemental and then pick the weapon up and wield it, but PFS GMs.... Anyhow, an elemental-form Monk using unarmed styles is pretty awesome as well.

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