Deity: Ereion, Greater God of Nature
Alignment: Neutral
Domains: Plant, Repose, Animal and Weather
Holy Symbol: Oak Tree
Ethos: Ereion is the creator of intelligence in the wilds. Ereion is never described by appearance or gender. Followers of Ereion hold to the belief that he is nature incarnate and in some circles believe he was the first fey and later ascended to god hood. Followers of Ereion are directly opposed to anything that damages the natural order of the world. It is said in lands where nature has been damaged to severely that he bestows the land itself with intelligence enough to fight back. Being so opposed to things unnatural his followers will actively seek out Undeath where ever it maybe to force it back onto the natural way. Credit is given to Ereion whenever intelligent animals or plants are encountered.
History: Von Jovina was found in the wilds as a child, discovered by a group of outlaws near the city of Drokara. His upbringing was less than ideal, and out of necessity, he became adept at surviving where others could not. He made an honest living as a "locksmith" when he could, and did what he had to when he could not.
Starting Equipment: Shortbow, Common Arrows (40), Blunt Arrows (20), Grappling Arrows (5), Whistling Arrows (20), Longsword, Masterwork Buckler, Masterwork Chain Shirt, Fedora, Duster Jacket, Oak Holy Symbol of Ereion, Traveling Outfit, Bandolier, Masterwork Thieves' Tools, Journal, Ink, Inkpen, Arshei (Emissary Owl), Leather (Tiny), Scroll Case (Tiny), Lushei (Combat Trained Draft Horse), Bit and Bridle, Riding Saddle, Leather Barding, Backpack, Bedroll, Blanket, Flint and Steel, Grooming Kit, Shaving Kit, Soap, Bread (3), Cheese (5), Waterskin, Silk Rope (50-Foot). Animal Handler hireling (2) for 6 weeks.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Fey Thoughts: The Perception and Stealth skills are always class skills for Half-Elves.
Orc Blood: Half-orcs count as both orcs and humans for any effect related to race.
Sacred Tattoo: Half-orcs with this racial trait gain a +1 luck bonus on all saving throws.
Scavenger: Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste.
Favored Class:
Paladin: Add +1 Hit Point to your total amount of Hit Points.
Drawback:
Fey-Taken: As a child, you were whisked away by mischievous fey for a time. When you returned, you were ever after considered odd and distant.
Penalty: You take a –2 penalty on saving throws against disease, illusions, and poison of all kinds, as well as against the spells, spell-like abilities, and supernatural abilities of fey.
Traits:
Armor Expert: You have worn armor as long as you can remember as a result of your youth living as an outlaw.
Benefit: When you wear armor of any sort, reduce the armor check penalty by 1, to a minimum penalty of 0.
Criminal: You spent your early life robbing and stealing to get by.
Benefit: Gain a +1 trait bonus on Disable Device checks, and it is always a class skill for you.
Favored by Fate: The fates watch over you.
Benefit: Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
Garbage Picker: You grew up in or around your city's rubbish-strewn shores and spent your spare time digging through trash looking for things worth selling.
Benefit: You gain a +3 trait bonus on Perception checks to find hidden objects, including traps and secret doors.
Emissary Familiar:
Owl: Master gains a +3 bonus on sight-based and opposed Perception checks in dim light or darkness.
Feats:
Skill Focus: You get a +3 bonus on all checks involving the Disable Device skill. If you have 10 or more ranks in that skill, this bonus increases to +6.