Can a pinned creature attack its grappler?


Rules Questions

101 to 132 of 132 << first < prev | 1 | 2 | 3 | next > last >>

Perfect Tommy wrote:
Scott Wilhelm wrote:
I appreciate you listing your responses. But the question I asked, restated here: doesn't the fact that you cannot, in fact always "attack" your grappler - but you CAN always attempt to escape the pin mean, in fact that grapple escape <> melee attack.

So I have asserting that an attack that happens as part of a melee and is not a Range Attack is a Melee Attack. So, do you have a better definition of Melee Attack? Do you have an official definition?

So, I just decided to look through the Core Rulebook for a definition of Melee Attack. I found one.

You're right. I've reconsidered because.

Core Rulebook, Melee Attacks wrote:
Melee Attacks: With a normal melee weapon, you can strike any opponent within 5 feet. (Opponents within 5 feet are considered adjacent to you.) Some melee weapons have reach, as indicated in their descriptions. With a typical reach weapon, you can strike opponents 10 feet away, but you can't strike adjacent foes (those within 5 feet).

This definition excludes Combat Maneuvers. It seems that a Combat Maneuver is not a Melee Attack even when it happens during Melee because it is a Special Attack.

I'm a little chagrinned that I didn't think to end this argument sooner by looking for a game-term definition of Melee Attack, but I can comfort myself with the realization that I did it before any of you did!


Ferious Thune wrote:
On that one, it’s not a question of whether the grappler can move after a grapple. They clearly can if they have a move action left (or are performing a flyby Attack with grab). They would have to release the grapple to do so, though.

Perfect Tommy has been asserting that you can move away from your Grappled Opponent, presumably to within your maximum Reach, without surrendering control of your Grapple.


Pinned wrote:
A pinned creature is tightly bound and can take few actions.... A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check.

So, it does seem to me that if there are melee attacks that a Pinned creature can make that would constitute attempts to free itself, then the Pinned creature can make them, and therefore would be Threatening the Square.

Stunning Fist?

Stunning Fist wrote:
Stunning Fist forces a foe damaged by your unarmed attack... A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions

Stunning Fist is delivered as part of an Unarmed Strike, which can be used to Threaten if you have Improved Unarmed Strike, and IUA is a Prerequisite for Stunning Fist. A victim of Stunning Fist cannot make his Maintain a Grapple Check, and so will automatically release the Grapple on his turn even if a Pinned creature does not count as something the Grappler is holding. Otherwise the Pinned creature is released immediately. It seems to me that a melee attack with Stunning Fists constitutes an attempt to escape a Grapple, and if you have Stunning Fist, you do Threaten your Grappler even if you are Pinned.

A light weapon coated with a poison that causes Paralysis or Unconsiousness? I think that qualaifies.

Shield Slam?

Shield Slam wrote:
Any opponents hit by your shield bash are also hit with a free bull rush attack,
Bull Rush wrote:
If your attack is successful, your target is pushed back 5 feet. For every 5 by which your attack exceeds your opponent’s CMD you can push the target back an additional 5 feet.

It seems to me that if you Bull Rush your Grappler away from you sufficiently far, you have broken free of the Grapple. It seems to me that if you have a Light Shield, a Light Weapon, and the Shield Slam Feat, then you can Shield Bash as an attempt to Free yourself, so you do Threaten your Grappler even when Pinned.


If you have a White Hair Attack, a successful attack will be followed by a Free Grapple check, which can be used to Free yourself, so you can make a White Hair Attack to Free yourself from a Pin, and if you have one, you to Threaten your Grappler who is Pinning you.


Scott Wilhelm wrote:


So, I just decided to look through the Core Rulebook for a definition of Melee Attack. I found one.

You're right. I've reconsidered because.

Core Rulebook, Melee Attacks wrote:
Melee Attacks: With a normal melee weapon, you can strike any opponent within 5 feet. (Opponents within 5 feet are considered adjacent to you.) Some melee weapons have reach, as indicated in their descriptions. With a typical reach weapon, you can strike opponents 10 feet away, but you can't strike adjacent foes (those within 5 feet).

This definition excludes Combat Maneuvers. It seems that a Combat Maneuver is not a Melee Attack even when it happens during Melee because it is a Special Attack.

I'm a little chagrinned that I didn't think to end this argument sooner by looking for a game-term definition of Melee Attack, but I can comfort myself with the realization that I did it before any of you did!

I congratulate you on your search foo.

I did look for a definition of melee attack to futher the discussion, but could not find it it.
But I was pretty sure I knew what a melee attack was; I suggested as much when I said melee attacks are defined; melee touch attacks are defined, ranged attacks are defined.

Now, to the second part of your argument, which I covered as

Hole 3 and Hole 4.

C. Hole 3.
We haven't established that you can make Grapple attacks. What is established that the pinned condition allows you to make a Grapple Maneuver check to escape. Making a check is not the same as making a grapple attack.

It also says you can take a Escape check. Is this an attack now too?

D. Hole 4.
The pin condition says nothing about being able to take control of the grapple. There is nothing therefore remotely "threatening" about escaping a pin.

What I am saying as "Hole 3" is that we haven't actually established that you can make combat maneuvers while pinned.

Hear me out.

I will make two arguments in favor of this.

First, the pinned condition applies conditions on you. You can take make efforts to *free* yourself (nothing else relevant for the purpose of this discussion)

*usually* a combat maneuver check.

Why the *usually* because other things can apply a pin condition on you, with other conditions to escape.

But making a check to escape via a grapple check is not the same as initiating a grapple. The same modifiers do not apply, for example. Nor can you chose the same targets etc, Nor can you attempt to control the grapple.

Likewise, the pinned condition lists one other way to escape: an escape artist check.

So I am saying that the pinned condition when applied via a grapple does not allow you to make combat maneuvers - it allows you to make efforts to free yourself, which in this case are defined as a combat maneuver check (with very specific modifiers, or an escape artist check.

Second Argument:

What is the difference between pinned and helpless?

Pinned says: "A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack."

Helpless says:
A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy

So being bound means you can either be pinned or helpless.
Whats the difference?

Well, in pinned you can take verbal actions.
And you can attempt to escape your bounds.

I posit that *if* the pinned person cannot break his bounds (cmd is higher than cmb +20
and IF you gag him, which would remove his ability to take verbal actions

you have, in fact rendered him helpless. Helpless people cannot make combat maneuver checks.

Removing a gag from a helpless person does not affect his abilities to make combat maneuver checks.

Changing the difficulty of the CMD does not change whether the person can make combat maneuver checks. It only means he has a means of freeing himself.
So I submit to you, in fact, pinned people cannot in fact make combat maneuvers; they can only attempt to free themselves.

To tidy up loose ends. There is one other ability that needs to be tidied up. A pinned person can make mental actions.

But I suggest that this doesn't change actually whether he is treated as helpless. Either the character can cast a spell (without V, S, M components) or he can't. If he can, perhaps he will free himself.

But either way, it does not change that others will treat him as helpless.

Secondly, you would have to remove any clerical focuses on armor etc.

I think this pretty much tidies up the question of the progression from grappled to pinned to helpless, and makes it coherent.


Again, pinned prevents you from making an attack. Whw'hair is an attack which then gets a free grapple.

You can't make the attack; therefore you can't make the free grapple.

PS. I suggest you go back and revisit the AoMF argument. I think you will have a greater understanding of why it doesn't apply. And the rules won't seem so troubling.

A melee attack is part of a std or full attack(with a weapon). A Combat maneuver is an option that modifies a melee attack, in somecases, or an entirely different mechanism in others.

For example if you make a Sunder attack if your attack is successful instead of damaging the creature you damage item in a prescribed method.

If they would have been consistent with grapple they would have used a to hit roll (probably a melee touch) and then had some method of determining if the grapple was successful.

If they had done that AoMF would have applied to the first part.

Instead however chose to invent an entirely new system for grapple.
It doesn't use a melee attack to fire, it uses a standard action.

This is why I said the aomf bonus to hit is different / incidental
To that which is needed to make a successful Grapple.

I'm not very good at explaining what I mean constructively. You do a better job than I. A lot of times it takes a lot of listening to figure out what I mean, and I'm sorry about ths.

Regarding the table in the rules, it's not that a Sunder *is* a melee attack... it replaces a melee attack.


Perfect Tommy wrote:
Again, pinned prevents you from making an attack.

No, it doesn't.

Pinnned Condition wrote:
A pinned creature can always attempt to free itself, usually through a combat maneuver check

Combat Maneuvers are still Attacks, even though they don't fall within the definition of Melee Attacks. They are Special Attacks, and Special =/= not. You still make an Attack Roll when you make a Combat Maneuver Check.

It says the method of escaping a Pin is "usually" a Combat Maneuver check or Escape Artist Check. Other actions that are also escapes are not disallowed, including Melee Attacks that are also attempts to free ourselves.

I have shown 4 kinds of Melee Attacks that are attempts to free yourself: an attack with a Poisoned Weapon, an Unarmed Attack charged with Stunning Fist, a Natural Attack with White Hair, and a Shield Bash if you have Shield Slam.

My logic goes something like this:

"That's what the rules say.!"


When I said that combat maneuvers is an OPTION that modifies an attack, I was quoting the rules.


When I said that combat maneuvers is an OPTION that modifies an attack, I was quoting the rules.

Read the definition applied to special attack on that table.

However, I'll get back to that.

Please address the issues I raised under the post "I congratulate you on your search foo."

You can't just pound the table and say "thems what the rules say" because you're still wrong on what the rules say.

Scarab Sages

Scott Wilhelm wrote:
Ferious Thune wrote:
On that one, it’s not a question of whether the grappler can move after a grapple. They clearly can if they have a move action left (or are performing a flyby Attack with grab). They would have to release the grapple to do so, though.
Perfect Tommy has been asserting that you can move away from your Grappled Opponent, presumably to within your maximum Reach, without surrendering control of your Grapple.

That doesn’t work. At least not with a normal grapple check. When you grapple someone you also gain the grappled condition. The grappled condition says, “Grappled creatures cannot move and take a –4 penalty to Dexterity.” So with just a normal check to grapple or grab, you cannot move if you are successful.

It is possible, though, with the grab ability for a monster. The monster has to take a -20 to the grapple check, but if successful it doesn’t get the grappled condition.

grab wrote:
The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself.

That would allow the creature to do what you describe here. Grapple someone and move up to the creature’s reach away while still grappling the target. It would not allow the creature to move with its target until the creature can make a check to maintain the grapple, and that check to maintain would need to take the -20 as well (but would get the normal +5 from already having the target grappled).


Ferious Thune wrote:
Scott Wilhelm wrote:
Ferious Thune wrote:
On that one, it’s not a question of whether the grappler can move after a grapple. They clearly can if they have a move action left (or are performing a flyby Attack with grab). They would have to release the grapple to do so, though.
Perfect Tommy has been asserting that you can move away from your Grappled Opponent, presumably to within your maximum Reach, without surrendering control of your Grapple.

That doesn’t work. At least not with a normal grapple check. When you grapple someone you also gain the grappled condition. The grappled condition says, “Grappled creatures cannot move and take a –4 penalty to Dexterity.” So with just a normal check to grapple or grab, you cannot move if you are successful.

It is possible, though, with the grab ability for a monster. The monster has to take a -20 to the grapple check, but if successful it doesn’t get the grappled condition.

grab wrote:
The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself.
That would allow the creature to do what you describe here. Grapple someone and move up to the creature’s reach away while still grappling the target. It would not allow the creature to move with its target until the creature can make a check to maintain the grapple, and that check to maintain would need to take the -20 as well (but would get the normal +5 from already having the target grappled).

Witch's White Hair lets you Grapple without being Grappled yourself, and you don't take that -20.


Perfect Tommy wrote:

When I said that combat maneuvers is an OPTION that modifies an attack, I was quoting the rules.

Read the definition applied to special attack on that table.

However, I'll get back to that.

Please address the issues I raised under the post "I congratulate you on your search too."

You can't just pound the table and say "thems what the rules say" because you're still wrong on what the rules say.

You do realize I have conceded the point that a Grapple Check does not count as a Melee Attack as per the RAW definition of Melee Attack that I found in the Core Rulebook Right?

You also realize that that means I have already conceded that simply the ability to Grapple in response to being Pinned does not constitute the ability to Threaten your opponent, right?

So, what point are you trying to make now?


Scott Wilhelm wrote:
Ferious Thune wrote:
Scott Wilhelm wrote:
Ferious Thune wrote:
On that one, it’s not a question of whether the grappler can move after a grapple. They clearly can if they have a move action left (or are performing a flyby Attack with grab). They would have to release the grapple to do so, though.
Perfect Tommy has been asserting that you can move away from your Grappled Opponent, presumably to within your maximum Reach, without surrendering control of your Grapple.

That doesn’t work. At least not with a normal grapple check. When you grapple someone you also gain the grappled condition. The grappled condition says, “Grappled creatures cannot move and take a –4 penalty to Dexterity.” So with just a normal check to grapple or grab, you cannot move if you are successful.

It is possible, though, with the grab ability for a monster. The monster has to take a -20 to the grapple check, but if successful it doesn’t get the grappled condition.

grab wrote:
The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself.
That would allow the creature to do what you describe here. Grapple someone and move up to the creature’s reach away while still grappling the target. It would not allow the creature to move with its target until the creature can make a check to maintain the grapple, and that check to maintain would need to take the -20 as well (but would get the normal +5 from already having the target grappled).
Witch's White Hair lets you Grapple without being Grappled yourself, and you don't take that -20.

I had kind of forgotten the part where it specified that when you Grapple someone, you are Grappled yourself and can't move.

I suspect that this game mechanic is exactly what White Haired Witch is for: further levels in White Haired Witch give you further Reach, allowing you to Grapple opponents in your 'Hair while you step back and ravish them with your spells.

Scarab Sages

Yeah, I’m sure there are other specific examples. Just noting that it is possible and giving one instance. None of those abilities let you move and move the grappled creature without first maintaining the grapple and following the rules under the Move option. That’s not to say there isn’t something out there that would let you do that. I’m just not aware of it.

But for Tommy’s purposes, it is possible for a creature to have you grappled from 15 feet away, and I don’t think you could be said to threaten that creature just because you can break the grapple. Unless you also have 15 feet of reach. Then you could attack or reverse the grapple.

It’s my opinion that none of that matters for pinned, because when you are pinned, you are not armed (I’m reading a little into what is required to be armed here), and therefore don’t threaten anyway.


Ferious Thune wrote:

it is possible for a creature to have you grappled from 15 feet away, and I don’t think you could be said to threaten that creature just because you can break the grapple. Unless you also have 15 feet of reach. Then you could attack or reverse the grapple.

It’s my opinion that none of that matters for pinned, because when you are pinned, you are not armed (I’m reading a little into what is required to be armed here), and therefore don’t threaten anyway.

Dude, you too?

Go back a few of my posts. I found a Game-Term definition of Melee Attack that excludes Grapple Checks. I've already admitted I was wrong about that. But Tommy--and you, it seems--want to keep arguing that point.

That being said, I have also found 4 ways of making armed attacks that do constitute attempting to free yourself from a grapple, so you could use them when Pinned, so you would still Threaten.


Ferious Thune wrote:
Scott Wilhelm wrote:
Ferious Thune wrote:
On that one, it’s not a question of whether the grappler can move after a grapple. They clearly can if they have a move action left (or are performing a flyby Attack with grab). They would have to release the grapple to do so, though.
Perfect Tommy has been asserting that you can move away from your Grappled Opponent, presumably to within your maximum Reach, without surrendering control of your Grapple.

That doesn’t work. At least not with a normal grapple check. When you grapple someone you also gain the grappled condition. The grappled condition says, “Grappled creatures cannot move and take a –4 penalty to Dexterity.” So with just a normal check to grapple or grab, you cannot move if you are successful.

It is possible, though, with the grab ability for a monster. The monster has to take a -20 to the grapple check, but if successful it doesn’t get the grappled condition.

grab wrote:
The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself.
That would allow the creature to do what you describe here. Grapple someone and move up to the creature’s reach away while still grappling the target. It would not allow the creature to move with its target until the creature can make a check to maintain the grapple, and that check to maintain would need to take the -20 as well (but would get the normal +5 from already having the target grappled).

"

The grapple rules ALSO say:

"Move: You can move both yourself and your target up to half your speed. At the end of your movement, you can place your target in any square adjacent to you. If you attempt to place your foe in a hazardous location, such as in a wall of fire or over a pit, the target receives a free attempt to break your grapple with a +4 bonus."

Notice that that you *MAY* place your target adjacent to you. You are not required to.

Per RAW there is no obligation to maintain the grapple adjacent (which should be a duh guys, as creatures with grab rarely maintain the grab while adjacent.)


Also recalled that if you are grappled via grab with the -20, the grappled condition does not apply to you and you can move freely.


Perfect Tommy wrote:
"Move: You can move both yourself and your target up to half your speed. At the end of your movement, you can place your target in any square adjacent to you. If you attempt to place your foe in a hazardous location, such as in a wall of fire or over a pit, the target receives a free attempt to break your grapple with a +4 bonus."

That's completely different. The Move described by that rule is an action that is taken as part of Maintaining a Grapple. You can't do that as part of Initiating or Pinning. And you can't use this to end up not-adjacent to your opponent.

What you've been talking about, unless I'm much mistaken, is Moving away from your opponent via a Move or Swift Action, away from your opponent, leaving your opponent but retaining control of the Grapple. As Ferious Thune pointed out, you normally can't do that because normally, you are Grappled, too.

Perfect Tommy wrote:
Also recalled that if you are grappled via grab with the -20, the grappled condition does not apply to you and you can move freely.

Yes, Ferioius Thune mentioned this already. We both think that's kosher. Also, I mentioned White Haired Witches can do this, too.


Scott Wilhelm wrote:


So, what point are you trying to make now?

I asked you to go back and address the points I raised in the post that starts "I congratulate you on your search foo."

I typed a long post, with several points.

But fine.. I'll cut and paste for your benefit.

First here is Pinned Condition:

Quote:


A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.

"tightly bound" means (collins english dictionary) strictly or severely confined; in bonds or chains; tied with or as if with a rope

Here is the helpless condition:

Quote:
A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy.

So I am making several lines of argument here.

1. The pinned condition does not allow you to make Combat maneuvers you think it does.
Sub argument A: Many combat maneuvers are replacements for melee attacks. These are precluded. For similar reasons (developed further below) other combat maneuvers are also precluded.
Sub argument B: The pinned condition does not allow you to make a grapple check to take over the grapple. (Read it). This argument will be developed below
Sub argument C: The similarity between helpless and pinned allow you to better classify what can be done while pinned. Again, explored below.
Sub argument D: Categorizing what "few" actions a pinned character can do. Categorizing what "usually combat maneuvers" means.
Sub argument E: Arguing that pinning applies a condition that specifies EXACTLY what actions can be taken.

Argument E:
Lets examine the transition from Grapple to Pin.
Remember that Pin is a "more severe version of the grappled condition"

If you are grappled you may
1. Attempt to break the grapple as a standard action by making a combat maneuver check equal to your opponents CMD. (notice it does not say you are making a grapple check?)
2. Make an Escape Artist Check
3. You may attempt to reverse the grapple.
4. You may take any action that doesn't take two hands to perform
This includes make an attack action or full attack action, against any creature within reach.
5. You can move up to 1/2 your speed.
6. Can take mental and verbal abilities
7. Take a -2 on all attacks and combat maneuver checks except to grapple or escape a grapple

If you are grappled you may not
6. Make an attack of opportunity.
8. No actions that take 2 hands
9 Cannot use stealth
10. Receives +2 CMD from invis but no other benefit.
11. Has significant impediments to casting a spell.

Now pinned is the more serious condition. Lets see what abilities it removes: (All these conditions were granted under the grapple ability, and are no longer available under the pinned condition).

You cannot take the full attack action.
You cannot take the attack action.
You cannot move.
You cannot cast spells that require somatic or material component.
You cannot cast other spells without making a concentration check.
You cannot use spell like abilities without a concentration check.
You cannot reverse the grapple.
You are denied your dexterity bonus, which means you can not prevent stealth or precision damage being done to you.
You cannot take a combat maneuver with a -2 penalty.

Since grappling is the more severe condition, at the very least we should expect that you still:

Cannot use stealth.
Get minimum benefit from invisibility.
Make an attack of opportunity
No actions that take two hands.

So Grapple has a bunch of things you are explictly allowed to do.
These things are REMOVED under pinned.

SO either:
A). The list of things you can do under pin is exhaustive and your ability to do this grapple abilities is removed

or

B). You can do these actions freely, and without restriction.

Yet pinned is described as the more serious condition. How does it make sense that it is EASIER to do a combat maneuver? (Remember you suffer a -2 on combat maneuvers under grapple, but pinned does not have that language),

The pinned condition does not say you cannot take an action that takes 2 hands. How is it now that you are pinned you suddenly can take a 2h action.

So, it is my position that the pinned list is an exact list of things you are permitted to do; nothing else. That all the things you were expressing allowed to do under grapple, you no longer can.

And, I would make the case that it is the same with the progression to helpless. The helpless condition expressly says what you are permitted to do, and removes all other abilities under the pinned condition.

Grappled...>pinned...> helpless represents a logical, structured and increasingly restricted set of conditions

This is rather long and time consuming. I'll work on arguments A-D in a bit.

Scarab Sages

Scott Wilhelm wrote:
Ferious Thune wrote:

it is possible for a creature to have you grappled from 15 feet away, and I don’t think you could be said to threaten that creature just because you can break the grapple. Unless you also have 15 feet of reach. Then you could attack or reverse the grapple.

It’s my opinion that none of that matters for pinned, because when you are pinned, you are not armed (I’m reading a little into what is required to be armed here), and therefore don’t threaten anyway.

Dude, you too?

Go back a few of my posts. I found a Game-Term definition of Melee Attack that excludes Grapple Checks. I've already admitted I was wrong about that. But Tommy--and you, it seems--want to keep arguing that point.

I was just summarizing my stance. Not trying to prolong the discussion. There are so many points being thrown back and forth in this discussion, I felt it necessary to do so. I feel like I've been pretty consistent on that point throughout the thread.

Scott Wilhelm wrote:
That being said, I have also found 4 ways of making armed attacks that do constitute attempting to free yourself from a grapple, so you could use them when Pinned, so you would still Threaten.

I must have missed them. Entirely possible. There's a lot of text in this thread.

I don't see any off the top of my head. Being able to reverse the grapple doesn't make it an armed attack. You can't attack with a weapon while pinned. You can't make an unarmed strike while pinned. You can't attack with a natural weapon while pinned. A grapple attack doesn't say it's an armed attack anywhere in the rule that I can see.

The only thing I remember from the thread that might work is having Improved Unarmed Strike, which states you're considered armed. My interpretation of that, though, is that you are considered armed when you can make an unarmed strike, which is most of the time, but not when you are pinned or helpless or stunned or whatever removes your ability to make an armed attack. That's what I meant by reading into what being armed or unarmed means. If you can't make an armed attack, you aren't armed.

I've mentioned this a few times over the thread... if being able to make a grapple check means that you threaten, then everyone threatens by default, because anyone can make a grapple check. Wizards don't need to hold a dagger to threaten or wear a cestus. Untrained commoners don't need to have a weapon. Everyone would threaten all the time when they are unarmed. But Threatened Squares tells us that you don't normally threaten when you are unarmed. So for something to change that, it needs to have specific language doing so. Like Improved Unarmed Strike does. Or being "armed" with a touch spell. Trip, Grapple, Sunder, Bull Rush, etc. and their Improved feats don't have any such language.


Ferious Thune wrote:
Being able to reverse the grapple doesn't make it an armed attack.

No. That has been covered.

Ferious Thune wrote:
You can't attack with a weapon while pinned. You can't make an unarmed strike while pinned. You can't attack with a natural weapon while pinned.

The rules do not specifically prohibit any of those things. They do seem to prohibit actions that are not attempts to free yourself.

Pinned Condition wrote:
A pinned creature can always attempt to free itself

So, I have identified 4 examples of Melee Attacks that do constitute effort to free yourself: a melee attack with a poisoned weapon (given a poison that causes paralysis, unconsciousness, or death), a shield bash attack if you have the Shield Slam Feat, Stunning Fist, and a Natural Attack with White Hair. All of these attacks, if successful, result in your being freed from the Grapple and Pin, so all of those attacks are legal to take because, I iterate,

Pinned Condition wrote:
A pinned creature can always attempt to free itself

Normally, the only actions you can take are Grapple and Escape Artist checks to escape the Grapple.

Pinned Condtion wrote:
free itself, usually through a combat maneuver check or Escape Artist check.

But the word "usually" means there must be other allowed ways. So far, I have found 4, and if you have any of these at your disposal, you do indeed Threaten your Grappler who is Pinning you.


Perfect Tommy wrote:
The pinned condition does not allow you to make Combat maneuvers you think it does.

Sure it does, it say so right in the description of the Pinned Condition you quoted that you are allowed to make Combat Maneuver Checks for the purpose of attempting to free yourself.

Pinned wrote:
A pinned creature can always attempt to free itself, usually through a combat maneuver
Perfect Tommy wrote:
Many combat maneuvers are replacements for melee attacks. These are precluded. For similar reasons (developed further below) other combat maneuvers are also precluded.

I can't speak to that without knowing specifically which Combat Maneuvers you are referring to. If they are excluded, it is not because they are replacements for melee attacks, but because they are not attempts to escape the Grapple.

Perfect Tommy wrote:
So, it is my position that the pinned list is an exact list of things you are permitted to do; nothing else.

You can characterize the list as exact if you want to. I am well-aware of the list, and the actions I am talking about do not stray from that list.

Scarab Sages

Scott Wilhelm wrote:
So, I have identified 4 examples of Melee Attacks that do constitute effort to free yourself: a melee attack with a poisoned weapon (given a poison that causes paralysis, unconsciousness, or death), a shield bash attack if you have the Shield Slam Feat, Stunning Fist, and a Natural Attack with White Hair. All of these attacks, if successful, result in your being freed from the Grapple and Pin, so all of those attacks are legal to take because, I iterate,

I don't think you can take any of those actions while pinned. How can you attack with a poisoned weapon, when you can't attack with a weapon? How can you shield bash? How can you use Stunning Fist, when you can't make an unarmed attack? How can you use the White Hair, when you can't make a natural attack?

Pinned Condition wrote:
A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check.

So, again, when something says something like "normally" or "usually" and then lists options, those are the only options you can use unless another ability has specific language indicating it can be used in that situation. Just because a bull rush would free you, doesn't mean you can make a bull rush. You would need a feat that said something to the effect of, "This feat allows you to make a Shield Bash while pinned." Shield Slam doesn't say that. It says, "Any opponents hit by your shield bash are also hit with a free bull rush attack." When you are pinned, you can't hit anyone with your shield bash.


1 person marked this as a favorite.
Ferious Thune wrote:
Scott Wilhelm wrote:
So, I have identified 4 examples of Melee Attacks that do constitute effort to free yourself: a melee attack with a poisoned weapon (given a poison that causes paralysis, unconsciousness, or death), a shield bash attack if you have the Shield Slam Feat, Stunning Fist, and a Natural Attack with White Hair. All of these attacks, if successful, result in your being freed from the Grapple and Pin, so all of those attacks are legal to take because, I iterate,

I don't think you can take any of those actions while pinned. How can you attack with a poisoned weapon, when you can't attack with a weapon? How can you shield bash? How can you use Stunning Fist, when you can't make an unarmed attack? How can you use the White Hair, when you can't make a natural attack?

Pinned Condition wrote:
A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check.
So, again, when something says something like "normally" or "usually" and then lists options, those are the only options you can use unless another ability has specific language indicating it can be used in that situation. Just because a bull rush would free you, doesn't mean you can make a bull rush. You would need a feat that said something to the effect of, "This feat allows you to make a Shield Bash while pinned." Shield Slam doesn't say that. It says, "Any opponents hit by your shield bash are also hit with a free bull rush attack." When you are pinned, you can't hit anyone with your shield bash.

The rules say you can make attempts to free yourself. Those attacks I identified are attempts to free yourself. That's my argument.

It doesn't strain verisimilitude, either, at least not mine, but I don't know if you want a verisimilitude argument.

As to requiring a specific exception, can you show where the rules say that? I have shown how Stunning Fist will free you from a Pin.

Scarab Sages

There’s not any point in discussing further. If you want to allow those options to work in your game, go ahead. I don’t think you’ll find many GMs who will agree with you. Good luck to you. I think my contribution to this thread has ceased to be useful. Going to hide it now to resist temptation to rejoin the conversation.

Lantern Lodge Customer Service Manager

1 person marked this as a favorite.

Folks, when debating rules and comparing builds on our forums you need to remain respectful, even if you are sure you're objectively right or that your posts are perfectly clear, keep in mind that other people might still disagree. If you cannot respond respectfully, please refrain from posting until you can.


Ferious Thune wrote:
There’s not any point in discussing further. If you want to allow those options to work in your game, go ahead. I don’t think you’ll find many GMs who will agree with you. Good luck to you. I think my contribution to this thread has ceased to be useful. Going to hide it now to resist temptation to rejoin the conversation.

"

Yep. None of them will work in mine either. And rather than post arguments to discuss it, I think at this many pages, I'm done also


1 person marked this as a favorite.

So, to summarize for any potential future skimmers:

Can a pinned creature attack their pinner?:
Generally not.

Is the ability to make a grapple check or other combat maneuver against a creature sufficent to threaten?:
No.

As far as I can see, a consensus has been reached on these points.


toastedamphibian wrote:
As far as I can see, a consensus has been reached on these points.

This isn't Wikipedia.


Technically accurate. I applaud you.


toastedamphibian wrote:

Can a pinned creature attack their pinner?:

Generally not.

It is not the consensus that a Pinned creature cannot attack his pinner. Good thing, too, since this is clearly false.

Pinned creatures are specifically entitled to attempt to free themselves.

Pinned Condition wrote:
A pinned creature can always attempt to free itself

Combat Maneuvers have specifically been called out in the Core Rulebook as an allowed method for freeing oneself.

Pinned Condition wrote:
usually through a combat maneuver check

Combat Maneuvers are Attacks.

Combat wrote:
Special Attacks... Combat Maneuvers
Combat Maneuvers wrote:
When you attempt to perform a combat maneuver, make an attack roll

However, Combat Maneuvers are Special Attacks, and they fall outside the Core Rulebook definition of Melee Attack.

Core Rulebook, Melee Attacks wrote:
Melee Attacks: With a normal melee weapon, you can strike any opponent within 5 feet. (Opponents within 5 feet are considered adjacent to you.) Some melee weapons have reach, as indicated in their descriptions. With a typical reach weapon, you can strike opponents 10 feet away, but you can't strike adjacent foes (those within 5 feet).

Although I found exceptions that I am confident are square with the Rules as Written, I think it is the case and the consensus that a Pinned creature can "generally not" make Melee Attacks against their pinners.


OldSkoolRPG wrote:
Miryafa wrote:

The grappled condition makes it clear you can attack your grappler at -2 to-hit. But the pinned condition removes that restriction, and specifically says it doesn't stack with the grappled condition. It makes no other reference to attacking.

At first I thought "creature cannot move" prevented attacking, but 2 things contradict that:
1. The grappled condition has the same text, and a grappled creature can attack.
2. A pinned creature can take verbal actions, so they can move their mouth.
3. A pinned creature takes only a -4 penalty to his armor class, rather than becoming helpless. And creatures that actually can't move (like bound creatures) are always helpless.

So it seems there's nothing preventing this, but it's really odd that a grappled creature takes -2 to attack its grappler and a pinned creature doesn't.

Here's the relevant text from the SRD:

Pinned wrote:
A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component.

The pinned condition says you are limited in the actions it can take and then lists those actions you are allowed. You can:

1) Attempt to free yourself.
2) Take verbal and mental actions.

That is it.

So you basically cant even become the primary grappler the way its written, you can only escape or take mental actions.

101 to 132 of 132 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Can a pinned creature attack its grappler? All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions