Elf druid against Dragon, burned armor.


Rules Questions


I was recently playing pathfinder and they were fighting a dragon, the dragon burned the Druid's armor off but we couldn't decide whether it should burn her clothes off to burn her too? What should I do?


Drow Shade wrote:
I was recently playing pathfinder and they were fighting a dragon, the dragon burned the Druid's armor off but we couldn't decide whether it should burn her clothes off to burn her too? What should I do?

To be a little more clear, the dragon burned her armor off and we're not sure whether she should take the damage or take some out of clothing adc until it's destroyed and then deal the rest to her.


Pathfinder Roleplaying Game Superscriber

She takes damage and so does the clothing, both in full, however, the clothes only have 2hp/inch of thickness. The only reason she would have her clothes burned rules-wise would be if she had rolled a natural 1 on her save versus the fire. Losing her armor was probably bad enough not to have to worry about her clothes aswell.


If you roll a 1 on a save, then one of your items will have to save or take damage. Presumably this is what happened, and the damage after being reduced for energy (possibly) and then further reduced for hardness was enough to destroy the armor.

By the rules, no other items (including clothes) are damaged. The PC doesn't take any additional damage (beyond that which was caused by getting hit with a breathe attack and failing the save) and unless the breathe weapon has some other special ability they won't take any continuing damage.

Even 'destroyed' armor is not necessarily gone as in burned up. It is no longer magic, if it was, and isn't intact enough to provide any protection or be repaired, but most likely large bits of the material are still physically there, just like a PC killed by a fire breath weapon would still leave a corpse.


To reiterate what has been said, it sounds like the OP did things backward: In the described scenario, the GM first applied damage to the armor and then wondered about whether there would be any damage to the druid. That's not how the rules work.

The damage is FIRST applied to the druid who gets a REF save. If the druid makes the save, she only takes 1/2 damage and none of her gear is damaged. If she fails the save but didn't roll a 1 on the d20, then she takes full damage and none of her gear is damaged. If she rolled a natural 1 on her REF save, then she takes full damage and ONE piece of her gear is damaged.

In that third case, of course the druid took damage, that was decided before we even wonder if her armor is "burned off". Because it's an energy attack, the armor should only take half damage (not even leather armor burns easily). Then the armor's hardness is subtracted from the remaining damage. If the amount of damage left after that is still positive, subtract it from the armor's HP. Apply the broken or destroyed condition as applicable.


On a side note, I can't help wondering if the GM and/or players were more interested in playing "Strip Pathfinder" than following the rules. As in, hey, isn't it fun to make this female adventurer acquire the Nude condition?

If that's the case, more power to you, I like nude adventurers as much as the next guy. But doesn't it seem a little cartooney?

GM: Good news! The dragon fire burned away all the hot druid's armor and her clothes.
Players: Is she burned? I bet she's black and crispy and unconscious on the ground? Anybody got a healing spell???
GM: No, She's fine. not a scratch, not a blister. She stands before you, naked as a jaybird! Hubba hubba!

Liberty's Edge

DM_Blake wrote:

To reiterate what has been said, it sounds like the OP did things backward: In the described scenario, the GM first applied damage to the armor and then wondered about whether there would be any damage to the druid. That's not how the rules work.

The damage is FIRST applied to the druid who gets a REF save. If the druid makes the save, she only takes 1/2 damage and none of her gear is damaged. If she fails the save but didn't roll a 1 on the d20, then she takes full damage and none of her gear is damaged. If she rolled a natural 1 on her REF save, then she takes full damage and ONE piece of her gear is damaged.

In that third case, of course the druid took damage, that was decided before we even wonder if her armor is "burned off". Because it's an energy attack, the armor should only take half damage (not even leather armor burns easily). Then the armor's hardness is subtracted from the remaining damage. If the amount of damage left after that is still positive, subtract it from the armor's HP. Apply the broken or destroyed condition as applicable.

I would like to add to this that magical armor (which the druid hopefully has if she's facing off against a dragon) is intensely durable. It gains +2 hardness and +10 HP for every +1 of flat bonus it possesses. +3 leather armor, a relatively cheap enchantment on a flimsy base type, still has 8 hardness and 40 HP. Destroying it instantly with energy would require 96HP worth of damage. Even making it "broken" in one go takes 56HP of damage. Doable for a dragon, but by no means guaranteed. In fact, it takes a CR18 red dragon (Very Old category) to even break a 50% chance of destroying it all at once. And that's a weak armor!

The Exchange Owner - D20 Hobbies

Drow Shade wrote:
I was recently playing pathfinder and they were fighting a dragon, the dragon burned the Druid's armor off but we couldn't decide whether it should burn her clothes off to burn her too? What should I do?

You only take one item.

You only take that one item when the druid would have failed with a natural 1 on an area effect damage from the breath weapon.

There is a chart, I'm going to assume armor is first on that chart. Otherwise, consult the chart.

No it wouldn't harm any other items including the clothing.

Liberty's Edge

James Risner wrote:

There is a chart, I'm going to assume armor is first on that chart. Otherwise, consult the chart.

No it wouldn't harm any other items including the clothing.

It's not, but you pick the first 4 from the prioritized list that the character has equipped and roll randomly between them. Armor is #2, so most people have it on the list. Magic clothing is actually #8, so it is completely possible. #10 is "anything else", which could also be clothing if the DM was being weird.

I'll have to keep this in mind for my current monk character. As it is, he will mostly likely *always* have "magical clothing" be an option once he gets a monk's robe. In which case? Naked monk. Oh yeah.


I have never heard of this roll a natural one of the reflex save do damage to one item. Is this limited to dragons breath or does it apply to evocation/conjuration damage spells as well? I know, for instance acid pit specifically discusses doing damage to items, but acidic spray and fireball don't as far as I recall.


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Create Mr. Pitt wrote:
I have never heard of this roll a natural one of the reflex save do damage to one item. Is this limited to dragons breath or does it apply to evocation/conjuration damage spells as well? I know, for instance acid pit specifically discusses doing damage to items, but acidic spray and fireball don't as far as I recall.

In the Magic section of the Corebook under the Saving Throw heading:

PRD wrote:

Items Surviving after a Saving Throw: Unless the descriptive text for the spell specifies otherwise, all items carried or worn by a creature are assumed to survive a magical attack. If a creature rolls a natural 1 on its saving throw against the effect, however, an exposed item is harmed (if the attack can harm objects). Refer to Table: Items Affected by Magical Attacks: Items Affected by Magical Attacks. Determine which four objects carried or worn by the creature are most likely to be affected and roll randomly among them. The randomly determined item must make a saving throw against the attack form and take whatever damage the attack dealt.

If the selected item is not carried or worn and is not magical, it does not get a saving throw. It simply is dealt the appropriate damage.


Well if I don't learn something every day. Presumably only spells with damaging effects can do this? I have never enforced this rule before. I don't know if I am likely to begin to do so, but it is interesting and is a nice compromise between the ridiculousness that damage spells don't affect gear and the worse ridiculousness if it always did. Thanks for enlightening me.

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