Deadmoon |
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Paired OpportunistsWe are considering a team of 3 brothers.
A front line close melee.
A second rank polearm melee.
A third rank ranged (or maybe caster).We wanted to have some teamwork feats in our builds.
Do you folks have some suggestions of teamwork feats that will work well for the group?
Tandem Trip with Improved Trip and Greater Trip
Coordinated Shot
Enfilading Fire
Broken Wing Gambit
Wounded Paw Gambit
Friendly Switch (not technically Teamwork)
Butterfly's Sting is also cool if you have a crit fisher and a heavy hitter, with the number of opportunity attacks you can create with teamwork.
I'd also suggest a level of Cavalier for tactician which gives a bonus teamwork feat you can share briefly.
Just a Mort |
Assuming the caster will be next to the melees, since the polearm threatened radius provides protection.
General Utility (esp good if the caster in question is a diviner wizard):
Lookout
Epitome of awesome teamwork:
Coordinated Charge
Might not be that good if people are passing crits by butterfly sting:
Sieze the moment
For trips:
Harder they fall
The front line classes will probably be either Fighter, Hunter or inquisitor, else you really can't get enough feats to pull funky teamwork feats off.
Deadmoon |
Might not be that good if people are passing crits by butterfly sting:
Sieze the moment
Actually, it should allow the crit fisher to get a crit he doesn't need to pass, and with outflank, it will provoke again, and the opponent should be annihilated.
Just a Mort |
Here's a rough idea how to build the two front line half-brothers.
Human Hunter - using a scimitar
Str 16, Dex 14, Con 12, Int 13, Wis 14, Cha 10
Lv 1: Combat expertise
Lv 1: Butterfly Sting (Hunter's choice of feat)
Lv 2: Outflank
Lv 3: Power Attack, Escape Route (Teamwork feat)
Lv 5: Gang up
Lv 6: Paired Opportunists (Teamwork feat)
Lv 7: Combat Reflexes
Lv 9: Broken Wing Gambit, Shake it Off(Teamwork feat)
Lv 11: Improved Critical
Lv 12: Seize the moment
Would have liked both to be halforcs, but the hunter ran out of feats.
Half Orc Lorewarden - using a hooked lance
Str 16, Dex 14, Con 14, Int 13, Wis 12, Cha 10
Lv 1: Combat Reflexes
Lv 1: Power attack (Fighter bonus feat)
Lv 2: Combat Expertise(Lore warden bonus feat)
LV 2: Improved Trip (Fighter bonus feat)
Lv 3: Outflank
Lv 4: Gang up (Fighter bonus feat)
Lv 5: Paired Opportunist
Lv 6: Greater Trip (Fighter bonus feat)
Lv 7: Iron Will
Lv 8: Broken Wing Gambit (Fighter bonus feat)
Lv 9: Shake It Off
Lv 10: Improved Critical (Fighter bonus feat)
Lv 11: Improved Iron Will
Lv 12: Seize the moment (Fighter bonus feat)
Broken wing gambit is a bit into GM fiat territory - thus I took it late, since the GM may decide to have his monsters not take the bonus. Gang up means once the Hunter(who will ride his animal companion once its large), his animal companion and the Fighter all threaten a single target, both the Hunter and the Fighter are flanking, no matter what position they may be.
Scott Wilhelm |
Out of Deadmoon's suggestions, I am particularly fond of Broken Wing Gambit and Paired Opportunist.
Even though it is not a Teamwork Feat, I recommend Bodyguard (+ Paired Opportunist).
I believe Wounded Paw Gambit is the intended thing for including the Ranged fighter in on the Broken Wing Gambit.
The Ranged fighter should take some Snapshot feats.