Arendall |
Joining the wagon too
Lancelia Scars - Tieffling - Unchained Rogue 10/Paladin 2
My first character, she's some sort of skill monkey. She can hit pretty hard but it's even better if she can flank her foes. She's a child of Mendev, she fights evil when she can, she's primary some sort of scout but after the fifth Mendevian Crusade she become a dedicated warrior of the Empyreal Lord of spies. One more paladin level to take and back to rogue.
Gwynn Lightbringer - Musetouched Aasimar - Ranger 12
An archer on a horse. He's some kind of mobile artilery character. He likes to learn new languages so he became a specialist in linguistics. Maybe som fighter level to take to get some feats.
Sunetra Lighthope - Aasimar - CLeric 11
She's from Qadira. She was a blessing for her parents. She joined Sarenrae church at a young age and she became a cleric. She's a healer buffer. She can cast some fire spells but her primary goals are to maintain her companion alive at almost any cost. She died once trying to save a friend but failed to save him. She came back to life and she's still on the edge to save people. She looks angelic with her feathered wings.
Hitomi Kakita - Human - Samurai 10
Stern woman from Tian. She joined the Sovereign Court to regain her familly's prestige. She's a tank.
Svenn Byrder - Human - Inquisitor 3
My wannabe Hellknight. Ulfen from Cheliax, dedicated to Damerrich. More inquisitors level to take before going to Hellknight.
Ulrika Blackmane - Human - Urban Barbarian 1/Dawnflower Dervish 4
Hard hitting dex build. Fun character to play because she can do a lot of things out of combat. Usually group face. Stuck a level five because she wants to continue Dragon's demand.
Eric Sarovich level 2 GM blob
Belom Break Bones - Armored Hulk 6/Ragechemist 2
Not your typically barbarian. He has some AC. He hits hard. He works for Mr Karela as some kind of debt collector. He's also a personnal trainer and a MCG (Muscle Club Gorum) Member. He's a barbarian tanky build with a lot of strength.
Sajna Ashwari - Human - Spirit Oracle 7
Some kind of sorcerer in armor. She's a Lunar oracle and she has a changing mind. She loves her domesticated white tiger Nuala. She buffs, heals and casts some damage spells.
Siriana Xanjahar - Human - Divine Hunter 5
Holy servant of Erastil. She trys to bring some justice to Pathfinder business. My second archer.
Erwann Grimm - Human - Inspired Blade 1/Urban Barbarian 1/Arcane Duelist 4
Usually party face. He's my interpretation of Inigo Montoya. He travels the world to find his father's murderer, a man with six fingers on the right hand. Urban barbarian increase dex. Swashbuckler give him panache and parade and dex to damage on first level. He can buffs, talks, tanks a little bit and knows some things.
For full caster classes I don't want to lose a caster level, so I tend to not multiclass full caster. Hovewer, I have got a monk/cleric concept in mind. For martial build I think dipping is a good way to gain new abilities. Right now, I don't think I'll take other classes on my already multiclassed characters with maybe one exception for my dawnflower dervish. I'm thinking about a swashbuckler dip for parade and panache.
Sorry for my poor English
EricMcG |
PFS doesn't actually end at Level 12, just the missions the Venture Captains will send you on. Not even Drandle Dreng would wake a Seeker to go fetch some tome from somewhere.
I see a fair bit of dipping, but most people stay single class. I do tend to dip into arcane for martial types and divine for arcane, mainly because locally I find buffs to be inconsistent and healers to be few and far between. I also like the extra class skills, Knowledges greater than Huh? being particularly random.
Some dips don't work out, but 1 level dip will not significantly hinder a character and may provide much needed flexibility.
Woran Venture-Captain, Netherlands |
I have got a monk/cleric concept in mind.
Check out the Sacred Fist Archetype for Warpriest. You'll be able to cast, and dipping a level of monk only makes it more powerfull.
Athos710 Venture-Lieutenant, Ohio—Dayton |
Of my 10 living characters, 3 are multiclassed. For my characters I have an idea for the build and usually find a class/archetype that lets me run with that without dipping. Two of the multi-class are for Prestige Classes; to meet Arcane Archer pre-reqs, and Barb 1 / Sorc 4 to make my Core Dragon Disciple a little beefier.
The last is my helpful halfling build. He will have 2-3 "dip" classes in addition to his Investigator 7 base. They are chosen to make him better at mastering skills and boosting the party. Ranger (Freebooter) for a martial buff to allies attack/damage and access to Ranger apell list. Pathfinder Delver for the 8+ skill ranks and Bardic Knowledge boost to his skills (Cha of 10 means no Bard levels). I've also considered Pathfinder Field Agent, and various Cleric Archetypes. But, I have a couple levels before I'll have to make another multi-class decision for him.
kinevon |
Of my PCs over second level 3 are multiclassed, IIRC.
-1 is Fighter 10/Cleric 2
-2 is Fighter (Polearm Master) 15/Unchained Rogue 1 (just taken, BTW)
-3 is Gunslinger 5
-4 is Magus 8 or 9
-6 is Unchained Rogue 9
-8 is Fighter (Lore Warden) 8/Magus (Kensai) 4
-9 is pure Cleric (4?)
-10 is APG Summoner being rebuilt to Unchained Summoner 3
-11 is Fighter (Weapon Master) 7
-12 is Sorcerer 6
-13 is Unchained Rogue 3
-14 is Sorcerer (Razmran Priest) 4
-15 is Bard (Sound Striker, maybe) 5
-17 is Oracle 5
-18 is Wizard (Thassilonian Specialist) 6/Arcanist 1
-28 is Sorcerer 4 or 5
-29 is GM blob Bard 4 or 5
-34 is Rogue 5, I think, Core PC
-35 is Sorcerer 2 or 3, Core PC
-36 is Fighter 1/Cleric 2
Others are mainly 1st or 2nd level, although one of them is another Wizard (Thassilonian Specialist) X/Arcanist 1 dip.
CyrusC2010 |
Half of my actual created, non-GM-blobbed characters would be multi-classed; a Gnome Varisian Pilgrim Cleric3/Archaeologist Bard1/Mouser Swashbuckler1 and a Elf Kapenia Dancer/Spelldancer/Beast-blade Magus5/Zen Archer/QiGong Monk2 (the others being a Dwarf Hospitaler/Warrior of the Holy Light/Divine Defender Paladin9 and a Human Oracle10).
Anonymous Visitor 163 576 |
This is simply an observation I've come across in my play, it could just be a regional thing, or just luck of the draw...
What I've noticed is that in PFS play, there tends to be a *lot* of 'dipping' classes.
Is this a response to the fact that PFS play is generally contained within 12 levels rather than 20, so building with an 'endzone' of L12 encourages 'branching out' to maximize efficiency?
I have several characters that have one class, but it feels sort of weird sitting at tables with 'bardbarians' and 'oradins', etc?
PLEASE NOTE: This is not an indictment of the 'dipping' practice, but simply trying to find out if this perception is the reality, or if the numbers are just skewed on what I encounter.
Thank you very much for your time in advance.
I wonder if this is a response to a different problem: lack of ability to predict table composition? I find it super helpful, and more fun, to have characters who are versatile.
So, two levels of ranger allows my rogue to not only track and grab a combat style, but enables martial weapons.
One level of bard allows you a lot of skills, and access to healing magic, etc.
You can test this: do you play with the same folks usually? If so, you'll see less at home than at big cons or areas with a large PFS crowd.
kinevon |
Just to explain:
The Cleric levels, on both PCs that are Fighter/Cleric multis, are Cleric of Desna, with Travel and Liberation domains, as that saves more feats than the 1 point of BAB costs, IMO.
10' extra movement speed, the ability to ignore difficult terrain several times a day, the ability to ignore magical effects that hinder his movement, even if it is only for two rounds a day, is useful. As an example, with a 40' movement speed, he was able to go from inside the AoE of a Black Tentacles to clear area, and still get off an attack.
The Wizard/Arcanist multi is to allow the use of things like wands of Abjuration and Conjuration spells, and, on the higher level one, using some resources, the ability to get an 8 hour Mage Armor from a 1st level Arcanist slot.
Magical Knack for Arcanist, effective caster level for most spells is 3, now.
Varisian Tattoo (IIRC) for Evocation spells, so no caster level loss, just Sorcerer equivalent progression for the Wizard side.
Magical Lineage or Wayang Spell Hunter for Mage Armor.
The Extend metamagic feat (5th level Wizard bonus feat)
Using one of his Arcane Pool (whatever it is called) to raise the effective caster level by 1.
Gives a CL4 Mage Armor, Extended to 8 hours.
Arcanist exploit is School Understanding for Evocation, so all the Evocation School stuff, like Intense, is at full Character level, not just Wizard level.
The extra spells form being a Thassilonian Specialist means that he usually has spells to spare.
Spell Lattices give him a bit more flexibility with his Arcanist spell slots, since they expand his repertoire past the two spells prepared Arcanist 1 gives him.
Some multi-class PCs are abominations. Sometimes they are effective, like our local VC's Cleric/Monk/etc. with an absurd AC; sometimes they are ineffective, like one of our former VC's Bard/Rogue/Cavalier/etc. who was unable to make the CMB check to get out of a Black Tentacles, including his mount's attempts.
Tindalen |
I think I tend away from multiclassing, though I do occasionally dip.
-1 fighter 10, cleric 1. Pure thematic choice, the dwarven fighter got drunk and became an accidental cleric of an accidental God.
-2 wizard 12/Diabolist 1. Again, thematic. He met someone that convinced him that becoming lawful would grant him more power at the cost of an atonement and his soul.
-3 was a fighter'rogue, retrained to all rogue after unchained.
-4 wizard 11
-5 was a 1 arcanist/1 wizard/ 1 cleric/ 1 mystic theuerge that I retrained into 5 cleric because, while effective, the complications annoyed me.
-6 fighter 1/wizard 5/Eldritch knight 5. This is my arcane archer.
-7 fighter 4, monk 2, horizon walker 3, stalwart defender 2. I had planned to take him to 18 through modules which is the only reason I multi-classed so much, but party changes had me swap in my -2 seeker.
-8 8 kineticist.
So looking at my builds, knowing the 11 level limit has led me to the opposite outcome the op has observed.
Ferious Thune |
I tend to stick to single class, though I do have a few multiclass characters. I mostly avoid Archetypes, though that is just coincidental, I think.
-1 Sorcerer 14
-2 Cleric 7
-3 Ninja 12
-4 Unchained Monk 11 (Formerly Quinggong Monk before the Unchained rebuild)
-5 Armor Master Fighter 4
-6 Oracle 6/Warpriest 3 - Though he is not the most optimally built character. If Warpriest had been out when he was made, he might be all Warpriest or Oracle 1 (to get Negative Energy Affinity from Black-Blooded)/Warpriest 8
-7 Kapenia Dancer Magus 4
-8 Investigator 9/Sleepless Detective 1 - He was built before the Archetypes came out for Investigators (in the playlest) Sleepless Detective was a dip to get him +Int to Perception, Sense Motive, and Diplomacy (for Gather Information). 1d6 Sneak Attack and Detect Magic at will were nice bonus abilities.
-9 Bard 5
-10 Paladin 5
-11 Brawler 2
-12 Arcanist 2 (Technically still an unplayed Blob)
-13 CORE Fighter 1 - The plan is to go Fighter 1/Wizard 5/Eldritch Knight
-14 GM Credit Blob 1
Terminalmancer |
I'm probably about 2/3 multiclass, at least in builds. But then, I enjoy the process of building characters. I think it's fun to try combining things to create new builds and tactics. Sometimes it even works!
claudekennilol |
my Characters
1 - Human Fighter 1 / Cleric 4 (basically warpriest before they were a thing)
2 - Tiefling Abyssal Bloodrager (Steelblood) 1 / Monk (Maneuver Master, Monk of the Four Winds, Quinngong ) X
3 - Human Warpriest 11
4 - Tiefling Magus (Kensai Bladebound) 5
5 - Aasimar Paladin (Divine Hunter) 4
6 - Human Brawler (Wild Child) 1 / Cavalier 1 / Hunter 3 / Monk (Sohei) 1
7 - Wayang Cavalier 1 / Hunter 4 / Monk (Sohei) 2 / Fighter (Lore Warden) 2
8 - 12 are lvl 1 or character concepts that I haven't played yet.
So of my 7 characters, 3 are single-classed and 4 are multiclassed. my -1 wanted the proficiencies, the lvl 1 bab, the higher starting hp, and the bonus feat as he's a melee-oriented character. For my -2 the Steelblooded bloodrager was an awesome dip for my character. It gave me a static +1 to my CMB, an additional +2 when I rage, and access to mage armor without having to ask someone else to do it or trying to have to UMD it myself.
My -6 and -7 are just multiclass monsters that would probably never work in a game that went past level 11.
Brigg |
Bandwagon Powers, Activate!
.
.
-1. Fennix Dak - CN Male Gnome Bard 4 - Retrained into Sound Striker Archetype, but haven't actually played him in a long time!
-2. Venture Captain Senel Trolus - CG Male Human Fighter (Cad) 4/Bard (Daredevil) 10 - Dirty Trick master extraordinaire! I tend to cite my adventures with this character the most. Needed to multiclass to better optimize dirty tricks, which are right now 1d20+26 per attempt.
-3. Selena Alse - CG Female Musetouched Aasimar Bard (Negotiator) 7 - Wily enchantress, and the prettiest party face this side of the inner sea!
-6. Grillis - CN Male Foulspawn Tiefling Brawler 3 - Specializes in Charging, Bull Rush, and Overrun. Also Spiked Destroyer! Will later dip 1 level in Bloodrager for Fast Movement, Bloodrage, and wand of True Strike.
-8. Ridda Allis - NG Female Human Alchemist (Chirurgeon) 8 - Healing Bomb alchemist keeping the party healthy!! Will not dip because it will take away from the feats and discoveries I have planned out.
-15. Dusty the Geokineticist CG Male Dwarf Geokineticist 1/Internal Alchemist 1 - I'm experimenting with a way to be tanky as a kineticist. Breath mastery will keep gas-based attacks at bay, and at Character level 4th (2 levels in each class), I will have DR 1/adamantine, SR 9, and a 75% chance to negate critical hits and sneak attacks thanks to the Extra Discovery Feat and retraining! And the DR and SR will only get stronger as I grow in level. ^.^
Muser |
tl;dr level spead infosheet sans single-classers:
Urban Pugilist 3/Lore Warden 6/Wild Stalker 5
Arcane Duelist 6/Dragon Disciple 4/Urban Barbarian 3
Lore Warden 1/Samurai 10
Strangler 5/Savage Technologist 2
Thassilonian Mage of the Veil/Signifer(of the Torrent)
Eh, I had more casters than I remembered.
Woran Venture-Captain, Netherlands |
Kahel Stormbender wrote:Can you even do that? I'd have to read the multi-class rules again. But I thought you can only have 3 classes?Did you or perhaps someone you played with early on play a lot of Neverwinter Nights? That may be where this impression came from. Could also just be a house rule.
Or Baldur's Gate/Icewind Dale which relied heavily on the AD&D rules. Humans couldnt multiclass and you first had to take for example two levels in Thief, and then take whole levels in another class. Once you decided to stop leveling in Thief, you could never later on add more levels in that class, and you were stuck in your second class.
Fromper |
Kahel Stormbender wrote:Can you even do that? I'd have to read the multi-class rules again. But I thought you can only have 3 classes?Did you or perhaps someone you played with early on play a lot of Neverwinter Nights? That may be where this impression came from. Could also just be a house rule.
I think 3 classes may have been the max in AD&D 1st edition.
MadScientistWorking Venture-Lieutenant, Massachusetts—Boston Metro |
Just to explain:
The Cleric levels, on both PCs that are Fighter/Cleric multis, are Cleric of Desna, with Travel and Liberation domains, as that saves more feats than the 1 point of BAB costs, IMO.
10' extra movement speed, the ability to ignore difficult terrain several times a day, the ability to ignore magical effects that hinder his movement, even if it is only for two rounds a day, is useful. As an example, with a 40' movement speed, he was able to go from inside the AoE of a Black Tentacles to clear area, and still get off an attack.
Yeah that is what I did with my Brawler who is now multiclassed into an Inquisitor/Occultist. 60ft movespeed, the ability to give people ghost touch/bane, and the resonant stat increase is pretty ridiculous.
Kurald Galain RPG Superstar 2009 Top 32 |
Is this a response to the fact that PFS play is generally contained within 12 levels rather than 20, so building with an 'endzone' of L12 encourages 'branching out' to maximize efficiency?
Well that can't be right... the vast majority of non-PFS games never get to level 20 either.
WiseWolfOfYoitsu |
I never look at the level 20 capstones on my characters. Even when building a character to 20 for theorycraft and such, I almost always dip into something. The are so many synergystic dips that you can do for any number of builds. The question is: "Why not dip into another class?" Caster level and spell progression are the two largest reasons not to. Even then, there are traits and feats to assist with this. Or maybe you don't want to lose progression on your animal companion. Again, they made a feat to assist with that.
Drahliana Moonrunner |
This is simply an observation I've come across in my play, it could just be a regional thing, or just luck of the draw...
What I've noticed is that in PFS play, there tends to be a *lot* of 'dipping' classes.
Is this a response to the fact that PFS play is generally contained within 12 levels rather than 20, so building with an 'endzone' of L12 encourages 'branching out' to maximize efficiency?
No it's more of a drive to get numerical and/or mechanical advantage. The same players that dip for 12 levels will dip for 20.
BigNorseWolf |
No it's more of a drive to get numerical and/or mechanical advantage. The same players that dip for 12 levels will dip for 20.
The two aren't mutually exclusive. Is there that much more of an advantage dipping for PFS than plaing to 20? I think there is.
A bunch of classes seem to have goodies starting at 1-5 and then again at 10-12 like advanced talents, that you're really not missing out on if you bail on a class after 5.