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Except for being able to assign the chronicle to a 2nd - 4th level PC, use the same procedures that one would use for any other pregen in a scenario. But, the instruction sheet with the chronicle has a special rule for spending Prestige to raise goblins from dead. Spend 5 prestige points to remove the death condition and the negative levels associated with the Raise Dead. Other than that, the normal pregen rules apply.

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Also, the We Be Goblins modules only award 1xp and 1 prestige due to them being so short. In case of the party failing for one reason or another, the goblin games at the beginning collectively count as 1 encounter. And yeah, when people get into playing evil goblins it's entirely possible that people will die during the goblin games. The little buggers are evil backstabbers, and proud of it.

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If your players stay on focus and work as a group (basically treat it as any other PFS mission) the We Be Goblins series run short.
Look at the page count and encounter count, both much less than a PFS scenario.
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If your players are fully getting into the Goblin-ness of the characters, it tends to run longer... Goblins are not well known for teamwork and cooperation.
Backstabbing and sabotaging each other, very Goblin.
They are manic, homicidal, hyper, pyro, distractible, little balls of destruction.

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And oh so fun to play. First time I played in We Be Goblins Free, due to all the backstabbing in one of the goblin games we all nearly died. And were dangerously short on resources the rest of the session. You know, due to Mogmerch bombing everyone, and someone else using their necklace of fireballs, and so forth. All to win a race.

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If your players stay on focus and work as a group (basically treat it as any other PFS mission) the We Be Goblins series run short.
Look at the page count and encounter count, both much less than a PFS scenario.
~
If your players are fully getting into the Goblin-ness of the characters, it tends to run longer... Goblins are not well known for teamwork and cooperation.
Backstabbing and sabotaging each other, very Goblin.
They are manic, homicidal, hyper, pyro, distractible, little balls of destruction.
I have found that the trials in both WBG/2 can run very long.

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Well, they are a prime roleplaying moment. And if done properly it's an all night affair (in-game), not just 3 events back to back. When I ran WBG over on RPOL I had someone challenge one of the player's hero status, and daring them to take X challenge to prove the challenger wrong. Also played up the fact it IS an all night party, with drinking, singing (badly), and petty goblin politics involved.