| Kaboogy |
So I have a natural weapon bloodrager, whose build I planned out (mostly) up to level 10. In my planning I noticed that I am extremely low on money, with the main culprit being the +3 amulet of mighty fists, which costs a staggering 20000gp more the the +2. Now, the +1 to attack and damage isn't worth the high price, but it does grant my attacks the ability to bypass cold iron and silver DR. So the question arises, is bypassing the DR worth the cost? How much does cold iron and silver DR come up?
TL;DR- How common and how high are DR/cold iron and DR/silver in PFS games?
| Avoron |
It works fine.
Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities.
An unarmed strike is always considered a light weapon.
Ascalaphus
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I tend to use Bane (Evil Outsiders) but then I don't play 'ragers yet. Furious is perfect for you.
But keep in mind that DR/Adamantine will be a problem, and that even when you get to a +4, Hardness will still stump you. The rule saying a +4 penetrates DR/Adamantine doesn't say it'll penetrate Hardness equally.
You might want to pick up an adamantine weapon as a backup plan. I'd recommend an earthbreaker or heavy pick, because the other big use of adamantine weapons is breaking through objects and buildings. In those cases sometimes the GM points out that not all weapons are suitable for that; a rapier is bad at breaking down walls, even if it penetrates hardness. But the earthbreaker and heavy pick are good for that. And they hurt a lot on Coup de Grace.