How do you protect your dreams?


Rules Questions


Question is in the title.


Sleep in the middle of a magic circle against evil.

...or was this more rhetorically philosophical?


Randarak wrote:

Sleep in the middle of a magic circle against evil.

...or was this more rhetorically philosophical?

Will that work mechanically? I'm legitimately asking.


I guess you could be an elf and not dream.

Would the protection from evil spell that prevents mental intrusion thing work?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

mind blank


Dream Shield gives you spell resistance against mind affecting while you're asleep, and gives you all alignment protection against X for avoiding control or possession. So you can resist Nightmare or Dream Scan, immune (probably) to a Sending while asleep, can't be dominated/charmed/possessed by someone within LOS targeting your body.

Protection Against Evil and Magic Circle Against Evil don't do anything to stop, say, a Nightmare spell as they don't affect spells with the "evil" modifier. They definitely don't stop a Dream Scan from picking your brain.

Were there any particular spells or effects you were concerned about?


Ravingdork wrote:
mind blank

Does that work and if so why?


Slithery D wrote:

Dream Shield gives you spell resistance against mind affecting while you're asleep, and gives you all alignment protection against X for avoiding control or possession. So you can resist Nightmare or Dream Scan, immune (probably) to a Sending while asleep, can't be dominated/charmed/possessed by someone within LOS targeting your body.

Protection Against Evil and Magic Circle Against Evil don't do anything to stop, say, a Nightmare spell as they don't affect spells with the "evil" modifier. They definitely don't stop a Dream Scan from picking your brain.

Were there any particular spells or effects you were concerned about?

Protecting a high level character from nightmare creatures.


What's a "nightmare creature" and what are its stats or mechanics for attacking you? If it's an evil outsider then protection from evil should work to keep it from touching as normal, I guess.


Slithery D wrote:
What's a "nightmare creature" and what are its stats or mechanics for attacking you? If it's an evil outsider then protection from evil should work to keep it from touching as normal, I guess.

It's unclear, but here's a link. Also, check the occult adventures about dreams. They're mini-demiplanes and other weird things.

http://www.d20pfsrd.com/bestiary/monster-listings/templates/nightmare-creat ure-cr-1


Ok, that template says they enter your dreams to attack through the Dream or Nightmare spell like abilities. As above, Dream Shield gives you SR against those while asleep. Or you can do usual buff/protection spells, although the effective ones are very high level, like Spell Immunity.

The Lucid Dreamer feat gives you some abilities in dream demiplanes.


Nightmare creatures need to first use Dream or Nightmare before they can proceed with Night Terrors. Both Dream and Nightmare are mind-affecting, but only Nightmare allows a save. Thus, Dream Shield will help you with SR, and Mind-blank will help with the save for Nightmare.

However, once the Dream/Nightmare connects, the Night Terrors ability is (su) so SR doesn't help. Furthermore, it isn't tagged with mind-affecting, so Mind-blank may not help either (though it's appropriate to consider it a mind-affecting ability).

That said, Night Terrors itself allows a Will save, so anything you can do to boost your Will while asleep is a valid countermeasure against Night Terrors.


Tiny Coffee Golem wrote:
Randarak wrote:

Sleep in the middle of a magic circle against evil.

...or was this more rhetorically philosophical?

Will that work mechanically? I'm legitimately asking.

I would think that it would, as both magic circle against (evil/good/law/chaos) and protection from (evil/good/law/chaos) "ward against mental control".

"...the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature. This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target."


Dispel Evil on those subject to Nightmare. This would automatically dispel the Nightmare and cause the attacker to become stunned (No save, no SR applies) ... for a relatively long time (10 min/lvl). Now turn the tables and locate them while they are stunned.


Would this spell work?

Mage's Private Sanctum


Dr Styx wrote:

Would this spell work?

Mage's Private Sanctum

Probably not. It just blocks divination.


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Don't read this if you're planning to read or have just started reading the Sword of Truth books:

Sword of Truth:
"Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live only to serve. Our lives are yours."


Tiny Coffee Golem wrote:
I guess you could be an elf and not dream.

Elves in Golarion sleep and dream. They even have a Dreamspeaker alternate racial trait. The whole "elves trance instead of sleep" thing is only in the Forgotten Realms setting, which was the official setting for D&D.

Grand Lodge

The spell Keep Watch can make it so you don't even sleep and thus can't be affected by Dream or Nightmare.

Grand Lodge

Castilonium wrote:
Tiny Coffee Golem wrote:
I guess you could be an elf and not dream.
Elves in Golarion sleep and dream. They even have a Dreamspeaker alternate racial trait. The whole "elves trance instead of sleep" thing is only in the Forgotten Realms setting, which was the official setting for D&D.

Actually, Elves in Golarion do NOT sleep. This referenced in the description of the Nightmare spell, but is made very clear in the book Elves of Golarion.

Please note, the Dreamspeaker alternate racial trait removes elven immunities. These are the rare few who do sleep.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Drake Brimstone wrote:
Castilonium wrote:
Tiny Coffee Golem wrote:
I guess you could be an elf and not dream.
Elves in Golarion sleep and dream. They even have a Dreamspeaker alternate racial trait. The whole "elves trance instead of sleep" thing is only in the Forgotten Realms setting, which was the official setting for D&D.

Actually, Elves in Golarion do NOT sleep. This referenced in the description of the Nightmare spell, but is made very clear in the book Elves of Golarion.

Please note, the Dreamspeaker alternate racial trait removes elven immunities. These are the rare few who do sleep.

I think I remember reading somewhere that, that was wrong, and that the developers made a mistake and/or were planning to errata that.


How about Rope Trick, spells can't cross into it.


The nightmare creature could though, and once inside use its spells.


Ravingdork wrote:
Drake Brimstone wrote:
Castilonium wrote:
Tiny Coffee Golem wrote:
I guess you could be an elf and not dream.
Elves in Golarion sleep and dream. They even have a Dreamspeaker alternate racial trait. The whole "elves trance instead of sleep" thing is only in the Forgotten Realms setting, which was the official setting for D&D.

Actually, Elves in Golarion do NOT sleep. This referenced in the description of the Nightmare spell, but is made very clear in the book Elves of Golarion.

Please note, the Dreamspeaker alternate racial trait removes elven immunities. These are the rare few who do sleep.

I think I remember reading somewhere that, that was wrong, and that the developers made a mistake and/or were planning to errata that.

Quote for reference:

Elves of Golarion, Sleep wrote:
Though elves are immune to magical sleep effects, the idea that they never rest is a myth. Instead, though they do not fall unconscious the way other humanoids do, elves may enter a deep trance that has the same refreshing effect on the mind as human sleep. An elf only needs to meditate in this fashion for 4 hours per day, though some prefer longer periods. During this rest, an elf performs habitual mental exercises, reviews old memories, allows his intuition to seek enlightenment, and so on. Some mischievous elves enjoy perpetuating the myth that their kind is always awake and elven towns have no beds; the truth is that while some elves prefer to meditate in a chair or on a couch, others enjoy the comfort of an actual bed.

If the developers made a mistake, it's a very thorough one. If they were planning on making an errata, they've had seven years.


Player Companions rarely see Errata. It's a mistake, they sleep.


Which is why I find it unlikely that they were planning on making an errata.


Avoron wrote:
Which is why I find it unlikely that they were planning on making an errata.

Isn't Elves of Golarion a 3.5 product, anyway.

*google search*

Yep, it was released almost a year before the CRB. Are 3.5 Golarion products still considered valid in the slightest for the current setting?


DM_Blake wrote:

Don't read this if you're planning to read or have just started reading the Sword of Truth books:

** spoiler omitted **

Well, yeah, but then you have to be within one step of Lawful Evil.

(I am not a fan of that series.)


You train your mind to become a lucid dreamer and have control over your dreams.


Quote:
How about Rope Trick, spells can't cross into it.

See:

Quote:
unless those spells work across planes.

If that was all that took to be safe from night hags...

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