Tammy Shall Rise!


Hell's Vengeance

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Silver Crusade Contributor

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captain yesterday wrote:
I don't have Unchained, it's not really on my to get list, but thanks :-)

Gentlemen... behold!

Silver Crusade Contributor

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captain yesterday wrote:

So I guess, the question is, would you allow a Lich to accept Burn, as it's a class ability, or not.

I like the former rather then the latter, and still fits into the classic Lich trope of burning inside with power (and hatred!).

I'd allow it... but I'm not exactly everyone. ^_^


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Kalindlara wrote:
captain yesterday wrote:
I don't have Unchained, it's not really on my to get list, but thanks :-)
Gentlemen... behold!

Wow! They got Unchained up quick.


1 person marked this as a favorite.
Kalindlara wrote:
captain yesterday wrote:

So I guess, the question is, would you allow a Lich to accept Burn, as it's a class ability, or not.

I like the former rather then the latter, and still fits into the classic Lich trope of burning inside with power (and hatred!).

I'd allow it... but I'm not exactly everyone. ^_^

The person I would get to GM it is fairly open minded. :-)


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There is the precedence of Undead Barbarians to support my argument, I forgot about those. :-)


captain yesterday wrote:

Yay!

Crunchy!

Rolled 12,11,16,15,14,13 (28 point buy equivalent)

Edit: I was thinking
Str: 9 (11; -2 halfling)
Dex: 16 (14; +2 halfling)
Con: 16
Int: 13
Wis: 12
Cha: 17 (15; +2 halfling)

Or could switch Dex and Cha, not sure how much Str fits in, my guess finesse factors in more, could also switch out wis or int with cha, since halflings get a +2 anyway.

I think this is a pretty good way to go, especially if Charisma becomes important later in levels :-)


I'm thinking Pushing Infusion, and point blank shot to start.


Of course, she could easily be a Psychic with Pain discipline.


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Just gonna say, I really love Occult Adventures, so many characters possible.

Really digging Psychic, and with a bonus to charisma, Tammy could totally f@~$ s~@$ up.


Lich Kineticists should use the Overwhelming Soul archetype. Uses Cha for the stat and provides alternatives to burn.

Silver Crusade Contributor

QuidEst wrote:
Lich Kineticists should use the Overwhelming Soul archetype. Uses Cha for the stat and provides alternatives to burn.

Only if they absolutely have to. As someone who tried using overwhelming soul... ask your GM for a houserule on the burn part. (The undead type already lets them use Cha.)


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Yeah, overwhelming soul sucks, I'll take another class entirely before I mess with overwhelming soul.

I'd rather my character not be dependent on house rules.


Since I have an extra character sheet I'll see what she looks like as a Telekineticist and a Psychic and pick which one looks the best.


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Just be sure to keep in mind that the character needs to go through at least 11 levels (which is most of the adventure path) as a fleshbag before she can attain her glorious lichdom.


Absolutely! That's most of the fun, every villain (and I guess hero) needs an origin story. :-)


One thing I wonder, are there more psychic disciplines in Occult Origins or Realms, and are there any that are better/more appropriate then Pain?

Pain is pretty good, just curious.

Silver Crusade Contributor

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captain yesterday wrote:

One thing I wonder, are there more psychic disciplines in Occult Origins or Realms, and are there any that are better/more appropriate then Pain?

Pain is pretty good, just curious.

There are three - two from Origins and one from Realms.

Origins brings us Enlightenment (Wisdom-based, focuses on senses and meditation) and Rebirth (Charisma-based, focuses on lore and past incarnations).

Realms gives us the Numeria discipline of Mindtech. It's highly technology-based, obviously.

There's also a number of additional discoveries in each book. The ones in Realms, like the discipline, are heavily Numerian/tech-based... although it gives 20th-level psychics an interesting alternative to lichdom.


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Yeah, the technology stuff is definitely on my radar, too bad our characters are established for Iron Gods. Still seems like a good buy, and I do have a weakness for multi-classing...

Man, I love the Occult stuff.


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Oh! I heard about that, the twentieth level discovery, I mean, living in the machine and what not, very cool!


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Tammy shouldn't have watched the trailer for Suicide Squad last night.


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Tammy's coming together.


Tammy's shiftless.

Also Chaotic Evil, as she should be.


Doomkitten makes a great point, I should definitely look into the Great Old Ones article in Wake of the Watcher.


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Tammy misses Professor Snape. :-(

Tammy's not crying, you're crying!


Tammy's going to be, almost obliviously evil, she's not going to set out every day to do evil things, they just sort of happen as they present themselves.


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My wife is thinking about making a witch, with her eventually taking the Cook people major hex.

"What'cha cooking?" the Duke will ask
"Paladins" will be her cheerful reply.

The children will not be joining in this one. :-)


Yup, Tammy has a kindred spirit, something to shoot for.


So, does anyone have suggestions for Phrenic Amplifications, will of the dead sounds cool, but will she really fight a lot of dead good guys early on, seems like a waste at 1st level.

To be honest, this is my first full caster ever, in 31 years.


Overpowering mind is pretty sweet.


Or maybe focused force.


Tammy at first level. spoiled for length.

:
Tammerine "Tammy" Dragontoe
Halfling psychic 1 (Pathfinder RPG Occult Adventures 60)
CE Small humanoid (halfling)
Init +3; Senses Perception +7
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 8 (1d6+2)
Fort +2, Ref +4, Will +4; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +0 (1d3-1/19-20) or
sickle +0 (1d4-1)
Ranged sling +4 (1d3-1)
Special Attacks painful reminder (1d6, 6/day), phrenic amplification (focused force[OA]), phrenic pool (5 points)
Psychic Spells Known (CL 1st; concentration +4)
1st (4/day)—ear-piercing scream[UM] (DC 14), magic missile, persuasive goad[UM] (DC 14)
0 (at will)—bleed (DC 13), haunted fey aspect[UC], mage hand, read magic
Psychic Discipline Pain
--------------------
Statistics
--------------------
Str 9, Dex 16, Con 13, Int 16, Wis 12, Cha 17
Base Atk +0; CMB -2; CMD 11
Feats Expanded Phrenic Pool[OA]
Skills Acrobatics +5 (+1 to jump), Bluff +7, Climb +1, Intimidate +7, Knowledge (planes) +7, Perception +7, Spellcraft +7; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Abyssal, Common, Gnome, Goblin, Halfling
SQ manifestation points, ability scores, power from pain (maximum 1), read aura (perception)
Other Gear dagger (4), sickle, sling, absinthe (per bottle)[UE], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, journal[UE], prismatic crystal[OA], torch (10), trail rations (5), waterskin, 2 gp, 9 sp
--------------------
Special Abilities
--------------------
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Focused Force (Su) 1 pool: increase increase die size of force spell one step, from d4 to d6, etc.
Manifestation Points, Ability Scores ([none], 16/psychic duel) Every combatant begins a psychic duel with a pool of MP equal to the combatant’s HD + the average of her Intelligence, Wisdom, and Charisma scores. As a free action, a combatant can draw from this pool to generate MP. A combatant who draws any numb
Painful Reminder 1d6 (6/day) (Su) Swift action: deal nonlethal damage to enemy you damaged with spell on prev or this turn.
Phrenic Pool (5/day) (Su) Pool of points you can use to modify psychic spells as they're cast.
Power From Pain (1/day) (Su) Regain 1 pool when painful reminder does at least 5 damage.
Read Aura (Perception, 1/day) Read the psychic impressions left on objects or in places.


So, it occurs to me, expanded Phrenic pool or whatever isn't as useful a feat at first level, also I'm pretty sure I forgot to give her the shiftless alternate racial trait.

Lesson learned, stat blocks are hard. :-)

Silver Crusade Contributor

Is that Hero Lab?


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Yes, yes it is, I was finally able to get the occult adventures expansion. :-)


Oh! Maybe the phrenic application is wrong, she just needs one with more crossover, rather than just one spell, although it does make that one spell somewhat better.


tweaked, ever so slightly. :-)

:
Tammerine "Tammy" Dragontoe
Halfling psychic 1 (Pathfinder RPG Occult Adventures 60)
CE Small humanoid (halfling)
Init +3; Senses Perception +7
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 8 (1d6+2)
Fort +2, Ref +4, Will +4; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +0 (1d3-1/19-20) or
sickle +0 (1d4-1)
Ranged sling +4 (1d3-1)
Special Attacks painful reminder (1d6, 6/day), phrenic amplification (overpowering mind[OA]), phrenic pool (5 points)
Psychic Spells Known (CL 1st; concentration +4)
1st (4/day)—ear-piercing scream[UM] (DC 14), magic missile, persuasive goad[UM] (DC 14)
0 (at will)—bleed (DC 13), haunted fey aspect[UC], mage hand, read magic
Psychic Discipline Pain
--------------------
Statistics
--------------------
Str 9, Dex 16, Con 13, Int 16, Wis 12, Cha 17
Base Atk +0; CMB -2; CMD 11
Feats Expanded Phrenic Pool[OA]
Skills Acrobatics +3 (-1 to jump), Bluff +9, Intimidate +7, Knowledge (planes) +7, Perception +7, Spellcraft +7; Racial Modifiers +2 Bluff, +2 Perception
Languages Abyssal, Common, Gnome, Goblin, Halfling
SQ manifestation points, ability scores, power from pain (maximum 1), read aura (perception)
Other Gear dagger (4), sickle, sling, absinthe (per bottle)[UE], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, journal[UE], prismatic crystal[OA], torch (10), trail rations (5), waterskin, 2 gp, 9 sp
--------------------
Special Abilities
--------------------
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Manifestation Points, Ability Scores ([none], 16/psychic duel) Every combatant begins a psychic duel with a pool of MP equal to the combatant’s HD + the average of her Intelligence, Wisdom, and Charisma scores. As a free action, a combatant can draw from this pool to generate MP. A combatant who draws any numb
Overpowering Mind (Ex) 2 pool: increase Will save DC of linked mind-affecting spell by +1.
Painful Reminder 1d6 (6/day) (Su) Swift action: deal nonlethal damage to enemy you damaged with spell on prev or this turn.
Phrenic Pool (5/day) (Su) Pool of points you can use to modify psychic spells as they're cast.
Power From Pain (1/day) (Su) Regain 1 pool when painful reminder does at least 5 damage.
Read Aura (Perception, 1/day) Read the psychic impressions left on objects or in places.

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