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Natsu?
I think you'd have to get to about 20th level to simulate Natsu with this archetype (aside from eating an element to regain power, can't really simulate that too well), but the archetype does have two sides to it for people who like respirokinesis (As one person keeps calling it) or clawkinesis (as I will now call it.)

Tels |

Tels wrote:Natsu?I think you'd have to get to about 20th level to simulate Natsu with this archetype (aside from eating an element to regain power, can't really simulate that too well), but the archetype does have two sides to it for people who like respirokinesis (As one person keeps calling it) or clawkinesis (as I will now call it.)
I've actually been tossing around ideas in my head on how to make an archetype that consumes elemental energy to restore burn (or something like that) work without breaking the system.

The Mortonator |

Hey guys, sorry it has taken a while, but the review of Light has gone up.
I'm mostly been busy between my own content and I have been more involed as a sounding board for KoP2 then I was before. Some of the stuff in KoP1 is still new to me, but even though I haven't had the joy of playtesting it I have been doing theory builds. If you have some playtest experience please share it!
Personally, I know next game I pick up Kineticist I will ask what I can use of KoP.

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I've actually been tossing around ideas in my head on how to make an archetype that consumes elemental energy to restore burn (or something like that) work without breaking the system.
It's an interesting idea, but the imbalance of the ease of finding each element makes it difficult to port directly. Obtaining certain energy (especially more esoteric ones, like time/light/etc) would be rather unbalancing, at least as far as I could determine.
I do kind of want to do something with elemental eating, that's something that I think could be very interesting.
Also Mort as well as Onyx have been doing a bang up job of keeping me from being sloppy or lazy on KOP 2, and Mort's been aces about getting up KOP 1 reviews for that content. Also sharp eyes will catch that there's no longer just 3 (and misc) elements listed under 3rd party...

Tels |

Tels wrote:I've actually been tossing around ideas in my head on how to make an archetype that consumes elemental energy to restore burn (or something like that) work without breaking the system.It's an interesting idea, but the imbalance of the ease of finding each element makes it difficult to port directly. Obtaining certain energy (especially more esoteric ones, like time/light/etc) would be rather unbalancing, at least as far as I could determine.
I do kind of want to do something with elemental eating, that's something that I think could be very interesting.
Also Mort as well as Onyx have been doing a bang up job of keeping me from being sloppy or lazy on KOP 2, and Mort's been aces about getting up KOP 1 reviews for that content. Also sharp eyes will catch that there's no longer just 3 (and misc) elements listed under 3rd party...
Well, frankly, my intention would be to make it centered around dragons (as Natsu is a Dragonslayer). It revolves around being able to eat spells of their elemental type and attacks from elemental creatures (possibly the creatures themselves). Anyway, since there is no 'time' or 'light' dragon etc, they wouldn't be compatible.

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Well, frankly, my intention would be to make it centered around dragons (as Natsu is a Dragonslayer). It revolves around being able to eat spells of their elemental type and attacks from elemental creatures (possibly the creatures themselves). Anyway, since there is no 'time' or 'light' dragon etc, they wouldn't be compatible.
Nah, I get what you're saying. To me, while I like the idea the problem is that elemental spells aren't common enough to base a full archetype around it. I mean I do like the idea of eating elements, I probably will incorporate that as a talent, but I don't think parties fight dragons often enough (in most games) to validate a dragon slayer as a main gimmick, although I won't deny that such a game would be awesome. Where's the Paizo AP for slaying dragons?
New elements are basically finished, archetypes are basically finished, doing feats and a few magic items now, but it shouldn't be too much longer until I'm finished. And for those of you who picked up KOP, please feel free to leave a review for it. KOP 2 is going strong!

Xelaaredn |
So... I've really been trying to figure out exactly what sort of thematic effect (mainly the sound part of it to be honest) would be for a chronokinetist gathering power. Any suggestions?
That said, I've been lazily theorycrafting out a regular chronokineticist, up to about 8th level so far. Loving the beefed up initiative modifier I've got on him/her as well. Up to like a +14, with elemental overflow's size bonus, though I guess it could have been even higher had I min/maxed a bit more. Still, the character all around is looking fairly solid.
I am a bit apprehensive though, I feel like Grim Future is going to overshadow Diverging Infusion (unless you tack that onto a Flurry of Blasts...). Anyway, loved the idea before, loving it more as I dig in.
Definitely a different feel so far from the Cerebral one I toyed with for a few levels.

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So... I've really been trying to figure out exactly what sort of thematic effect (mainly the sound part of it to be honest) would be for a chronokinetist gathering power. Any suggestions?
That said, I've been lazily theorycrafting out a regular chronokineticist, up to about 8th level so far. Loving the beefed up initiative modifier I've got on him/her as well. Up to like a +14, with elemental overflow's size bonus, though I guess it could have been even higher had I min/maxed a bit more. Still, the character all around is looking fairly solid.
I am a bit apprehensive though, I feel like Grim Future is going to overshadow Diverging Infusion (unless you tack that onto a Flurry of Blasts...). Anyway, loved the idea before, loving it more as I dig in.
Definitely a different feel so far from the Cerebral one I toyed with for a few levels.
I had this problem with Wood myself, and in Time's case, I'd flavor it sound wise as either the ticking of a clock or the sound of sand passing through an hour glass. There's not a huge amount of options for it, but those are what I imagined myself. I suppose the tech level of the setting is something that needs to be considered for this.
To be fair, Grim Future also isn't dealing damage. Grim is really nice, it's probably one of my favorite abilities the class gets, but Diverging Infusion still has a place before it comes along and as a nice debuff.
Personally, the character I most want to build at the moment is with a new archetype I'm working on, the Dragon Pact Kineticist. Building a tiefling dragon pact geokineticist seems like a lot of fun at the moment. I still need to add 3P character builds to the guide later, just for some rough samples.

Skylancer4 |

For chrono, I'd probably do a bubble with everything inside leaving a visual trail as it moves and make the sound worble inside.
That seems pretty common in the time travel books and movies.
Not that sand is bad, it is just seems jarring if there is no reason for the sound of sand to be occurring to me.

Skylancer4 |

Core rules have a water clock if I remember correctly. I don't believe watch works are a staple part of fantasy. Obviously you can run it anyway the GM allows, but for publication sake, sticking to less controversial or technological flavor is better. The more bland/functional the better, let the home games change it more "drastically" as they want if they want to or can.
Case in point, gunslinger. How many posts have there been about the gunslinger and how it doesn't "fit" the game?

Tels |

Core rules have a water clock if I remember correctly. I don't believe watch works are a staple part of fantasy. Obviously you can run it anyway the GM allows, but for publication sake, sticking to less controversial or technological flavor is better. The more bland/functional the better, let the home games change it more "drastically" as they want if they want to or can.
Case in point, gunslinger. How many posts have there been about the gunslinger and how it doesn't "fit" the game?
I can cut a my arm off and replace it with a clockwork arm for the low, low price of 6,400 gp. I don't think that adding in a watch will be a problem.
Also, consider the fact that for a long time, guns were actually made by watchmakers as only they had the skill and practised hands to safely create a gun. It's reasonable to assume that if there are gunsmiths, they are also watchmakers.

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I can cut a my arm off and replace it with a clockwork arm for the low, low price of 6,400 gp. I don't think that adding in a watch will be a problem.
Also, consider the fact that for a long time, guns were actually made by watchmakers as only they had the skill and practised hands to safely create a gun. It's reasonable to assume that if there are gunsmiths, they are also watchmakers.
You don't even have to lose a brother to do that either.
Time (and really void too) are such ephemeral concepts that it's hard to get a 'sound' right for them. Personally I don't know what sound I'd use for void aside from maybe this, but ticking clock, sound distortion like waves, sand falling, and other things like that would work well enough for this.
KOP 2 is getting closer, and it really is the 'make kinetic blade/fist better' book as well as offering a ton of new magic items that'll help mitigate burn, bolster defenses, and other fun things like that. I know that the lack of magic items was an issue last time, but now I've got more that'll hopefully help fill some holes in people's character sheets.

Skylancer4 |

Skylancer4 wrote:Core rules have a water clock if I remember correctly. I don't believe watch works are a staple part of fantasy. Obviously you can run it anyway the GM allows, but for publication sake, sticking to less controversial or technological flavor is better. The more bland/functional the better, let the home games change it more "drastically" as they want if they want to or can.
Case in point, gunslinger. How many posts have there been about the gunslinger and how it doesn't "fit" the game?
I can cut a my arm off and replace it with a clockwork arm for the low, low price of 6,400 gp. I don't think that adding in a watch will be a problem.
Also, consider the fact that for a long time, guns were actually made by watchmakers as only they had the skill and practised hands to safely create a gun. It's reasonable to assume that if there are gunsmiths, they are also watchmakers.
Anything can be "reasonable to assume" that doesn't mean it has a place in EVERYONE'S game. When publishing material adding in concrete's like ticking clocks when the actual cores rules don't have them can alienate customers. It might be great for YOUR game, but as 99.9% of the players don't play your game, a publisher needs to be cognizant and cater to the greater picture to sell the largest amount of books. Being "campaign neutral" is often the best bet.
I never said it was a bad idea or "wrong", I said it was not the best idea for the final product. If you can't or don't understand that, there isn't much reason for us to continue the discussion. Not everyone plays with splat books, nor would they think it is a " cool" idea. The game is bigger than the people here on this thread.

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Anything can be "reasonable to assume" that doesn't mean it has a place in EVERYONE'S game. When publishing material adding in concrete's like ticking clocks when the actual cores rules don't have them can alienate customers. It might be great for YOUR game, but as 99.9% of the players don't play your game, a publisher needs to be cognizant and cater to the greater picture to sell the largest amount of books. Being "campaign neutral" is often the best bet.
I never said it was a bad idea or "wrong", I said it was not the best idea for the final product. If you can't or don't understand that, there isn't much reason for us to continue the discussion. Not everyone plays with splat books, nor would they think it is a " cool" idea. The game is bigger than the people here on this thread.
Sky has a point here, guns are a rather controversial subject in a lot of games, and more to the point, not everyone's playing in either Golarion or another setting that has firearms. While Porphrya does include firearms, a more technology neutral auditory cue is important for inclusiveness here, since I want everyone to be able to use time without any problems.
And yeah, waterclock is CRB (and a thousand gold too), so dripping could work for this, although the further you get back on the tech scale, the harder it is to find a sound that relates to time's passage. Another fun would could be pages rapidly being turned as something akin to a calendar's quick usage.
Really, whatever works best in your game should work for this too as long as it's a loud noise (unless you take stealth gathering).

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So... Kinda like the chiming of a clock/sound of a pendulum? Guess that could work, only other idea I had was the noise the Tardis makes.
Always amused me that there's a 'tardis like' artifact (although it's far more forceful), and yeah, whatever noises make sense to your group work perfectly for time.
Tels wrote:Natsu?I think you'd have to get to about 20th level to simulate Natsu with this archetype (aside from eating an element to regain power, can't really simulate that too well), but the archetype does have two sides to it for people who like respirokinesis (As one person keeps calling it) or clawkinesis (as I will now call it.)
Update on Natsu, there is now a talent that will allow you to eat an element to empower your blast, so yes, you can now play Natsu. Book's going through final checks on my part, more than 10 magic items, few new feats, and really feeling good about both new elements.
Also if anyone hasn't already, please leave a review for this on the product page to spread the word, any size review is fine, it doesn't have to be large.

Xelaaredn |
Xelaaredn wrote:So... Kinda like the chiming of a clock/sound of a pendulum? Guess that could work, only other idea I had was the noise the Tardis makes.Always amused me that there's a 'tardis like' artifact (although it's far more forceful), and yeah, whatever noises make sense to your group work perfectly for time.
Actually, I'd say that a certain hut is more like a Tardis than that egg. But I digress, you're right of course, it all really comes down to the people at the table and what they enjoy.

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Actually, I'd say that a certain hut is more like a Tardis than that egg. But I digress, you're right of course, it all really comes down to the people at the table and what they enjoy.
I'm sure we can argue for quite a while on which should come first, the chicken hut or the egg.
Kineticist of Porphya 2: Kinetic Boogaloo has been handed off to editing now, and I've talked about a few things here, but there's quite a few nice things that are being added to the class with this new book.
I'm probably most excited for body and dragon pact kineticist myself, but poison shows a lot of promise.
Something I did take into consideration was that a lot of people were saying they wanted scaling elemental defenses, and I can state that every elemental defense in this game (both from elements and from archetypes) scales with level unlike the previous book's defenses.
From a lot of archetype ideas, it was boiled down to a few that just really worked, which is amusing since I planned more. But I also planned a lot less magic items, and we ended the project with a lot more.
Feel free to ask questions about the new content, looking to have the old content rated more before it comes out, KOP 2 should be coming around early/mid february depending on how things go.
Also before I forget, a bit shout out to Mort and Onyx for all the help they provided to make this project even better than the last, couldn't have made this quality a project without you two.

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N. Jolly wrote:Kineticist of Porphya 2: Kinetic BoogalooOddball question: I've seen no less than 17 different references to the Breakin' 2: Electric Bugaloo movie in the last week. Was there some viral meme or something I missed that made the resurgence or is it purely just a coincidence?
Not from what I know, it just seems you know 17 people who know how to be cool.
Dragonpact Kineticist sounds awesome.
Right now I'd say it's my favorite new archetype. The archetypes in this book are:
Dragon Pact Kineticist: Form a deal with a dragon to gain either the power of a breath weapon or the claws of a dragon empowered with your element.
Familiar Bound Kineticist: Engage your darker side and gain a familiar that you can share your elemental blast with, including learning witch hexes.
Fusion Kineticist: Master two warring elements inside of yourself as well as gaining the ability to mix and match different infusions.
Holy Kineticist: Stand as a bastion of good, smiting foes with righteous elemental fury and powers.
I'd probably say Dragon Pact and Familiar Bound took the longest to design, as getting them just where we wanted them was a challenge. But I'm happy with the results, and really the next character I want to play is a dragon pact body kineticist.
Also a note here: KOP2 will not require you to have KOP 1 to enjoy it, it is its own book entirely. The only things referenced are a few feats, and any wild talents referenced from the previous book are currently reprinted.
So if you just want to run a sick Body kineticist without anything else, you can just pick up KOP 2 without worrying about missing out on something from the first book.

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How I imagine a conversation between myself and N. Jolly about KOP 2 ending.
This hasn't been the first time (and most likely won't be the last time) that I've been equated to Mr. Krabs.
I just wanted to ask, is there an estimated release for the 2nd book? I don't mean to come off as impatient; I downloaded the first one the day it came out, and it honestly made the Kineticist far more fun to me.
At the moment I can't give an exact date as the book's in the editor's hands now, so the best I can say is early to mid February with any certainty, although with how well KOP 1 did (3 weeks so far as best selling 3p product on Paizo), I feel like it'll be a priority to get it out sooner.
And to everyone, please leave a review for KOP if you can, it would really help me out and shows my publisher that you enjoy my work, which lets me write even more fun stuff like this. Don't worry about length of a review or anything, as long as it's there it's golden.
And thanks to everyone who's already enjoyed KOP 1, it was a blast to write! If I'm being honest though, KOP 2 was probably more fun to write due to working with great people like Mort and Onyx, who I think both helped push the project to an even higher level than I could have myself.

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Thanks to the heroic efforts of Mort, Sound is now up. I'm not sure if I like sound or light more myself, but those are my two new fave current elements.
Some of you may have spotted that poison and body (name TBD) have been added to the list, KOP 2 is slowly hitting layout stages, and should be coming out soon enough to help add even more to the kineticist.
Also if I get the chance, nullifying infusion will be lowered from an 8th-level infusion to a 7th-level infusion, and light's eruption infusion will be reduced to 1/2th strength.

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Where is it up?
Just the names are up, although I probably will get to adding the new 'previews' as it were for the content by the end of the week. If I'm being honest, I could have written a ton more for Body, that element was just screaming my name.
Also as an aside, I'm super glad at some of the precedent that Mark set with both Void and Wood that helped me in my own design, like how only gravity gets pushing and how wood and its composites can use the infusions, that helped a lot.

The Mortonator |

Thanks to the heroic efforts of Mort, Sound is now up. I'm not sure if I like sound or light more myself, but those are my two new fave current elements.
Some of you may have spotted that poison and body (name TBD) have been added to the list, KOP 2 is slowly hitting layout stages, and should be coming out soon enough to help add even more to the kineticist.
Also if I get the chance, nullifying infusion will be lowered from an 8th-level infusion to a 7th-level infusion, and light's eruption infusion will be reduced to 1/2th strength.
Why not both? They both gain from combining with the other.

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Oh, I thought you meant it was only the pfsrd or something. Now I'm excited about the body Kineticist though. Why must you do this???
You'd have to ask the publisher about that, I have no control over stuff like that.
Also a fun note, the second element in this book changed its name from flesh...to body...and now, it is the viscera element.
Check out the guide, all of the KOP 2 preview information is up there, including all the new archetypes, new magic items, feats, elements, and wild talents.
Rumbling is that it should be up on paizo either today or tomorrow for sale, but I added the new information just to make sure people were aware of what was coming.
For those of you who are looking to play a bad guy, viscera is the element for you. Just as long as your party members don't have a weak stomach.

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Left a review on DriveThruRpg. I didn't buy it on here, so I don't know how to leave a review for it here. <_<
That said, I loved it. Super hyped to throw out a light kineticist at my party to see how they handle it.
Thanks a lot for the review, you can actually leave one here on Paizo by clicking this link, clicking the 'product review' tab, and right below the average product review, there'll be a link to leave a review there if you want to copy and paste it. Same goes for anyone else checking up on this thread who hasn't reviewed KOP yet
Glad you liked light, it was probably one of the more fun ones to design. My guide now has light reviewed just in case you're looking for a guide on how to build a photokineticist that'll really mess up your players. Hope they like exploding illusions!
EDIT: I actually thought you meant you picked up KOP 2, which is supposed to be out today. But I figured it'd be later in the day, not this early.

The Mortonator |

N. Jolly wrote:EDIT: I actually thought you meant you picked up KOP 2, which is supposed to be out today. But I figured it'd be later in the day, not this early.Hold on... Today?!?
PSYCHE! ^_^
That's a lot sooner than I thought. I thought if I got the rest of KoP1 done this week I would beat you.
Note to self: Be quicker. N. Jolly is a crazy person.

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That's a lot sooner than I thought. I thought if I got the rest of KoP1 done this week I would beat you.
Note to self: Be quicker. N. Jolly is a crazy person.
I'll admit I sent you the finished doc a lot faster than I was expecting. We'll still be doing an edit sweep on the beast to make sure everything is hunky dory, but I'm a lot more confident in this product than the last one.
KOP 2's skeleton is on the guide for people looking to get a preview of the content; I don't know where the page space went with this one, although there's quite a few things in there that I really enjoyed working on with Onyx and Mort, who were just amazing throughout the process.
I might also be looking for someone else to do the guide reviews for the new content if anyone's interested, post in the thread or PM me if you are.

JiCi |

I have the second booklet, please feel free to read my quick review:
Things that could use some rework
ARCHETYPES
* The Divine Conduit... seems to be missing 50% of its content. At 10th level, you gain the final ability. It's... weird... Maybe it was rushed, or simply incomplete, but I feel like something is missing from 11 to 20.
What you could add:
* a composite blast that is half primary element and half holy energy.
* alternate metakinesis, such as Merciful.
* talents that mimic Ghost Touch, Disruptive and other undead-affecting enhancements
* The Dragon Pact Kineticist could use some formatting.
Draconic Aspect I
- "Form of the Dragon" sits in between "Breath of the Dragon"
- Both aspects gain Draconic Breath (Cone) and (Line), so... what's the point of taking the Breath aspect if the Form gives you both as well, especially at 0 Burn cost?
Draconic Aspect II
- "Form of the Dragon" isn't of the same format as "Breath of the Dragon"
- Brutal Breath seems unnecessary, you could just have Cone and Line deal regular Kinetic Blast damage, be energy or physical. How about giving it the ability to combine it with other infusions, like Chain?
- Dragon Pact Kineticist is mislabeled as "Pact Bond Kineticist"
Draconic Aspect III
- "Form of the Dragon" isn't of the same format as "Breath of the Dragon"
- Form of the Dragon could a damage increase by one size at this point.
Overall, it works, but it has some formatting issues. Also, Bestiaries 2 to 5 gives you 20 more dragons to add, all under the OGL ;)
* Familiar Bound Kineticist... could use a better name. How about Hex Kinetic or Kinetic Witch? To me, it would sound good ^_^
* Fusion Kineticist is alright... although Elemental Balance should grant a composite blast a Burn reduction if both blasts have been selected at 1st level.
NEW ELEMENTS
* Bloody Murder Blast requires Blood Blast... which I haven't found... neither here or in the first booklet. You might want to double check if Blood Blast was changed to Bloody Murder Blast.
Things that worked
Everything else :D
- The archetypes have great ideas; they just need fine-tuning.
- The 2 new elements are great... although I'd like to know why you went with "Corpokineticist" instead of "Necrokineticist". Viscera has a HUGE necromantic tone to it.
- The blasts, talents and infusions are great.
- The feats are great... and THANK YOU for giving me a feat to use Ranged Blast for an elemental ascetic :D
- The magic items are great.
There's a few formatting/balance issues for the archetypes, but that can be fixed with an errata, I'm not worry about that. Overall, great work ^_^

Luthorne |
NEW ELEMENTS
* Bloody Murder Blast requires Blood Blast... which I haven't found... neither here or in the first booklet. You might want to double check if Blood Blast was changed to Bloody Murder Blast.
I believe Blood Blast is from the blood kineticist archetype from Paizo?

wynterknight |

Hmmm. No love for aether in this book, but I do like dragons. Also, viscera is gross and awesome, and holy crap, void just got so much cooler.
A few observations/corrections:
1) Breath of the Dragon reduces the burn cost of Dragon Breath (line/cone) by 1, even though those both cost 0 burn. Is this supposed to apply to substance infusions applied to the breath, then?
2) Skin of the Dragon: It should be an "enhancement bonus," not an "enchantment bonus."
3) At 7th and 15th level, it says you gain the following abilities "in addition to an infusion or utility wild talent." Does that mean that at 7th level I'd get, say, Brutal Breath plus another infusion and/or utility talent of my choosing?
4) For the Fusion Kineticist, why do they get the elemental defense for their sub-element before they get the elemental defense for their main element? That seems counterintuitive.
5) Also for the Fusion Kineticist, can they ever get their basic kinesis talent? Can they choose it as a normal utility talent? There are so many utility talents that use basic kinesis as prerequisites...
6) Several utility talents are listed under Infusions instead of (or as well as) under Utility Wild Talents (Atrophy Field, Explosive Evolution, Kinetic Purification, Mutable Visage, Thorn Wall)
7) Kinetic Purification and Regeneration don't work for aetherkineticists or sonokineticists? I'd find that less irksome if water didn't get to use them. Time and viscera make sense, obviously.
8) Skin Slough: You gain hit points equal to your level? Is that temporary hit points, or are you healing hit points equal to your level?
9) Robe of Elemental Resistance: The last line says "greater resistance bonuses to armor class," but it should probably say "greater resistance bonuses to saving throws."

The Mortonator |

4) For the Fusion Kineticist, why do they get the elemental defense for their sub-element before they get the elemental defense for their main element? That seems counterintuitive.
Because I thought it would be cheeky.
N. Jolly's original version gave me balance concerns and unlike KoP 1 we started to work closer together. In my mind it makes sense that the Fusion should be like a remix, their ultimate goal is unity between the elements but to start out they are a bit uneven. The uneven part was already penned by N. Jolly, but to make it a bit less uneven I off-handly suggested you gain the elemental defense of the second element. I felt like it made it feel more like you are a dualist early on rather than having a "primary." He apparently agreed enough to go for it.
5) Also for the Fusion Kineticist, can they ever get their basic kinesis talent? Can they choose it as a normal utility talent? There are so many utility talents that use basic kinesis as prerequisites...
Well, they are utility wild talents. There's no special rules restricting them. RaW there is no reason you can't.

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Okay, let me get my answering pants on, the most important pants I own.
JiCi
Divine Conduit
I agree that it could go a bit further, originally there was an idea for permanent aligned blast, and I could probably drum up an alternative capstone.
Dragon Pact Kineticist
Yeah, dragon got it's formatting messed up. It's only supposed to be breath that gets the blast for 0 burn, form shouldn't. That was an error and it'll be corrected in the next printing.
A question to those out there; would you rather there be less division between the two? In development, I considered the only breath/form choice being at 1st level, and at 7th/15th, both sides could take whatever they wanted. Would you rather see something like that, or do you like the idea of different dragon types for this?
As for different dragon types, this also was something Onxy, Mort, and I passed back and forth, but for simplicity's sake, we went core. It's both for Porphyra canon and ease of use, but the options are given there. If more people want more types, I'll consider it for the revamp.
The formatting will be checked though, I was slightly sluggish on that while adding everything into the guide, as I was mostly looking at other things. That, and I'm not an editor myself.
Familiar bound kineticist
Consider this a working title that was included, originally this was planned as a void only archetype. It ended up as a chimera of 2 others, but I think it all works. I probably will end up going with another name though.
Fusion Kineticist
I'm personally fine with something like that, it was probably the 'safest' archetype of the bunch, Onyx's suggestions helped it out a bit, but I'm sure it can go a bit further.
New Elements
Luthorne is right here, this was what I considered a 'bonus' composite blast. It also cost 3 burn, but it's stronger than just using aetheric boost on blood blast. It was more just a fun tie in since blood kineticist is kind of its own thing.
wynterknight
Aether did get two talents (unweave magic and greater), although viscera was probably the star of the show with this book. It got a lot of cool stuff and is really the face of the melee kineticist (aside from Kinetic Duelist). Void originally was only going to get Atrophy Field, but I just felt like having an aura could be their 'thing', glad to see people are liking it.
1-That was a mistake when they were exclusive to breath, for now consider their cost 1 with breath reducing it to 0.
2-Correct, I sometimes flip flop on that.
3-It does, I considered the loss too great not to give another benefit.
4-This was Mort's idea (I believe they said it was 'cheeky'), although it was also to tie them together more. It's not a large issue to change it if people are having an issue with it.
5-I myself was under the assumption you could just take the basics as utility talents, if not I'll add a line about being able to gain them as normal utility wild talents.
6-That's a formatting error, those will be changed in the upcoming revisions.
7-Personally, those two elements feel less 'healy' than the other, although I will admit it was less of a balance issue and more of a theme issue. Again, if more people take issue with this, I'm fine with giving them to sound and aether.
8-Probably should have listed that as 'heal' hit points equal to your level. And that's due to skin send basically wrecking you when you use it.
9-This was a copy/paste error, as the two items are very similar. But really, they're mostly there as kinetic specific items to avoid needing your shoulder slot and ring slot always taken by the same damn items.
As stated with KOP 1, everything is currently going into the doc, still looking for reviewers for KOP 2 stuff for the guide, and if you liked KOP 2, please be sure to review it!

wynterknight |

Okay, let me get my answering pants on, the most important pants I own.
Dragon Pact Kineticist
A question to those out there; would you rather there be less division between the two? In development, I considered the only breath/form choice being at 1st level, and at 7th/15th, both sides could take whatever they wanted. Would you rather see something like that, or do you like the idea of different dragon types for this?
As for different dragon types, this also was something Onxy, Mort, and I passed back and forth, but for simplicity's sake, we went core. It's both for Porphyra canon and ease of use, but the options are given there. If more people want more types, I'll consider it for the revamp.
I'd have to play around with some builds to decide for sure, but I'm fine with this stuff the way it is now. The higher-level "Form of" abilities work best if you just take them all, anyway. Also, adding non-core dragons would probably be easy to just house-rule based on breath weapon, right? The only oddball I can think of offhand is the Imperial Forest dragon, which deals piercing damage.
3-It does, I considered the loss too great not to give another benefit.
Nice.
4-This was Mort's idea (I believe they said it was 'cheeky'), although it was also to tie them together more. It's not a large issue to change it if people are having an issue with it.
5-I myself was under the assumption you could just take the basics as utility talents, if not I'll add a line about being able to gain them as normal utility wild talents.
I don't actually mind getting the sub-defense first, I just thought it was an interesting decision. And yeah, there's nothing that actually says the basic kinesis abilities aren't just normal utility talents, so I don't think that's necessary. They just feel like they should be different, probably because you normally just get them as freebies.
7-Personally, those two elements feel less 'healy' than the other, although I will admit it was less of a balance issue and more of a theme issue. Again, if more people take issue with this, I'm fine with giving them to sound and aether.
I get that and I'm not horribly opposed to it, but I just find it weird that an ice-based kineticist is just as good a healer as the fleshcrafter, while the bard-type isn't. Katara aside, ice and healing don't seem all that connected to me (there's obviously more of a precedent for purifying water, but still not heal-worthy to my mind.)
9-This was a copy/paste error, as the two items are very similar. But really, they're mostly there as kinetic specific items to avoid needing your shoulder slot and ring slot always taken by the same damn items.
I figured as much, just thought I'd point it out for when you do your corrections. And I really really like basically all of the new magic items, so a huge kudos to whoever worked on those. This is really going to change how I approach outfitting my kineticist.