Idea's for a multi-classed Ninja?


Advice


So I am getting ready for a "Spelljammer" campaign (I.E. Sailing ships in space; think "Treasure Planet"), and I am starting out as a level 1 human Ninja named Val Kiera, or "Valkyrie" for short, and she is the daughter of my first character. There is a good chance that she will end up becoming the captain of our ship in campaign, and in the event that that does happen, I am thinking of multi-classing her, but since I've always played a Summoner, I have never multi-classed before (it's usually a bad idea to do that with Summoners).

So what would be a good idea for a ninja multiclass? When should I change her class? What classes should I avoid, etc.

I have already made her a dual weapon fighter with two Wakizashi's, and thanks to her traits she's starting out with one masterwork Katana worth up to 900gp, and she also gets an additional 900gp in addition to her starting wealth. I rolled very good stats for her;
STR:17
DEX:20
CON:16
INT:17
WIS:16
CHA:18

So, Ideas anyone?


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Jeez, with those stats you can do anything & be anything you want...

Maybe Bard?

I don't know, I'm too mesmerized by those starting stats.


How much is locked in stone? What's the alignment?

Paladin/Antipaladin is a good gestalt, and both might be OK multiclasses. I doubt you'll be needing any prerequisite-bypassers from things like Ranger or Slayer.

Straight Ninja sounds fine. Make sure you get Agile on your weapons sometime. If your GM lets you, Unchained Rogue 3 will save you a lot of heartache for a DEX build.

If you want to go crazy, perhaps taking a level of Unchained Monk then Cleric or Life Oracle of a deity that has the Wakizashi as a favored weapon, then Crusader's Flurry to get an extra attack from Flurry of Blows. You'll lose out on your Sneak Attack dice, but it might (or might not) be worth it.


With those stats... anything.

However, to take advantage of the dex and Cha focus of the ninja for later when you look at items to boost stats...

Any type of Swashbuckler, but notably Picaroon or Musket Master. Great Charismatic Captain type character, sword and pistol style.

Cavalier Spellscar Drifter/Musket Master (they stack), and use grit based on Cha.

Mysterious Stranger Gunslinger works too (Grit based on Cha).

With the pirate style Spelljammer setting, I immediately went to firearms.


Biggest question: Why do you actually want to multiclass for its own sake to begin with?

But anyway:

Gold: I suggest a masterwork composite +3power longbow (or shortbow if not multiclassing to anything with longbow proficiency)

Multiclass: Bard, I'd say. Wait until 2 levels of ninja, 2nd level ninja gets all the awesome ki stuff, then dump it beyond that. It is really not a class that's about anything like being on the bleeding edge of full spell level progression anyway, and it can utilize most of your stats. And the bard spells are fairly ninja flavory already. Lots of illusions, mind effects, smoke and mirrors.

Pick up magical knack as a trait for sure if multiclassing into any sort of caster, by the way, and your caster level at least can be as if full progression with a 2 level multiclass.

Also consider that depending on the rest of your party's stats, you may want to even intentionally picks a less than stellar multiclass just to not outshine everyone. Just a thought.


Zonugal wrote:

Jeez, with those stats you can do anything & be anything you want...

Maybe Bard?

I don't know, I'm too mesmerized by those starting stats.

What's funny is that I rolled twice: the first time they were just slightly lower, but my DM thought I cheated, so he had me re-roll with him watching. That was the result. Maniacal Laughter Ensues.

MySelf, to answer your question, Valkyrie is currently NG.

Crimeo, I want to multi-class because I haven't done it before, so Here I go!

That being said, I do want the Ninja part to be something of her core focus, but would like to avoid any spell casters for the time being, but even then, I'm open to ideas. I would like to see something that compliments her ninja skills though.

I do kind of like the swashbuckler idea, but I've never looked into the class that much before.

I do want to eventually get her the Half-Celestial template (Her father is Half-Celestial already).

What about Samurai?


Samurai is very static- it doesn't live or die by your stat rolls. Well, it'll die if you have horrendous stat rolls, but it doesn't get huge boosts from having huge stats. Cavalier is similar. Monk is much more stat-dependent. If you have a massive WIS as a monk, you'll be a significantly more effective monk than a WIS-poor one. Paladin gets boosts from having awesome CHA, but doesn't lose too much from an average CHA. Similar deal with Swashbuckler. Casters all love high casting stats, but you say casters are out of the equation.

Can I ask again: How much is locked in stone?

Also, minor thing, if you can, switch your INT and CON. CON damage is much more common than INT damage.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

You can make a pretty nasty Unarmed Non-Lethal Monk/Ninja, especially if you use a Seven-Branched Sword to make your opponents flat-footed. I think they nerfed Sap Master or Knockout Artist or one of the other Sneak Attack nonlethal feats recently but it is probably still solid


Samurai doesn't really do anything for you though.

Some variety of monk which replaces flurry of blows could work. drunken master + master of many styles might be appropriate for a sailor.

If she likes any deity in particular, the evangelist prestige class wouldn't hurt.

If you're into TWF already then you might aim for the difficult path of TWF'ing pistols. Pistolero gunslinger is the obvious next step.


Depending on what you want her to do anything is possible. Maybe multiclass into.a captain prestige class or bard? Or even stay ninja and just throw some relevant captain feats in. In my experience any class can be a good captain. But lots of points in diplomacy and intimidate.


I always liked the idea of an unarmed ninja. If you take 1-2 levels in snakebite striker brawler, you can keep up your sneak attack while becoming decent at unarmed combat. You might need a little rules exception from your GM once you get to level 8 (2 brawler, 6 ninja) to allow flurry of blows to work with improved two weapon fighting. Who needs weapons anyway?

Sovereign Court

unarmed ninja vote from me as well...

my recommendation: barbarian 2 / ninja 18

(go with improved unarmed strike, improved grapple, greater grapple, strangler (to apply your sneak attacks in a grapple) and sprinkle cinnamon at will, spicing to taste... ;) )


My Self wrote:

Samurai is very static- it doesn't live or die by your stat rolls. Well, it'll die if you have horrendous stat rolls, but it doesn't get huge boosts from having huge stats. Cavalier is similar. Monk is much more stat-dependent. If you have a massive WIS as a monk, you'll be a significantly more effective monk than a WIS-poor one. Paladin gets boosts from having awesome CHA, but doesn't lose too much from an average CHA. Similar deal with Swashbuckler. Casters all love high casting stats, but you say casters are out of the equation.

Can I ask again: How much is locked in stone?

Also, minor thing, if you can, switch your INT and CON. CON damage is much more common than INT damage.

Basically, what I have already listed is locked in stone. Beyond that, it's fair game.

And casters are not out of the equation, I'd just prefer to look at non-casting options first.


avr wrote:

Samurai doesn't really do anything for you though.

Some variety of monk which replaces flurry of blows could work. drunken master + master of many styles might be appropriate for a sailor.

If she likes any deity in particular, the evangelist prestige class wouldn't hurt.

If you're into TWF already then you might aim for the difficult path of TWF'ing pistols. Pistolero gunslinger is the obvious next step.

I have no idea what TWF is...

EDIT: OH! TWO-WEAPON FIGHTING! Got it.


Two-weapon fighting.


I'm getting a lot of "monk/unarmed ninja" stuff; to be honest, I'm not sure that that would fit this characters style as much. (Granted, she WAS raised by Monks, Ninja's, and Samurai [which is why I was looking at Samurai]).

I think what I'm looking for is something that would fit her personality more than her stats. Of all of Ya'akov's kids, she's one of the most level headed, and also one of the most fearless. Yet she also tends to exemplify meekness (specifically, the kind that is defined as "great power in restraint"). She values her blades, but also her family, and will go to great lengths to protect them.

I don't know; anything come to mind with that that might fit with a Ninja?


Ninja is very much a single class. Unless you go Unchained Rogue, single-classing Ninja is probably your best option.


That personality really sounds like a monk if you're going to multiclass, though not the drunken master I had suggested. Not unchained monk either, something with a good will save. Maneuver master wouldn't require you to go unarmed to gain direct benefits, and the advice a Sensei offers might fit your personality.


A couple of Brawler levels would give you martial flexibility, and the ability to use unarmed strikes with 1d6 damage. martial flexibility is extremely useful, and gets better every time a new combat feat gets released.

I play a Slayer in a Skulls & Shackles game with a couple of Brawler levels. They have certainly saved my character more than once when he's been without his weapons for whatever reason.

I also play a PFS ninja with levels in Magus and Paladin.. A sneaky spell-striking-smite can really hurt!


Apocryphile wrote:

A couple of Brawler levels would give you martial flexibility, and the ability to use unarmed strikes with 1d6 damage. martial flexibility is extremely useful, and gets better every time a new combat feat gets released.

I play a Slayer in a Skulls & Shackles game with a couple of Brawler levels. They have certainly saved my character more than once when he's been without his weapons for whatever reason.

I also play a PFS ninja with levels in Magus and Paladin.. A sneaky spell-striking-smite can really hurt!

Ohhh, I kind of like this idea. And if I am successful in getting her the Half-Celestial template, then I could forgo the Paladin levels (since H/C's get the smite ability anyway).


Since you have a ki pool, you can multiclass magus and go the unlimited spells route: take ki - arcana so you can use your ki as arcane pool points, then take spell blending: ki leech and you've got the ability to crit / kill people for ki which you then spend on spell recall to recharge your spells. It requires 7 levels of Magus to do, but for what it is, waiting until level 9 isn't so bad.


Thinking from a roleplay perspective - why not make the ninja aspect a kind of secret identity, and have the other aspect the more public side of the ninja? ie during the day no one knows it's the ninja character. (I believe ninjas historically were masters of disguise and spent most of their time concealed under another identity.)

From that perspective, pretty much anything could work. Some kind of personable class..?


No spellcasters is tough. Zen Archer?


EMR wrote:
Since you have a ki pool, you can multiclass magus and go the unlimited spells route: take ki - arcana so you can use your ki as arcane pool points, then take spell blending: ki leech and you've got the ability to crit / kill people for ki which you then spend on spell recall to recharge your spells. It requires 7 levels of Magus to do, but for what it is, waiting until level 9 isn't so bad.

The ki leech spell has the [Evil] tag, so a NG character might not be able to use it.

Multiclass:
2/4/10 levels of ninja are the best breakpoints. This gets ki pool/uncanny dodge/master tricks.

The PcC Horizon Walker could also be nice.

Going any caster opens up UMD for wands, even with a 1 level dip.

If you do 10 Ninja, then any caster will only be support casting, not main casting. You will still be mostly melee. Some casters are better at this. Check out Warpriest, Inquisitor, and Shaman. They have lots of self-buffs, which will help combat, but are not rule-the-world types like some other casters.

You have good stats for a secondary caster focus. Int helps on skills, Cha on ki points, and Wis on saves. However, that same number at 11th level is low for a caster, hurting the DC you inflict upon enemies. This means you will cast things to help you and your party, and not to hinder your enemy.

For play style, a spontaneous caster is easier to make decisions for, at once per level, then you have a limited set of spells to choose from. Prepared caster means decisions every day, but you can tailor to an enemy you know you are about to encounter. Open slots also help if you have 15 minutes to spare.

I am doing a ninja/witch, but I have that tied into my backstory. I have also thought about the swashbuckler with the panache goodies.

/cevah

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