Kalindlara Contributor |
TimD |
1 person marked this as a favorite. |
Does anyone else feel like we need another pirate based, sea fairing campaign?
Always!
The blessing of FSM's noodley appendage upon those who support his chosen!My preference would be a southern Garund-Jalmarey-Vudrani thing where PCs are either preying on, defending, or otherwise interacting with ships / trade / conquest in these areas and sneaking us a bit more info on those areas in the process.
-TimD
Errant Mercenary |
1 person marked this as a favorite. |
If you need something piraty, Razor Coast is an amazing product as stated above. It also provides a sandbox; how-to story.
While enamoured with the western view of piracy and S&S, I would chime in with the above: No more straight piracy (Freeport-Razor Coast) but many more MARITIME adventures, please.
Exploration on the coast lines.
There are jungles, forests, whatevers and the sea is the easiest way to explore, and most direct. A trip through a river in a ship or raft, whether it is in a cold, temperate or tropical climate. Preferably exploring the Azlant/Arcadia/Australian continents.
Kingdom AP at sea.
Expand on the rules of mass ship combat from S&S (which are not very good) and build upon it. Battles which expand accross several ships that are engaged in melee, a chaos where 10 ships have rammed each other, the fire is spreading and there needs to be some rallying of troops, or to cut a line through the confusing melee to reach a goal.
Back to exploration (Azlant would be..amazing, there are a few suggestions flying in other threads about Azlant), your party is sent as representatives of a Nation/Company into an unknown/exploitable land and get a steady influx of supplies. Yet you are not the only ones, other Nations/Companies have landed along the coast/islands and are competition. Harass supply lines, make pacts and temporal alliances to be broken at earliest convenience, face the locals (wildlife/cultures) or befriend them. Combine the going up a river,dedicated to one AP book in a raft to explore what is ahead.
All with strong emphasis on maritime. Expand the aquatic bestiaries, especially the amphibious. With a healthy amount of battle at sea or water around. Possibly Kingom Maker style but with sea control (Azlanti or islands domains would be best here).
...hoping. I volunteer to write some of it even :P
deinol |
1 person marked this as a favorite. |
If you really need another pirate AP, I'm going to recommend Razor Coast. I keep meaning to steal stuff from it. In fact, if I ever do run Skull and Shackles, it'll likely be blended with Razor Coast.
John Woodford |
No.
There are enough unexplored concepts in Golarion (and in fantasy as a whole) that we shouldn't need to retread old ground yet.
Oh, come on. I think we need a, a Varisian pirates AP. It has to start with the PCs shanghaied onto a ship captained by Raul Vancaskerkin, and the Runelords have to be involved somehow, and--yeah, gotta go mythic.
John Woodford |
John Woodford wrote:That's a really odd way to spell Linnorm Kingdoms.
Oh, come on. I think we need a, a Varisian pirates AP.
Actually, a Viking-sort of AP could be pretty awesome. Starting off with minor raiding, then escalate to exploring Arcadia (and trying to get past the Mordant Spire elves).
Steel_Wind |
I would concur with the idea of a seaborne exploration or colonization AP (Azlanti isles seems the best idea).
And I further agree that those who seek more piratey lovin' look to Freeport and Razor Coast, both of which support Pathfinder Pirates with a wide breadth of Pathfinder material. Mix that up with River into Darkness and Plunder and Peril, S&S1 elements and The Shackles, and ... well. You have an embarrassment of riches to draw upon, really.
So much so that Pirate campaigns are probably the most over-served genre in Pathfinder right now, with lavishly illustrated and top-notch 3rd party material, too. Written by many of the same freelancers who would write another AP in any event.
There are other itches which need scratching, I think.
eakratz |
A Darwinesque "Voyage of the Beagle" campaign might be fun. I know they don't plan on a non Inner Sea AP, but the first could start off somewhere in Avistan. Eventually make your way around Garund by book two or three. Maybe a pirate cameo thrown in. Book 4 and 5 would be far off the beaten path in unexplored territory. Book 6 the party has to make their way back and confront the king/queen/whatever that hired and subsequently betrays them for some reason.