
Crimeo |
Polymorph spells don't stack, you have to choose which one stays active. It's in the polymorph subschool.
This is true, but wildshape is not a spell. I would normally be inclined to say it counts as a spell anyway since it is "as beastshape unless otherwise stated", however the school rules specifically calls out wildshape and describes it separately from spells for this purpose:
You can only be affected by one polymorph spell at a time. If a new polymorph spell is cast on you (or you activate a polymorph effect, such as wild shape), you can decide whether or not to allow it to affect you, taking the place of the old spell.
One could potentially take this to mean that you can wildshape, then cast a polymorph spell afterward (only 1) that stacks, but not in reverse order (no spell then wildshape stacking).
Or one could take that to mean they are just clarifying/reminding you that wildshape would be included [because it works "as beast shape"]. Though if they did mean that, a much better way would have simply been "Wild shape counts as a spell for this purpose." not weirdly setting it apart with a different distinct label.

AwesomenessDog |

Paulicus wrote:Polymorph spells don't stack, you have to choose which one stays active. It's in the polymorph subschool.This is true, but wildshape is not a spell. I would normally be inclined to say it counts as a spell anyway since it is "as beastshape unless otherwise stated", however the school rules specifically calls out wildshape and describes it separately from spells for this purpose:
Quote:You can only be affected by one polymorph spell at a time. If a new polymorph spell is cast on you (or you activate a polymorph effect, such as wild shape), you can decide whether or not to allow it to affect you, taking the place of the old spell.One could potentially take this to mean that you can wildshape, then cast a polymorph spell afterward (only 1) that stacks, but not in reverse order (no spell then wildshape stacking).
Or one could take that to mean they are just clarifying/reminding you that wildshape would be included [because it works "as beast shape"]. Though if they did mean that, a much better way would have simply been "Wild shape counts as a spell for this purpose." not weirdly setting it apart with a different distinct label.
Seems to be the latter, I knew wild shape was "basically" polymorph but I didn't know if it was still classified as it.

Crimeo |
I knew wild shape was "basically" polymorph
Yes I think it would help tremendously all around if the rules were made clear (as in a FAQ) as exactly what it means in a broader sense throughout the game when any ability or whatever says "treat as [some spell]". There's dozens of them, so it would be very helpful. And comments like this inserted everywhere haphazardly throughout the book would then not be needed.
But cataloguing all the stupid little instances of ways and features that may or may not count sounds super boring for devs or players to sit down and do.

AwesomenessDog |

Quote:I knew wild shape was "basically" polymorphYes I think it would help tremendously all around if the rules were made clear (as in a FAQ) as exactly what it means in a broader sense throughout the game when any ability or whatever says "treat as [some spell]". There's dozens of them, so it would be very helpful. And comments like this inserted everywhere haphazardly throughout the book would then not be needed.
But cataloguing all the stupid little instances of ways and features that may or may not count sounds super boring for devs or players to sit down and do.
But... that's their job...

Crimeo |
For the issue immediately above, I think intent is almost certainly that both effects and spells should trigger choices against one another, yes.
I have no idea what intent is though regarding whether a previously affecting spell that wasn't chosen will go back to affecting you again after an intervening chosen spell ends. Either way seems potentially reasonable.