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I've been playing through SotR with some friends at home and one of them is going to be out of town for a couple of weeks so we're taking a break while he's gone. However, I realize that I won't last that long without playing this awesome game! Since I own the box and subsequent adventures it will be easy for me to do some solo play. We are currently playing through Adventure 3, though we are all tier 4 characters as we played the first adventure in SotS prior to starting SotR.
I'd like to keep this character legal in case I ever do play it outside of home play.
My first question is if I am using "companion character(s)" who will gain rewards and upgrades but not get chronicle sheets or be registered, can I use the rules for creating a character at higher tier? (i.e. Option 1 or 2 from page 7 of the SotR Guild Guide) In this case a tier 3 character.
Does the below rule from the WotR rule book legal in Guild play?
"When you encounter a card your character just can’t deal with,
remove it from the game and replace it with another card of the
same type that roughly matches its power level but isn’t quite
so impossible to overcome." (pg. 18 from WotR rulebook)
My second question is regarding not advancing to the next tier. Since we are already tier 4 I don't want to advance to tier 5 as then I won't be able play tier 3 adventures with my friends when we resume play. As long as I don't take the card feat or adventure reward for Adventure 3 can I play any and all of the 4 scenarios without advancing? We've completed 1-3A and 1-3B. Can I play 1-3C and 1-3D and not take the card feat and not take the adventure reward but take deck upgrades and remain at tier 4? Can I replay the scenarios too (for deck upgrades) multiple times and not advance?
Thanks!

Tanis O'Connor Adventure Card Game Designer |

My first question is if I am using "companion character(s)" who will gain rewards and upgrades but not get chronicle sheets or be registered, can I use the rules for creating a character at higher tier? (i.e. Option 1 or 2 from page 7 of the SotR Guild Guide) In this case a tier 3 character.
Nope, but you can use a pre-generated character from the Appendix.
Does the below rule from the WotR rule book legal in Guild play?
"When you encounter a card your character just can’t deal with,
remove it from the game and replace it with another card of the
same type that roughly matches its power level but isn’t quite
so impossible to overcome." (pg. 18 from WotR rulebook)
No, since there's no way to adjudicate that consistently, and that's a nice catch. We'll add that exception to the next version of the Guide.
My second question is regarding not advancing to the next tier. Since we are already tier 4 I don't want to advance to tier 5 as then I won't be able play tier 3 adventures with my friends when we resume play. As long as I don't take the card feat or adventure reward for Adventure 3 can I play any and all of the 4 scenarios without advancing? We've completed 1-3A and 1-3B. Can I play 1-3C and 1-3D and not take the card feat and not take the adventure reward but take deck upgrades and remain at tier 4? Can I replay the scenarios too (for deck upgrades) multiple times and not advance?
Yes, you can farm the scenarios for deck upgrades without gaining their rewards. Remember that you will get a tier feat for completing your fourth unique scenario under this hypothetical, per page 9, graf 3 of the Guide (this is not optional) but you can choose not to advance a tier at that point. You could even gain the reward for 3C or 3D, as long as you don't choose to gain the adventure reward. Then you can play with your crew and get the adventure reward when they do!

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Cendragon wrote:My first question is if I am using "companion character(s)" who will gain rewards and upgrades but not get chronicle sheets or be registered, can I use the rules for creating a character at higher tier? (i.e. Option 1 or 2 from page 7 of the SotR Guild Guide) In this case a tier 3 character.Nope, but you can use a pre-generated character from the Appendix.
Okay, so legal to use Option #2, which is the pre-gen option
Cendragon wrote:No, since there's no way to adjudicate that consistently, and that's a nice catch. We'll add that exception to the next version of the Guide.Does the below rule from the WotR rule book legal in Guild play?
"When you encounter a card your character just can’t deal with,
remove it from the game and replace it with another card of the
same type that roughly matches its power level but isn’t quite
so impossible to overcome." (pg. 18 from WotR rulebook)
That makes sense and is how I thought it would be because leaves too much room for interpretation.
Cendragon wrote:My second question is regarding not advancing to the next tier. Since we are already tier 4 I don't want to advance to tier 5 as then I won't be able play tier 3 adventures with my friends when we resume play. As long as I don't take the card feat or adventure reward for Adventure 3 can I play any and all of the 4 scenarios without advancing? We've completed 1-3A and 1-3B. Can I play 1-3C and 1-3D and not take the card feat and not take the adventure reward but take deck upgrades and remain at tier 4? Can I replay the scenarios too (for deck upgrades) multiple times and not advance?Yes, you can farm the scenarios for deck upgrades without gaining their rewards. Remember that you will get a tier feat for completing your fourth unique scenario under this hypothetical, per page 9, graf 3 of the Guide (this is not optional) but you can choose not to advance a tier at that point. You could even gain the reward for 3C or 3D, as long as you don't choose to gain the adventure reward. Then you can play with your crew and get the adventure reward when they do!
Got it. The only thing that locks in tier advancement is taking the Adventure reward. Thanks for answering so quickly!

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Happy to help!
A couple more questions. If I make a higher tier character using the pre-gens given do they have to be the Class Deck versions or can they be any version? i.e. If I'm using Kyra as a companion character in SotR can I use WotR Kyra or do I have to use the Class Deck version? I'm thinking at tier 3 or 5 I have to use the class deck version since the feats given wouldn't necessarily match other versions of the character. However, at tier 1 there are not checked feats so would it also be true for tier 1?
Second question: If I'm playing solo without a companion character and fail to defeat the Undarin Patrol it tells me to summon and encounter the henchman Ivory Templar and then a random other character summons and encounters the henchman Shadow Demon. If both are defeated you may banish this card.
Would I just summon The Ivory Templar since there are no other characters? If I did so and defeated it could I then banish the card? Would this work for any other cards that may refer to a second character having to do something? i.e. just ignore that additional text.

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It's not just feats that'll cause a problem (though as you point out, those do prevent you from using non CD mid/high pregens). Card count for their deck is going to be off too. I don't think the CD exactly match the card makeup of any of the AP versions.
Yes you would only summon the Templar. The Shadow Demon specifies other, and there are no others.

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It's not just feats that'll cause a problem (though as you point out, those do prevent you from using non CD mid/high pregens). Card count for their deck is going to be off too. I don't think the CD exactly match the card makeup of any of the AP versions.
Yes you would only summon the Templar. The Shadow Demon specifies other, and there are no others.
True and now that I think about it if I'm starting at tier 1 I can just build the companion characters and don't have to use the pre-gens, so I could create non class deck characters.
I just finished 1-3C Queen of Demons successfully. My official character is Koren. I thought about doing this with just him but he has none of the skills for the Undarin Patrols henchmen and the best chance I would have is if I had the Sage's Journal and a blessing and I'd still need 12 on 3d4's so not great odds.
So, I decided to add a second character. Since Koren has Cure spell his deck he's pretty self-sufficient but I like reserving his Cure for his own use so I settled on adding Kyra as my second character. However, I noted she doesn't have any of the skills listed for the Undarin Patrol either, so I added a third character. My other class decks I have are Fighter, Monk, Ranger, Rogue, and Wizard.
I decided to use Ezren has I thought his Knowledge skill would be useful against the henchmen. In addition, he comes with Augury and I've seen that spell used strategically to great effect; mainly putting monsters on the bottom of the location decks to avoid fights. I gave Ezren the Mythic Archmage path and for Kyra I was a torn because I thought about taking a Mythic Path that would add to Strength as I envisioned a lot of combat but ultimately I chose Mythic Hierophant for the Wisdom (and Divine) bump. Also, it made me appreciate the Mythic Marshal even more as Koren benefits greatly from both of his ability bumps while not so much for Kyra or Ezren.
I've played a couple of solo scenarios before in SotS but only with two characters. The binary of going back and forth seemed pretty easy to manage. Adding a third character exponentially increased the mental difficulty for me. In addition to using the orientation of the Blessing Deck discards I also put a special die on the current characters turn to keep track of who was acting. I also had to look at 3 hands of cards during each characters turn to keep apprised of potential help.
One of the first things I did was have Koren give Ezren his Sage's Journal (I drew it in my starting hand) to help with the Undarin Patrols as my plan was only to have Ezren face them. I also peeled off the extras monsters from each deck and placed them over at the Occult Library where I had Koren mowing through most of them.
I got lucky early on and found the Demon Hunter's Handbook while examining the top card of a deck. I saved it for Ezren's exploration and this greatly helped him with the Undarin Patrols (fortunately he rolled high enough to just reveal it each time except for the very last henchman but at that point I didn't need it anymore). The first one he took down was at the Abbatoir and the extra +3 difficulty made it even more challenging, but fortunately no villains had appeared yet. Sadly I didn't think things through. There was still 5 cards left at the location but Ezren had no attacks spells in hand and thus I didn't try to summon a Brimorak to close. By the time I finished the last card at the Abbatoir both villains had appeared and I ended up sending Koren in to take on that combat fight of 25! Fortunately, I had the Soulshear in hand and a Blessing of Gorum from Kyra.
Sadly I didn't acquire many boons and didn't get a deck upgrade for Koren but I did get a spell 3 upgrade for Ezren and got to swap out a BotG with the promo Blessing of the Dawnflower for Kyra.
While I still greatly enjoy playing with others over solo play I did find it valuable and interesting playing all of the characters. It took more mental effort to manage the greater complexity and I learned more about how some different classes play. I would recommend doing some solo play to anyone as I think it has the potential to improve your game.

elcoderdude |

You're playing CD Kyra and you took Hierophant? I think your Kyra is going to struggle with combats at the higher levels. The game pretty much expects you can use mythic charges for combats. Sure, Kyra can carry attack spells (the meager sampling there is in the Cleric deck), but it's not her forte.
Kyra can treat the Blessing of the Dawnflower as Basic and include it in her starting deck because she's the owner.

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You're playing CD Kyra and you took Hierophant? I think your Kyra is going to struggle with combats at the higher levels. The game pretty much expects you can use mythic charges for combats. Sure, Kyra can carry attack spells (the meager sampling there is in the Cleric deck), but it's not her forte.
I'm playing solo and Koren is my official character. I'm just doing this to get some playing time while my group is on hiatus and don't plan to play Kyra (or Ezren for that matter) beyond Adventure 3. Also, tier 3 CD Kyra starts off with Blessing of Gorum x2, both of her skill bumps are in Strength and all of her starting weapons have the sword trait, which adds another 2 (and magic trait) when used. After the first adventure I took her skill bump in Strength. Rolling 3d10 + 1d6 + 7 = 27 avg.! I also use her Augury and Ezren's Augury x2 and Scrying to look for monsters so I'm usually ready for fights. Also, the bump to Kyra's Wisdom has been great for Divine and Wisdom checks. If she was an official character I was playing I'd have taken WotR Kyra and not CD Kyra as the former is way better IMHO.
Kyra can treat the Blessing of the Dawnflower as Basic and include it in her starting deck because she's the owner.
CD Kyra at tier 3 lists her starting cards. I don't think I can change one out without a deck upgrade even if it is her promo card. If someone official wants to say otherwise I'm fine with that.

skizzerz |

If you want to play through Season of the Shackles solo, you can certainly do that. You still need to adhere to all of the organized play rules should you do that. Note that Season of the Shackles is its own Adventure Path, it does NOT use the scenario cards included with S&S, you need to purchase them separately. You will also be required to purchase a class deck to use for your character (when playing by OP rules the class deck is NOT shuffled into the box).
You do not need to follow the organized play rules if you simply want to play through the game, you only do that if you want to report scenarios and get credit for PFSACG character that you can subsequently take to other functions (cons, etc.).

skizzerz |

oh I want to report it :) I got a fighter class deck at Paizo con and then bought the s&s box with the 5 other ap decks.
So purchase the scenarios...got it.
so do I use pregens or just play solo and report just me?
Up to you, I'd recommend playing multiple characters just to make things a bit easier. Here's what the guide to organized play has to say about that:
Solo play is permitted in Adventure Card Guild scenarios, although we encourage you to find other players. If you play solo with multiple characters, each character can gain deck
upgrades and scenario rewards as normal, but only one character may be registered as an official Pathfinder Society Adventure Card Guild character, and only that character may gain a Chronicle sheet for the scenario.
So, you play multiple characters, every character advances normally, but you only get to report 1 of them as an official character (the rest are unsanctioned).

zeroth_hour2 |

Some threadmancy here, but just for clarification.
I played a Radillo with a Kyra companion for 2-1A to catch the character up since I had played another character for my group's 2-1A, but then decided it's better to switch to something better suited to the group's weaknesses.
The character gets deck upgrades and scenario rewards as normal, but does companion Kyra get Tier rewards too (as in she gets to get a skill feat for 1 scenario finished, power feat for 2 scenarios finished, etc)?
I then plan to switch to a Damiel when the Alchemist class deck comes out. I decide to catch him up to Tier 2 (because I'm insane and I want the adventure path reward), probably with a companion as well possibly.
1) Can I use the Kyra companion that Radillo used or do I have to find a new one?
2) If I use the Kyra companion, does she keep the rewards she has before?
3) Can this Kyra companion itself (who does not have a chronicle sheet) play solo?

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Here's my best understanding of what's going on.
1) Kyra can play (and re-play) any Scenario with an Adventure Deck number within one of her Tier. So, if she tiered up to Tier 2, she can play any Scenario in Adventures 1-3. I believe that's the only concern with deciding whether she can be Damiel's buddy.
2) As long as she meets the above restriction, yes. Obviously, she can't get the Scenario and Adventure rewards she's already received, but she can get deck upgrades (though they'll all be Bs and 1s).
3) You can play her however you like, however, if you want to register her with the Guild, you'll have to start her from scratch.