Asmodean Advocate + Evangelist archetypes


Advice


Hi guys, I'm about to start playing in a new game, and decided on playing a cleric. After a bit of consideration I'm leaning towards taking the asmodean advocate because it gives me the potential to deal with social situations, whilst still having the full cleric capabilities.
My question is can I also take the evangelist archetype? Asmodean advocate stipulates that I can only have 1 domain, and it must be trickery. Evangelist simply says that I can only have 1 domain.
I'm just wanting to check if I can take both, or if the fact that the archetypes both alter the same ability prevents me from taking them together.

Many thanks!


Glych wrote:
Asmodean advocate stipulates that I can only have 1 domain, and it must be trickery. Evangelist simply says that I can only have 1 domain.

They both alter the Domains class feature, and so cannot be combined. How they change their Domains is irrelevant, only that they do so matters.

Silver Crusade Contributor

VRMH wrote:
Glych wrote:
Asmodean advocate stipulates that I can only have 1 domain, and it must be trickery. Evangelist simply says that I can only have 1 domain.
They both alter the Domains class feature, and so cannot be combined. How they change their Domains is irrelevant, only that they do so matters.

This is correct, as clarified by a semi-recent FAQ.

That said, you could always check with your GM and explain the situation. Your GM may be willing to house-rule it, since (as you pointed out) you can meet the requirements of both. In fact, the FAQ even recommends that GMs remain open to house-ruling this way.

It's worth a shot. ^_^


However, in this case, each Archetype gives up a Domain. This seems to be a clear case of "no." Or the end result is zero domains.

Sovereign Court

Blake's Tiger wrote:
However, in this case, each Archetype gives up a Domain. This seems to be a clear case of "no." Or the end result is zero domains.

It wouldn't be zero domains. Neither says you get one less domain, they both say you only get one, a very noticeable difference. This would easily be a GM handwave since neither actually affects the other.


Andrew L Klein wrote:
Blake's Tiger wrote:
However, in this case, each Archetype gives up a Domain. This seems to be a clear case of "no." Or the end result is zero domains.
It wouldn't be zero domains. Neither says you get one less domain, they both say you only get one, a very noticeable difference. This would easily be a GM handwave since neither actually affects the other.

Of course they are not supposed to be combined the intention was presumably to balance them with other class features the archetypes gain.

Usually the granted powers of a domain would be sacrificed and flexibility in preparing your domain spells. Stripping the granted power of both domains would be obvious, but stripping both domains completely would result in a complete loss of bonus spells.

I would either strip both domains or strip one domain and spontaneous inflict / cure feature (if the archetypes don't already take that (I don't know from the top of my head)


Thanks for the replies guys! If I'm being completely unbiased they really shouldn't stack, as they would make me a bard with 9th level spells. I just wanted to try to make a good (well lawful evil) support character, and being able to buff my allies whilst lawyering my enemies sounded like a lot of fun ^^
I'll ask my gm but seeing as it's a large online campaign (Dragonsgate) I don't think the rules can, or should, be bent for one person. I just wanted to check if it was actually rules legal :)


Andrew L Klein wrote:
Blake's Tiger wrote:
However, in this case, each Archetype gives up a Domain. This seems to be a clear case of "no." Or the end result is zero domains.
It wouldn't be zero domains. Neither says you get one less domain, they both say you only get one, a very noticeable difference. This would easily be a GM handwave since neither actually affects the other.

The baseline state is two domains. The effect is each archetype has one less domain. Evangelist gives up one for bardic performances. Asmodeus Advocate gives up one for more skill points, a familiar that later becomes an improved familiar, and a cool versatile performance-like ability. If you were to overlap them, you would only "pay" the price once for two sets of class features.

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