
Powergaming DM |

I would be willing to GM this, but only if I had a motivated Co-GM to help me share the load and to bounce ideas off of. Also if I GM this it would quickly become an plane walking adventure because I have always been meaning to do that.
I do have to say however, I have no knowledge of the mythic rules. I have never read them and skimming over them I don't understand them. Isn't tri-gestalt enough?

Fury of the Tempest |

Hello Powergaming! I really hope someone IS willing to co-DM this with you, as I would be so happy if this got up off the ground! I wonder if Rednal is still around... through I suppose co-DMing a game makes it difficult to play in, almsot as much as actually DMing it.
As for mythic rules... well, in case you missed it, what prompted me to post this thread in the first place was because when I wanted to play a solo campagin, I was offered a high-powered game where I would play as a god who had lost their memory. Tri-salt, mythic and my own domain was what I had for character creation before that DM vanished into the aether, hence why I put that down as my desire for character creation. Tri-salt is likely going to be strong yes, but gestalt characters often have a broader amount of options instead of better raw power than a nonstalt character. Mythic gives you that raw power of a god.