1-5B: The Tower That Would Not Die - Scenario Rules???


Pathfinder Adventure Card Society


I'm going to break this down as I understand it and hopefully someone can point out what I'm missing before I run this adventure an hour and a half from now.

1. When you fail a check to acquire a boon by less than 5, display it next to the scenario, <snip>

2. Before closing a location, you may examine its location deck and set aside any number of boons. On closing, shuffle those boons back into the location deck.

3. If the villain is defeated and the number of boons next to the scenario is less than twice the number of characters then treat all locations as open.

So in order to place a boon next to the scenario card we have to fail the check by no more than 5? (ie. need a 10, get a 5-9, less than 5 and sadface)

We have to do that twice per character, which means once at every location and then a some number of additional times?

I've never tried to fail a check like this but it strikes me as a really narrow range. There are boons it's impossible to fail at acquiring for most of our characters, and a lot of the ones that are possible to fail are going to require giving additional D4's or D6's to make it more likely to get in the correct range, but will run the risk of succeeding or failing by too much anyway.

Has anyone had issues with this, or am I worrying overmuch preemptively because this mechanic is so counter-intuitive?


I think you've got it right.

I find the mechanic strange, and I'm not looking forward to playing it.

Pathfinder ACG Developer

I'll check back with the team to make sure everything is as intended.

Pathfinder ACG Developer

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That text seems to have erroneously snuck in at some point in the process. Please play this scenario for now as

"When you fail to acquire a boon, display it next to the scenario,"
instead of
"When you fail a check to acquire a boon by less than 5, display it next to the scenario,"

That is to say, you should be able to fail the check by any amount _or even choose not to attempt the check_*, ensuring plenty of ability to fail to acquire boons, especially after an escape or two.

* Per WotR rulebook p10: "If you choose not to acquire a boon, it counts as failing to acquire it."

Note that the powers what be that aren't me will come along with a more permanent fix. Thanks for playing!

Adventure Card Game Designer

Keith Richmond wrote:
"When you fail to acquire a boon, display it next to the scenario,"

The quoted line is indeed how it should play; thank y'all for diagnosing the errant text. The change will be pushed ASAP, and bundle purchasers should see the correct text.


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We played it as written, and found it quirky and fun. ("I need a blessing to help me fail this check.") Challenging, too, with the extra moving parts for each close; came down to the very last turn.

Pathfinder ACG Developer

It's definitely _possible_; nothing else because the blessings she supplies when she escapes are eminently failable by any character not skilled in Divine.

It's a little mean, though. If you are looking for the extra challenge, though, have at it :)

Adventure Card Game Designer

The words "by less than 5" have been deleted in yesterday's update.


This scenario now says

1-5B wrote:
When you fail a check to acquire a boon, display it next to the scenario...

If you choose not acquire a boon, do you display it next to the scenario? My assumption is No, because while choosing not to acquire a boon qualifies as failing to acquire the boon, it is not the same as failing a check to acquire the boon.

Is this correct?

Paizo Employee Chief Technical Officer

Elcoderdude is correct. Getting everyone on the same page behind the scenes now...


Looking more closely at scenario/location interaction:

The scenario says:

1-5B wrote:
Before closing a location, you may examine its location deck and set aside any number of boons. On closing, shuffle those boons back into the location deck.

The location Prison Vault When Permanently Closed has this text:

Prison Vault wrote:
Before closing, draw any boons left in this location.

I believe permanently closing the Prison Vault in this scenario works like this:

1. I can choose to set aside any number of boons from the location deck.
2. Any boons I did not set aside I draw.
3. Any boons I set aside become the contents of the location deck.

The location Family Tomb When Permanently Closed has this text:

Family Tomb wrote:
Before closing, examine the location deck, then set aside those cards. On closing, shuffle those cards into this location deck.

I believe permanently closing the Family Tomb in this scenario works like this:

1. I can choose to set aside any number of boons from the location deck.
2. All the cards I didn't set aside become the contents of the location deck.
3. The cards I set aside are shuffled into the location deck.

In regard to permanently closing the Family Tomb, the scenario power is irrelevant. Regardless, you examine the location deck and shuffle all of its cards back into the location deck.

Please correct me if I am wrong.

Pathfinder ACG Developer

Looks right, Elcoderdude. Intent is that just about everywhere acts similar to the Family Tomb (to ensure you have enough boons to "smash" in your phylactery hunt), but with some ability to weed out the chaff to err things on the side of fun instead of frustrating.


Got another question for this since I played it last week:

Do things like Rallying Cry trigger the scenario power? I think they do, but they still get banished when the barrier is undefeated so they don't end up in the pile regardless.

Pathfinder ACG Developer

zeroth_hour2 wrote:
Do things like Rallying Cry trigger the scenario power? I think they do, but they still get banished when the barrier is undefeated so they don't end up in the pile regardless.

Sounds correct... you would go to display, but then immediately banish.

Silver Crusade 4/5 ***

Is it possible to win this scenario while soloing, what with all the Abyssal Rift questions? If I corner her in the Abyssal Rift, do I win?

Pathfinder ACG Developer

Eliandra Giltessan wrote:
Is it possible to win this scenario while soloing, what with all the Abyssal Rift questions? If I corner her in the Abyssal Rift, do I win?

That is my understanding.

If not, a whole lot of scenarios (like SotR 3D, 4E, WotR 2Gibbering, 3Fane, 6Threshold) don't work.

Silver Crusade 4/5 ***

Awesome! Thanks! There is a Stole of the Inheritor in my future.


Eliandra Giltessan wrote:
Awesome! Thanks! There is a Stole of the Inheritor in my future.

And a power feat. ^_~

Silver Crusade 4/5 ***

Rebel Song wrote:
Eliandra Giltessan wrote:
Awesome! Thanks! There is a Stole of the Inheritor in my future.
And a power feat. ^_~

Yes. After I automatically acquire a ranged weapon and then defeat a monster, I can discard it to explore again! You know, after I defeat the Grimslakes.


Keith Richmond wrote:
Eliandra Giltessan wrote:
Is it possible to win this scenario while soloing, what with all the Abyssal Rift questions? If I corner her in the Abyssal Rift, do I win?

That is my understanding.

If not, a whole lot of scenarios (like SotR 3D, 4E, WotR 2Gibbering, 3Fane, 6Threshold) don't work.

Going back to this for a sec, my understanding was that if you defeat the villain at the Abyssal Rift, you win -- IF the Rift is flipped to the "always temporarily closed" side. If not, the villain has somewhere to escape to: the "always open" Rift; and because that side of the Rift "is never permanently closed," the villain gets shuffled back in with any remaining cards.

So you would need to defeat and corner the villain with the temp-closed side up, or have a spare blessing to bury to flip the Rift when you beat the villain. Is this not so?


Johnny Chronicle wrote:
...or have a spare blessing to bury to flip the Rift when you beat the villain.

I didn't think you could use this power at this time. There's nothing in encountering a villain that lets you perform the When Closing at the villain's location. My understanding is you can only corner the villain at the Abyssal Rift if you defeat him with the temp-close side face up.

For this reason, if we know the villain is in the Rift, we try not to explore at all if the open side is up, unless we know what is coming.


elcoderdude wrote:
Johnny Chronicle wrote:
...or have a spare blessing to bury to flip the Rift when you beat the villain.

I didn't think you could use this power at this time. There's nothing in encountering a villain that lets you perform the When Closing at the villain's location. My understanding is you can only corner the villain at the Abyssal Rift if you defeat him with the temp-close side face up.

For this reason, if we know the villain is in the Rift, we try not to explore at all if the open side is up, unless we know what is coming.

Mmm, I think you're right.

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