Sliska Zafir |
We're about to play part 7, to kill Deskari.
Rite of Heraldry:
"If defeated, you may put a marker on the location Heaven."
If Rite of Heraldry shows up in the location deck, and there is no Heaven location in play, what happens?
What if the Servitor Demon (Ophidian) is shuffled into the location deck during setup, and during play, a different henchman tells us to summon and encounter it?
ryric RPG Superstar 2011 Top 32 |
In a technical sense, does this scenario even have a servitor demon? It's not really part of adventure 6 (not listed on the card, and you've completed adventure 6 anyway at this point). I imagine the intention is to treat it as part of adventure 6 for this purpose. I guess if the servitor demon is shuffled in then he's not available to summon - lucky you!
Beat this one with my Seelah/Arushelae tag team over the weekend. Was a little tense splitting one character over 2 rolls, because I couldn't go nuts with mythic charges - ended up getting a 67 on one roll(whew).
Fortune Teller was extremely strong during this scenario - I'll guess bane, please. I had the ally that would put the villain on top but never drew him. Also never drew Holy radiance - Seelah did most of the fighting with a Sun Blade.
ryric RPG Superstar 2011 Top 32 |
http://static1.paizo.com/image/content/PathfinderACG/PZO6026-JustifiableDec ide.jpg
It has a 6 in the corner...
Its one of thise odd things, like Abyssyal not having any effect in the B scenarios...
There's a 6 on the Justifiable Deicide card, but the scenario is not listed on the City of Locusts adventure card - so when you play this scenario, you've already finished City of Locusts and in fact finished the entire Wrath AP.
ryric RPG Superstar 2011 Top 32 |
I believe the adventure path is completed, every scenario written/listed has been completed - so you'd get the last card feat before attempting deicide.
That's how I played it. I've always played that you get all the scenario/adventure/AP rewards at the same time when you finish an adventure or AP.
ryric RPG Superstar 2011 Top 32 |
mlvanbie |
Mythic Guardian looks like it should be able to close the Rasping Rifts (ignoring the requirement to empty the location). Ball of Twine lets you create another location (probably the Maze), so in theory you can get into a situation where you are temp-closing Rasping Rifts. Using the ally that finds the villain, you might be able to complete the scenario with two combats if he escapes to the Maze.
skizzerz |
The Rasping Rifts cannot be temp closed, so that combo does not work (It says it may not be closed until it is empty, and temp closed is a form of closed, so it cannot be temp closed until it is empty either). It cannot be closed by Mythic Guardian either per the Golden Rule (if one thing says you cannot do something and another says you can, the thing that says you cannot wins out despite the hierarchy of what cards trump what). Not needing to fulfill the When Closing requirement does not mean you get to ignore the When Closing box, as stated by Vic here.