Casting Dispel Magic on an armor with the Fitting property? Instant character death?


Rules Questions

Lantern Lodge

What happens when you cast Dispel Magic on an Armor with the Fitting property?
*OR wear say armor into a anti-magic field?

Giant Hunter's Handbook wrote:

Fitting

Source Giant Hunter's Handbook pg. 33
Aura faint transmutation CL 5th
Slot none; Price +2,000 gp; Weight —
Description
A fitting shield or suit of armor instantly shrinks or grows to suit the size of any creature that picks it up unless it is currently worn by another creature. It reverts to its original size 1 round after it leaves that creature’s possession.
Construction
Requirements Craft Magic Arms and Armor, resize item; Price 1,000 gp
Dispel Magic wrote:
If the object that you target is a magic item, you make a dispel check against the item's caster level (DC = 11 + the item's caster level). If you succeed, all the item's magical properties are suppressed for 1d4 rounds, after which the item recovers its magical properties. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional opening (such as a bag of holding) is temporarily closed. A magic item's physical properties are unchanged: A suppressed magic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal magic such as this.
Antimagic Field wrote:
Likewise, it prevents the functioning of any magic items or spells within its confines.

Does the Fitting Armor reverts to its original size?

Example, Small Fitting Armor worn on a medium sized character. Character enters a antimagic field.
Does the character goes pop? As the armor shrinks back to small size?

Asking as a GM.


There are no rules to answer this question, so you'll need to improvise.

The only rules even vaguelly relevant are from enlarge person:

If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it--the spell cannot be used to crush a creature by increasing its size.

Which don't provide you any actual rules precedent. What they DO provide you with though, is a vague idea of the designer's intent. Abilities which grow or shrink creatures or items are probably not meant to be directly weaponisable.

In this case, I would probably rule that fitting armour simply fails to change size when in an anti-magic field or when dispelled, rather than reverting to its original size. That completely removes any messy issues associated with the loss of the fitting ability.


I agree with Blakmane. If the DM was looking for a middle ground, granting the wearer a -2 penalty on Dex and attack rolls for the duration of the Dispel or until the armor was removed (at which time, the armor would revert to its original size) seems like a...fitting contingency.


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It's more likely that the various belts and straps that comprise the way the armor actually fits over the character break prior to compressing the wearer.

With that in mind, you could rule that the armor has been 'sundered' and it falls off the wearer and can't be put back on until repaired.


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I would say at worst the armor would break (leather straps and what not that hold it on) and fall off the character. It would gain the broken condition, suffering those normal effects and fall off the character.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

The Fitting property has been made obsolete by the observation that magic armor (not weapons) will resize to the wearer.

Lantern Lodge

LazarX wrote:
The Fitting property has been made obsolete by the observation that magic armor (not weapons) will resize to the wearer.

Is this in the core book? I can't seem to find it. LazerX, do you know here is this found? FAQ or which specific book?

I know that magic clothing or jewelry, like neck, body, chest or ring slot, etc items do resize, but nothing on magical armor.

The Exchange Owner - D20 Hobbies

Cuup wrote:
I agree with Blakmane. If the DM was looking for a middle ground, granting the wearer a -2 penalty on Dex and attack rolls for the duration of the Dispel or until the armor was removed (at which time, the armor would revert to its original size) seems like a...fitting contingency.

+1

Not handled by the rules, the GM must adjudicate this. There is no suggestion in the rules and significant rejection in FAQ and forum posts of any spell used offensively that isn't an offensive spell.

Spells and Abilities not considered offensive are not designed with offensive uses in mind. So using Fitting offensively (via dispelling an opponent's fitting armor) shouldn't be beneficial to the one dispelling it.


I agree with the above posters who said that the armor would just break or be sundered. The leather straps that hold it together that would snap before it constricts the occupant.

Good creative use of dispel magic.

Lantern Lodge

Thanks for all the inputs.

I'm planning to rule that since magic does not work in the above situations, the armor in question does not change size at all for the duration of the dispel magic or antimagic field.

My reasoning is that the "resizing" is a magical effect and since magic is not working at all in both situations, the armor effectively cannot "resize back" to the original size, since it would need magic to do so.

Do you think this would be a fair ruling?


Pathfinder Maps Subscriber

I'm in the "does nothing in an anti-magic field" camp. While there or while dispelled, it is simply a non-magic suit of armor of whatever size it was when it entered the field or was dispelled.


The question is:

A: Does the fitting property have to constantly "fight back" against "magical inertia" of the armor so that it doesnt revert to its true size?

B: Or does it trigger a magical effect that changes its size to fit the current user, and then is dormant until it is time to change the size again?

Answer is is that it isnt defined. But option A will give you headaches and looooHHHHhhhng rules discussions once you step into an antimagic field, while Option B causes no problems.

I'd as a GM would choose Option B. Both are equally "worthy" but only one is not endig in a long rules discussion.

Liberty's Edge

Secane wrote:
LazarX wrote:
The Fitting property has been made obsolete by the observation that magic armor (not weapons) will resize to the wearer.

Is this in the core book? I can't seem to find it. LazerX, do you know here is this found? FAQ or which specific book?

I know that magic clothing or jewelry, like neck, body, chest or ring slot, etc items do resize, but nothing on magical armor.

I too would like to know where it says this. The section that differentiates weapons from other magic items when it comes to resizing refers to both weapons and armor.

Dark Archive

In response to LazarX's comment. Armor does not resize based on what is written in the CRB.

Per the PRD:
"When an article of magic clothing or jewelry is discovered, most of the time size shouldn't be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items.

There may be rare exceptions, especially with race-specific items.

Armor and Weapon Sizes: Armor and weapons that are found at random have a 30% chance of being Small (01–30), a 60% chance of being Medium (31–90), and a 10% chance of being any other size (91–100)"

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