My GM gave me permission to play a Sytheist


Advice

Silver Crusade

As the title says my GM has allowed me to play a Sytheists in a Campaign I have joined win a couple of my Online friends, at first I said are you sure? And he said sure, you can play what you want.

I have a simple Request, help me make it as broken as possible.

Here are my Dice rolls:
18
18
16
11
14
13


2 people marked this as a favorite.

If your GM is trusting you to play a class that is normally banned for its OPness then why are you trying to sabotage him? Do you dislike this GM? I would be careful before betraying his trust like that unless you plan to only play this campaign and none others with him (also it's slightly a douche move to betray the trust of what sounds like a nice GM atm)


The synthesist becomes less of a balance issue, the higher you roll. With rolls like that, I could make a more dangerous bloodrager than synthesist.


Valkyrie-Storm wrote:

As the title says my GM has allowed me to play a Sytheists in a Campaign I have joined win a couple of my Online friends, at first I said are you sure? And he said sure, you can play what you want.

I have a simple Request, help me make it as broken as possible.

Here are my Dice rolls:
18
18
16
11
14
13

I have one question, and only one.

WHYYYY??? WHY WOULD YOU WANT TO DO THAT???


Why do you want to make it as broken as possible? Your GM is letting you play something fun. Do you want him to decide that was a bad idea?

Also, chained or unchained? If it's chained, building a broken one is trivial. Just make a pounce monster and focus on boosting your attacks. If unchained, alignment will be a factor.


Valkyrie-Storm wrote:
I have a simple Request, help me make it as broken as possible.

I'm bit curious on why you want to do this. The GM seems like a pretty nice person, and it's much better to just play normally in a campaign like that.

Also, one of the main advantages of the Synthesist (over vanilla summoner) is their ability to dump physical stats. With rolls like this, if you are just looking for "brokenness", you would easily be much stronger as a vanilla summoner instead with the improved action economy.


Don't be that person, don't break something because you can.


Valkyrie-Storm wrote:
I have a simple Request, help me make it as broken as possible.

I have a simple suggestion; please don't.

Most efficiently you will put the high rolls in your mental stats and the lower rolls in your physical stats (preferably the 14 which is the highest of the lows as your CON).

Then do whatever. But please don't try to make it broken. It's a fun, flavorful variant which I like that has a bad reputation (admittedly for a reason).

My simplest recommendation is to have it be Bipedal, and avoid the pounce cheese entirely.

Silver Crusade

Ok you all persuade me back to playing my Alchemist/Summoner build aka The Engineer, I don't hate him I just never played a Summoner really before was all and I wanted to make a Mech Armor Chick like bubblegum crisis but I guess I'll play my Summoner/Alchemist he did after all allow me to use Boon Compainion on my Eidolon if I made it a Unchained one... So I guess help me make my Engineer build?? It's a Campaign with Technology so I was hoping to get Rail Guns and that not only that but the campaign gave us some Starting Firearms, it's based in Numeria, but it is a Homebrewed Campaign.


Felyndiira wrote:
Valkyrie-Storm wrote:
I have a simple Request, help me make it as broken as possible.

I'm bit curious on why you want to do this. The GM seems like a pretty nice person, and it's much better to just play normally in a campaign like that.

Also, one of the main advantages of the Synthesist (over vanilla summoner) is their ability to dump physical stats. With rolls like this, if you are just looking for "brokenness", you would easily be much stronger as a vanilla summoner instead with the improved action economy.

With those sorts of rolls you are better off skipping Summoner entirely and go with a Melee/Summoning Saurian Shaman Druid or something similar instead. Summoners aren't up to scratch with 9th level casters when it comes to brokenness. It's just that the blatantly obvious path for summoner builds happens to also be one of the most powerful, and Synthesist takes away advantages that are realy powerful in the hands of a skilled player (namely, double the action economy) but also removes the squishyness problems that new players aren't going to know how to deal with. If you actually work on it, a dedicated full caster is going to exceed what the summoner can do. It's just that you aren't likely to see that happen without really trying, unlike the summoner which basically holds your hand and takes you to high tier levels of power with very little thought from the player.

New players aren't likely to roll out an optimized full caster build because they don't know how(not a problem with the summoner), while experienced players aren't likely to deliberately bring an absurdly powerful character to the table unless everybody else is playing the same game. That's why the summoner(and the synthesist especially) has such a bad rep - hurting the table badly with a full-caster requires an experienced player to try to destroy the game with a power build, while hurting the table with a summoner just requires an inexperienced player to make the obvious choices. If you are actually trying to hurt the table, then summoner isn't a particularly good choice, especially since it's reputation means that the GM and the rest of the table is less likely to be blindsided than if you play an innocent Dino Man or a magical foxy faux-priest(Saurian Shaman or Kitsune Razmiran Enchanter).


Or do some sort of "broken" that the GM won't mind. Agathaion Eidolon gets Lay On Hands, which provides swift healing on top of your two HP pools, making you extremely tough without causing problems.

Still, making something broken is passing up picking Elemental (Air) and being a dragon.

Edit: if you want to play a mech armor Synthesist, do it! Just don't set out to make it broken- make it awesome instead. You can grab the Alchemist variant multi-class option if you want to combine the two. It's "broken" that is the issue, not "Synthesist".

Silver Crusade

Another thing to add is all of us are basically playing futuristic Builds like we have a

- Creation Wizard
- Gunslinger
- Alchemist Mutant man
- Whip master Fighter
- Lightning Sorceror
- Then there is me.

Silver Crusade

QuidEst wrote:

Or do some sort of "broken" that the GM won't mind. Agathaion Eidolon gets Lay On Hands, which provides swift healing on top of your two HP pools, making you extremely tough without causing problems.

Still, making something broken is passing up picking Elemental (Air) and being a dragon.

Edit: if you want to play a mech armor Synthesist, do it! Just don't set out to make it broken- make it awesome instead. You can grab the Alchemist variant multi-class option if you want to combine the two. It's "broken" that is the issue, not "Synthesist".

It's is my first time playing a summoner for real so, I could need a bit of help, I sent a message and sent one back saying he would profer I play the unchained Summoner to the normal one ( He found out how strong the normal one was, he seen a thread on a forum of one that was retarded) So could you guys help me out with a Stright Unchained Summoner Sytheist, using the Inevitables, we are starting at level 5.


Valkyrie-Storm wrote:
Ok you all persuade me back to playing my Alchemist/Summoner build aka The Engineer, I don't hate him I just never played a Summoner really before was all and I wanted to make a Mech Armor Chick like bubblegum crisis but I guess I'll play my Summoner/Alchemist he did after all allow me to use Boon Compainion on my Eidolon if I made it a Unchained one... So I guess help me make my Engineer build?? It's a Campaign with Technology so I was hoping to get Rail Guns and that not only that but the campaign gave us some Starting Firearms, it's based in Numeria, but it is a Homebrewed Campaign.

I'm afraid you may have missed the point most were trying to make. Don't worry about how broken or weak your character is. With that kind of stat array, you will probably walk all over everything anyway, unless the DM is adding templates and extra mobs all over the adventure.

Silver Crusade

He made the adventure himself, and has indeed placed lots of templates and such in our ways, we are all abit of Power gamers, and he has lots and lots of experience making encounters hard, he after all made a campaign we played that had us screaming bloody murder half time cause we told him to make it harder. I have told him I was gonna make it a bit broken and he litterly laughed and said go ahead so I'm a little scared...


At that level, you're immune to a ton of stuff and get bonuses on your saves against a bunch of other stuff. You get one ability boost for your suit- I'd put it in Con, since that's an odd number to start. With your four evolution points, you'll want another attack or two- whichever ones fit your design. That, or just grab a weapon and use that, falling back on slams when disarmed. You can also pick up flight at that level if you are going full Iron Man. Inevitable is a very defensive option, and Synthesist means lots of hitpoints. For spells, get Lesser Evolution Surge and the Eidolon healing spell to modify and repair your suit.

If you have been invited to make something broken, this is not going to be it. However, this will survive. The suit prevents getting put to sleep, the biggest weakness of the class, and you get defenses against almost everything, plus flight to get away. In a few levels, you can even do short teleports.

Silver Crusade

I like the Natural Attack route, as I played a Natural Attack Alchemist before and it was fun, I was going to get something's like Claws and that, one of my friends suggested Secondary Attacks and treat them as say a Second 'Claw' swip will In character, I was going to go for somethings like Elemental Attacks and Magical, but I'm a little confused on feats, do I get the Eidolons feats or my own feats and do my suits natural Attacks count for them feats?


Valkyrie-Storm wrote:
I like the Natural Attack route, as I played a Natural Attack Alchemist before and it was fun, I was going to get something's like Claws and that, one of my friends suggested Secondary Attacks and treat them as say a Second 'Claw' swip will In character, I was going to go for somethings like Elemental Attacks and Magical, but I'm a little confused on feats, do I get the Eidolons feats or my own feats and do my suits natural Attacks count for them feats?

The archetype says you only get your feats and skills. Your suit lets you qualify for things (since you can keep it longer than 24 hours), but you may lose access to them outside the suit. Ask you GM about trading your slam attack for claws if that's the route you want.

Silver Crusade

Seems, I'm not the op one... Our alchemist is a vivisectionist/Beastmorph...Also my GM said I can do the pounce route if I want, but for me I felt the overpowered route of strength surge don't fit my theme, I like the idea of Claws to represent Like my Armors Blades and such is cool, so I have sticked to that more then overpowered ness.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / My GM gave me permission to play a Sytheist All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice