Protect precious items


Advice


Hello, I need advice on how to protect precious items.

I have play few campaign in D&D 3.5 but it's going to be my first pathfinder campaign. We usualy use a low progression rate and play a lot of "low fantasy" at the beginning. So in the previous campaign we have loose some important item several times (spellbook, unique weapon, important item for background story, ...). We survive a shipwreck, get mugged multiple time, arrested by city guard and so on.

So my question is : what can I do in order to protect some of my items ? I have few idea in mind but I don't really know if the spell or items needed exist.

- Something that you use on the object, and then you can teleport the object back in your hand.

- Morph the object in something useless (so the thief don't steal it)

- Reduce (a lot) the size of the object, so you can hide it

- Bag that look empty exept if you have a password

PS : As I said, I ask for low level stuff (max lvl 8) and the cheapest/easier to find are the best.

Scarab Sages

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The best method is to talk to your DM, since continuously having one's stuff stolen isn't a particularly compelling story line or gaming experience.


If this has happened to you that frequently, your DM had it out for you. There are no DM-proof abilities in the game. You can put safety knots around the hilts of precious weapons. You can swallow small gems. You can tie your haversack under your clothes. You can sovereign glue valuables to yourself.

Doesn't matter. Your DM is going to move the plot however they know best. The thieves will always have Sleight of Hand ranks just high enough to take your stuff. The ogres will always have just enough damage to sunder your gear.

Honestly, I'd jusy talk to the DM and ask "this time maybe lay off breaking/taking our gear?"


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Maybe the OP enjoys this kind of game that is "a low progression rate and play a lot of "low fantasy" at the beginning", including having to worry about gear. If the group likes this kind of stuff, then it becomes a kind of sporting competition between the GM and PC - one where the PCs work hard to maintain their gear when enemies often try to acquire it.

It doesn't necessarily mean the GM is out to get them or playing unfairly; it could just be a gritty world.

I'm curious to find out if the OP is asking this question because he is just looking for in-game solutions for that kind of sporting competition, or if he really dislikes the style and is looking for ways to foil his irritating GM.

If it's the former, then more power to him (but it's not an easy request, especially at low levels with limited cash). If it's the latter, then I rather agree with Anguish's response.


DM_Blake wrote:

It doesn't necessarily mean the GM is out to get them or playing unfairly; it could just be a gritty world.

I'm curious to find out if the OP is asking this question because he is just looking for in-game solutions for that kind of sporting competition, or if he really dislikes the style and is looking for ways to foil his irritating GM.

Yeah the last campaign was in a really gritty world, I don't know if the next is going to be like that.

Some of the event was part of the story (guy who try to steal a specific item, shipwreck) but some other was because a player (or all the players) made a mistake.

So, I'm looking for in game solution, anyone know if one of my idea can be done with a spell or a specific item ?
I'm pretty sur we are going to make house ruled item and spell, so if you have any other idea without specific pathfinder rules i take it :)

The Exchange

Play a summoner, give your eidolon the stuff (in a bag), and send him back to his home plane(Make sure you tell your GM that his home plane is full of law abiding angels). Then run around using your summon monster SLAs.

Or maybe just dip summoner as you just want your eidolon for storage.

Not sure if it's actually possible to steal from something that isn't there. Every time you need to stash something, call your eidolon and stash it with him.

Alternatively, when druids polymorph, the stuff they carry shifts with them and thus can't be stolen. Just stay in animal form all the time with all the important stuff, so it cant be stolen.


Just a Mort wrote:

Play a summoner, give your eidolon the stuff (in a bag), and send him back to his home plane(Make sure you tell your GM that his home plane is full of law abiding angels). Then run around using your summon monster SLAs.

Or maybe just dip summoner as you just want your eidolon for storage.

Not sure if it's actually possible to steal from something that isn't there. Every time you need to stash something, call your eidolon and stash it with him.

Alternatively, when druids polymorph, the stuff they carry shifts with them and thus can't be stolen. Just stay in animal form all the time with all the important stuff, so it cant be stolen.

although it's a really good idea if we have a summoner in the party, i'm not going to dip 1 lvl just for this :s


Pathfinder Pouch is exactly the type of bag your looking for. Doesn't hold much, but you need the command word to access the extradimensional space inside and it doesn't detect as magic.

For weapons, at least, there's the 'called' property that I believe works at quite a long range. Might not work if someone else touched it though, or they might have to possess it for 24 hours. I can't remember offhand. (edit: Yep, takes 24 hours to attune a called weapon.)

There's also the 'shrinking' ability (again, for weapons, maybe other things though). Makes them about the size of a dagger, easier to hide.

There's a scabbard that makes weapons invisible when sheathed. Can't remember the cost right now though. I think it was in the ACG.

Secret Chest spell is a little beyond your level range.

Gloves of storing and similar items, though again probably beyond your level range.

Ah, here's a few spells, some within your level range. Retrieve Item, Bookplate of Recall, Instant Summon.

edit: This probably wouldn't help, but it's level 1 Call weapon

Druids are also crazy good smugglers.


Put it into your shoe and never mention it again and hope your gm forgets it ever existed.

The Exchange

Retrieve item has wording "If the item is in the possession of another creature, the spell fails." - which will be all the time, since item was stolen.

Actually it is darned wasteful to use a summoner's primary ability for storage. Just dip summoner, say you've acquired a new butler or something.

You can possibly use an invisible familiar (imp) to hold your stuff in a bag of holding, but its unlikely your GM will allow you to have a bag of holding anyway. The thief will need to have see invis up to find your imp to steal the stuff from.Your imp can also change shape into a giant spider, only reverting into imp form to renew invisibility before shifting back to giant spider. While in giant spider form, items cannot be stolen. Can't say anything about people kidnapping your imp, but at least it should squeal really loudly. Outsiders don't need to sleep, so the imp could keep it up all day.

A blade bound magus can teleport his black blade into his hand but not other things.

Morphing objects lies in the realm of high level apells - Polymorph other object, way out of scope of lv 8 limit.

Reducing size of object is Shrink object

Alarm only works on stationary places, can be disabled.

Likewise, Fire trap can be disabled as well.

All you need is a GM to GM fiat up an arcane trickster with souped up sleight of hand, stealth, perception and disable device checks.


Thanks for all this nice stuff !


play a Soulknife never worry about weapons again.


The Retrieve Item spell would work if they weren't holding it - putting it in a chest/weapon rack/evidence locker/coat check, or just taking it off before bed.

Casting it at night is probably your safest bet, unless they're on guard duty.

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