
ChainsawSam |
Knights of the Old Republic?
That's probably not what you're looking for, but it might be the best computer game using the (general) rules set.
Temple of Elemental Evil is a bug addled mess. I also think it's actually 3.0
Neverwinter Nights 2 was mediocre.
Icewind Dale 2 was 3.0 I think.
Dragonshard? I want to say that was just the Eberron setting and not the rule set.
Really wasn't a heck of a lot done with the 3.5 rules set as far as computer games go.

darth_borehd |
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Knights of the Old Republic 1 and 2 (not the MMORPG) used a "reversed engineered" version of WOTC first d20 Star Wars rules. Legally speaking, they took the 3.0 open game license and made their own version for their Star Wars licensed material but it is obvious they were taking notes from the WOTC Star Wars rulesbooks. The first one was awesome, the second was good. They both put the Old Republic MMORPG (which invented its own non-d20 ruleset) to shame.
Neverwinter Nights 1 was one of the top 10 best video games of all time but used 3.0 rules. Theoretically, you could build your own module and script in 3.5/Pathfinder rules. Some of the community made modules were just brilliant.
Neverwinter Nights 2 used mostly 3.5 (with some modified rules) but was not made by Bioware so was not as good as the predecessor. Getting the complete version with all expansions, bug fixes, and community made content still make it a pretty good and entertaining game that's worth getting from the GOG.com website. Like the 1st one, some of the community-made modules were great.
IceBlink is a RPG engine with which some people have made 3.5-ish adventures. Quality is highly variable.
Dungeons & Dragons Online uses a highly modified version of 3.5 for their MMORPG. It was OK but I got tired of the constant pressure to make "micro payments" to keep playing.
Neverwinter Online is another MMORPG but the rules are more a 3.5/4th ed fusion with some custom changes. It is somewhat fun but still not as good Neverwinter Nights.
The Temple of Elemental Evil was 3.5 but it was riddled with bugs when it came out and got bad reviews. I've heard it is decent once the patch is installed.
Dragonshard only nominally was 3.5 as you very rarely saw much of the rules at all. I've heard it is worth $5 if you find it on sale.
Unfortunately, Pathfinder Online chose not to even use the Pathfinder rules and has been a solid disappointment. Not even worth your time.

Corvino |
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Temple of Elemental Evil is a bit of a mess, but bits of it are good. It's mostly 3.5 but with quite a few elements not fully implemented or bugged - for example Reach weapons can attack both at reach and adjacent without penalties, the spell Reincarnation is identical to Raise Dead etc. The feat list is pretty basic too.
The combat system in is quite well implemented. It's turn based and you get about 80% of the combat options you'd get in a pen & paper game. Lots of tactical stuff like flanking, battlefield control, attacks of opportunity etc work fine. When I've played it, this is the enjoyable bit.
The bad bits are the story, writing, voice acting, pacing, quest structure and the BUGS! The Circle of 8 mod fixes quite a few of the bugs but there are still some around. I know they used a classic module as the basis for the game but compared to some of other great CRPGs like Baldur's Game, Planescape: Torment etc the story, writing and voice acting fall flat. The endless, dull, counterintuitive fetch quests in the first village alone might stop you playing.

Starbuck_II |

So guys SCL looks a bummer so I was wondering what computer game that actually uses the 3.5 rule set would be good to play.. suggestions ?
Temple of Elemental Evil uses 3.0 (but is turn based), but other than a few save bugs (turn auto saves off reduces all save corruption. Also don't save in Nulb, that also can corrupt it. Saving beside the Inn in Hommlet seems to be safe.)
Very fun and satifying. You canm even explore towns.
NWN 2 also good and 3.5.
Dungeon and Dragons Tactics: 3.5 turn based on PSP (or emulator ppsSpp if you are a downloader). Very fun. Nerfed Druids (can't wildshape) and Clerics domains are unknown (you get them, but you have no info what they do. We know Animal domain grants an animal companion butthat is only one anyone has figured out).
Metamagic no longer increases spell slots. Has Psion and Psychic Warrior besides main core classes.
You make six (or less) characters. You can't explore towns, you just do a menu outside of a dungeon.
I'm currently doing a let's play on RPG.et of it. But I haven't got passed second dungeon yet (barely time to play).

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I'd highly recommend DDO (D&D Online). A lot of the "requirements" to pay money to advance have been removed, and for a free game, it's got a tone of stuff to explore, some decent visuals, and some amazing innovations to the basic D20 rules I wish that 3.5 and PF would have used.
D&D Tactics is interesting, but it's really kind of a once or twice play through game. There isn't a lot of replay value, and once you know which options are far superior, it's pretty easy to min/max the crap out of the game.
ToEE, all you need is a Fighter/Rogue with Combat Reflexes and a Spiked Chain and are pretty much golden. Fun, but could really use a lot more balancing. I loved the side quests on the first play through or two, but afterwards they becomes extremely tedious.
More a point of interest than anything, Knights of the Old Republic 1 (D20), Baldur's Gate 1 & 2 (AD&D), and Neverwinter (AD&D) are now out for Android Tablet, and work pretty well. I wouldn't say any of them are particularly Pathfinder-centric, but still, possibly of interest. I can also vouch that all of them work pretty well, and I'm pretty happy with KotOR and at least BG1. The other two, I just don't really care much for the story, but have nearly identical game play. Also, no internet connection required for any.

Starbuck_II |

Does Pillars of Eternity count? Its ruleset is heavily inspired by the D&D lineage.
Yeah, that is another real time d20 game like Neverwinter Nights 1, 2, etc.
Wish someone would make a completed Cipher for Pathfinder (you made a unfinished version, details on max and when refreshes need a update. Would love if updated it).

Wheldrake |
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Neverwinter Nights 1 was brilliant - and so easy to mod. You could build your own world pretty easily, and once online with your pals, a DM could run sessions with a lot of cool possibilities at hand, like slipping in and out of NPCs and monsters on the fly, playing theur parts, it was just brilliant.
NWN2 was a better graphical fix, but far more complicated to build with. I stopped playing about that time, and never got round to trying to DM with it, but I heard that aspect worked pretty much the same.
When talking about these games, you have to think separately about the campaigns proposed in the games themselves, and the sandbox places where you could build your own stuff. The integral campaigns of both NWN1 and NWN2 were very railroady. But with an online DM who had time to whip up new places and adventures on the fly they were simply brilliant. Anything was possible, and it was the online gaming experience that comes the closest to tabeletop games that I have ever seen - with players from around the world.
About the community created worlds, so much depended on how much the guys holding the reigns of power were fair and open-minded, or on their own power trip. I saw both. As with tabletop games, when you get into a game that is just a power trip for some DM, you either take it at face valeu, or you walk.

Claxon |

I haven't played Pathfinder Online, but when I researched it...it sounded terrible. Like a game I would not enjoy or want to be associated with.
I enjoyed NWN 1 and 2, though I felt the storyline of 2 wasn't as good and going back to 3.5 ruleset (along with the tweaks they made for a computer game) made me have to go back to the drawing board to find viable and useful builds (I forgot archery sucked in 3.5).
Knights of the Old Republic was a great game, though isn't really a D&D/Pathfinder game.
Dungeons and Dragons online I played a bit, but the micro-transaction stuff got really bad. I got to a point where in order to gain levels and quest I really needed to buy a "quest pack" or whatever they call it, so I could reach the next dungeon that was free. IIRC, they had free dungeons for something like level 1s, 5s, 10s, 15. I grinded through levels 1-5, playing the same dungeon over and over again to get to the next set of content. And then again to get to the level 10 content. Once I got there, I realized it wasn't really fun as I was just grinding the same quests/dungeons over and over again to get to the next level so I could repeat it. Although it claims to be free, in my experience it's only playable if you decide to pay money. Personally I would avoid it. You be much better off getting NWN.
Heck you could even go old school and get some Baulder's Gate, if you don't care that much about edition mechanics.

Dekalinder |
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I've been out of computer gaming for a long long time.
If I wanted to get a game or two to play on my ipad and only my ipad, what would the group's suggestion be? I saw Baldur's Gate 1 and 2 are available. Would that be a good starting point?
Thanks for any advice.
Knight of The Old Republic in first place.
The Bard's Tale second.Baldur's Gate can wait.

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I agree. KotOR. Having played the original, a lot, I'm very impressed with the port. Some folks have complained about some bugs, with the game freezing or crashing, but I have never had that problem. The touch screen did make navigating a few parts difficult at times, and there are three times, I believe where you play a minigame involving FPS enemy space ships that is very, very difficult to do on the Touch Screen. Similarly with the Podracing. If I recall, all three of the space battles are mandatory, (and lucking it autosaves every time), while only 1 Podrace is required, and not terribly difficult. Otherwise, there is the occasional in combat accidentally targeting your own party, which just cancels out all of your input commands and goes to a little dialogue cutscene, just putting the fight on hold until you can cancel out the dialogue. Frustrating, but not common or dangerous to gameplay.
I had never played Baldur's Gate, and only played the Bard's Tale (well the X-Box version anyway) a tiny bit. I'm honestly not sure how well the Bard's Tale works on the touch screen medium. From what I remember, it had a pretty huge amount of options and customization involved I would think might strain the device pretty hard. But, I don't know.
For Baldur's Gate, like I said, I had not played the original, but I have played through the App version, and I liked it. It's very playable, and from all indications seems to be a pretty amazing port. The one major complaint seems to have been fixed in that it now allows you to change the font size of dialogue options, and other new features added for the Touch Screen.
Baldur's Gate 2 and Icewind Dale, I, as a personal preference, didn't care for as much. Both have very similar play styles, rules, graphics, etc. . ., but just had a few story or plot elements I found made it hard for me to keep playing. I might get back to it at some point, though.

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I'd add an indie game that has a pretty faithful implemetation of the d20 system/3.5, but simplified (in part to not tread on non-OGL for computer games.) It's basically similar to the old Gold Box games from SSI, but with the 3.5 ruleset. The long in development sequel is supposed to have a lot more classes, etc.

Orthos |
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Pitching in another 2cp for NWN1. I help run a server over a decade old with a still-active playerbase. We've managed to convert most of the base classes to at least an approximation of 3.5 and are in the process of adding two new ones as well as a handful of other custom content.
Though that's only really useful to you if you're looking for online multiplayer persistent world play.

darth_borehd |
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Pitching in another 2cp for NWN1. I help run a server over a decade old with a still-active playerbase. We've managed to convert most of the base classes to at least an approximation of 3.5 and are in the process of adding two new ones as well as a handful of other custom content.
Though that's only really useful to you if you're looking for online multiplayer persistent world play.
What is you server address?

Orthos |
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Orthos wrote:What is you server address?Pitching in another 2cp for NWN1. I help run a server over a decade old with a still-active playerbase. We've managed to convert most of the base classes to at least an approximation of 3.5 and are in the process of adding two new ones as well as a handful of other custom content.
Though that's only really useful to you if you're looking for online multiplayer persistent world play.

Sharoth |
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Spiderweb software has some good games, but they are not 3.5 / PF.
KotoR I & II, Baldur's Gate I & II, NWN I are all very good.