
Fayries |

I just noticed that Transmogrify (deck 4 loot/spell) says:
[…] While displayed, the difficulty of checks to defeat that monster is decreased by your Arcane or Divine skill + 1d6. […]
whereas Mythic Paths refer to checks. For example:
Add your number of mythic charges to your Intelligence or Charisma check.
Enora has Intelligence: d12 +3 / Arcane: Intelligence +1.
With 5 mythic charges, I've been playing Transmogrify as if it decreased checks to defeat by 1d12 + 9 + 1d6, but I'm starting to suspect that as written, the Transmogrify roll is not a check per se and that I can't add my mythic charges as usual.
(In fact, there's something similar in Rise of the Runelords: can you use the Robe of Runes's bonus to Intelligence checks to increase the effects of the Staff of Hungry Shadows's second power?)
What do you think?

skizzerz |

That is correct, Transmogrify is not having you make a check, it is simply having you roll your skill. You do not add any bonuses from your Mythic Path or other cards like Sagacity, Glibness, Steal Soul, or Arueshelae's Gift that only impact checks.
For your case, you would roll a d12+4.

Frencois |
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Hmm .. So if we transmogrify baphomet .. Would we have to roll separate reduction for each of his 3 checks .. ? (I'm guessing yes ..)
Hum not sure, because it doesn't say : "While displayed, the difficulty of EACH check to defeat that monster is decreased by your Arcane or Divine skill + 1d6."
But I guess the "goblin" post from Vic may apply and therefore you would indeed roll separate reduction for each of his 3 checks
Hawkmoon269 |

Info about Vic's goblin post:
I'd roll separately for each check, based on this comment from Vic. That is about a situation where goblin's had their difficulty increased by 1d4 and some goblins have 2 checks to defeat. Vic says to roll for each check.

BornofHate |

BornofHate wrote:Many henchmen or villians are also "Type: Monster" (a few are barriers instead). Check the top right of the card.
Keep in mind transmogrify explicitly states "monster".It doesn't work on henchmen or villains.
Wow. I've been nerfing it to only work on Monsters (orange cards) because I thought it was too powerful to also work on Villains and Henchmen.
Crazy. My cleric might steal the spotlight from my wife's paladin for once.

skizzerz |

I also agree with Hawkmoon (and Vic's earlier post) about needing to roll it for each check due to how it's worded. The instruction that has you roll is applied during the "Determine the Difficulty" step of the check, and as a result it gets rolled each time you Determine the Difficulty.
If it was roll once and apply every time, I'd think the wording would be something like "When a character at your location encounters a monster, display this card to roll your Arcane or Divine skill + 1d6. While displayed, the difficulty of checks to defeat that monster is decreased by the result of that roll."

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Info about Vic's goblin post:
Hawkmoon269 in another thread recently wrote:I'd roll separately for each check, based on this comment from Vic. That is about a situation where goblin's had their difficulty increased by 1d4 and some goblins have 2 checks to defeat. Vic says to roll for each check.
More directly, this is in the rulebook: "If a card calls for a die roll that affects multiple characters or situations (for example, if it says that each character at a location is dealt 1d4 damage), roll separately for each."

elcoderdude |

Can a rule master confirm that you can play a spell after
Who is "a rule master"? Are you asking for confirmation from a Paizo representative?
Since Rise of the Runelords it has been understood that you can play a spell that is played when a character encounters a card, and also play a spell for each check against the card. See the usage of Toxic Cloud and Incendiary Cloud. You are only limited to one card of each type per check or step.

Ashram316 |

I don't know if I count as a rule master, but what Malcolm says is correct.
Transmogrify triggers when you encounter a monster. Spells that affect checks against the monster take place during the subsequent steps of the encounter (Before you act, etc.).
By default, you are allowed to play one card of each type during each step of the encounter, therefore, you can play other spells against a monster even if you play Transmogrify at the start of the encounter.
This spell works similarly to spells like Corrosive Storm and Incendiary Cloud.

skizzerz |

I don't consider myself a rules master either, but I'll echo Malcom_Reynolds, elcoderdude, and Ashram316: You can play Transmogrify and another spell on the check itself.
Transmogrify is played "When a character at your location encounters a monster." This places it into the "Apply Any Effects That Happen When You Encounter a Card" step of the encounter. When actually attempting the check(s) to defeat the monster, you are in either the "Attempt the Check" or "Attempt the Next Check, If Needed" steps. Furthermore, the rulebook tells us "Each player may play no more than 1 card of each type during each step" however it does not restrict us to playing more than 1 card of each type in the overall encounter (indeed, that would make many monsters incredibly difficult if you had 2-3 checks to defeat but were only allowed to play a weapon or blessing on 1 of them).

Gambit001 |

Follow up question in order of operations, if you play transmogrify on a monster with two checks, I know you roll once for each reduction but do you roll them both right when you play the spell or would you roll one, complete the first check, then roll the other before doing the second check? This has impact especially if two people are there and one is better equipped than another to attempt a higher check. It seems to be that "finish one thing before you do another" would state to roll both reduction amounts first, but I wanted to get some clarification.

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The card says "While displayed, the difficulty of checks to defeat that monster is decreased by your Arcane or Divine skill + 1d6." Adjustments to difficulty happen during the "Determine the Difficulty" action of the check, so that's when you roll. And the rules say "If a card calls for a die roll that affects multiple characters or situations... roll separately for each." So you'll roll the d6 during that action in each check.

Gambit001 |

The card says "While displayed, the difficulty of checks to defeat that monster is decreased by your Arcane or Divine skill + 1d6." Adjustments to difficulty happen during the "Determine the Difficulty" action of the check, so that's when you roll. And the rules say "If a card calls for a die roll that affects multiple characters or situations... roll separately for each." So you'll roll the d6 during that action in each check.
Ok so roll arcane skill die plus d6 then do check # 1 then repeat before check #2 got it.