Shayden Sky |
I recently began DMing and was thinking back and realised I rather enjoy the idea of messing with my players, and so I got to wondering what sort of items or scenes could I put in front of them to mesd with them or freak then without totally f***ing them over.
For example I'm using an online service for most games and it has a little chat box on the side that chat box has a whisper function so I can tell something to one player without the rest of the players hearing.
I took advantage of this telling one player that they had this angelic figure following them that would giggle and heal her now and then or make a tsk tsk if she did something sketchu
Another was this sword where anytime you killed someone with it you'd have to pass a will save or waste a turn mourning their death so I was wondering if anyone else had anything like that one minor guidelines
Nothing that outright screws over the players or kills just something useless or an inconvenience or something to scare em like a checker tiled floor.
oldsaxhleel |
Introduce a maul, the head of which is a giant egg-shaped rock. Over the course of months(in game), describe to the player how the color of the rock slowly shifts to a deep red, and how the player hears scratching noises from inside. Meanwhile be rolling the occasional will save for the player to recognize it as a simple illusion.
M1k31 |
Introduce a maul, the head of which is a giant egg-shaped rock. Over the course of months(in game), describe to the player how the color of the rock slowly shifts to a deep red, and how the player hears scratching noises from inside. Meanwhile be rolling the occasional will save for the player to recognize it as a simple illusion.
and if they roll a 1 on the will save, say that it appears to hatch in such a way as to scar the character for life(meanwhile to others it looks like it emits streamers like a party popper), and that the character now perceives the maul as the fugliest eldritch horror baby they have ever seen... and it keeps referring to them as "daddy/mommy", further, any attempt to get rid of it ends with a well meaning character attempting to return it to them. The only cure is by being smacked with the maul...
Philo Pharynx |
Here's an interesting one. The PC's fight a foe and in the middle of the battle, the foe's weapon teleports into the PC's hand. The PC's weapon is teleported to a random place in the room. This weapon is impressive, something more than you'd expect a PC of this level to have.
The weapon is Chaotic neutral, intelligent but with no way to communicate. It chooses people to wield it and does the teleport trick when it decides to switch wielders. If the sword switches to a new master and the new master is defeated, it teleports away.
For the weapon that makes you mourn the fallen foe, then if you make an appropriate diplomacy or perform oratory roll during that round, then it gives you heroism (or even greater heroism) after that.
Hyamda |
Intelligent item who's purpose is to "accidently" get it's owner killed?
A room whose only purpose was to send sacrifice to an unholy abomination or whatnot. When I used it I had this altar to Sorshen and some carvings on the wall that suggested one needed to offer a sacrifice. I had the door leading to the rest of the dungeon locked short with magic which would only open if something else was triggered in the dungeon(this case being answering a riddle they had encountered earlier but failed). So I gave them several warning about the kind of person Sorshen was and what she would normally expect as sacrifice. So after the swashbuckler courageously offered himself as sacrifice( and I had him give me his character sheet) I told them the other door was still locked and give them a round of applause for sacrificing their friend in vain.
Shayden Sky |
Here's one The Blade of Abyss a fairly good sword with the Called] enchantment but every round anyone who makes contact with it (including the wielder)must make a reflex save or waste a turn contemplating the point of their existense or some other form of existensilism