
MikeMyler |
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The Hypercorps 2099 Kickstarter launches in two weeks!
WHAT IS IT?
Hypercorps 2099 is a rulebook and campaign setting for an alternate Earth, one where super-powered operators and hypercorporations live alongside elves, dragons, and otyughs!
HOW DOES IT WORK?
It operates like Mythic Adventures, providing a system of rules that work in conjunction with the rest of the Pathfinder RPG (or 5th Edition when we hit the stretch goal for it!) to make it not only fantasy, but superheroic cyberpunk fantasy.
This way you can easily find NPCs or monsters suitably challenging for super-charged adventurers whether inside the book's cast chapter or from existing material you already own! Re-style those adventures you've got sitting around or would love to play again, swapping out the dungeons for skyscrapers (although in the Hypernet that's not necessary!), and get your hyper Pathfinder on. :)
I AM SKEPTICAL.
As are we all. Check out the Hypercorps 2099 website to find out more about the project and if you want a more in-depth read, see this post on my website.
When we launch there will be five FREE PDFs so you can start playing Hypercorps 2099 games right away on Monday August 31st, but that's not all!
THE JARRIKOL PROTOCOL
One of our earliest stretch goals is to develop a narrative adventure app for both Android and iPhone users! On launch day the demo for the app will be available in addition to the promo PDFs so everyone can get in on the fun, revealing more of the global storyline in Hypercorps 2099 as you play as a hacker making their living on the Hypernet!
DESIGN TEAM
I am super excited to be working in conjunction with Legendary Games on this project and have an amazing design team lined up to help along the way, the core of which are all Paizo freelancers: Savannah Broadway, Luis Loza, and Michael McCarthy.
The folks in the wings for stretch goals (which include Thurston Hillman and other Paizo luminaries!) are all cooking up some really amazing things and I can't wait to bring Hypercorps 2099 to the rest of you!
THANKS!
Thanks for reading, please keep an eye out for the Kickstarter, stop by the website, and definitely check out the PDFs when we launch on Monday August 31st!

Rednal |
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Iiiinteresting. I'll definitely be looking into this when it goes live - I have been in the mood for a Pathfinder-style superhero game lately!
(Oh, and you might wanna doublecheck your URLs to be sure they're linking properly - Paizo's forums can be kinda funny about that, and accuracy is good. XD;)

MikeMyler |

Iiiinteresting. I'll definitely be looking into this when it goes live - I have been in the mood for a Pathfinder-style superhero game lately!
(Oh, and you might wanna doublecheck your URLs to be sure they're linking properly - Paizo's forums can be kinda funny about that, and accuracy is good. XD;)
Thanks for the heads up Rednal—they are fixed!
Also I'm glad you're interested! This is some dynamite material and keeping it under wraps thus far has been ridiculously hard. :D
Pathfinder AND M&M compatible?Wow, that is quite a leap. I'm curious and I know some friends of mine interested in Shadowrun would be quite curious too.
Yup! I love Mutants & Masterminds (if you were on the forums for that back in the hayday of M&M1E, I am Splits) and look forward to getting some more of those games going on at my tables once we hit that stretch goal (where Jacob Blackmon takes the reigns and does all the cast and rules conversions - I've been out of the M&M loop for a bit and he'll do a great job).
There's also planned support for Lords of Gossamer and Shadow, N.O.W., 5 Moons RPG, and 5th Edition, but the initial funding goal is for Pathfinder. :)
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Rednal wrote:Iiiinteresting. I'll definitely be looking into this when it goes live - I have been in the mood for a Pathfinder-style superhero game lately!
(Oh, and you might wanna doublecheck your URLs to be sure they're linking properly - Paizo's forums can be kinda funny about that, and accuracy is good. XD;)
Thanks for the heads up Rednal—they are fixed!
Also I'm glad you're interested! This is some dynamite material and keeping it under wraps thus far has been ridiculously hard. :D
DM_aka_Dudemeister wrote:
Pathfinder AND M&M compatible?Wow, that is quite a leap. I'm curious and I know some friends of mine interested in Shadowrun would be quite curious too.
Yup! I love Mutants & Masterminds (if you were on the forums for that back in the hayday of M&M1E, I am Splits) and look forward to getting some more of those games going on at my tables once we hit that stretch goal (where Jacob Blackmon takes the reigns and does all the cast and rules conversions - I've been out of the M&M loop for a bit and he'll do a great job).
There's also planned support for Lords of Gossamer and Shadow, N.O.W., 5 Moons RPG, and 5th Edition, but the initial funding goal is for Pathfinder. :)
I was on those boards as Nighthunter, to this day M&M 2e is my very favorite RPG.

MikeMyler |

Hi Mike.
* The blogpost says:
Mike wrote:and one adventure PDF (more on that down at “WHERE”)..
[Emphasis mine]
But unless I'm missing something, there is no "WHERE" !?!?
* Is it the Hyper Score System Demo, or Hypercorps System Demo?
* You spelled "Munchausen" incorrectly. :)
! Fixed those typos. There are three adventure PDFs and we had to figure out which one would be free. :)
Hypercorps 2099 is a campaign setting/bestiary/rulebook. The Hyper Score system has all the rules in there for being a hyper character. You could totally do adventures with just regular old adventurers in Hypercorps 2099 or, say, a game set in Golarion where the PCs get to use the Hyper Score rules.
PS: Ashamed that I misspelled Munchausen! What will my fellow nobles think of me?!

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We are excited to put our super foot forward into a new genre of gaming and Mike and Boomer came up with a great vision and setting for this project, which Mike is carrying forward with his team. While the core team is rocking the house on Legendary Planet, we are delighted to support Mike's Hypercorps 2099 team in building something very cool.

MikeMyler |

Münchhausen! There you go. Umlaut ftw.
So as an old Shadowrun fan, and having taken a brief look at the website: Will there be a shadow lingo thing - Chummer? Chumski ? - and will the presentation be similarly immersive to the great SR supplementals?
It is wonderful that brought that up; not only will that definitely play a big part in the book (what good is all that style and finesse without some words to bring it home?!), at the suggestion of one of my designers (Luis Loza) we've made two pledge levels for folks who want to contribute to the lingo in Hypercorps 2099. :D
Also in the future "bjork" has replaced an oft-used curse word. I will not budge on that.Good. GOOD!
I'm looking forward to contributing to this latest Legendary undertaking :)
I am equally stoked for watching you crush Eldritch (redacted)! Partnering up with Legendary Games for this project (like the Veranthea Codex with Rogue Genius Games) has been awesome and I very much look forward to bringing along my own (compatible, all you mythic players!) interpretation of a secondary ruleset into creation.
Also, I love cyberpunk and getting to write it on a professional level makes me feel tingly inside (unfortunately my first hardback fiction credit hasn't been announced publicly yet but it was like eating ambrosia).
Then there's the art...when the artists send over their pieces (first draft, final drafts, linework, whatever) I damn near lose my mind. I cannot wait to see Claudio's cover artwork develop!!!

MikeMyler |

Is there any chance we'll be getting Hero Lab support for this project?
We are planning on supporting three or more systems with Hypercorps 2099 and after talking it over, we've decided that Hero Lab files—which only appeal to folks using the Pathfinder version of Hypercorps 2099—aren't in the cards.

MikeMyler |

I can't check out the website just yet (at work.. it's blocked), but could I feasibly make the Knight Sabers?
Not only can you make the Knight Sabers (there are a few approaches you could take for it, too), you should make the Knight Sabers and then tell me all about it! The Hypercorps 2099 Primer should have enough to get you started. :D
The Kickstarter starts 31 Aug, but how long will it last? I need to budget to pledge after supporting the Legendary Planet Kickstarter, =)
I've still got to nail down what exact day it will end, but the Kickstarter will run for at least a month.

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Rednal wrote:Is there any chance we'll be getting Hero Lab support for this project?We are planning on supporting three or more systems with Hypercorps 2099 and after talking it over, we've decided that Hero Lab files—which only appeal to folks using the Pathfinder version of Hypercorps 2099—aren't in the cards.
Mutants and Masterminds is supported by Herolab, and quite popular due to the complexity of character creation in the system.

Warhawk7 |
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Warhawk7 wrote:I can't check out the website just yet (at work.. it's blocked), but could I feasibly make the Knight Sabers?
Not only can you make the Knight Sabers (there are a few approaches you could take for it, too), you should make the Knight Sabers and then tell me all about it! The Hypercorps 2099 Primer should have enough to get you started. :D
Challenge Accepted. Perhaps I'll be able to design my own custom Knight Saber to join the others in their fight against Galatea. Hrm.

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MikeMyler |

MikeMyler wrote:Challenge Accepted. Perhaps I'll be able to design my own custom Knight Saber to join the others in their fight against Galatea. Hrm.Warhawk7 wrote:I can't check out the website just yet (at work.. it's blocked), but could I feasibly make the Knight Sabers?
Not only can you make the Knight Sabers (there are a few approaches you could take for it, too), you should make the Knight Sabers and then tell me all about it! The Hypercorps 2099 Primer should have enough to get you started. :D
That sounds like a worthy quest! I'd even go so far as to suggest mixing in a few other cyberpunk anime elements for that. There's one somebody told me about at Gen Con where "x-license" drivers go about shooting down erratic self-driving cars with paintball guns (knocking out the sensors)—a great theme for a game that I'm keen to get running at my table, and definitely not far afield of the Knight Sabers forte.
Is there any chance that your project might also model this?
Also, Bubblegum Crisis 2033 is superior. That is all...
Yeah you could definitely do that. I expect the Khatmandu locale's final draft will have a lot of similar love, although probably not be quite as dystopic (and I'd give a think to including elements of Top 10 in a game modeled after Hyper Police; seems like it might get some really solid confluence).
Also this series looks great and I'm definitely showing it to the missus. Still holding out hope for alive action Bubblegum Crisis movie.
PS: Haven't been able to google up the name of that darn automated car anime. If you know it, please tell me.

Rednal |
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The series you're looking for is "éX-Driver", a six-episode series that came out in 2000.
Here's a Wiki link, as well as ANN's page on the series.

MikeMyler |

A live action could be great, maybe.
Speaking of live action adaptations, maybe I should ask about the other elephant in the room; what about Ghost in the Shell?
I think a live action version would be incredible (and timely and overdue).
Yup, Ghost in the Shell is also very doable here. There's a very easy to approach take on the digital world element in Hypercorps 2099 which you can see in the free Hypernet PDF coming along with the launch (hint: whenever possible I try to remain inside of the boundaries of existing Pathfinder rules published by Paizo and we managed to do that for the Hypernet :D).
All the real-world awesome can be easily covered in the Hypercorps 2099 Primer and most of the protagonists in that would have at least one level of the Netjacker base class I think (another free PDF!) :)
The series you're looking for is "éX-Driver", a six-episode series that came out in 2000.
Here's a Wiki link, as well as ANN's page on the series.
Excellent!!! Thank you sir! :D

Warhawk7 |

Is there any chance that your project might also model this?
Also, Bubblegum Crisis 2033 is superior. That is all...
Haven't seen Hyper Police, but I have both the original Bubblegum Crisis and the Tokyo 2040 ones. While the original is good, I personally like the remake. My wife likes 2040 as well.
Another anime that I'd incorporate in a cyberpunk setting would be Cowboy Bebop. I know it's not cyberpunk but it has a nice omnipresent corporation feel that is prevalent in cyberpunk.

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Well... 2033 had a lot of Asimovian elements, while 2040 tackled transhumanism and singularity... poorly.
Here is the difference... 2040 is a very fun sci fi action romp, but for it to have come from 2033 and promise (literally in writing, a promise) to stick closer to the story, themes, and even characters of the original, the reboot was an insult. I want to like it on its own merit, for as a stand alone setting it does what it does well, but... I wasn't a fan of the last few episodes, and the diatribe from Glatea at the end especially.
tl;dr: 2033 was I robot meets Blade Runner, 2040 was the pygmalion myth with fight scenes. Your mileage may vary.
Curmudgeon rant over.

Warhawk7 |

I was not a fan of Blade Runner *gasp*. I forced myself to re-watch it the other day and my response was still 'Meh.'
As for 2040, I enjoyed it for its art style. It's one of my favorites, up there with Akira, Trigun, and Escaflowne.
But I digress. I'll absolutely make the Knight Sabers, and my own custom member, once the material comes available.

MikeMyler |

Lorathorn wrote:Is there any chance that your project might also model this?
Also, Bubblegum Crisis 2033 is superior. That is all...
Haven't seen Hyper Police, but I have both the original Bubblegum Crisis and the Tokyo 2040 ones. While the original is good, I personally like the remake. My wife likes 2040 as well.
Another anime that I'd incorporate in a cyberpunk setting would be Cowboy Bebop. I know it's not cyberpunk but it has a nice omnipresent corporation feel that is prevalent in cyberpunk.
A Spike-PC would definitely amp his Luck attribute up (maybe a few hyper attributes?), and I think Ein would probably just be a standalone character instead of a companion. Ed would be a netjacker for sure...Fey's build could go a bunch of different ways.
If we get far enough in stretch goals we may get some space ships together, but I feel like Legendary Games has something I can reference for that. ;)
@Lorathorn Sounds like they need a live-action movie! *goes back to goat sacrificing*
I was not a fan of Blade Runner *gasp*. I forced myself to re-watch it the other day and my response was still 'Meh.'
As for 2040, I enjoyed it for its art style. It's one of my favorites, up there with Akira, Trigun, and Escaflowne.
But I digress. I'll absolutely make the Knight Sabers, and my own custom member, once the material comes available.
Some ABSOLUTE GENIUS took a bunch of deleted Bladerunner footage and made what may be a better (I still can't decide because the approach is very different and way more noir) alternate version of the film. Give this a try.
Man, I hear you got some great stretch goal writers too.
*Wink wink nudge nudge say no more say no more*
That we do sir, that we do. One of them is writing a lawless desert region we're calling "Free Phoenix" right? :)

MikeMyler |

I'm trying to think of all the cyberpunk-ish/dystopian future movies I've seen over the years and remembered a few...
Ultraviolet
Johnny Mnemonic
Aeon Flux
Automata (starring Antonio Banderas)
The Lawnmower ManAny chance you've seen these?
I have seen all of those multiple times (except Automata, gonna give it a bit before a rewatch) and much more! I think I may have even written a paper on Lawnmower Man (or maybe the sequel) back in college. :D
I'm starting to run out of live action cyberpunk films, honestly, and am at this point scraping the sides of the barrel of cyberpunk anime (which is a much broader field, fortunately). There's a lot of really excellent, very obscure stuff on youtube (Violence Jack sticks out in my mind, but mostly because it manages to be disturbingly gruesome in that 1980s anime style we just don't get any more these days.)They are all good for inspiration. Johnny Mnemonic is such a pastiche of corny and awesome...feeling like I'm going to have to give it a fifth (sixth? seventh?) viewing soon now that you've reminded me it exists...
So... Rick Deckard would be a Bounty Hunter?
If you are referring to the 3PP class that's certainly possible, but in my books I do my best not to make folks reference or purchase material not available on the Paizo Reference Document. I reckon he's a fine mix of ranger, rogue, and gunslinger (the man has grit!), and then with the hyper score bits added on, a savant (the extra skills and feats hyper route).

The Ragi |

If you are referring to the 3PP class that's certainly possible, but in my books I do my best not to make folks reference or purchase material not available on the Paizo Reference Document. I reckon he's a fine mix of ranger, rogue, and gunslinger (the man has grit!), and then with the hyper score bits added on, a savant (the extra skills and feats hyper route).
I was actually talking about the Bounty Hunter on the Interface Zero Beta doc - trying to fit him into one the characters presented in it, and I believe he's closer to the bounty hunter, at least in flavor. But instead of offensive mods and/or augments, I'd put all he's got into soaking damage. Only way to still be alive after being tossed around by all those nexus...
Loved the idol, btw. Damn, such a great idea.

MikeMyler |

MikeMyler wrote:If you are referring to the 3PP class that's certainly possible, but in my books I do my best not to make folks reference or purchase material not available on the Paizo Reference Document. I reckon he's a fine mix of ranger, rogue, and gunslinger (the man has grit!), and then with the hyper score bits added on, a savant (the extra skills and feats hyper route).I was actually talking about the Bounty Hunter on the Interface Zero Beta doc - trying to fit him into one the characters presented in it, and I believe he's closer to the bounty hunter, at least in flavor. But instead of offensive mods and/or augments, I'd put all he's got into soaking damage. Only way to still be alive after being tossed around by all those nexus...
Loved the idol, btw. Damn, such a great idea.
Ahha! I have a strict no-crossing-streams policy when I'm building things so I don't subconsciously purloin somebody else's great ideas (I thought you were referring to the Tripod Games' Bounty Hunter class and haven't read Interface Zero 2.0, and probably won't until Hypercorps 2099 heads to layout). I *am* however aware of that project (looks neat!) and fortunately their editor is one of my writer/designers (Savannah ftw!) so we won't end up treading on any more of the same ground than we have to.
This sort of confusion is why we renamed the hacker class the netjacker (which was the end of our content issue there). I'm sure that bounty hunter would also work for Deckard.Little confused by the idol comment, but cool. :)
Interesting!
Thanks Ejrik! I reckon it is also captivating, intriguing, and an outright good time as well. ;)

MikeMyler |
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www.hypercorps2099.com now has a preview of the first page of the Hypercorps 2099 character sheet!

Malwing |

Okay I'm already sold on the fluff. Definitely playing with this setting. I have three questions.
1) Any adventures in the project or in any of the stretch goals?
2) What's the crunch like? Like, is there compatibility or build up from Paizo's Technology Guide? Transhuman themes?
3) So it builds on top of the core game like Mythic Adventures, so what does that mean? Does this mean that this is a method of advancing characters into cyberpunk archetypes rather as a means to avoid new classes/archetypes or choking on third party? Does this mean that using this classes will be mechanically more powerful than normal?
Extra notes: I LOVE that there's a new character sheet right off the bat. I HATE new skills because of skill bloat and lack of real character sheet support. You guys have made a character sheet to support your setting and it looks like the skill list is actually shorter circumventing two of my pet peeves on day one. If class skill translation eases third party classes on this then I'll throw even more money at my screen.
Edit: added question;
I have Pathfinder and 5e. I have M&M but I haven't used it yet. will there be add-ons for getting some rewards in another system in addition to the one you signed up for?

MikeMyler |

Okay I'm already sold on the fluff. Definitely playing with this setting. I have three questions.
1) Any adventures in the project or in any of the stretch goals?
In short: yes x 3+.
A R.I.P.E. Investment releases for free on August 31st and there are two additional adventures (Chillville or Thrillville? and Specimens in Centralia) that backers can get as soon as the funding period ends.Any modules beyond that are at the whim of how the project goes. I'll collect additional material I can't fit into the book (like Mega Pittsburgh, depending on how far we fund) on the website. Which includes villains and so on. :)
2) What's the crunch like? Like, is there compatibility or build up from Paizo's Technology Guide? Transhuman themes?
In short: delectable and yes.
We are compatible with and build up from the Paizo Tech Guide. The world of Hypercorps 2099 is a tad odd about AI after the Jarrikol Incident, but cyborgs (a la the LG product of the same name) are commonplace and full-on androids are not totally unheard of. You can also live and die in the Hypernet (and get resurrected there as well, potentially getting trapped online!).3) So it builds on top of the core game like Mythic Adventures, so what does that mean? Does this mean that this is a method of advancing characters into cyberpunk archetypes rather as a means to avoid new classes/archetypes or choking on third party? Does this mean that using this classes will be mechanically more powerful than normal?
If it isn't broken, don't fix it (add on some nitro boosters and maybe a propeller or two instead). There are still some thematic spots that need covered (like the netjacker class for real tech junkies or the veloces class for speedsters) but the basic design of the Hyper Score system (the crunchy bits in Hypercorps 2099) covers the wide spread of how to implement super beings.
There ARE cyberpunky bits inside the Hyper Score system (the Luck and Reputation attributes stand out to me that way) but for the most part, Paizo has printed quite a bit that can suit our purposes here and I'm integrating as much of that as possible. We may have several cyber-arms available, but the basic model (and basis for further game designs) will be the Paizo cyberarm, and so on.Extra notes: I LOVE that there's a new character sheet right off the bat. I HATE new skills because of skill bloat and lack of real character sheet support. You guys have made a character sheet to support your setting and it looks like the skill list is actually shorter circumventing two of my pet peeves on day one. If class skill translation eases third party classes on this then I'll throw even more money at my screen.
Thanks!!! That took a long time to get worked out. It is extremely good to know that those hours of meticulous effort are appreciated!!! :D
The skill list is lighter on the whole (the game places some emphasis on a rapid pace) so we've got some umbrella skills (like Athletics and Vehicular Control), some new ones that get treated a bit nebulously for GMs to decide the final approach on (notably Knowledge tech and Use Tech), and brought back an old distinction (Awareness and Search to replace Perception).Edit: added question;
I have Pathfinder and 5e. I have M&M but I haven't used it yet. will there be add-ons for getting some rewards in another system in addition to the one you signed up for?
Yup!
@Malwing - from my understanding so far, "Hyper" is to Core as is Mythic. Hyper tiers I guess, which would make sense for "superheroic" type stuff and thus, yes, more powerful than regular folk.
Then again I could be entirely mistaken. ;)
Hyper characters get grades (elsewhere they are called levels or tiers) in hyper routes (elsewhere they are called paths or classes). (Also I think that this has tapped the last available synonyms for levels/classes. :D)
But sir!!
Will it have rules for transporting a heard of alpacas through the Appalachians??Best of luck with this KS, Mike! It looks like a lot of fun.
Sir while I will not rule out such an endeavor here, it is with some reticence that I must remind you (perhaps due to your capacity to overly indulge in wine at all times of the day or night) that it was my father, Duke Michael Myler the XIII, that took the fateful journey across the mountaintops alongside of his many hardy pack animals. Indeed sir, I find it most impressive that you can recall any of the details of the tale! Alas, while his arduous travels bore fruit (indeed, you are reading its words right now!) they were undertaken in normal conditions and I would submit that if one were to simulate the experience (a folly to be sure) that one could do so with the tools already at hand.
Seriously though thanks. IT IS CRAZY FUN! Best games I've had in years or possibly ever! Make sure to stop by the website and KS page when it launches next week to get the free PDFs and check out the phone game demo. :)
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(perhaps due to your capacity to overly indulge in wine at all times of the day or night)
Far more likely, sir, that it was the lead poisoning which also led to my inability to differentiate circles from squares.
I will be sure to check it all out.
For those of you who may be unfamiliar with Mr Myler, I can attest to the fact that his spur-of-the-moment creativity is on a par with any of the finest gamers I've met.

Malwing |

How it's playing out in my head based on the description:
You have your normal characters and classes with no difference but maybe the technologist feat and a different skill list and you're playing in the Hypercorp setting. Then suddenly you get in an accident or event, whether doused with toxic ooze, submitted yourself to experiments, rebuilt stronger and faster, or whatever gaining a Hyper Route which expands into whatever the route gives you making you more than human by giving you a bunch of bonus things on top of your class.
Is that about right?

MikeMyler |

MikeMyler wrote:(perhaps due to your capacity to overly indulge in wine at all times of the day or night)Far more likely, sir, that it was the lead poisoning which also led to my inability to differentiate circles from squares.
I will be sure to check it all out.
For those of you who may be unfamiliar with Mr Myler, I can attest to the fact that his spur-of-the-moment creativity is on a par with any of the finest gamers I've met.
INDEED! I must apologize, I often forget that to the clockwork gentlemen and ladies of the Purloined Brass Court, lead is oft shared rather than wine (a most precarious aperitif!) and do recall with some fondness your words, good sir.
Definitely check it out!
How it's playing out in my head based on the description:
You have your normal characters and classes with no difference but maybe the technologist feat and a different skill list and you're playing in the Hypercorp setting. Then suddenly you get in an accident or event, whether doused with toxic ooze, submitted yourself to experiments, rebuilt stronger and faster, or whatever gaining a Hyper Route which expands into whatever the route gives you making you more than human by giving you a bunch of bonus things on top of your class.
Is that about right?
Very, very close - the trigger (which is indeed intentionally nebulous) gives you a hyper score (goes from 1-10) & hyper route (of which there are 4 grades).
The hyper score itself is a flat bonus that gets added to many things, but also grants a flat suite of abilities (longer window for revival, hyper feats, etc.).Some hyper routes take an extremely simple approach (hyper attributes!), others are more nuanced, and depending on how you go about grabbing up your powers you get hyper flaws (which can also be certain mythic flaws).

MikeMyler |

Are you encouraged to scream "HYPERCOOOOOOOOORPS!" when your hyper score goes up?
It IS strongly encouraged that you do that! I had completely forgotten that show existed: good on ya!

MikeMyler |

Okay so we can definitely use this to play the 'Muscles and pouches' dark age era of superhero comics.
I'm sold. I need all the books for my now upcoming Liefeld campaign. I'm renaming the feat Blindfight to 'Youngblood's disease'
Yes you can definitely do that (there'll be a section for playing games set in 1899, WWII, and the modern era) and now I'm thinking the next playtest group might not be starting so far into the future...
Also worth noting: the art orders will not (always) call for figures to have extraneous muscles that don't exist. ;)

MikeMyler |

Page 2 of the character sheet is up on the website!
The video (which I finished editing yesterday) gets revealed tomorrow. You can prepare for it by gently placing whatever is in your hands on a sturdy surface and strapping your seat belts tight. :D