Pathfinder Society Scenario #6–03: The Technic Siege (PFRPG) PDF

4.20/5 (based on 26 ratings)

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A Pathfinder Society Scenario designed for levels 5-9.

When the Pathfinder Society acquires a copy of A Thread of Silver, a written survey of some of Numeria's most closely guarded sites, the Technic League dispatches its own agents to the Pathfinder lodge in Nantambu to recover the text and make an example of those who would investigate Numeria's otherworldly secrets. Can the PCs prevent the League from stealing this valuable tome and destroying the Society's foothold in the Mwangi Expanse? For levels 5-9.

Written by Kyle Baird.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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PZOPSS0603E


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Average product rating:

4.20/5 (based on 26 ratings)

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Not bad

3/5

This was an interesting scenario, it is a sandbox style adventure with some good roleplay opportunities but the combats we underpowered compared to the other season 6 stuff I played. Not bad but the encounters were easy for a well equipped party of 5 8th level character. Our party was able to skip the BBEG fight all together so that probably had a lot to do with the ease of this adventure.


Our Fault or Theirs?

2/5

Ok, so my party did poorly on this module. Let's call it a draw. It's possible our GM gave us a false impression of timelines and importance of plot elements. If that's the case, maybe the module itself is a 3.

I'm going to assume the module was run as written though.

I like the fact that this scenario took us to some very new locales, in a dark and unexplored region. The module was very sandboxish, which lends itself more to an AP, or a home game, than to a slot at a major convention. Sandbox adventures can run off the rails in a heartbeat, and I fear we somewhat did that. We had the impression that certain things were MUST things, and certain were KINDA NICE things to do, and didn't catch the timeline implications. Again, whether we inferred it, or the GM/scenario implied it might be debatable.

This module certainly advances the season 6 storyline well, and gets the PCs involved in some major helping of a Pathfinder Lodge they might not usually think about, but in the end, mostly failing leaves a bad taste in my mouth for this module. I will also caveat with my general dislike of laser guns and robots in Pathfinder/D&D, but those elements were more flavor than crunch in this particular scenario.

I do want to say though, to compliment our GM and the module. Despite running off the rails, and coming at the final fight from completely the wrong direction, that fight was exciting for us. Starting as the underdogs, playing catchup, and battling through against a pretty determined and capable enemy, did help to redeem the experience for all of us.

I recommend this module if you are following the season 6 storyline, OR maybe for a home game, but would otherwise not recommend it.


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Grand Lodge Global Organized Play Coordinator

Announced for August!

Scarab Sages

Can't wait for the new season!!! Love the concept, will love to see how it plays out.

Silver Crusade

Ooh, exciting! I'm looking forward to running this at Gencon!

Silver Crusade

Pathfinder Maps, Pathfinder Accessories, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
UndeadMitch wrote:
Ooh, exciting! I'm looking forward to running this at Gencon!

You and I both, Mitch. You and I both. ;)


Running this felt like Kyle Baird was the bad guy from Seven and I was the guy that was forced to wear the knife strap-on. I was told he would be pleased to hear this, so I'm passing it on.

Silver Crusade

Any faction missions in this one? I have a couple of characters I could play, and that could factor into my decision.

Sovereign Court

Pathfinder Starfinder Adventure Path Subscriber

Grand Lodge & The Exchange

Silver Crusade

Iammars wrote:
Grand Lodge & The Exchange

That figures. I've got PCs in 4 of the 7 factions in the level 5-9 range, but not in either of those.

I'll probably end up just seeing what everyone else is bringing, and seeing what abilities the group is lacking, anyway. I'm leaning towards my level 7 controller (conjuration focused) sorcerer who I played in The Silver Mount Collection, just because he already knows a member of the Technic League.

Thanks for the info.

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