Full Name |
Sarhashil |
Classes/Levels |
Brawler (WC1) HP 12/12 | AC 16/T11/FL15 | Fort 4/ Ref 3/Will 0 | Perc +6, Init +1 | Monty HP 15/15 | AC 15/T14/FL12 | Fort 4/Ref 6/ Will 1 | Perc +1, Int +3 |
About Sarhashil
Sarhashil
Nagaji brawler (wild child) 1 (Pathfinder RPG Advanced Class Guide 23, 89, Pathfinder RPG Bestiary 4 199)
LG Medium humanoid (reptilian)
Init +1; Senses low-light vision; Perception +6
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Defense
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AC 16, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 natural)
hp 13 (1d10+3)
Fort +4, Ref +3, Will +0; +2 vs. mind-affecting effects and poison
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Offense
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Speed 30 ft.
Melee unarmed strike +5 (1d6+4)
Special Attacks martial flexibility 4/day
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Statistics
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Str 18, Dex 13, Con 14, Int 8, Wis 10, Cha 14
Base Atk +1; CMB +5; CMD 16
Feats Improved Unarmed Strike, Power Attack
Traits best friend, militia veteran (any town or village)
Skills Diplomacy +8, Handle Animal +6 (+8 vs. reptiles),Linguistics +0 Perception +6, Profession (cook) +4, Survival +5; Racial Modifiers +2 Handle Animal racial bonus vs. reptiles, +2 Perception
Languages Common, Draconic, Tien
SQ brawler's cunning, martial training, resistant, serpent's sense
Other Gear lamellar (leather) armor[UC], backpack, bear trap[APG], bear trap[APG], bear trap[APG], bear trap[APG], blanket[APG], drill[APG], fishhook, fishing net, grappling hook, large tent[APG], mug/tankard, silk rope (50 ft.), winter blanket
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Special Abilities
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Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
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Monty
Monitor lizard (Pathfinder RPG Bestiary)
N Small animal
Init +3; Senses low-light vision, scent; Perception +1
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Defense
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AC 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)
hp 15 (2d8+2)
Fort +4, Ref +6, Will +1
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Offense
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Speed 30 ft., swim 30 ft.
Melee bite +3 (1d4+1 plus grab)
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Statistics
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Str 13, Dex 17, Con 12, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +1 (+5 grapple); CMD 14 (18 vs. trip)
Feats Skill Focus (Survival)
Tricks Attack, Down, Fetch, Heel, Hunt, Hunting, Seek, Track
Skills Stealth +11 (+15 in Undergrowth), Survival +5, Swim +9; Racial Modifiers +4 Stealth in Undergrowth
SQ hunt, hunting
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Special Abilities
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Grab: Bite (Small) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Hunt [Trick] Hunts or forages for food to bring to handler.
Hunting [Trick] The animal has been trained for hunting.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swim (30 feet) You have a Swim speed.