Wanderer

Lily Vorkink's page

29 posts. Alias of Darthrancor.


Full Name

Lily Vorkink

Race

Human

Classes/Levels

Sorcerer1//Necromancer 1

Gender

Hermaphrodite(Female)

Size

5' 8"

Age

26

Alignment

NE

Location

Branderscar Sanitarium

Languages

Common, Draconic, Abyssal, Celestial, Elven, Necril

Occupation

Torturer

Strength 10
Dexterity 12
Constitution 12
Intelligence 18
Wisdom 12
Charisma 18

About Lily Vorkink

---===Statistics===---:

Lily Vorkink
Hermaphrodite(Female) Human Sorcerer//Necromancer (“Thassilon” Specialist) 10
NE Medium Humanoid (Human)
Init +7; Senses Perception +1
-------------------------------=DEFENSE=-------------------------------
AC: 12, Touch: 12, Flat-Footed: 10 (+0 armor, +1 dex, +0 shield,+0 NA,+0 Magic, +1 Dodge)
HP: 80 {+10d6,+10Con, +10 Toughness}
Fort: +4, {+3Base,+1Con}
Reflex: +4 {+3Base,+1Dex}
Will: +8,{+7Base,+1Wis}
CMD 11 {+5 Base +0 Str +1 Dex +0 size +0 misc}
-------------------------------=OFFENSE=-------------------------------
Speed: 30 ft.
CMB: +0; {+5 Base +0bStr +0 size +0 misc}
Base Atk: +5;
Melee:+0{+5Base,+0Str}
Ranged:+1{+5Base,+1Dex}

--Melee:+0

--Ranged:+1

-------------------------------=STATISTICS=-------------------------------
Str: 10, Dex: 12, Con: 12, Int: 19, Wis: 12, Cha: 19

-------------------------=Traits=----------------------
Precise “Treatment”: You treat others with a clear and calculating intellect. You gain a +1 trait bonus on all Heal checks, and you may use your Intelligence modifier when making Heal checks instead of your Wisdom modifier.

Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on initiative checks.

Secret Stash (re-flavored Rich Parents): After being chased from her home country, Lily is being more prepared in case she needs to flee the country again. After she got settled she put together a stash of useful gear and hid it in an abandoned graveyard in the woods outside her new city of residence, which is within a few days trip from Branderscar Sanitarium. Hidden in said location is a sealed box filled with 900 gp worth of gear (including her spell book.)
Stash Supplies:
1 Dagger , Masterwork Backpack, Bedroll, Belt Pouch, Flint & Steel, Iron Pot, Mess Kit, Soap, 10 Torches, 5 Days Trail Rations, a Waterskin, 50ft. Silk Rope, Masterwork Manicles w/ Average Lock, Masterwork Torture Tools, 10 Doses of Slaver’s Drops, Spellbook with all her spells in it, Red and Black Dress with Black Leather Torturer’s Under-outfit, 2 Potions of Cure Light Wounds and 152 gp.

Insanity (Sadistic): You have an insatiable appetite for other creature's pain. Whenever you deal damage to a creature, you gain a +1 Morale Bonus to damage. This bonus to damage stacks every round until the creature dies or you switch targets, to a maximum of double your level. You may also convert any lethal damage that you deal to Nonlethal Damage, as you know the ways which you can deal pain that are not fatal. Unfortunately, you are not very resilient to pain, receiving +1 additional point of Nonlethal Damage per die of damage dealt to you.
----------------=Drawbacks=-----------------
Cruelty: You were rewarded as a child for flaunting your victory over others as completely as possible, and you discovered you enjoyed the feeling of rubbing your foes' faces in the dirt. Whenever you are engaged in combat and there are dying or helpless foes within 30 feet, you take a –2 penalty on attack rolls against foes who are neither dying nor helpless.
----------------=Race Traits=-------------------
Human Bonus Skill Points
Human Bonus Feat: Toughness
--------------=Feats=-----------------
1st: Combat Casting
Human Bonus: Toughness
Wizard Bonus: Scribe Scroll
Necromancer Bonus: Command Undead
Sorcerer Bonus Feat: Eschew Materials
3rd: Improved Initiative
5th: Still Spell
5th (Wizard Bonus): Craft Wand
7th: Light Armor Proficiency
7th (Bloodline Bonus): Arcane Armor Training
9th: Dodge
10th (Wizard Bonus): Silent Spell
---------------=Skills=- (10 points/level; 2 class, 4 INT, 1 Human, 1 Favored Class, 2 Campaign)---------------
Acrobatics*(Dex) +1{+0rank,+1Dex}
Appraise**(Int) +7{+0rank,+4Int, +3 familiar}
Bluff**(Cha) +16{+10rank,+4Cha, +3 Class}
Climb*(Str) +0{+0rank,+0Str}
Diplomacy(Cha) +4{+0rank,+4Cha}
Disguise** (Cha) +16{+10rank,+4Cha, +3 Class}
Escape Artist*(Dex) +1{+0rank,+1Dex}
Fly* **(Dex) +1{+0rank,+1Dex}
Heal(Wis) +15{+10rank,+4 Int^(see traits), +1 trait}
Intimidate**(Cha) +17{+10rank,+4Cha, +3 Class}
Knowledge (Arcana)**(Int) +17{+10rank,+4Int, +3 Class}
Knowledge (Local)**(Int) +17{+10rank,+4Int, +3 Class}
Knowledge (Religion)** (Int) +17{+10rank,+4Int, +3 Class}
Linguistics**(Int) +17{+10rank,+4Int, +3 Class}
Perception(Wis) +1{+0rank,+1Wis}
Perform(Cha) +4{+0rank,+4Cha}
Ride*(Dex) +1{+0rank,+1Dex}
Sense Motive(Wis) +1{+0rank,+1Wis}
Spellcraft**(Int) +17{+10rank,+4nt, +3 Class}
Stealth* (Dex) +1{+0rank,+1Dex}
Survival(Wis) +1{+0rank,+1Wis}
Swim*(Str) +0{+0rank,+0Str}
Use Magic Device**(Cha) +17{+10rank,+4Cha,+3 Class}

ACP -0

*ACP applies to these skills
**In Class Skill Bonus +3
-=Non-Standard Skill Bonuses=-

-=Languages=- Common, Draconic, Abyssal, Celestial, Elven, Necril

---===Special Abilities===---:

-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------
Cantrips

Bloodline: Rakshasa
Bloodline Arcana: Add half your sorcerer level to the Spellcraft DC for others to identify spells you cast. If their checks fail by 5 or more, they mistakenly believe you are casting an entirely different spell (selected by you when you begin casting).
Silver Tongue: At 1st level, you can draw upon your outsider heritage to spin amazingly convincing lies. Activating this ability is a swift action. You gain a +5 bonus on one Bluff check made to convince another of the truth of your words (similar to using glibness). If a magical effect is used against you that would detect your lies or force you to speak the truth, the user of the effect must succeed on a caster level check (DC 10 + your sorcerer level) to succeed. Failure means the effect does not detect your lies or force you to speak only the truth. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Mind Reader: At 3rd level, you can read minds as a spell-like ability. This ability acts like detect thoughts, except it lasts only 1 round, you use it on a single target as a standard action, and if the target fails its Will save, you gain information as if you had concentrated on it for 3 rounds. You may use this ability once per day at 3rd level and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to five times per day at 20th level.
Hide Aura : At 9th level, you can conceal yourself from prying magic. This ability acts like a constant nondetection spell cast upon yourself. You can end or restore this protection as a move action.

Arcance Bond: Familiar (Raven named Halken who is waiting in the cemetary with the hidden stash.)
Thassilon Specialization: Necromancy(Gluttony)
Prohibited Schools: Abjuration, Enchantment
Grave Touch: As a standard action, you can make a melee touch attack that causes a living creature to become shaken for a number of rounds equal to 1/2 your wizard level (minimum 1). If you touch a shaken creature with this ability, it becomes frightened for 1 round if it has fewer Hit Dice than your wizard level. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Life Sight: At 8th level, you gain blindsight to a range of 10 feet for a number of rounds per day equal to your wizard level. This ability only allows you to detect living creatures and undead creatures. This sight also tells you whether a creature is living or undead. Constructs and other creatures that are neither living nor undead cannot be seen with this ability. The range of this ability increases by 10 feet at 12th level, and by an additional 10 feet for every four levels beyond 12th. These rounds do not need to be consecutive.

Familiar Statistics:

Halken
Raven
NE Tiny animal
Init +2; Senses low-light vision; Perception +6
====================
DEFENSE
====================
AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 Nat)
hp 5
Fort +1, Ref +4, Will +4
====================
OFFENSE
===================
Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
===================
STATISTICS
===================
Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse
Skills Fly +6, Perception +6
Languages: Abyssal (Su)
-Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
-Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
-Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Halken looks like an average raven, black feathers, beak and talons. He’s fond of death jokes and dark humor. He is also obsessed with potatoes, it doesn’t matter how they are prepared he finds them “the pinnacle of culinary achievement”.

---===Spells===---:

-------------------------------= Spell-Like Abilities and Special Attacks=-------------------------------
Caster Level: 1
Conentration: +5 (+9 when defensive casting or grappled)
7/day—Grave Touch (1 round)

7/day-Channel Negative Engergy (DC 15; Only for Command Undead)
7/day-Silver Tongue
-------------------------------=Necromancer Spellbook=-------------------------------
-----------------------------=0th=--------------------------------
Acid Splash, Bleed, Breeze, Chameleon Scales, Dancing Lights, Detect Magic, Detect Poison, Disrupt Undead, Drench, Flare, Ghost Sound, Haunted Fey Aspect, Jolt, Light, Mage Hand, Mending, Message, Open/Close, Penumbra, Ray of Frost, Read Magic, Root, Scoop, Sotto Voce, Spark, Touch of Fatigue
------------------------------=1st=------------------------------
Burning Hands, Cause Fear, Chill Touch, Corrosive Touch, Interrogation, Magic Missile, Ray of Enfeeblement, Shocking Grasp, Snapdragon Fireworks
------------------------------=2nd=------------------------------
Command Undead, False Life, Scorching Ray, Blindness/Deafness, Acid Arrow, Frigid Touch
------------------------------=3rd=------------------------------
Summon Undead III, Ray of Exhaustion, Vampiric Touch, Lightning Bolt, Gentle Repose, Fly
------------------------------=4th=------------------------------
Animate Dead, Enervation, Ball Lightning, Ice Storm, Fear, Boneshatter
------------------------------=5th=------------------------------
Necrotic Skull Bomb, Suffocation, Cone of Cold, Telekenisis
-------------------------------=Necromancer Spells Prepared=-------------------------------
Caster Level: 10
Conentration: +14 (+18 when defensive casting or grappled)
-----------------------------=0th (DC:14)=--------------------------------
Detect Magic, Light, Mage Hand, Touch of Fatigue
------------------------------=1st (DC:15)=------------------------------
Cause Fear, Chill Touch (2), Shocking Grasp
------------------------------=2nd (DC:16)=------------------------------

------------------------------=3rd (DC:17)=------------------------------

------------------------------=4th (DC:18)=------------------------------

------------------------------=5th (DC:19)=------------------------------

-------------------------------=Sorcerer Spells Known=-------------------------------
Caster Level: 10
Conentration: +14 (+18 when defensive casting or grappled)
-----------------------------=0th (DC:14) (at will)=--------------------------------
Daze, Flare, Resistance, Sotto Voice
------------------------------=1st (DC:15) (7/day)=------------------------------
Charm Person, Color Spray, Ray of Sickening, Keep Watch, Venriloquism, Silent Image
------------------------------=2nd (DC:16) (7/day)=------------------------------
Invisibility, Touch of Idiocy, Cloud of Bewilderment, Anticipate Thoughts, Paranoia
------------------------------=3rd (DC:17) (7/day)=------------------------------
Suggestion, Slow, Dispel Magic, Inflict Pain
------------------------------=4th (DC:18) (6/day)=------------------------------
Detect Scrying, Bestow Curse, Mindwipe
------------------------------=5th (DC:19) (3/day)=------------------------------
Prying Eyes, Dominate Person

---===Gear/Possessions===---:

-------------------------------=GEAR/POSSESSIONS=-------------------------- -----

-=Carrying Capacity=-
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
-=Current Load Carried=- 0 lb.

-=Money=- 0 GP 0 SP 0 CP
Secret Stash
1 Mwk Dagger , Masterwork Backpack, Bedroll, Belt Pouch, Flint & Steel, Iron Pot, Mess Kit, Soap, 10 Torches, 5 Days Trail Rations, a Waterskin, 50ft. Silk Rope, Masterwork Manicles w/ Average Lock, Masterwork Torture Tools, 10 Doses of Slaver’s Drops, Spellbook with all her spells in it, Red and Black Dress with Black Leather Torturer’s Under-outfit, 2 Potions of Cure Light Wounds and 152 gp
Future Gear
Headband of Mental Prowess(+2 Int and Cha)-10,000 gp
+2 Light Fortification Spell Resistant(13) Leather Armor-9,160gp
Spellguard Bracers-5,000gp
Slippers of Spiderclimbing-4,800gp
Jingasa of the Fortunate Soldier-5,000gp
Cords of Resistance(Cloak of Resistance +2 and Muleback Cords)-5,500gp
Ring of Protection(+2)-8,000gp
Ring of Sustanence-2,500gp
Wand of Command Undead(50 Charges)-4,500gp
Scroll of Acid Arrow-150gp [added to spell book]
Scroll of Frigid Touch-150gp [added to spellbook]
Scroll of Gentle Repose-375gp [added to spellbook]
Scroll of Fly-375gp [added to spellbook]
Scroll of Boneshatter-700gp [added to spellbook]
Scroll of Fear-700gp [added to spellbook]
Scroll of Symbol of Pain-2125gp [added to spellbook]
4 Onyx worth 250gp each
615gp

---===Background===---:

Lily Vorkink was born in slavery. Her unique features caused her to be separated from her family and passed around from estate to estate many times, treating her as an exotic oddity. Eventually she came into the possession of a cruel and sadistic man who flaunted her uniqueness around as a trophy in public. But behind closed doors she was treated as his pet, physically, mentally, emotionally and sexually abusing her. In her teens she discovered her sorcerous blood, giving her an exceptional talent for manipulating people. At first she only used her powers on the other slaves, charming them and then inflicting mental and physical pain. Lily found that inflicting pain and suffering gave her a cathartic release, relaxed her and helped her recover from the horrors of her day. Once she could consistently get another slave to accept (willing or unwilling) being her plaything she would abuse them every night after everyone had gone to bed.

But one day things changed. She began her daily ritual like always, charming a slave, tying and gagging them, and then the beatings began. But as she abused her captive she noticed that her pulse was racing, she was flushed and that the thing that hangs between her legs was big and hard. Unsure what to do she finished her session like normal. Over the next few weeks, as he master realized that she was awakening sexually, began calling her in for more overtly sexual sessions in addition to her usual abused duties. During these weeks she slowly began taking inspiration from what her master did to her and implemented it towards her charmed victims, starting small and moving up to fully forcing herself on them while still beating them.

It was also during this time her master began incorporating magical effects in her daily and special sessions with him. At a loss for how to imitate his spell work, she began exploring her master’s study after he would pass out from exhaustion after their more intense sessions. As she searched she found several magical texts that contained spells and over the weeks she slowly compiled a spell book of her own and began to incorporate magic inter her daily rituals as well. By the time Lily was 15 she was far crueler than her master. As she beat and assaulted the slaves, she realized that the more she dominated the other slaves the more she hated being forced into submission by her master’s advances.

Eventually enough was enough and she begins to plot on turning the tables on her master. She honed her mind magic and skill with inflicting pain for the next few months. Her plan started with the disappearances of slaves, only for them to be found a few days later, beaten and dead. Initially the master paid no mind to it, “they were only field slaves after all” he would say, recognizing this Lily started going after household slaves, giving the worse wounds and killing them. At this the master tightened security for around the estate. When the killings stopped, just after security was tightened, the master gave it a few weeks before loosening it again. This continued for a few months, Lily slowly moving closer to her master and worsening the wounds done to the victims with each set of killing. During the penultimate attack, Lily assaulted and murdered the masters son. This caused the master great distraught. For his own protection the master went into hiding in his small vacation estate, bringing only Lily and two “trusted” servants (both of which had agreed to help Lily during their trip to the estate after she told them about what the master has done to her).

The first night at the vacation estate was a stormy one. In the night the master jolted awake to find that he was tied down to the bed with Lily standing over him, naked and with a dagger in her hand. He called for the other servants for help, but he got no reply. To his shock and horror, Lily informed him that the other servants had already left. She spent the next week paying him back for every twisted thing he ever did to her and so much more, using every ounce of creativity she could manage to muster, making that week excruciating beyond words for her former master. After she had her fun and the master died Lily spent the next few years traveling around, practicing he sadistic abilities. Not too long after that the country devolved into war. Lily worked her way into the Interrogation division in the military and exceled, perfecting her skills as a torturer.

Unfortunately with Lily having receiving such an extreme amount of stimulation from the pain and suffering during her time as a torturer, her sanity, which was already tenuous at best, shattered. When the war ended and her services were no longer needed by the government she went into a deep depression. That was until she realized her powers could be used to acquire new victims. Over the course of the following months she captured, tortured (among other vile deeds) and killed near 60 victims before she was discovered. To avoid capture she fled to Talingarde.

Once in Talingarde Lily found a small city to hide in. Once she got settled in she made a small stash of gear, in case she had to make another quick escape, and hid it in an old crypt in the cities cemetery. To make money Lily started to use her knowledge of how people work and her mind magic to act as a pseudo-therapist, helping people work out there problems. But this was always just a ruse; she slowly gathered information from her patients on potential targets for her sadistic cravings. Her first two abductions went off without a hitch but during the third her victim escaped half-way through and found the authorities. Lily was quickly captured and she was shipped to prison. She didn’t spend more than 2 days there as she locked herself her their cell, along with her cellmate, tied said cellmate down and proceeded to torture her with anything she could get her hands on. Realizing Lily needed help she was then shipped to Branerscar Sanitarium.

In the Sanitarium Lily is kept in a straightjacket 99% of the time. When she is let out of her jacket she is under extremely close supervision. During the first weeks at the sanitarium Lily met and interacted with a patient who had a lobotomy. It was then she realized that the officials at Branderscar had the power to take away the thing that she valued more than anthing else, her ability to be her own master. From that point on she did everything in her power to avoid that fate, being compliant with her handlers, acting normal, ect. Even though she absolutly hates it, she realizes that in the long run submitting now preserves her freedom in the future. Lily has also spent the last two years slowly working on earning the trust and aid of the two handlers that follow her around, using nothing but her natural charisma. She had tried to use her magic during her first week in the Sanitarium, but it only ended with her being severely reprimanded.

While Lily has craved the release she gets from torture from the day she was admitted to Branderscar, the desires have started growing faster recently, escalating exponentially as each day passes. She’s nearly gone mad from it and spends most of her days simply thrashing around her padded cell and praying to whatever dark powers happen to be listening; promising that she’ll do anything for them as long as they can get her out of there and give her the release she craves.

---===Appearance and Personality===---:

Eyes: Brown
Hair: Light Brown
Skin: Tan
Height: 5’ 8”
Weight: 120 lbs.
Lily is a full figured woman who stands 5’ 6” tall and weighs around 120lbs. Her long light brown hair falls down just below her shoulders. She keeps it well-groomed but leaves it looking windswept and a little messy. Her brown eyes always show an inner flame that many people interpret as lust. They’re not wrong but they just misunderstand what she’s after.

When it comes to clothing she has two distinct looks, one being her everyday look and the other is when she sates her sadistic desires. Her street clothes consist of normal looking commoners dresses, usually in tones of red and black, that she uses to accentuate her figure. It also helps to obscure her hermaphroditic nature. Her torture “clothes” consist of skin tight leather with metal accents that shows off her best features without revealing too much (Its basically leather lingerie). Lily has the habit of wearing her torture clothes under her street clothes whenever she can, it gives her a connection to her cravings and helps her keep her cravings suppressed when it would be disadvantageous to express or deal with them.

Whenever Lily is interacting with normal people she puts on a veneer of sanity, hiding her dark and sadistic side but it does slip out in her humor, which is dark and perverse. When she’s torturing a victim she doesn’t hold anything back, she uses every ounce of creativity she has to get as much pain and humiliation out of them. Lily’s also fond of using her unique anatomy to full advantage, and she’s willing to whether or not her victim is still breathing. The only thing that stops her, in this regard, is if she is on a time limit. Because of her necromantic training she views being reanimated as an undead as one of the most extreme humiliations you can do to a person. Just thinking about being able to animate her victims as undead gets her really excited and she can’t wait till she can figure out how to accomplish it. The idea of becoming an undead, like a lich, disgusts her. She thinks all undead are unintelligent or as good as mindless, being a victim of their own urges.

---===Complete Psychiatric Report from Branderscar Saniterium===---:

File name: Patient 09636: Lily Vorkink
Race: Human
Gender: Hermaphrodite Mentality: Female
Age: 26
Height: 5' 8"
Weight: 120 lbs.
Hair color: Light Brown
Eye color: Brown

Opening Notes: Patient 09636 is far worse than we previously thought.

History: Patient 09636 came to be in our care after the officials at Ravenloft Penitentiary deemed her mentally unstable and unsafe for their institution. *See official report.
Initially we gave the patient an observation period and some initial interviews, not using any kind of restraints but keeping guards nearby and supervising her at all times *(Attached is a copy of her initial Interview)
During the Interviews the patient revealed that she firmly believes that she once belonged to the infamous Interrogation Corp of the Dalgan Empire.
During the observation period she exhibited a magical talent of manipulating other’s minds. In response we immediately began confining her in a straightjacket and have assigned staff to supervise her at all times.
… (1 year after admittance) …
The patient has adjusted well to our establishment. She has not been rebellious as she was when she came here. The patient’s supervisors speak highly of her and believe she is making vast improvements but from our interviews and examinations she has made no improvement, possibly even regressed farther into madness. We suspect she is manipulating them with magic but we can find no proof.
… (2 years after admittance) …
The patients conditions has significantly worsened over the past week, she has devolved in to a thrashing and raving puddle.

Symptoms: Patient 09636 is extremely aggressive and violent. *Ravenloft Report
The patient’s supervisors have observed her on many occasions staring lustfully at anyone nearby and mumbling about disturbing desires and plans of harming, humiliating and sexually assaulting the person who occupied her attention. When asked about it during her weekly evaluations she claimed she didn’t realize that she was saying anything out loud.
One week ago the patient began to spend hours of her day thrashing around her room in a tantrum like fashion while raving, in lurid detail, all of the perverse and sadistic cravings and desires she needs to satisfy. Along with this the patient began calling on every dark god and eldritch spirit that cared to listen, begging to be delivered from our establishment in exchange for anything they wanted. Each day since this began the patient thrashed more and raved loader, eventually causing distress to the staff and the other patients in the rooms near hers.

Diagnosis: Antisocial Personality Disorder, Delusional, Sexual Sadism Disorder, Sexual Sadism Addiction

Treatment: Continue use of straightjacket and muzzle until tantrums subside. When they do perform a new evaluation and begin rehabilitation. If the tantrums don’t subside within the next few weeks we may consider a performing a lobotomy.

Initial Psychiatric Interview:

Patient Name: Lily Vorkink
Assesment: While the file from Raveloft Penitentiary leaves little to doubt that the patient belongs in our institution, the management thought it would be best for me to perform an interview anyway.
Psychopathy Checklist-Revised (0 points for absent traits, 1 point for partial traits, 2 points for definite traits)
Facet 1: Interpersonal
Glibness/superficial charm: {12} The patient exhibits a natural charm and while she isn’t giving any sign of flattering or trying to act false there is something about her eyes. Also, the entirety of her focus is on me, but it’s slightly unnerving, it’s almost as if she’s analyzing me back.
Addendum: Changed score. As we moved to the topics of her past and why she was here all “normalness” about her disappeared. And while she still retained the natural charm, when asked about her initial “normalness she blatantly stated it was “an act that I use whenever I go out into society.”
Grandiose sense of self-worth: {2} The patient clearly shows this trait. She firmly believes that she is entitles to commit the atrocities that she has described.
Pathological lying: {0} With the report from Ravenloft Penitentiary, the patients willingness to answer any questions that I asked her, the sheer detail of her accounts from her past and with no detectable inconsistencies leads me to believe that she is telling the whole truth, a horrifying prospect to be sure. There is one part of her story that seems to be a little farfetched, and that is the part where she claimed to belong to the Dalgan Interrogation Corp. But due to the evidence even this is plausible.
Cunning/manipulative: {2} She has this trait beyond a doubt. During our interview she would often manipulate my words and and try and trap me in my words. If at any time she thought that she caused me psychological distress she showed increased excitement and arousal.
Facet 2: Affective
Lack of remorse or guilt: {2}The patient exhibits this without a doubt. At any mention that her actions were wrong she firmly denies that she was in the wrong, justifying it as they were weaker than her therefore she could do with them as she pleased. In her own words, “The weak are meat so the strong do eat.”
Emotionally shallow: {0} The patient exhibits a vast range of emotions from extremely elated to disturbingly dark.
Callous/lack of empathy: {2} The patient show no empathy and any attempt through various exercises proved futile and with how much it got me tongue tied got the patient a bit too excited and aroused.
Failure to accept responsibility for own actions: {2} As I mentioned earlier, she believes there is nothing wrong with her actions so when it comes to accepting responsibility she believes that there is none to accept.
Facet 3: Lifestyle
Need for stimulation/proneness to boredom: {2}
Parasitic lifestyle: {0} With such a huge focus on domineering and mastering others and herself I doubt she could accept putting any element of her life in another’s hand.
Lack of realistic, long-term goals: {1} Her goals are simple and realistic sounding at first, “To master her own life and do what gets her off.” But as reasonable as the first part is, the second half is unrealistic, torture people.
Impulsivity: {1} The patient exhibits a controlled demeanor until she gets on the subject of torture, which when we would get on the topic all self-control went out the window.
Irresponsibility: {1} The has demonstrated an extreme need for control over her life and while this leads to her being a responsible adult, but her equally extreme and intense desire for release from torture leads her to be irresponsible. Averaging them out gives the score.
Facet 4: Antisocial
Poor behavioral controls: {1} The patient maintains good manners and proper decorum. But when her humor comes out it is just as sadistic and dark as she is, which leads to some awkward situations.
Early behavioral problems: {2} Growing up as a slave that was abused mentally physically, emotionally, and sexually everyday led her to start down the path of corruption early.
Juvenile delinquency: {2} Torturing, mutilating, and brutally murdering her old master and many innocent slaves and staff at the masters estate would fall into the category of delinquency.
Revocation of conditional release: {?} Since this is her first punished offence there is no information to get a score from.
Criminal versatility: {1} While the patient blatantly has committed many crimes, she has stuck to one general crime, torture.
Other Items
Many short-term marital relationships: {0} In her past there are no marital relationships at all so this point is moot.
Promiscuous sexual behavior: {2} In the patients descriptions of her exploits many have led to sexual encounters with no forethought to the consequences.
Score: {25/40}
Final Assessment: The patient is definitely psychopathic. More specifically she exhibits Anti-Social Personality Disorder, Sexual Sadism Disorder, Sexual Sadism Disorder and Sexual Addiction.

---===Ideas and Plans===---:

My plan for Lily is to have her stay pure Sorcerer/Necromancer through all levels.

While she’s initially against the idea of becoming undead, dispite being an evil necromancer, her attitude could change if she gained any experience with a lich or a vampire. I think she would prefer becoming a vampire because of her sadistic nature, but she wouldn’t go about it in the usual way of being bit by another vampire. She would hate submitting to the whims of another, so she would start researching a way to turn herself into a vampire like other people research the lich transformation.