ohako |
So, instead of choking dust, or sneezing powder, you're just going to throw fistfulls of cocaine at people?
let's say a dragon is about to breathe fire on you. Before it exhales, it has to inhale first. That's when you nail it with your marching powder (or 'lizard-nip') bomb. Bam! flame goes just everywhere.
Or how about from the dragon's perspective? What do you think all those 'gas' breath weapons really are?
The real question is, how come drug bombs aren't an option in Champions of Corruption?
Ian Bell |
Realistically speaking, you would need a very large number of doses to make a large enough cloud to affect someone. One "use" of an inhalable drug is probably something like a single line, what fits inside a joint, etc. That's not really anywhere near enough to make a cloud of stuff that would have a chance of significantly affecting someone standing in it. Poison is going to be far more cost-effective.
Kayerloth |
@TheYell - a link to said rules would be great.
And I agree with Claxon, a fair bit of GM rule creation is going have to happen but some raw RAW is there. See the Poison section of the Glossary in the CRB. There are no specific rules that I am aware of but Craft Alchemy to weaponize the drug/poison/chemical agent sounds like a good place to start. And I'd probably also start with allowing the inhalant poisons to be made into a 'special substance and item' weapon similar to other such items and go from there as comfort with fairness, game balance and other such mechanics fell into place.
Taking the RaW, if a drug is listed as "type: inhaled" does this mean I could use drug as throwing weapon by targeting the square the create I want to effect is standing in?
No, while useful info for the purpose of rules creation (for the GM/you) of turning stuff into a weaponize "grenade" it's there I suspect because as a result of Environment/Trap Design for the GM.
PS: Far as I am concerned the difference between the terms drug and poison is largely in the intended use of whatever chemical is involved (It's where "LD 50" and related terminology come from in medicine).
Paul Griffith |
I do not think it would be doable. As Ian Bell said, it should take a huge amount of a drug to make a cloud that will ensure inhalation. When used for recreation a very small amount of a drug is used and that person uses all of it without wasting it. These drugs are also not cheap. So you would need to pack a huge amount of a drug into a bomb or something like a bomb without making the bomb unwieldy to use, and be able to pay the huge cost since you are buying the equivalent of, lets be conservative, 10 or 15 doses of the drug. It just seems impractical and expensive in my opinion. Then again, I have never done drugs and can not say for sure that any of what I said is correct, just my thoughts. Anyway kids, don't do drug, drugs are bad m'kay. Have a great day everyone and happy gaming.
Kayerloth |
Whether there's enough "drug" to be effective depends entirely on the drug in question. You don't have to inhale more than a few drops of certain nerve agents to be seriously if not lethally effected. The question isn't so much how much drug as how effectively the crafter can make it spread out nicely over an area to get inhaled with his throwable weaponized device as a knowledgeable crafter is going to select a drug which doesn't require a large amount/volume to be effective.
But as this thread is clearly indicative expect some major table variation.
As for BBT's question the answer is pretty much the same as how one answers "How do you drag lots of Tanglefoot bags (4 lbs each), Acid Flasks, or Holy Water vials (each weighing 1.0 lbs)?" Characters regularly carry absurd amounts of equipment via methods ranging from encumbrance rules largely ignored to multitudes of spells and items.