inhalable drugs


Rules Questions

Dark Archive

The info on drugs is pretty limited.

Taking the RaW, if a drug is listed as "type: inhaled" does this mean I could use drug as throwing weapon by targeting the square the create I want to effect is standing in?

Grand Lodge

Like, Opium smoke, or like a fine powdered drug?

Dark Archive

Yeah, or a Pesh-Smoke Bomb.


Drugs were not originally written with the intent to be used as weapons.

Expect a GM to have to make up a lot of rules for this.

Personally, I would add a save against the effects equal to the addiction DC.

Grand Lodge

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So, instead of choking dust, or sneezing powder, you're just going to throw fistfulls of cocaine at people?


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blackbloodtroll wrote:
So, instead of choking dust, or sneezing powder, you're just going to throw fistfulls of cocaine at people?

Somehow I just pictured a halfling version of Tony Montana doing this.


blackbloodtroll wrote:
So, instead of choking dust, or sneezing powder, you're just going to throw fistfulls of cocaine at people?

let's say a dragon is about to breathe fire on you. Before it exhales, it has to inhale first. That's when you nail it with your marching powder (or 'lizard-nip') bomb. Bam! flame goes just everywhere.

Or how about from the dragon's perspective? What do you think all those 'gas' breath weapons really are?

The real question is, how come drug bombs aren't an option in Champions of Corruption?

Dark Archive

Well, my first idea was to use them as beguiling gift.
And then I started to look for other options :)


Realistically speaking, you would need a very large number of doses to make a large enough cloud to affect someone. One "use" of an inhalable drug is probably something like a single line, what fits inside a joint, etc. That's not really anywhere near enough to make a cloud of stuff that would have a chance of significantly affecting someone standing in it. Poison is going to be far more cost-effective.


There's already rules about creating a cloud of incense with an effective radius.


@TheYell - a link to said rules would be great.

And I agree with Claxon, a fair bit of GM rule creation is going have to happen but some raw RAW is there. See the Poison section of the Glossary in the CRB. There are no specific rules that I am aware of but Craft Alchemy to weaponize the drug/poison/chemical agent sounds like a good place to start. And I'd probably also start with allowing the inhalant poisons to be made into a 'special substance and item' weapon similar to other such items and go from there as comfort with fairness, game balance and other such mechanics fell into place.

Glord Funkelhand wrote:
Taking the RaW, if a drug is listed as "type: inhaled" does this mean I could use drug as throwing weapon by targeting the square the create I want to effect is standing in?

No, while useful info for the purpose of rules creation (for the GM/you) of turning stuff into a weaponize "grenade" it's there I suspect because as a result of Environment/Trap Design for the GM.

PS: Far as I am concerned the difference between the terms drug and poison is largely in the intended use of whatever chemical is involved (It's where "LD 50" and related terminology come from in medicine).

Grand Lodge

I do not think it would be doable. As Ian Bell said, it should take a huge amount of a drug to make a cloud that will ensure inhalation. When used for recreation a very small amount of a drug is used and that person uses all of it without wasting it. These drugs are also not cheap. So you would need to pack a huge amount of a drug into a bomb or something like a bomb without making the bomb unwieldy to use, and be able to pay the huge cost since you are buying the equivalent of, lets be conservative, 10 or 15 doses of the drug. It just seems impractical and expensive in my opinion. Then again, I have never done drugs and can not say for sure that any of what I said is correct, just my thoughts. Anyway kids, don't do drug, drugs are bad m'kay. Have a great day everyone and happy gaming.

Grand Lodge

I don't know how you are going to be hauling kilos of drugs into battle, to use as weapons.


Whether there's enough "drug" to be effective depends entirely on the drug in question. You don't have to inhale more than a few drops of certain nerve agents to be seriously if not lethally effected. The question isn't so much how much drug as how effectively the crafter can make it spread out nicely over an area to get inhaled with his throwable weaponized device as a knowledgeable crafter is going to select a drug which doesn't require a large amount/volume to be effective.

But as this thread is clearly indicative expect some major table variation.

As for BBT's question the answer is pretty much the same as how one answers "How do you drag lots of Tanglefoot bags (4 lbs each), Acid Flasks, or Holy Water vials (each weighing 1.0 lbs)?" Characters regularly carry absurd amounts of equipment via methods ranging from encumbrance rules largely ignored to multitudes of spells and items.


Ultimate Equipment has a wondrous item censor and so does Mythic Adventures. If the GM wants to allow a burned drug to qualify as a form of incense that would seem to fit.


I'm not sure that should work... Usually you burn incense, but you typically want to aerosolize drugs (without heat consuming them).

Grand Lodge

Those Haversacks sure are Handy!


Just noting there's a way in the game to make clouds of smoke. There's also Goblin Musk from the Varisia guide that works by odor in a 30 foot radius for 10 minutes.

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