The Broken Age Discussion


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Game Master

Sorry for the late post. Kinda fell asleep at the keyboard last night. Had an exhausting day! Hopefully everyone will have posts in before noon, then I can do another round, which would hopefully bring the reinforcements in!


Game Master

Im back earlier then expected!


Game Master

DMCPING Post incoming.


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

Position assumed, braced for incoming DMPC post!


Hey, Iraldia, what do you mean?

GM said you were down to 3 HP. That's not even falling unconscious!

Come on, we need you to find a new Gommie!


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

Iraldia you are not dead yet. Thomen is trying to protect you till the rest of us can get back there to turn the tide.


Game Master

Iraldia your not dead. You have 3 hp left, Thomen pretty much killed the one behind you, Jietin killed the one in front of you. You're pretty safe now as long as you don't go melee the giant skeleton.


And I'm blocking the next blow against you (which is no 100% insurance, but I guess it helps).

BTW, have you all healed 10 HP from my previous round Channel?


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

What is it like inside a giant skeleton?


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

A bit cramped and more than a little drafty?


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

All I've been told so far is stinky.


Human Psychomancer

1d4 ⇒ 2


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

My most recent game post underwent heavy editing, if you've read it once before then, you might want to give it a second look.


Human unchained monk 5 | hp: 65| AC: 18, T:18, FF:15 | Fort:+6, Ref: +6, Wis: +7| ki:5/8 | Mythic Power: 5/5 | Init: +2| Perception: +11

I've seemed to have gained a condition where I can't catch spelling/type errors in my posts until AFTER I submit them >.> how annoying.

Thinking back, prob would have been better to focus on dex with mythic and all that, oh well, hopefully that won't get Zanven killed XD.


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

Eh, Strength isn't too shabby. And Zanven certainly uses it well at that.

On another note, two of Pazeek's treat deadly wounds results are natural 20s, as is one of his long-term care results. Does that get a bonus of some sort?


Human unchained monk 5 | hp: 65| AC: 18, T:18, FF:15 | Fort:+6, Ref: +6, Wis: +7| ki:5/8 | Mythic Power: 5/5 | Init: +2| Perception: +11

aye that he does, I'm excited for level 7 and our next mythic level (should that be reached) for his fists of fiery fury. (elemental fist ftw!)


Game Master

Oh mythic is coming :) just you wait.

And on your nat 20's are auto success, max results and all condition removals. Also, I'd say double the amount healed.


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

Is it just safe to assume that, due to the mass healings and massive successes, we're all back to full health?


Game Master

It is safe to assume that. The amount of HP healed tallied is more then the missing health right now.


Human unchained monk 5 | hp: 65| AC: 18, T:18, FF:15 | Fort:+6, Ref: +6, Wis: +7| ki:5/8 | Mythic Power: 5/5 | Init: +2| Perception: +11

Oh! a question I forgot to ask, I know it played differently in groups, but for 2handed damage and other things of the sort, do you round up or down?

Example: Strength is 20, would you deal +7 damage, (5/2 rounded down), or +8 damage (5/2 rounded up) I went with rounding down to be safe but wanted to check.


Game Master

I round down. As a rule of thumb and as RAW, its always rounded down. That's a good question though :)


Game Master

Okay Just a heads up, I wont have internet access for the next few days (will be back sunday). This will be my last outage for a while.


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

That's alright, I'm certain the inmates can responsibly manage the asylum in your absence. You totally won't come back to find the thread burned to the ground and covered in feces.

Probably...

But seriously, have fun and be safe with whatever it is. I don't know about anyone else, but I'll treat the whole span that you're gone as a single in-game day, use it to putter around the camp, get to actually know some of the other PCs, do some stuff with Pazeek's gear, and so on.


Game Master

Yeah, everyone feel free to continue posting and having interactions with another, making plans. Just because I'll be gone for a couple days at a family camping trip doesn't mean the game comes to a halt :)

And Pazeek... if I come back and its burned to the ground, covered in feces, I know who to blame!

Also, I have a system for bringing back Sharpfeather and buffing the companions so they aren't so susceptible to dying on mythic adventures.


That means bringing back Gommie as well? TT


Game Master

Yeah, If Iraldia is still around. They haven't posted since there last thinking they died. I did send out a PM and haven't heard back so... I dont know whats going on in that front.


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

Just put Iraldia on NPC status, same as Serin, I guess. Besides, I think having Serin available on NPC status was pretty helpful to the camp during that last fight.


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

Luca finally died in the combat? Hmm most curious...


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

quitelling? really? wtf phone?

I really hate posting via mobile -.-


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

Just a reminder of things we can do in the area, besides continue exploring ruins:

-Find dragon's clutch (this one is back on page 6, and we actually promised to do this, though we don't have a time limit set)

-Black Mines


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

Pazeek is up for either, but he wants very much to take a day, at least, to putter. All fighting and no downtime makes Pazeek something something...


Game Master

Back, and for awhile!


Female Gnome Oracle 6 / Heirophant 1 HP: 45/60 | AC:22 T: 13 FF: 21 | Fort: +6 | Ref: +5 | Will: +9 | Perception: +7 Initiative: +3

Good!


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

Woo! Maybe now people will actually post again, lol. Still want some downtime though. And as far as I know, Pazeek is currently on the morning after the skeleton fights, while everyone else is still on the night of.


Game Master

Funny enough, people don't need to stop posting when I leave for a day or two when there isn't combat, unless a post or decision is needed from me.

This is an Open World type game with an overall direction. So the players drive the speed. It's not going to be a railroad system :)


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

Actually, I think it was more because of the weekend than you going off for a rousing game of "which leaf is safe to wipe with?" ;p.


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

yes, but PC to PC conversation can take time. I'm enjoying the interactions with other PCs, but at an average of one post per day, it can take a couple of days to finish a conversation.


Game Master

Yeah, and that's fine about the conversations.

I just wanted to make sure everyone knew that they don't have to wait on me.


I can post more frequently, but I know that it can be frustrating for people if two members of the party have a long discussion and no one else is able to contribute or interject because they have busy schedules.


M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4
Ilya Shukhov wrote:
I can post more frequently, but I know that it can be frustrating for people if two members of the party have a long discussion and no one else is able to contribute or interject because they have busy schedules.

+1 this.


Male Halfling Luckbringer - 5, Mythic Trickster - 1
Stats:
AC 14 (12/13), HP 44, F 4, R 5, W 1, Init 1, Perc 10, MoC 7/8, NiW 3/6, LS 1/1, MP 5/5, AL 4/4

I'll also counter with the bit about being totally fine reading other conversations, but also running into the issue of not much to contribute at the current conversation.


Game Master

Mkay. So does anyone have any suggestions to what we can do?

One option is to time split, but that can be a bit hairy for a little bit, much like what we did for the camp defenders and rescue party, just spoiling the different times until everyone is caught up to the same time increment.

Another is everything moves forward, but the conversation can continue in spoilers for those interested. Again another time dilation.


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

Time split via spoilers is fine.


I think spoilers is the best. The ones in the conversation are already aware that this conversation should not produce an outcome which interferes in the action timeline, though.


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

Pazeek twiddles his thumbs as he waits for some action in the play thread.


Game Master

Alrighty, I'm bringing Ishak back as a prominant NPC to help facilitate the movement of the campaign. Ishak is a 'hireable' companion, as if you guys need any more power to that affect.

For those who don't know Ishak, he is a Mythic Sorc, utilizing dragons bloodline. He was the messenger for the dragon who encountered the party in the very beginning.

Gave the play thread a bit of the kick to help give others something to post to.


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

So Iraldia is still unresponsive? That's a bummer.


Game Master

Yeah. Don't know what the deal is. I don't know how much clearer I could of been to be quite frank.


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

Eh, can join Serin on NPC status, I guess, which I mentioned before. Waste not, want not is a good idea for a character that's already made up. It's how I'd want my characters used if I poofed out for whatever reason.


HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;
Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

Pazeek twiddles his thumbs some more as he waits for Octavian to make his grand entrance onto the stage.

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