Sorry for the late post. Kinda fell asleep at the keyboard last night. Had an exhausting day! Hopefully everyone will have posts in before noon, then I can do another round, which would hopefully bring the reinforcements in!
HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
Iraldia your not dead. You have 3 hp left, Thomen pretty much killed the one behind you, Jietin killed the one in front of you. You're pretty safe now as long as you don't go melee the giant skeleton.
HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
My most recent game post underwent heavy editing, if you've read it once before then, you might want to give it a second look.
HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
Eh, Strength isn't too shabby. And Zanven certainly uses it well at that.
On another note, two of Pazeek's treat deadly wounds results are natural 20s, as is one of his long-term care results. Does that get a bonus of some sort?
Oh! a question I forgot to ask, I know it played differently in groups, but for 2handed damage and other things of the sort, do you round up or down?
Example: Strength is 20, would you deal +7 damage, (5/2 rounded down), or +8 damage (5/2 rounded up) I went with rounding down to be safe but wanted to check.
HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
That's alright, I'm certain the inmates can responsibly manage the asylum in your absence. You totally won't come back to find the thread burned to the ground and covered in feces.
Probably...
But seriously, have fun and be safe with whatever it is. I don't know about anyone else, but I'll treat the whole span that you're gone as a single in-game day, use it to putter around the camp, get to actually know some of the other PCs, do some stuff with Pazeek's gear, and so on.
Yeah, everyone feel free to continue posting and having interactions with another, making plans. Just because I'll be gone for a couple days at a family camping trip doesn't mean the game comes to a halt :)
And Pazeek... if I come back and its burned to the ground, covered in feces, I know who to blame!
Also, I have a system for bringing back Sharpfeather and buffing the companions so they aren't so susceptible to dying on mythic adventures.
Yeah, If Iraldia is still around. They haven't posted since there last thinking they died. I did send out a PM and haven't heard back so... I dont know whats going on in that front.
HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
Just put Iraldia on NPC status, same as Serin, I guess. Besides, I think having Serin available on NPC status was pretty helpful to the camp during that last fight.
HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
Pazeek is up for either, but he wants very much to take a day, at least, to putter. All fighting and no downtime makes Pazeek something something...
HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
Woo! Maybe now people will actually post again, lol. Still want some downtime though. And as far as I know, Pazeek is currently on the morning after the skeleton fights, while everyone else is still on the night of.
HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
Actually, I think it was more because of the weekend than you going off for a rousing game of "which leaf is safe to wipe with?" ;p.
yes, but PC to PC conversation can take time. I'm enjoying the interactions with other PCs, but at an average of one post per day, it can take a couple of days to finish a conversation.
I can post more frequently, but I know that it can be frustrating for people if two members of the party have a long discussion and no one else is able to contribute or interject because they have busy schedules.
I can post more frequently, but I know that it can be frustrating for people if two members of the party have a long discussion and no one else is able to contribute or interject because they have busy schedules.
Male Halfling Luckbringer - 5, Mythic Trickster - 1
Stats:
AC 14 (12/13), HP 44, F 4, R 5, W 1, Init 1, Perc 10, MoC 7/8, NiW 3/6, LS 1/1, MP 5/5, AL 4/4
I'll also counter with the bit about being totally fine reading other conversations, but also running into the issue of not much to contribute at the current conversation.
Mkay. So does anyone have any suggestions to what we can do?
One option is to time split, but that can be a bit hairy for a little bit, much like what we did for the camp defenders and rescue party, just spoiling the different times until everyone is caught up to the same time increment.
Another is everything moves forward, but the conversation can continue in spoilers for those interested. Again another time dilation.
HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
I think spoilers is the best. The ones in the conversation are already aware that this conversation should not produce an outcome which interferes in the action timeline, though.
HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
Pazeek twiddles his thumbs as he waits for some action in the play thread.
Alrighty, I'm bringing Ishak back as a prominant NPC to help facilitate the movement of the campaign. Ishak is a 'hireable' companion, as if you guys need any more power to that affect.
For those who don't know Ishak, he is a Mythic Sorc, utilizing dragons bloodline. He was the messenger for the dragon who encountered the party in the very beginning.
Gave the play thread a bit of the kick to help give others something to post to.
HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
So Iraldia is still unresponsive? That's a bummer.
HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
Eh, can join Serin on NPC status, I guess, which I mentioned before. Waste not, want not is a good idea for a character that's already made up. It's how I'd want my characters used if I poofed out for whatever reason.
HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;
Pazeek twiddles his thumbs some more as he waits for Octavian to make his grand entrance onto the stage.