Pathfinder Confessional


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I wish some of my co-workers weren't such lazy f&%+ers (They know who they are!)


captain yesterday wrote:

I love the third edition/3.5/pathfinder system, I always hated racial restrictions for classes, no one could ever legitimately explain why my dwarves couldn't be Druids or Rangers or why my Halfling couldn't get above 7th level as a fighter.

Sure it's not perfect, but it's still pretty sweet :-)

Game balance. The demihumans all were more powerful than humans.


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I still don't buy that to be honest, but it's all good, I don't play those versions anymore. :-)


The important thing to remember is the earlier versions were the trail blazers we wouldn't be where we are now without them, and for that I'm eternally grateful.

Also a lot of that was having DMs with adversarial views of GMing, which led to immense character turnover.

Silver Crusade

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I confess that the first homebrew rule I ever concocted was removing level limits.


Tin Foil Yamakah wrote:
I confess that the first homebrew rule I ever concocted was removing level limits.

I wish you were my DM :-)

Liberty's Edge

I tasted the blood of PCs for the first time this Labor Day, and part of me wants another hit.


DrDeth wrote:
Game balance. The demihumans all were more powerful than humans.

Heh heh, funny story about that:

1st edition PHB, pg 13 wrote:

Each racial stock has

advantages and disadvantages, although in general human is superior to
the others for reasons you will discover as you read on.

Turns out your old friend Gary disagreed with you:)


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Ooo, here's a confession: I don't really care for a lot of what I've read from Mr. Gygax, especially the articles where he told the "funny" stories about his campaign. It reminds me of every conversation here of "hey, I have this GM who did this to me. Was he mean?"


+1. I appreciate all Gygax's creative mind did with the game and the worlds he created and helped create, but I don't think I could stand having him at my table, especially as DM.


137ben wrote:
DrDeth wrote:
Game balance. The demihumans all were more powerful than humans.

Heh heh, funny story about that:

1st edition PHB, pg 13 wrote:

Each racial stock has

advantages and disadvantages, although in general human is superior to
the others for reasons you will discover as you read on.
Turns out your old friend Gary disagreed with you:)

Umm, yes- precisely because humans had no level restrictions.


captain yesterday wrote:


Also a lot of that was having DMs with adversarial views of GMing, which led to immense character turnover.

It was no more common then that it is now. Except for special "killer dungeons".


Tin Foil Yamakah wrote:
I confess that the first homebrew rule I ever concocted was removing level limits.

Did you allow humans to see in the dark? How about an extra 10% or so to many skills? etc. Demi-humans were simply better than humans- except for the racial limits.


DrDeth wrote:
captain yesterday wrote:


Also a lot of that was having DMs with adversarial views of GMing, which led to immense character turnover.
It was no more common then that it is now. Except for special "killer dungeons".

I don't think you got what I was saying, the people that DMed for me when I was young we're my older brothers, who were dicks that didn't have fun unless the entire party except one was killed.

I don't care if people still do it, I don't play with anyone but my wife and kids.

Silver Crusade

DrDeth wrote:
Tin Foil Yamakah wrote:
I confess that the first homebrew rule I ever concocted was removing level limits.
Did you allow humans to see in the dark? How about an extra 10% or so to many skills? etc. Demi-humans were simply better than humans- except for the racial limits.

We did not allow humans to see in the dark...yet somehow someway we all had fun. Thing is the vast majority of the "problems" you see these folks arguing about every.single.day Don't happen in real games.

In fact I would be willing to guess that a significant amount of them do not game FtF at all and come to the boards as a last refuge. Sad but True


ftf?


Orthos wrote:
ftf?

Face to Face. Old School!


Ah, never seen it abbreviated that way.

Liberty's Edge

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captain yesterday wrote:
DrDeth wrote:
captain yesterday wrote:


Also a lot of that was having DMs with adversarial views of GMing, which led to immense character turnover.
It was no more common then that it is now. Except for special "killer dungeons".

I don't think you got what I was saying, the people that DMed for me when I was young we're my older brothers, who were dicks that didn't have fun unless the entire party except one was killed.

I don't care if people still do it, I don't play with anyone but my wife and kids.

That's not really a new school or old school issue, it's an a~+~*!* GM issue. It's sort of expected from a certain age range, but it's not really part of play style.

Grand Lodge

DrDeth wrote:
Orthos wrote:
ftf?
Face to Face. Old School!

I look forward to finding a group of people that can meet in realspace on a regular basis somewhere down the line. Phoenix has quite a few players, but distances are still pretty prohibitive for non-PFS sessions.


TriOmegaZero wrote:
DrDeth wrote:
Orthos wrote:
ftf?
Face to Face. Old School!
I look forward to finding a group of people that can meet in realspace on a regular basis somewhere down the line. Phoenix has quite a few players, but distances are still pretty prohibitive for non-PFS sessions.

You must not be playing REAL pathfinder. You're playing FAKE pathfinder!

Silver Crusade

TriOmegaZero wrote:
DrDeth wrote:
Orthos wrote:
ftf?
Face to Face. Old School!
I look forward to finding a group of people that can meet in realspace on a regular basis somewhere down the line. Phoenix has quite a few players, but distances are still pretty prohibitive for non-PFS sessions.

Clearly our group needs to start planning where we move to so we can do this thing. :-P


TriOmegaZero wrote:
DrDeth wrote:
Orthos wrote:
ftf?
Face to Face. Old School!
I look forward to finding a group of people that can meet in realspace on a regular basis somewhere down the line. Phoenix has quite a few players, but distances are still pretty prohibitive for non-PFS sessions.

Jacksonville is awful in that way, being the largest geographic area city in America. There is roughly 3/4 of the city I just won't travel to just because I don't want to drive for an hour one way.

Grand Lodge

Thankfully, Texas taught me that 45-60 minute commutes were a blessing. :D

Phylotus wrote:
Clearly our group needs to start planning where we move to so we can do this thing. :-P

We've told both you and greyswindle you're welcome to stay with us until you have your own place. ;)

Silver Crusade

Tin Foil Yamakah wrote:
DrDeth wrote:
Tin Foil Yamakah wrote:
I confess that the first homebrew rule I ever concocted was removing level limits.

In a similar vein, in my Reign of Winter group I removed experience points. I just tell the players to add levels when it's appropriate. I feel I can cut out a lot of unnecessary combats because of it.

Silver Crusade

TriOmegaZero wrote:

Thankfully, Texas taught me that 45-60 minute commutes were a blessing. :D

Phylotus wrote:
Clearly our group needs to start planning where we move to so we can do this thing. :-P
We've told both you and greyswindle you're welcome to stay with us until you have your own place. ;)

But Phoenix is soooooo hot...

Liberty's Edge

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But it's a dry heat.

Shadow Lodge

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So is a fire.

Silver Crusade

I confess that I actually try my damndest to not kill my players the majority of the time. The only time I actively tried to kill the players was when they were horribly overpowered for the scenario, and they still ended up just fine (symbols of healing for the win?).

Liberty's Edge

TOZ wrote:
So is a fire.

Any fire using a hydrogen rand oxygen produces water. This is almost all conventional combustion reactions.


TriOmegaZero wrote:
DrDeth wrote:
Orthos wrote:
ftf?
Face to Face. Old School!
I look forward to finding a group of people that can meet in realspace on a regular basis somewhere down the line. Phoenix has quite a few players, but distances are still pretty prohibitive for non-PFS sessions.

Which section of the Phoenix metro-area are you in again? I lived in Tempe and Mesa while I was out there, and worked in Scottsdale, so if those areas are close enough to you, there might be a resource there.

If nothing else I can point you toward my old gaming store and you might be able to find or make a group there.

Grand Lodge

On the border of Mesa and AJ. I hang out at IOG and Game Depot regularly for organized play. We just started at Desert Sky Comics, and I've talked to Mesa Comics as well. We used to do Samurai Mesa, but got booted by MtG too often.


Heh, Game Depot was the one I was going to recommend. Was going there for pretty much the entire time I lived in the area. Seems you're a step ahead of me already =)

Grand Lodge

That's what Paizo pays me for. ;)

Liberty's Edge

I now want to make Dr. Science into a PC.


Confession time!

... Erm, did I have anything? I dunno, reached the end of the thread, kinda feel like I need to plop another one down. So, obligatory confession!

... Lemme think for a minute!.. Ah!

I've really taken a shine to giving Prestige Classes for "free" 3 levels earlier than they require (except for spell-casting PrCs, those are still limited by spell level), and making PCs obtain a feat every level, instead of every other level.

Oh, and while I don't enjoy "special" killer dungeons, I don't pull punches with PCs, and I play creatures as smart as their lore and stats dictate them to be. That said, any actual PC death in my games is usually immediately followed up with a netherworld quest to retrieve said PC's soul and drag it back to its corpse.

.... Also, I really like playing "underpowered" PCs as a general rule of thumb. For the Council of Thieves campaign I'm about to run for my fiance (as usual, just the two of us), I'll be playing a shark-kin fire kineticist.... Because Fire Shark...


I multi-class so much I don't even look at capstone abilities anymore.


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Artemis, you should be a shark-kin air kineticst, because SHARKNADO!


I often like building characters far more than I like playing them...

Silver Crusade

I am really tired of Cheese


That's because you haven't had Wisconsin cheese. :-)

West coast cheese tastes like cardboard in comparison.

Silver Crusade

Happy cows make better cheese and our cows are really happy...Even at the stockyards


You want to know what makes happy cows?

Water. :-D


I haven't met a cheese I didn't like.


You must not have seen the "Cheese" discussion I drove into the ditch yesterday then. :-D


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I mean this literally, only.

Figurative cheese, like the temporary allowed early entry prestige classes, I was not a fan of.

But the kind you eat...it is proof that there is good left in this world.

Especially extra sharp aged white cheddar.


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Dragoncat wrote:
I confess that I may be too soft on my PCs. I'm trying to improve and challenge them, but it's hard for me to consider killing them off if their RPing has been great.

Sounds like I'd better keep RPing my dwarven butt off!


I hate Shaman as a class.

The Exchange

I am constantly in a love-hate relationship with cheese. One part of me wants to try the cheesiest things ever, while the other side is yelling,"Don't make things difficult for the other players and the GM."

The cheesy part fears I've lived with my self-imposed inhibitors for so long that I don't know how to cheese anymore, even if I wanted to.

I've been known to indulge occassionally in Mozarella, Cheddar, Cambert and Brie. No Parmesan for me!


I have just read through this thread and feel the need to confess my dark RPG secret.

I don't like combat.
It's the slowest, most mechanical, most prone to people going rules-lawyery part of the game. I would happily dump every boss fight ever written and replace it with a good puzzle.

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