| DrDeth |
I love the third edition/3.5/pathfinder system, I always hated racial restrictions for classes, no one could ever legitimately explain why my dwarves couldn't be Druids or Rangers or why my Halfling couldn't get above 7th level as a fighter.
Sure it's not perfect, but it's still pretty sweet :-)
Game balance. The demihumans all were more powerful than humans.
| PathlessBeth |
Game balance. The demihumans all were more powerful than humans.
Heh heh, funny story about that:
Each racial stock has
advantages and disadvantages, although in general human is superior to
the others for reasons you will discover as you read on.
Turns out your old friend Gary disagreed with you:)
| DrDeth |
DrDeth wrote:Game balance. The demihumans all were more powerful than humans.Heh heh, funny story about that:
1st edition PHB, pg 13 wrote:Turns out your old friend Gary disagreed with you:)Each racial stock has
advantages and disadvantages, although in general human is superior to
the others for reasons you will discover as you read on.
Umm, yes- precisely because humans had no level restrictions.
| captain yesterday |
captain yesterday wrote:It was no more common then that it is now. Except for special "killer dungeons".
Also a lot of that was having DMs with adversarial views of GMing, which led to immense character turnover.
I don't think you got what I was saying, the people that DMed for me when I was young we're my older brothers, who were dicks that didn't have fun unless the entire party except one was killed.
I don't care if people still do it, I don't play with anyone but my wife and kids.
Tin Foil Yamakah
|
Tin Foil Yamakah wrote:I confess that the first homebrew rule I ever concocted was removing level limits.Did you allow humans to see in the dark? How about an extra 10% or so to many skills? etc. Demi-humans were simply better than humans- except for the racial limits.
We did not allow humans to see in the dark...yet somehow someway we all had fun. Thing is the vast majority of the "problems" you see these folks arguing about every.single.day Don't happen in real games.
In fact I would be willing to guess that a significant amount of them do not game FtF at all and come to the boards as a last refuge. Sad but True
Krensky
|
| 1 person marked this as a favorite. |
DrDeth wrote:captain yesterday wrote:It was no more common then that it is now. Except for special "killer dungeons".
Also a lot of that was having DMs with adversarial views of GMing, which led to immense character turnover.I don't think you got what I was saying, the people that DMed for me when I was young we're my older brothers, who were dicks that didn't have fun unless the entire party except one was killed.
I don't care if people still do it, I don't play with anyone but my wife and kids.
That's not really a new school or old school issue, it's an a~+~*!* GM issue. It's sort of expected from a certain age range, but it's not really part of play style.
| Sarcasm Dragon |
DrDeth wrote:I look forward to finding a group of people that can meet in realspace on a regular basis somewhere down the line. Phoenix has quite a few players, but distances are still pretty prohibitive for non-PFS sessions.Orthos wrote:ftf?Face to Face. Old School!
You must not be playing REAL pathfinder. You're playing FAKE pathfinder!
Phylotus
|
DrDeth wrote:I look forward to finding a group of people that can meet in realspace on a regular basis somewhere down the line. Phoenix has quite a few players, but distances are still pretty prohibitive for non-PFS sessions.Orthos wrote:ftf?Face to Face. Old School!
Clearly our group needs to start planning where we move to so we can do this thing. :-P
| thegreenteagamer |
DrDeth wrote:I look forward to finding a group of people that can meet in realspace on a regular basis somewhere down the line. Phoenix has quite a few players, but distances are still pretty prohibitive for non-PFS sessions.Orthos wrote:ftf?Face to Face. Old School!
Jacksonville is awful in that way, being the largest geographic area city in America. There is roughly 3/4 of the city I just won't travel to just because I don't want to drive for an hour one way.
Phylotus
|
DrDeth wrote:Tin Foil Yamakah wrote:I confess that the first homebrew rule I ever concocted was removing level limits.In a similar vein, in my Reign of Winter group I removed experience points. I just tell the players to add levels when it's appropriate. I feel I can cut out a lot of unnecessary combats because of it.
Phylotus
|
Thankfully, Texas taught me that 45-60 minute commutes were a blessing. :D
Phylotus wrote:Clearly our group needs to start planning where we move to so we can do this thing. :-PWe've told both you and greyswindle you're welcome to stay with us until you have your own place. ;)
But Phoenix is soooooo hot...
| Orthos |
DrDeth wrote:I look forward to finding a group of people that can meet in realspace on a regular basis somewhere down the line. Phoenix has quite a few players, but distances are still pretty prohibitive for non-PFS sessions.Orthos wrote:ftf?Face to Face. Old School!
Which section of the Phoenix metro-area are you in again? I lived in Tempe and Mesa while I was out there, and worked in Scottsdale, so if those areas are close enough to you, there might be a resource there.
If nothing else I can point you toward my old gaming store and you might be able to find or make a group there.
| Artemis Moonstar |
Confession time!
... Erm, did I have anything? I dunno, reached the end of the thread, kinda feel like I need to plop another one down. So, obligatory confession!
... Lemme think for a minute!.. Ah!
I've really taken a shine to giving Prestige Classes for "free" 3 levels earlier than they require (except for spell-casting PrCs, those are still limited by spell level), and making PCs obtain a feat every level, instead of every other level.
Oh, and while I don't enjoy "special" killer dungeons, I don't pull punches with PCs, and I play creatures as smart as their lore and stats dictate them to be. That said, any actual PC death in my games is usually immediately followed up with a netherworld quest to retrieve said PC's soul and drag it back to its corpse.
.... Also, I really like playing "underpowered" PCs as a general rule of thumb. For the Council of Thieves campaign I'm about to run for my fiance (as usual, just the two of us), I'll be playing a shark-kin fire kineticist.... Because Fire Shark...
Just a Mort
|
I am constantly in a love-hate relationship with cheese. One part of me wants to try the cheesiest things ever, while the other side is yelling,"Don't make things difficult for the other players and the GM."
The cheesy part fears I've lived with my self-imposed inhibitors for so long that I don't know how to cheese anymore, even if I wanted to.
I've been known to indulge occassionally in Mozarella, Cheddar, Cambert and Brie. No Parmesan for me!