Playtest Zealot


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Sovereign Court

Over the weekend at Ancient City Con, ran a half-elf diplomat (Zealot/Fey) of the Sovereign Court to give the class a shot in PFS for two sessions. Regretfully, the class did not really seem to be much of use due to the levels, classes, feats of the other players.

Game 1:2-23 Shadows Last Stand Part 1:At Shadows Door (1-7). Figured that the table might be playing low (or middle) as of the other players on Warhorn, 3 were unknown and a 4th level inquisitor, well I was wrong. Ended up carrying a wand from another player in case one of them went down (as they all decided to play up) and stayed out of their way since one hit from the various monsters would kill him. One player was impressed on the one diplomacy check that was done during the adventure but otherwise uneventful (Rolled a 5 and got a 22 on the result). At 1st level, you might as well just stay in your social persona as a Zealot since there is no disadvantage for using your basic vigilante ability (and I did not even use that one).

Game 2:6-10 The Wounded Wisp. Had more fun with this one but combat wise, nothing spectacular. I give an A+ to the four players that had used the teamwork feats (Shield Wall, Precise strike, Shake it off) to build their group (Sven, Sven, Sven & Sven) 3 Fighters, a bard (their band leader) along with a cleric and the diplomat. The battles ended up being a cake walk due to the design of the group but did have an issue dealing with traps. Diplomacy was not a problem between the bard and the diplomat.

The class might be useful for a home game but not too sure with PFS due to the time constraints to switch between modes.

Sovereign Court

Summary.
1) I played this and really liked this, and here is why.
The idea of being able to cast Druid spells in metal armor works.
2) I played this and didn't like this, and here is why.
The theme is nice but in its current incarnation, it would be better off as a villain or NPC character. Too situational unless the GM is running a commando type adventure. Also, it is almost like ordering dinner and getting one item from column A, 2 from column B except there are limited choices on what you can order.
3) I played this, and really wish I could do this.
Since this is a PFS character, not much use for the role-playing aspect that would be more prevalent in a regular game. Dealing with a trap would not be a problem for a Stalker but is for any of the other types. Maybe a pool of abilities that it can borrow from the other types.
4) I played this, and really don't understand how this is supposed to work.
Switching between the social and Vigilante roles is useless at 1st level. Renown is clunky and would be better shown as the character levels as part of the class rather than a talent.
5) I played this and felt like I really enhanced the party and this is why.
Based on the design of the character, Diplomacy/Gathering information checks were a cake walk.
6) I played this and didn't feel like I added to the party and this is why.
I guess bad luck of the draw with build of the two groups. In a regular game, the other players tend to fill in the gaps.
7) I played this and it seemed totally broken, and here is why.
Did not find any thing at 1st level that was broken. I could have just as easily built it as a Bard and had more functionality.
8) I played this and it seemed totally borked, and here is why.
It might be better that you have the one core character (The social mode) and switch between roles as needed. Avenger when in combat, Stalker when out trying to track them down, and Spellcaster. (Just call it a Warlock, drop the Zealot title and blend the spells together)

Some thoughts,
A pool of abilities. Gives the player some additional options in completing their goal like Trap finding, sneak attack, 0-level spells etc that they would not have in their base class.
A limited spell list (combine the Warlock/Zealot with Charisma stat) based on the power source they selected, i.e. Abyssal:Evocation/Necromancy, Celestial:Abjuration/Divination, Fey:Conjuration/Transmutation, Infernal-Illusion/Enchantment (All have some kind of Healing/Universal spells).

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