
grimclaw |

ok so a friend who was gonna gm a pathfinder game , has too much on his plate and decided to had off the position to me , now i have a general plot of wat i want this story to be about , however i'd like to use this thread to bounce ideas around (mostly because this will be a trail bye fire for me , fist time as a gm) and if this topic is in the wrong place please post a link to the right place plz.
the story takes place in the kingdom of Delliona , ruled bye a king from the city of Labrithian <-- large city divided into 4 quarters the over all consept is that there is a unseen war clashing between dragons and that as the group avantures the more they'll figure out is really goning on in the kingdom , now comes the headache which is the groups compensation a dunken monk an sorcerer with the impossible bloodline <-- i fear i may need to tell this player to change that (new player)a druid and a ranger.. yep trying to figure out a unique meeting up for them all , based on their back stories ... , now i have the start and the end please throw in ideas for wat u all think could take place , or ask my questions that'll help me develop the story more

Scythia |

The war, is it between dragons fighting dragons? That has potential, especially if they fight using political pawns and proxies.
The party could be hired for a seemingly simple job that is in reality a mission from one dragon to damage the holdings of another. This can lead to additional jobs, or seemingly random enmity from agents of the offended dragon, who could be people of power or authority figures.
Alternately, they could find themselves hired by different dragons in succession, each time aiding a different dragon. The eventual result being that they uncover the pattern and are asked to pick a side.

SheepishEidolon |
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If you are new to GMing, start with something simple, like the 'We Be Goblins' scenario. Taking over an existing campaign AND facing all the challenges of being new to the job is really, really tough. Move on to a little low level campaign which slowly flows into the dragon campaign. If you and the players still want that, at this moment.
If you feel confident to take over the campaign directly: Don't force the sorcerer player to switch characters. As a player, I'd be quite p*ssed off, especially if I would be the only player who has to. The content depends heavily on the players. Do they enjoy combat? Give them combat with lackeys of the dragons. Do they enjoy intrigues? Give them secrets to figure out. Do they enjoy roleplaying? Give them interaction with unusual NPCs.
I'd try to write down the different dragons' motives. First one might be interested in gold and expensive paintings, second one in creating a lot of half-dragon offspring, third one in becoming a lich, last one simply in using mortals to wipe out both dragons and mortals. Depending on motives they will deal with mortals differently, so how do they treat their mortal allies, their opponents, their spawn, neutral mortals and the PCs? Do they have special fears, desires, odd behaviour? Do they even know about all the other dragons?
PS: Please use full stops in your postings. Not everyone is a native speaker here, not everyone is willing to dig through through an extremely long sentence. That way you will get more help...

grimclaw |

The war, is it between dragons fighting dragons? That has potential, especially if they fight using political pawns and proxies.
The party could be hired for a seemingly simple job that is in reality a mission from one dragon to damage the holdings of another. This can lead to additional jobs, or seemingly random enmity from agents of the offended dragon, who could be people of power or authority figures.
Alternately, they could find themselves hired by different dragons in succession, each time aiding a different dragon. The eventual result being that they uncover the pattern and are asked to pick a side.
this was sort of where i was going with this , the first idea of being hired to do something to another's holding , but i don't want it too political , that it'd bore the players either , i want the party to do something evil pure-say in the falsehood of being something good
maybe the king has has someone in his council speaking poisonous words into is head?
or maybe the head paladin wasn't really a paladin , at all but a young evil dragon using illusion-airy magic?

grimclaw |

If you are new to GMing, start with something simple, like the 'We Be Goblins' scenario. Taking over an existing campaign AND facing all the challenges of being new to the job is really, really tough. Move on to a little low level campaign which slowly flows into the dragon campaign. If you and the players still want that, at this moment.
If you feel confident to take over the campaign directly: Don't force the sorcerer player to switch characters. As a player, I'd be quite p*ssed off, especially if I would be the only player who has to. The content depends heavily on the players. Do they enjoy combat? Give them combat with lackeys of the dragons. Do they enjoy intrigues? Give them secrets to figure out. Do they enjoy roleplaying? Give them interaction with unusual NPCs.
I'd try to write down the different dragons' motives. First one might be interested in gold and expensive paintings, second one in creating a lot of half-dragon offspring, third one in becoming a lich, last one simply in using mortals to wipe out both dragons and mortals. Depending on motives they will deal with mortals differently, so how do they treat their mortal allies, their opponents, their spawn, neutral mortals and the PCs? Do they have special fears, desires, odd behaviour? Do they even know about all the other dragons?
PS: Please use full stops in your postings. Not everyone is a native speaker here, not everyone is willing to dig through through an extremely long sentence. That way you will get more help...
only reason for the change is is he playing this this purely for combat , and to make construst? or is he putting forth the thought to figure out how to actually play this character.
last time he was playing a magus , took him 3 weeks to finally writ down his spell list and after he did. it was completely full of nothing but touch spells that he could use to attack with using his sword .
i'm worried that he will do that again, and that isnt fun for anyone , he so far only makes a character for combat and has nothing for the other aspects of D&D/pathfinder no RPing , only use is in combat , and even as a player it's just about impossible to roleplay with that kind of player.

Scythia |

Scythia wrote:The war, is it between dragons fighting dragons? That has potential, especially if they fight using political pawns and proxies.
The party could be hired for a seemingly simple job that is in reality a mission from one dragon to damage the holdings of another. This can lead to additional jobs, or seemingly random enmity from agents of the offended dragon, who could be people of power or authority figures.
Alternately, they could find themselves hired by different dragons in succession, each time aiding a different dragon. The eventual result being that they uncover the pattern and are asked to pick a side.
this was sort of where i was going with this , the first idea of being hired to do something to another's holding , but i don't want it too political , that it'd bore the players either , i want the party to do something evil pure-say in the falsehood of being something good
maybe the king has has someone in his council speaking poisonous words into is head?
or maybe the head paladin wasn't really a paladin , at all but a young evil dragon using illusion-airy magic?
They could definitely do something that seems good but is also a way to strike against another dragon. Maybe they're hired to clear out a den of kobold that are actually petty minions of a dragon.
If you want them to do something that seems good, but is secretly evil, maybe have them sent to the ruins of an old cathedral, in order to retrieve the holy symbol from the grand altar, so that it can be mounted in the main temple that now stands in the capital. What they don't know is that the symbol was the only thing keeping a lich bound in a secret chamber below the altar. The dragon who arranged for the team to be hired wants to use the lich as a lieutenant.

SheepishEidolon |

he so far only makes a character for combat and has nothing for the other aspects of D&D/pathfinder no RPing , only use is in combat , and even as a player it's just about impossible to roleplay with that kind of player.
If he is ok with being idle during RP - let him focus on combat. Different people have fun with different things.
Ignore him during RP and have fun with the other player(s). Maybe he will try a bit later, then encourage him.

Leonhart Steelmane |

well you have two people who would be comfortable in the woods, areas where most people wouldn't go and a drunken monk. a character who drinks is awesome because they can get in to so many funny situations.
off the top of my head, a large ruckus can be heard coming from the woods. a bunch of goblins/ocrs/whatever your rangers favoured enemy is are trying to kidnap the monk. he's tied up, thrown into a chest and is making a lot of noise. this is wear your other two party members show up and rescue the monk. if they don't manage to free him during the fight, maybe a boss monster can show up after for the monk to get there chance to show off most likely whilst the other two are already wounded and thus may have to fight more conservativly.