About a Tiny Sized race... about a large sized race...


Advice

Grand Lodge

I have posted a number of race ideas built not on the premise of breeding hybrids, but magical infusion. what I would like to know is if they would WORK in play without breaking game balance?

1. The Hidden - A village of Halflings who fled Slavers by agreeing to a Mass Permanent Reduce person effect. Previously, 32 inches tall, now only 16...
At tiny size they have a -4 strength, meaning that the strongest among them would be a 14; yet their strength is not that of a house cat, but comparable to a person! With a strength score range of 3 to 14, many of these tiny halflings can still fight against other player races who tower over them!
Or, can they?

The Generations to follow the children born to them continue to be the same tiny size. How might they adapt to the game world?

2. Giant-kin - a tribe of barbarians is trapped in a mountain pass by a blizzard; the long winter has been hard on everyone who lives in these mountains. A horde of half-giants besiege the barbarian camp during breaks in the storm. The Barbarians know that they are loosing and accept a mass permanent enlarge person to help even the odds. Long after coming down from the mountains, their descendants continue to be large sized. How might the 13 foot tall 1,000 lbs barbarians adapt to live among the other races?


This isn't really a rules question, but an advice question.

As for whether or not it could be a problem...it's probably fine as long as you treat the races as though they were under the effect of enlarge/reduce person, meaning they could not benefit from further castings of the spell. Or you would have to remove the benefits of those spells when adjusting stats for polymorph.

Otherwise it's really no more than being permanent enlarge/reduce person.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / About a Tiny Sized race... about a large sized race... All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice
Druid Gear