Mazym |
How can you catch a dragon that is flying along at top speed, say, running away? Forget whether chasing it is a good idea. Once it is, say, a mile or two away, wouldn't it be pretty much out of range of ground based attacks, and now it would need to be chased?
There are lots of ways I can think of to engage the thing once it lands or when it is close, but the speeds I saw in the PRD look very fast. Little critters start at 100 and the terrifying max size ones were 250 fly. I didn't see anything that could catch the big ones. Air elementals can fly at 100.
Teleportation, I guess, or some very long range (sight?) level spell?
I'm especially looking for a flying creature or mount or maybe even a magical device (like wings of flying) that could do it, rather than a spell.
The old guys are really, really fast.
Bandw2 |
The immovable rod trick is very good for donating immovable rods to any passing dragons.
But teleportation is really the only way to keep up with the winged gentlemen in question.
i'm talking right in front of the dragon
that's a mid air collision, which is a DC 25 fly check to not plummet to the ground. an ancient dragon has a +11 to fly.
Charon's Little Helper |
that's a mid air collision, which is a DC 25 fly check to not plummet to the ground. an ancient dragon has a +11 to fly.
It depends which one. Against an Ancient Blue it'd be a total waste of time.
Red has +11
Black has +17
Blue has +32
Green has +9
White has +16
Frankly - most of those of too low - it makes no sense that a dragon wouldn't have max ranks.
Darigaaz the Igniter |
Bandw2 wrote:
that's a mid air collision, which is a DC 25 fly check to not plummet to the ground. an ancient dragon has a +11 to fly.It depends which one. Against an Ancient Blue it'd be a total waste of time.
Red has +11
Black has +17
Blue has +32
Green has +9
White has +16Frankly - most of those of too low - it makes no sense that a dragon wouldn't have max ranks.
Those might actually be at max ranks. The fly skill is dex based (goes down as dragons get bigger), takes a size penalty (natch), and also takes an additional penalty based on maneuverability (oh look, as dragon speed increases, maneuverability decreases).
Avoron |
In a 3.5 game, my party once encountered what appeared to be an extremely powerful red dragon. We spoke with it for a while and hoped it would not eat us, and eventually it started flying away. As it was leaving, one of our party members realized that it was, in fact, not a dragon, but a shapeshifter we had fought earlier.
In an attempt to catch the escaping creature, my wizard used Dimension Door to teleport most of the party directly onto the creature's back. The creature immediately transformed back into a humanoid form, and everyone plummeted toward the ground.
So how, you ask, do you catch a dragon that is flying along at top speed?
Carefully.
Idle Champion |
i'm talking right in front of the dragon
that's a mid air collision, which is a DC 25 fly check to not plummet to the ground. an ancient dragon has a +11 to fly.
It's not a midair collision - your ancient red dragon budges the rod 10 yards on anything except a natural 10 and makes a DC 10 check to continue flying after moving at less than half speed. Collision would require something the size of a dragon, not a five-pound iron rod with a decent permanent levitate effect.
And unless you quickened teleport/dimension door your way out of there the same round you set up the rod, you've just set yourself up for a midair duel with a dragon, which is against doctor's orders.