
DundjinnMasta |

Like the title says... just curious how popular running one of the Paizo APs with 5E would be? Or maybe even the 4E Scales of War AP for 5E.
I really like 5E, but I don't quite like their new adventure setup. I have so many AP resources though.
I would likely keep the game in "The Theater of the Mind" because it is easier to work with in a PBP format. I have a few House Rules, but I need to look over them again.

DundjinnMasta |

The starter module for 5E was pretty awesome. My home group had a great deal of fun with it, but I picked up Hoard of the Dragon Queen (or whatever it is). It was a huge disappointment to me... and I know Rise of Tiamat played the same. Not sure how Elemental Evil did though... but I suspect it wasn't much different. However Paizo has some of the best APs, and there are a ton of other APs out there that are just good that I would like to see played.
I have issues with the Pathfinder system and how easily it breaks... but D&D 5e seems to mitigate some of what I haven't liked about d20 systems in years. It has the old nostalgia feel that I remember from my AD&D days. I already started an OSR game on here (and I ran Adventure Conqueror King in a house game. I am currently running Wrath of the Righteous in AD&D in my home game).
So that long and skinny is that I want to use the modern systems for their popularity and ease while not running into a huge amount of problems. I don't mind doing the leg work... I continuously do that anyways because I am forever a tinkerer of settings, systems, and stories.
Just to list a few of the APs that I have access too.
Shackled City (Hardcover)
Age of Worms
Savage Tides
War of the Burning Sky
Red Hand of Doom (not exactly an AP but a rather extensive module)
Scales of War
Rise of the Runelords (Anniversary Edition)
Curse of the Crimson Throne
Second Darkness
Legacy of Fire
Council of Thieves
Kingmaker
Serpent's Skull
Carrion Crown
Jade Regent
Skull & Shackles
Shattered Star
Reign of Winter
Wrath of the Righteous
Mummy's Mask
Iron Gods
I also have all three of the "Key of Destiny" Dragonlance modules/AP
I also have the current releases of Giantslayer.

DundjinnMasta |

Since I am already running a Sword & Wizardry Age of Worms game... and I am running a tabletop AD&D Wrath of the Righteous game. I would prefer to remove those two from the list of available APs.
I have tried my hand at Kingmaker (a favorite of mine, but I can never get through the first module. Like a curse... both on PBP and tabletop) and I attempted a modified Jade Regent (and it didn't go so well for various reasons).

JDPhipps |

Of all of those, these are the ones I'd probably not be interested in:
Rise of the Runelords
Council of Thieves
Kingmaker
Skulls & Shackles
Iron Gods
I'm DMing Kingmaker and CoT at the moment, and the rest I'm already playing in. The character I'd prefer to play is the same one who I played in Hoard of the Dragon Queen, and is a career criminal, so any AP where that's a viable option would be okay with me.

Mai Seori |

Yeeeeah, that War of Honor campaign didn't exactly culminate in a climactic ending, did it? I DO have to hold myself partly to blame, though. Sometime after you left, life kinda dogpiled me and I had to drop the boards entirely...and the group felt I was too central to continue without. Made a lot of people sad, I think.
If you're trying again, then...heh. Why not. I'd be down to give it another shot.
After all, I had a destiny to fulfill.
That, and I want to get some hands-on time with 5E.

DundjinnMasta |

I do have plans for it, yes. This week I am in crunch time for a LARP this weekend that I host so I have just been tracking the thread to decide on what I wanted to set up. I've also been reading and rereading the "How to make your world better" guide so I can generate a better recruitment thread with clear expectations for the players and myself.

DundjinnMasta |

To comment on the thread at this stage...
I am not likely to run the following APs:
Age of Worms
Wrath of the Righteous
Kingmaker
Jade Regent
One that I am have little familiarity with because their concepts did not really intrigue me but I still have anyways
Second Darkness
Serpent's Skull
Skull & Shackles
Savage Tides
I'd prefer not to run APs until the full rules are out and enough tweaks exist on the AP for me to tinkerer which removes Giantslayer from my desired list.
That leaves the following APs that I am considering running:
War of the Burning Sky
Red Hand of Doom
Scales of War
Rise of the Runelords
Curse of the Crimson Throne
Legacy of Fire
Council of Thieves
Carrion Crown
Shattered Star
Reign of Winter
Mummy's Mask
Iron Gods
I ran the Red Hand of Doom in tabletop and still have a lot of stuff for that bouncing around in my hand. I've always wanted to run the Scales of War follow-up but I'd want to run Red Hand of Doom first to generate the living background before launching Scales of War.
War of the Burning Sky is pretty long and gets a bit crazy out there if I ran the AP it would be one of the optional condensed versions.
I think with a 5E conversion the best bet for me would be to do an AP that doesn't get to wacky so I can for the most part replace monsters as I need here and there.
I am strongly considering the following:
Red Hand of Doom -> Scales of War
Legacy of Fire
Carrion Crown
Modified Shattered Star (using some elements from Rise, Curse, and Society to bring more information / story of the Runelords into the game).
Lower on the consideration list, but still intriguing:
Condensed War of the Burning Sky
Curse of the Crimson Throne
Reign of Winter
Iron Gods

Torillan |

I have been researching Red Hand of Doom / Scales of War for the last week. I have begun making a draft of the game but stalled on it this weekend while I was taking care of other things. I am down to setting the expectations and the crunch for the game.
Thanks for the update. I'm keeping an eye out on this.