A more Savage Sandpoint. A new look at an old friend.

Game Master ZenFox42


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GM_ZenFox42 wrote:
Albion - you *really* need the Pathfinder for Savage Worlds book to be able to play the game, and you'd have to spend some time reading up on how SW characters are defined, as well as the mechanics of how to use Skills, how to fight and cast spells, etc. It's not a system you can "pick up as you go along".

Fair enough. Thank you for explaining!


A warpriest is not as scrappy as the paladin, but a not as casty as a true cleric.

For PF 1e, a warpriest is a 6 level caster, a 2/3 BAB class, d8 HP.
Has access to all cleric spells, but different skills.
Has access to all simple, martial weapons, exotics as taken. :)

Hope that narrows it down

But I was under the wrong impression. I thought it was going to be a PF game.

No worries, to keep things simple for me, I will throw together a cleric, but will need to take a day or two to get it done.


You could always take the Arcane Armor Edge to be able to boost your Toughness, and increase your Fighting die a bit, to make you more Paladin-like... Don't forget you have 3 Advances to apply after building the beginning PC.

Please post the PC here first for me to check it over.

Regarding introducing you in the story, I wanted to have something happen to the party on the way back to town that I wouldn't want you to miss out on, so you could meet up with them in the woods. The group already has a noticeable reputation in Sandpoint, and you could say that after you arrived there you heard a lot about them around town, and you set off to find them (it was well-known that they were heading to a place called Thistletop, and there's only one road between it and Sandpoint) and would like to join them in their fight against all the evil that seems to be plaguing the town.

Feel free to make suggestions about the introduction.


Mokshai?


Sorry, you got my response in another game.

I got the worst of him fleshed out.

Can you advise cash, and Level ?

Easier to ask here, than root around, and get it wrong.


Ummm...you said "level" - I know it's been a while and you've been thru a lot lately, but this is a SW game...or did you just mean "level" generically?

You have 3 Advancements, and you can have an extra 400 GP from your backstory adventures (which you don't have to specify).

If you're pressed for time, the PF for SW Core rulebook has a pre-gen'd Cleric (page 49) you could start from and modify as needed.

Post your PC here once you're done, thanks!


Ok, so advancements.

I know I said level, when I was thinking advancements. :)

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