Kasatha Unarmed Character (Advice Needed)


Advice


Hello,

I am playing a Kasatha in my upcoming game and I wanted to play an unarmed character because really unarmed is the only way to play a Kasatha because four weapons is expensive.

Now before we get to far yes James Jacob has said a Kasatha gets 4 attacks due to its 4 arms. As he is a lead designer I am going to go out and trust him on this so we can get that out of the way.

Now I am in a dead tie between the three Monks
CRB Monk
Sacred Fist Warpriest
Unchained Monk

Now I know that SF and UM are outright better then the CRB Monk I do like the archetypes available to the CRB Monk.

I also have access to at least 1 3pp Archetype that would allow me to trade out Flurry and gain the ability to wear light armor and keep my AC bonus. Add Wis to my damage for a few rounds, etc. Its called the War Scholar I saw it in another thread and it looks powerful.

So my stats were rolled but they add up to something like 64 point buy (18,18,16,16,14,14)

I am starting at level 1 if this helps and I have access to two traits, and I can take flaws to offset my character and allow some additional feats (Since my first level feat should be Multiweapon Fighting)

I do have a Rules Question as well. If a Monk has no offhands when using a unarmed strike then should my Kasatha be throwing out his attacks at a penalty at all? I mean when fighting unarmed all of his unarmed strikes are considered primary handed attacks according to that ruling. (I will post this in the rules section too)


I would go with the Core Rulebook (no archetype), for two reasons.
1) I like tradition.
2) Saves are great, abilities are solid, and as long as you aren't the front line of your party, you'll do well.
That said, the Unchained Monk has better health and BAB, and some pretty useful abilities, beyond also letting your tailor your monk as you see fit. So that is probably the better of these two options.
I am not considering Sacred Fist in this, because I do not know it and do not want to give you bad advice.

In summary: CRB monk is nice but a little eclectic, great for games where you won't be in combat that often. Unchained Monk is far more combat-oriented, and good for campaigns full of battle. That is the choice between them that I see.
Oh, and congratulations on rolling awesome stats. Whatever you do, I'm sure you'll have fun.


Im confused, what is the developer ruling you are referencing? A Kasatha gets four swings in a Flurry of Blows? Otherwise i would suggest going with a core monk using an archetype that trades out FoB, such as the Master of Many Styles and go for Pummeling Charge to get your 4D6+STR + movement at level 1.


The developer ruled that any Kasatha gets 4 attacks. So a Kasatha Fighter with four daggers gets four attacks at level 1 using normal twf penalties so with MWF it would be at -2/-2/-2/-2 for the fighter using daggers. Because all are light weapons. A Kasatha Monk can trade away Flurry of Blows and deal 4 attacks at level 1.


It sounds like you may be better off using a non-flurry build and just focus on using multi-weapon fighting with unarmed strike. The base warpriest should actually be good for this. Pick a deity with unarmed strike as favored and you get both improved unarmed and weapon focus on it for free. But this build would want to be dex based as two weapon fighting has some hefty requirements. Otherwise, consider a ranger. You may be able to convince your DM to let you pick up multi-weapon with the ranger's two-weapon style.


Melkiador wrote:
It sounds like you may be better off using a non-flurry build and just focus on using multi-weapon fighting with unarmed strike. The base warpriest should actually be good for this. Pick a deity with unarmed strike as favored and you get both improved unarmed and weapon focus on it for free. But this build would want to be dex based as two weapon fighting has some hefty requirements. Otherwise, consider a ranger. You may be able to convince your DM to let you pick up multi-weapon with the ranger's two-weapon style.

Special: This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms.

^ Technically Kasatha should be able to with a Ranger feat anyway.

Yeah going Non-flurry is what the idea will be. And Kasatha get a bonus to Dex and Wis, so at 18 base for the two I will begin with a 20 in dex and 20 in Wis.

AC with Wis to AC is 22 at level 1 10+5+5+2 With Dex and Wis being the five and the Dodge bonus being 2. At level 1 to have a 22 AC makes you dang near untouchable.

Kasatha's racial trait that gives the +2 Dodge bonus is nice, and its ability scores are suited for Monk or Dex/Wis based builds

And that is not even including the Archetype that would allow me light armor and Wis to AC because then the Kasatha is virtually untouchable as its Touch AC is high as heck and its full AC is even higher.

What worries me is the To Hit.


weapon finesse and focus would give you four attacks a +4 at level one and those arent hard to pick up with the right class. A sacred Fist can pull that off i think.


Torbyne wrote:
weapon finesse and focus would give you four attacks a +4 at level one and those arent hard to pick up with the right class. A sacred Fist can pull that off i think.

Sacred fist doesn't get free weapon focus. And doesn't qualify for it at 1st level.


Well I did say I had Flaws to use, so I could take both of those in the 1rst level.


Weapons focus requires +1 BAB. Sacred Fist has 0.


MoMS using Pummeling Charge then, 4D6+4xSTR on a +5 to hit.


Brawler. I would suggest going with a Kasatha Brawler.

Here's why:

Brawler doesn't give you Flurry of Blows, instead it has Brawler's Flurry, which actually gives you the Two-Weapon Fighting feat when using appropriate weapons. Because of the wording in Multiweapon Fighting (Special: This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms), it looks like the Two-Weapon Fighting feat you get from Brawler's Flurry would be replaced with the Multiweapon Fighting feat.

So, if you and your GM share this interpretation, your BAB for your Brawler's Flurry (ignoring bonuses and the inevitable Haste) could look something like this:
Level 1: -1/-1/-1/-1
Level 6: +4/+4/+4/+4/-1
Level 11: +9/+9/+9/+9/+4/-1
Level 16: +14/+14/+14/+14/+9/+4/+0

But wait, there's more! Since you're still using Brawler's Flurry, at levels 8 and 15 you get Improved Two-Weapon Fighting and Greater Two-Weapon Fighting, even if you don't meet the prerequisites (namely, Two-Weapon Fighting). And neither of them actually require you to be using Two-Weapon Fighting in order for them to function, so it looks like you can use all 4 Multiweapon Fighting attacks, all your iteratives, and the bonus attacks from those feats.

So, if you and your GM share this interpretation, your BAB for your Brawler's Flurry (ignoring bonuses and the inevitable Haste) could look something like this:
Level 1: -1/-1/-1/-1
Level 6: +4/+4/+4/+4/-1
Level 8: +6/+6/+6/+6/+1/+1
Level 11: +9/+9/+9/+9/+4/+4/-1
Level 15: +13/+13/+13/+13/+8/+8/+3/+3
Level 16: +14/+14/+14/+14/+9/+9/+4/+4/+0

But wait, there's more! Because of the wording of Improved Two-Weapon Fighting (Benefit: In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a –5 penalty), it's quite possible that it would give you an extra attack with each of the four off-hand weapons you're using.

So, if you and your GM share this interpretation, your BAB for your Brawler's Flurry (ignoring bonuses and the inevitable Haste) could look something like this:
Level 1: -1/-1/-1/-1
Level 6: +4/+4/+4/+4/-1
Level 8: +6/+6/+6/+6/+1/+1/+1/+1
Level 11: +9/+9/+9/+9/+4/+4/+4/+4/-1
Level 15: +13/+13/+13/+13/+8/+8/+8/+8/+3/+3/+3/+3
Level 16: +14/+14/+14/+14/+9/+9/+9/+9/+4/+4/+4/+4/+0

Seem like fun?


Anyway, if you really want wisdom to AC, you could dip into Master of Many Styles (Pummeling Charge at level 3 instead of Level 8 could be quite nice). But honestly, you might want to just stick with a Chain Shirt. The brawling armor property (which you can't get on bracers of armor) is fantastic, even more so since your amulet of mighty fists will need to have the agile property and so will provide a lower bonus. Also, being able to get low wisdom will allow you to have a higher constitution score, which you will definitely need. And your AC will still be okay, with a great Dex bonus, your magic armor, your brawler AC bonus, and the standard barrage of AC boosting magic items.


You basically need to go Unchained Monk. While a Kasatha can use Multiweapon Fighting and gets four attacks, standard Flurry dictates the number of attacks you possess. A generous GM might let you circumvent that, but he's already being very generous letting you run a Kasatha with those stats, so I wouldn't push it.

So your options become to trade out Flurry, and thus suck at actually hitting anything, or go Unchained. The route that makes you suck is basically never the good route, so don't do that.

The other option is, of course, a straight Warpriest or similar, or any martial, and you just take Unarmed Strike. Probably not as good as U-Monk, better than core Monk or Sacred Fist.


That is the assumption that you HAVE to flurry and you don't nor does it make you hit much better really. A Kasatha can hit with four blows without flurry and yes would be a fool to use Flurry when he could deal more damage. With an Agile AMOF.

You only have a -2 to each attack roll which does suck but with a focus on Dex and Wis you can easily overcome that weakness.

There is such a thing as a flurry of misses, so this belief that monk increase hit chance is small.


I actually take Unchained Monk back. No benefit to multiple weapons kills it.

So... yeah. Monk is going to suck in all of its forms and copies. That "flurry of misses" thing? Keep in mind that at literally every point in the game, a Flurrying Monk is more accurate per-hit than a TWF Monk not using Flurry. That's what you're walking into. You're going entirely for volume of attacks, which makes betting on Monk silly when you can get the same volume of attacks with, yanno, a class chassis that isn't garbage.

Slayer, Vivisectionist Alchemist, or Unchained Rogue can all work to leverage the hilarious number of hits and take advantage of Sap Master. URogue avoids the necessity of Agile on the AoMF too, which is nice.

Warpriest and Inquisitor can leverage buff spells and Wis benefits to hit, as well as having some inbuilt accuracy boosters.

Brawler works. Trade out the Flurry if there's an archetype for it that doesn't screw you (off-hand I only see Strangler, which isn't what you want, but there may well be another).

Fighter doesn't have a lot going for it, but Weapon Training with Gloves of Dueling will still add more damage than the Monk's damage dice progression, even before the BAB difference.

Cavalier's Challenge is obnoxious with this many attacks. If your GM allows Snake Style or Hamatulatsu Strike to qualify them as piercing mix in Daring Champion, otherwise mreh.

Two levels into Master of Many Styles Monk can benefit many of these (chat with the GM about how Pummeling and Dragon Styles interact), but full Monk levels are... pretty weak.

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