Time on task: PC creation


Pathfinder First Edition General Discussion

Liberty's Edge

Hello, I rarely post but often lurk on these boards. My large group plays a campaign where bringing in new pcs is quite the norm. We use the following build rules:

6th level, 20 points , two free traits, and all official paizo stuff allowed

Given these parameters and being a modestly knowledgable Pathfinder fan it took me 4-5 hours to build a human gunslinger.....even referencing the build guides...now I have admittedly never played a gunslinger before and it requires new mechanics but doesn't seem overly long?

My point is....how long would it take you to build a PC under these rules from concept to ready-to-play ? I know some classes are easier than others but in general how long would it take you? Feel free to qualify your answers as much or as little as desired.


Once I had figured out what I wanted to play? Maybe an hour. Two hours if I write a long backstory.

Something really simple like a Gunslinger might take me 15 minutes. It's 4 Feats and some gear I get to pick, and then everything else is chosen for me.

1.) Point Blank Shot
1.) Rapid Reload
3.) Precise Shot
5.) Rapid Shot

Maybe trade Rapid Shot for something else, but unlikely.


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I tend to vary wildly.

Every once in a while everything just sort of comes together for me. Concept, mechanics, backstory, gear, plans, etc... Everything comes into may head about as fast as I can make the herolab selections and type. In those cases about 20 minutes. But that isn't my norm.

Usually, I take days to weeks. In odd moments I think about various concepts/roles. The different ways I can fulfill those. Then I start making a really rough concept. Check a guide or two. Make some changes. Post a half-ashed concept for critique. Refine it further with the feedback I get. Then spend a couple more days making minor tweeks and changes to get it 'just' right.

However, I do the above for way more character concepts than I have any opportunity to run. And I save most of them. So usually when someone wants me to make a new character I usually have something pretty close already built. So it seems like I come up with this really complex and fully developed character quite quickly.

Having said that, if a GM wants a character for a one shot and any of my 'stable' ideas don't fit, I can almost always come up with something in as quickly as 10 minutes. But it wouldn't be as 'rich and varied' of a concept as I usually like for something long running.


ElterAgo wrote:

Usually, I take days to weeks. In odd moments I think about various concepts/roles. The different ways I can fulfill those. Then I start making a really rough concept. Check a guide or two. Make some changes. Post a half-ashed concept for critique. Refine it further with the feedback I get. Then spend a couple more days making minor tweeks and changes to get it 'just' right.

However, I do the above for way more character concepts than I have any opportunity to run. And I save most of them. So usually when someone wants me to make a new character I usually have something pretty close already built. So it seems like I come up with this really complex and fully developed character quite quickly.

That's basically how I do things, glad I'm not the only one that invests that much time in the art character creation.


Last character I created took me some hours.

- About one hour to get a general idea what I wanted to play: human investigator.

- About another hour to look at different archetypes and traits to refine the idea: human investigator (empiricist)

- some more to give the concept character: female human investigator (empiricist): a plain Jane, easily forgotten by those meeting her.

- a bit for feats and skills, equipment and the like.


It really depends on what I'm trying to accomplish. I can pretty easily throw together a character in a few minutes. However, I do like playing around with and tweeking and fine tuning characters. My group usually gives a weeks notice on character creation and I tend to spend a lot of time over the week working with my character.

The Exchange

Well for me that depends. If it's point buy, hours. I normally GM so giving me complete freedom to do whatever I want leads to choice paralysis.

If it's randomly rolled stats? 30 minutes from concept idea to backstory.

So to answer your question above, probably about three weeks as I'll flip flop between character ideas. And the worst part? I don't even know how to optimize anything.


Mechanics? Very little time at all. Backstory can take longer.

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