Questions about Wraith of the Righteous cards, Alain, Donahan, Abyssal Rift, and Sacred Weapon


Rules Questions and Gameplay Discussion


Hello everyone,

Today our small group was finishing up the Base Adventure, and came across a few questions I am having difficulty finding answers too.

First off, during one of our checks, Kyra flipped a monster and cast the spell Sacred Weapon, it reads summon a non-basic weapon from the box. However when we went to pull a non-basic it turns out every single weapon in the box was basic. At the time we ruled that Kyra could pick any of the basic weapons, but is there any errata or rulings for how to handle this situation? Should the spell have fizzled since there were no legal cards to use?

Our second question came about when another player read the text on Alain's Cohort Donahan. He reads "Reveal this card to move at the end of your turn;". The Alain player said that means they could only reveal at the end of their turn, however the non-Alain player suggested that during any phase Alain could reveal Donahan to move at the end of the turn, specifically suggesting to do so during movement phase so that Donahan's second ability could be used to add 1d8 to a combat check that has the melee trait. Is there any errata or rulings on when Donahan can be revealed and if he can be revealed during an earlier phase than end of turn can he also be used on a combat check later in that turn?

And again another question envolving Alain and Donahan, one of the scenarios contains the location Abyssal Rift, and we were wondering about the interaction between Alain with Donahan's ability to move at end of turn and the Abyssal Rift's on closing power of "At the end of your turn, flip this card." Specifically with Alain and Donahan at the Abyssal Rift location, could he, if he is the only character at the location, and during his turn move to another location (ensuring that Abyssal Rift is on its always open side), then do his encounters, reveal Donahan to move at the end of his turn and go back to Abyssal Rift, causing it to flip to is temporarily closed side?

Lastly and this is closely related to the last question, what exactly is the timing of at the end of turn powers. For example if you have multiple things triggering at end of turn are they supposed to happen all at once, can you do them one at a time (like above trigger Alain moving, then trigger the flip of Abyssal Rift)?

I look forward to any input anyone might have about the above questions. Thanks.


1. Are you sure they were all basic? Basic is a trait in the list of traits in the upper left of the card. It is not simply ask cards that have a B in the upper right corner. If all the cards in the box were somehow basic, I personally would have ruled that she could go back to before she played the spell and choose another course of action.

2. You have to reveal it when you want to use it. You can't bank it for later.

3. Sounds like it would work.

4. If an order isn't specified, you choose. So if multiple things say "at the end of your turn" then you choose the order to apply them.


Hello Hawkmoon,

Thanks for the quick response, here is some follow up information.

1. Yeah, it was actually during the last scenario and we had had some really bad luck up until then having done Elven Entanglement about 4 times before we finally finished it, all the non-basic weapons were either in location decks or in players decks/hands/discard piles. Every weapon card in the box had the basic trait (they were all B or C but still every one of them was basic as well). Also that was Kyra's only play as the Monster was not undead or a demon, and she had no other cards in hand.

2. I can see that being the case, though you have to admit the wording does make it sound like it could be used anytime and you have to move at the end of your turn (the text in the original post was exactly from the card).

3. Lol yeah we really wanted this to be the case, we did not play it this way at the time because having Abyssal Rift "permanently" closed feels a little cheaty.

4. That definitely clears up that issue, and does help put question 3 in perspective.


Just a follow up to #3 -- remember that the Abyssal Rift will be open during Alain's turn if you are following your strategy, so it's not really 'permanently' closed, just closed while it is not Alain's turn. Other characters can play the same game, at least for one turn, with a Riding Horse or Skitter, and what you described is a nice strategy to help large groups keep exploring away from the Rift while keeping it on its happy side.


Hmm... Yeah. That is a tough situation for #1. If you decide to just give her a random Basic card in that situation, I think that would be fine. Just do whatever you think is most fair.

For #2, yeah. It seems more natural for it to say "At the end of your turn, reveal this card to move." But on the card the play action ("reveal") has taken priority giving us the power as we have it. It is just that the game typically shuns trying to have you remember things like this for yourself. In fact, if it was that you could reveal it any time to later move at the end of your turn, you'd have a few problems:

1. Nothing would stop me from revealing it on the turn after mine and then waiting for my turn to come around again. In a 6 player game that could be a very long time during which I might have to discard Donahan. So I'd have to remember it a really long time.

2. It doesn't say your "next" turn or "current" turn, so nothing would prevent me from banking the move until some much future turn.

3. If I could play it at any step of the turn or between steps, I can play it an infinite number of times. Nothing would stop me from revealing Donahan 328 times between "Advance the blessing deck" and "give a card" (other than another player punching me in the face). I could then have all those moves banked, letting me apply them multiple times at the end of any singe turn and also letting me move at the end of every turn until I'd used up all 328 moves.

Given all that, it becomes clear it is meant to be played at the end of the turn.


Hawkmoon269 wrote:
...Nothing would stop me from revealing Donahan 328 times ...

Nope!

Can't do.
You're limited to 269 reveals per turn.
Golden AI/U2 rule.


Hawkmoon269 wrote:
...Nothing would stop me from revealing Donahan 328 times ...

With trying to fit that many moves into one step, Alain and Donahan exceed 88 miles per hour and are blasted through time. Remove them from the game box permanently.

Pathfinder ACG Developer

Aamcotronix wrote:
Hawkmoon269 wrote:
...Nothing would stop me from revealing Donahan 328 times ...
With trying to fit that many moves into one step, Alain and Donahan exceed 88 miles per hour and are blasted through time. Remove them from the game box permanently.

Nah, they just move to your RotR box.

Grand Lodge

Keith Richmond wrote:
Aamcotronix wrote:
Hawkmoon269 wrote:
...Nothing would stop me from revealing Donahan 328 times ...
With trying to fit that many moves into one step, Alain and Donahan exceed 88 miles per hour and are blasted through time. Remove them from the game box permanently.
Nah, they just move to your RotR box.

Anyone got a Mr. Fusion Home Energy Reactor for sale? I wanna try something.

Grand Lodge

You supply the Mr. Fusion Home Energy Reactor, I have the banana peels.

Sovereign Court

I was going to offer to build roads...

Grand Lodge

Roads?

Where we're going, we don't need roads.


Great Scott!!!


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That escalated quickly...

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